Mafia III is still the same Mafia. Review (Review) Mafia III - "The story of one bloody revenge The protagonist of mafia 3 name

Good evening ladies and gentlemen. The Gamebizclub team is in touch with you and today we decided to tell you about the Mafia and the fearless gangsters from New Bordeaux. Why exactly today? Because today the fans of the series will finally wait and be able to appreciate full version games. The official release was awaited by millions of people in different countries, and our team is also among the fans. Therefore, today, on the day of the release of the game, we publish detailed overview Mafia 3 - let's not delay, let's get straight to the point.

From this article you will learn:

World premiere date

2K announced the new Mafia back on July 28, 2015 by posting a poster for the game on their website. A week later, namely on August 5, 2015, the official trailer appeared on the network and became known exact date Released October 7, 2016. The developers did not delay and postpone the deadlines, so today the game is released to the public and will be available in all countries, including Russia in Russian.

Mafia 3 was available for pre-order, and now the licensed version for PS4, Xbox and PC can be purchased from our partners - store. Now license key costs 1699 rubles. Upon purchase, you will receive a bonus from the store.

Should I buy the Collector's Edition? This question remains open to everyone - if you want, you can spend $ 150 on a box with soundtracks, art, a 54-page art book, the protagonist's army dog ​​tags and coasters from Paradiso Casino. We got by with a simple one and do not regret it at all, and the deluxe edition is intended for very devoted fans.

System requirements

The minimum system requirements are more or less forgiving:

CPU Intel Core 2 Duo E6850 / AMD Athlon II X3 455
video card NVIDIA GeForce GTX 650 (1 Gb) / ATI Radeon HD 6750
RAM 4 GB
Disk space 35 GB
CPU Intel Core i5-660 / AMD Athlon X4 730
video card NVIDIA GeForce GTX 960 / ATI Radeon R9 280
RAM 8 GB
Disk space 35 GB

New story and characters

The story begins in 1968, when Lincoln Clay returns to his hometown of New Bordeaux. A difficult teenager, adopted by the abbot of a Catholic monastery, joined the Black Mafia at a young age and everything would have been fine if not for the Vietnam War.

A young black guy was taken to the draft board and sent to protect American interests. A few years later the war ended, Lincoln grew up and returned home to become a normal citizen of his country.

But after returning, the Black Mafia reminds of itself - Lincoln's friends do not want to let him go, so he meets with the head of the organized criminal group Sam Robinson and agrees to leave the gang in exchange for participating in the "last case". Sam, it turns out, is indebted to the leader of the Italian group, Sal Marcano, and very soon a "shooter" of the two groups has been appointed.

Of course, this story did not end well. The Italians put down opponents from the Black Mafia, and Lincoln miraculously survives after being shot in the head. Most likely, because of this injury, he forgets about the peaceful life he dreamed of after returning from Vietnam, and begins to take revenge on Sal Marcano and his henchmen.

Using the experience of the military, Lincoln will have to win the respect of small criminal groups and create a criminal syndicate of black guys, Irishmen and other gangsters who were also once hurt by the Italians. The development of the plot will be based on the confrontation with the strong and rich organization of the Italian clan of Sal Marcano.

A dashing plot in the best traditions of the genre - mafia showdowns, robberies, chases, shooting and a lot of money are waiting for you. And all this is implemented at a quite decent level.

Gameplay Features

You will find an open world like GTA, which is very close to reality. Events are developing in the metropolis of New Bordeaux, which actually repeats modern New Orleans.

Lincoln has a difficult path to go - founding a crime syndicate by completing tasks, earning money, finding informants, and participating in showdowns with other mafiosi.

As conceived by the developers, a distinctive feature of Mafia 3 should be participation in races and car chases. During the trip, the player will be able to shoot, break glass, capture people and even interrogate enemies.

The game is already launching, so we hope that very soon you will be able to try at least some of the above.

It will also be possible to approach the performance of tasks outside the box - to attack in the forehead and lose allies, or to carry out the operation unnoticed, acting as special forces. There are enough options for completing tasks, so first you need to turn on the logic, and only then act and make decisions.

The finale of Mafia 3 depends on the actions of the protagonist and assistants, on decisions taken and destroyed enemies. The game has several options for the development of events, so you can act as you see fit.

Advantages and disadvantages

The developers managed to show the romantic 1960s and 1970s. The Beatles, Rolling Stones, hippies and other movements for freedom and equality - all this characterizes the atmosphere of the time when new cultural values ​​​​appeared in America.

The image quality is very high level- it is a fact. Everything is quite realistic, the details are worked out, and the scenes and events create a feeling of high-quality work of modern cinema. In addition, third-party characters act the same as they would act in reality. For example, if the hero takes out a weapon, then the people around will get scared and will definitely call the police. The developers managed to create the feeling that you are in a real-life city, and there are living people around.

The storyline involves ruthless gangster showdowns and the appropriate flavor, so fans of the series will not be disappointed. But, despite the variety of missions and options for the same ending, there is no special zest and some bright chips in the plot. Therefore, so far it cannot be called very interesting and intriguing.

We add that at first glance, the realism of traffic on the roads does not quite correspond to reality. The effects during sharp turns and collisions look a bit fancy, but, on the other hand, it looks beautiful.

And other road users follow the rules of the road, so sometimes their behavior looks like a pattern. Maybe in the future, this feeling will disappear, but for now it is.

In any case, despite the small flaws, Mafia 3 is worth it to buy it and spend a few days on your PC, PS4 or Xbox. There are some similarities with, but this is already done so that the game is in trend. It's nice to note the desire of the developers to make the story look like a gangster action movie in a movie - the style features and the atmosphere contribute to this to the fullest.

Buy, install and enjoy the unique atmosphere of Mafia 3. We will follow the events and tell about important points in Game. Share the link to this review with your friends, like and leave your comments. With this, we say goodbye to you and wish you all success. Bye bye.

Hello ladies and gentlemen. The Gamebizclub team is on the air, and we begin to talk about gangsters from New Bordeaux, their stories and relationships. They cannot be called heroes because of their actions and character - robberies, robbery, shootouts with competitors characterize negative qualities. All these Marcano, Clemento, Galante and other mafiosi families act as criminals that no one can handle. And Lincoln Clay in Mafia 3 plays leading role and acts as an avenger with a difficult fate, who will turn the shadowy life of New Bordeaux and crush everyone under him. That is what we are going to talk about today.

From this article you will learn:

Childhood and youth of the hero

Lincoln was born in 1945 in New Bordeaux. Two years later, his mother gave him to the orphanage of St. Michel and disappeared from the life of a black boy. Childhood in the orphanage went well - there he studied, walked and had fun until the orphanage was closed.

From that moment on, Clay's fate rolled downhill: theft, robbery and escapes from the police, in the end, led him to the ranks of the Black Mafia, one of the largest groups of blacks in New Bordeaux.

From the age of thirteen, Clay continued his wild life in the ranks of the Black Mafia, the head of the group, Sam Robinson, and other members of the gang became like family to him. This continued until he decided to quit the mafia and went to serve in the army. In 1966 he was sent to Vietnam and served in the Special Forces for three years.

This time does not pass without a trace: Mr. Clay, having lost friends and colleagues in battles, hardens. For the military prowess shown and for the “delicate” government assignments he performed with CIA agent John Donovan, Lincoln is awarded and sent home.

Real facts

The prototype of the protagonist was Samuel Christian, the leader and reorganizer of the real-life Black Mafia group. The appearance of the protagonist was presented by actor Alex Hernandez, and voiced by the former UFC fighter Kyle Kingsbury.

According to the FBI, Clay is 195 cm tall, weighs 95 kg, and is of average build. The badge of a soldier indicates that he has the first blood type, Rh factor is negative. Lincoln is equally proficient with both hands and is an accurate shooter with pistols and rifles.

The war goes on

The plot of Mafia 3 begins with Lincoln's return to New Bordeaux. The professional military is going to continue civil life, but before that comes to Sam, the head of his former group.

During the conversation, Sam asks a proven fighter to help solve the problem with the Italian mafia, to which he owes money. Mr. Clay remembers the past, decides to help "in last time and goes to meet the gangsters of the Marcano family.

And then an unexpected plot twist awaits us - at the meeting, instead of talking, the Italians take out their guns and shoot the members of the Black Mafia, and Lincoln is shot in the head. And here the story could have ended, but Clay survives, and he decides to take revenge on those who killed his friends.

According to the editors, Clay himself is to blame - a military man who served three years in Vietnam could have insured himself in the event of an armed conflict. Such actions betray his unprofessionalism, which is strange and illogical.

Of the relatives, only Father James, the rector of the orphanage, remains. He will play a big role in the ending of the story.

gangster fate

After leaving the hospital, Lincoln begins to take revenge on the Marcano family, uses his connections and attracts other mafiosi to his side, such as, for example,. Together with allies, the hero will have to eliminate one by one the henchmen of Sal Marcano, politicians and bosses supporting him.

The hero will take part in many skirmishes, will interrogate the captured district boss in a car on high speed, organizes a surprise attack on the restaurant and eventually destroys his main enemy.

At the end of the story, Lincoln will tell Father James and John Donovan that he is going to take the late Sale's place in the criminal hierarchy. The CIA officer supports this decision, believing that Clay is the best person to do it. On the other hand, James refers to unfulfilled dream work honestly and tie up with the underworld. Further fate hero depends on the following choices:

  1. Lincoln will listen to Father James and leave for California. The FBI will search for him for several years, but to no avail. Eyewitnesses claim that they saw the former mafia in different parts of the world. The power in the city is given to that of the lieutenants, to whom the most business and territories are given during the game.
  2. Lincoln will listen to John and will rule with the lieutenants. Clay notes their contribution to the downfall of the Marcano empire and suggests they do business together. new empire expands from Florida to North Carolina, engulfing the entire south of the United States. Receiving huge profits, the new don does not lose his human face and donates huge sums to charity and the development of the city.
  3. Lincoln will not listen to anyone, get rid of the lieutenants and begin to rule the underworld alone. And his end will be sad - Father James will mine Clay's car and blow it up when the main "hero" gets behind the wheel. And he will do the right thing, because, having got rid of his comrades-in-arms, Clay showed that he is no better than Marcano.

Summing up

The fate of the protagonist can go in different directions. On the one hand, having gone through the Vietnam War and plunged headlong into the shadowy life of New Bordeaux, Lincoln should have rested. On the other hand, the lifestyle of the head of the criminal world is very difficult to change, so it would be logical to continue what we started. In any case, Lincoln's fate is tragic - he went through too much to live the life of a simple citizen of his country.

The stories of the heroes of Mafia 3 are worked out in detail, because there is a connection with the previous part, and a hint of the next release. It is not clear where Joe Barbaro disappeared from the second part of the Mafia, perhaps he will appear in additions or in a few years.

That's all we have for today. Follow the news of our blog and stay up to date, and if you liked the article, then share the link to it with your friends in in social networks. See you soon. Bye bye.

To be honest, the Mafia series of games is not as popular and famous as the highly respected series GTA games. In terms of gameplay, both of these games are "molded from the same plasticine." However, the same applies to crime. However, the "Mafia" stood out from the competition in that it was much more serious. Therefore, it was precisely for this that the series fell in love, even if it was able to pamper fans only three times in 14 years.

Revenge as it is

It is especially curious that he does not even try to follow in the footsteps of his predecessors. The first thing that distinguishes the third part from previous games is the setting. Instead of old, kind and purebred Italian-Americans who arrange typical showdowns for influence and business, we have at our disposal a real black bull, filled with hatred and anger. However, the era also turned out to be quite specific: the 1960s are already on the street - the time of racism and intolerance.

→ The game features quite convenient navigation in the form of virtual road signs.

So, the events of Mafia 3 unfold in another fictional town called "New Bordeaux". The main character is Lincoln Clay - a young and huge black man. Returning from the Vietnam War (fortunately, alive and even unharmed), he is met at home not only by his beloved "relatives" and smiling friends, but also by a bunch of local problems that literally swept the whole city and even the entire "black community".

In short: Lincoln is trying with all his might to deal with problems the way he knows how - he was engaged in the fact that he fought, therefore, roughly speaking, in any incomprehensible situation it is easier for him to take up the machine gun. Nevertheless, jokes are still bad with the Mafia, so the situation gets out of control and soon the town is already enveloped in a terrible flame of war.

In fact, the change in setting and setting had a huge impact on the series. In the third "Mafia" it is quite difficult to perceive the meaning of what is happening in isolation from what happened before. Roughly speaking, we are not talking about the mafia, as it was presented to everyone. Main character he will not be drawn into those very “family affairs”, he will not particularly delve into the “legal-illegal” business with his unintelligent friends, as Vito did in Mafia II. In fact, the last part rests solely on the revenge of Lincoln Clay. You can learn the motives and details of this whole story from the plot. And by the way, Vito really appears in the storyline of the third "Mafia".

→ Brutal finishes by Lincoln Clay are especially cruel when the cartridges run out and a huge army knife is used.

The plot component, in turn, and no matter how strange it may sound now, is indeed one of the main features of the “troika”. In this regard, the authors did their best: they carefully worked out the screensavers and reacted with soul to the disclosure of all the characters, and not even minor ones, but episodic and any other unimportant characters.

And in general, it is framed in an extremely unusual way: a documentary film in which they talk about the events on the dock, looking into the camera lens. To some extent, this gives the impression that the events that took place are really based on real facts- so this part is detailed and plausibly framed. Undoubtedly, this distinguishes the third part from the rest - some kind of diversity - although the mafia here plays rather the role of an antagonist.

→ At night, there are much fewer unpleasant graphic filters. However, even global illumination, without "cloudy" clouds, looks much softer.

Welcome to New Bordeaux!

Alas, absolutely all the plot “goodies” will be overshadowed almost immediately and unceremoniously by truly dubious achievements in terms of the gameplay of the game. Mafia III, as before, is only a story-driven prototype of a GTA-like action movie in the open world. And this means that the player appears in a large town (which includes the suburbs), where you can already ride, enjoying the full cultural diversity presented. And in between walks, players are free to take part in the development of the storyline.

And it seems that everything is not so bad: Big city, beautiful, and in some places even “juicy”. However, the game is literally devoid of detail. The simulation of life is generally a separate conversation - it's just lousy. Although, I won’t lie, I was delighted when the police stopped me and arrested me for nothing (here, apparently, they didn’t like the color of my skin). I liked how the black part in the usual manner “throws” a lot of insults for the arrest, how the residents wander the streets, and lose their umbrellas from a gust of wind, or simply discuss the news, push each other and, in the end, loudly try to sort things out. It's definitely pleasing, even though Mafia III has blurry graphics. New Bordeaux is a pretty pretty town. But it is especially nice at night with its atmospheric bars, damp lanes and a gloomy landscape of unfamiliar America of the 60s.

→ Locks in the third "Mafia" are now broken differently - with the help of a mount.

And yet, so to speak, this is only the “top” layer of the game. When you have to delve into the acquaintance with the outside world, the third "Mafia" begins to proudly demonstrate its ugly and even sometimes empty insides. What am I talking about? In the third part, you will no longer have the opportunity to refuel, as before, or to call in and buy yourself a weapon with cartridges (however, even rob a store). In a conditional “dwelling” or “shelter” (whatever you want, call this “hole”) you can’t open the doors, there is no longer a refrigerator that is full of beer and sandwiches, and I’m silent about the mirror in which an incomprehensible and complete devilry takes place.

The first impression is deceptive: in appearance the town is quite lively, but when you plunge into all this atmosphere, it no longer feels like that. Standing on the streets, for example, fast food saleswomen will no longer sell you a delicious go-dog, and clothing stores are now tightly boarded up - this time around, an unusual impenetrable emptiness, which is filled with a single-celled NPC, exclusively for the image and extras. Because of this, in the end it turns out that in between tasks you can only admire beautiful scenery cities and collect Playboy magazines. End.

→ Automatic weapons are hard to feel. But another thing is some kind of revolver or even a shotgun, shooting from which you feel the power.

AI in the city is stupid not only regularly, but also completely and hopelessly. Yes, from time to time he knows how to call the police when he hears the sounds of gunfire. Most of the reactions to gunfights, accidents, or even dead bodies, are simply inadequate. And this is a moment of silence in honor of Mafia III's inadequate help soon, which even in GTA III back in 2001 came immediately to the scene. In general, after GTA 5, looking at this just hurts.

city ​​lights

Another thing is the shooter mechanics, which will not surprise you with anything, but will not upset you either - it has not undergone major changes. The bottom line is that to a large extent the game is not focused on the PC, but on the console, so the game has a typical auto-aim (which can be disabled if desired) and a cover system that does not work well.

In general, there was no increase in any specific realism, no decrease - the shot in the head remained the same as it was before. So the shooting remains relatively good. Sometimes even shooting with enemies is quite interesting - it is especially interesting when the enemy does not know where the main character is. However, I didn’t like the fact that the “aim assist” could not be turned off for firing from a vehicle. Most likely, the developers did not decide to bother at all and transferred the mechanics from the console version of the game, where auto-aim is indispensable.

→ Burke swears because another "tidbit" piece of territory passed him by.

Separately, it is worth talking about physics in the third "Mafia", because there the problems are really more serious. You can start with the behavior of the car on the road, continue with accidents and you can end with "Ragdoll". It is worth talking about bugs, because, given the previous disadvantages, in general, everything disgustingly disfigures certain game episodes. For example, due to the fact that the car lives its own life, it can put you on the hood, and then beautifully ride and throw like an ordinary NPC on the asphalt, causing you to die. In addition, the transport is not deformed by impact, but simply explodes from any “sneeze” or shot.

Absent in the third "Mafia" and a dynamic destructible environment. And there are still a huge number of such minuses, the listing of which will take more than a dozen hours. Each minus, or simply a defect, has its own special degree of severity. Therefore, if we evaluate the game as a whole in this regard, then the result is the same: there is a feeling that you have returned to the distant 2001 right on the streets of Liberty City, only with soapy graphics.

Far Cry, is that you?

A separate hostility to the game is also caused by the fact that the storyline is completely devoid of diversity and gameplay originality, uniqueness. In Mafia III, the same repetitive missions follow each time, they literally follow each other on the heels. Each time, the same goals, which include: either murder, or escort, or even capture. But that's all.

→ One of the few interesting scenes Mafia III.

Compared to what happened in the second "Mafia", the third part, frankly, simply degraded in every sense, to the point that it became the same "cardboard" game, as it happens with the series Far Cry. I mean those sickening towers and post captures. Thank God that in the new "Mafia" skins at least were not forced to collect. The most interesting thing is that even more or less sane videos and other plot inserts cannot in any way smooth out the unbearable monotony of the gameplay, which draws on melancholy throughout the entire passage of Mafia 3.

My stupid virtual friend

The last fly in the ointment in a barrel of honey, or rather even a scoop for borscht, is the ugly castrated stealth and AI of enemies. During the passage, I had a question: why is stealth needed here if it does not work at all? The answer, of course, is no. Situations reached the point that a huge black gorilla could not be seen even point-blank. And that's not to mention the fact that the enemies are displayed through the walls and just forever, terribly "lag", thus giving about two seconds of odds for absolutely any action. What else is there to say? In such a long-suffering situation, even the police are not destined to catch you in principle, because it is enough to go around the corner and sit down behind the tank. Although what is there to trifle, you can not rush, you can hide even in front of everyone.

→ Racial hatred occurs even in shops, but for that, any seller can be weighed down with a pretty bream.

In general, AI in terms of its level of development is also not far gone. The negligible level of development has led to the fact that even ordinary pedestrians do not have the intelligence not to go to the red light, to call the police when a real war with the massacre begins nearby. And with an ordinary “pukalka” you can put down a whole hundred bandits and cops, and then a couple of passers-by, because they are not able to defend themselves. In short, the main thing is to have enough ammo.

soap dish

Well, it's time to talk about the deplorable situation with the visual and technical part. For starters, graphics. To be honest, the graphics in Mafia III are not just "not very", but rather simply terrible, especially considering current standards. And in general, the graphics look good only in static mode. If you delve into the details, then the drawing range is negligible, the play of shadows and dynamic lighting are miserable.

The main character is a black guy Lincoln Clay. He grew up in an orphanage, so he appreciates and understands the word "Family". His main motto is "Family is not those with whom you grew up. These are those for whom you are ready to give your life." The hero is sent to war, where he survives by making friends.

Soon, Lincoln returns from the war and is gladly accepted into his gang, where there are the same as him - blacks. Why did they huddle in one flock? After all, skin color means nothing. In fact, the action takes place in 1968, where the bad attitude of white people towards blacks reigns.

Crime boss Sal Marcano teams up with a black leader for a very lucrative bank heist. And so, the son of the chief mafia and Lincoln go to the bank. Having robbed it and killed a bunch of people, they somehow escape. Soon everyone comes to his boss and gives the loot, but is it all that simple? No. Sal Marcano - A man who always crushes everything under himself and loves to be the boss in everything, so he decides to kill this gang so that later they don’t share territory with them and simply so that they don’t interfere.

Marcano's people and the boss himself come to the bar, which are led by their "allies". Naturally, after a short time of drinking, all the blacks are dead, except ... Except for the main character, of course! Lincoln is pulled out by a local priest and decides to patch him up. As Clay woke up, he immediately conducts a dialogue with the priest and decides to destroy the entire criminal syndicate of Sal in order to destroy the efforts of his whole life, and then Sal himself.

Next, the black man finds his allies. There are only three of them: Vito Scaletta, who is the main character of the second part of the Mafia game series, Burke and Cassandra. Lincoln needs them to destroy Sal Marcano's life. They all have reasons for this.

Vito had been working for a criminal boss for a long time, but they had a conflict and Sal simply could not stand it, so he sent a killer to Scaletta, but Lincoln managed to warn Vito and the killer himself was in a trap. As a result, Vito himself realizes that his district, which he ruled, is no longer his and joins Lincoln.

Burke wants revenge. He is Irish by nationality. Sal did not tolerate Thomas Burke's frivolous lifestyle, and he let him down. Marcano kills an Irishman's son and sends Burke to a man named "The Butcher" who beats ex man Marcano and makes an invalid on his feet for life. And the main condition for Burke's cooperation: When they find the Butcher, Thomas himself will deal with him.

The dark-skinned girl Cassandra wants revenge and wants her place in this world, so she sees her chance in the main character and will join.

Sixties. Time for rock and roll and muscle cars. The receivers are The Animals, The Rolling Stones and Creedence Clearwater Revival. Roaring monsters with a force of four hundred “horses” drive around the roads. A second wave of feminist protests is taking place across America, and racism in the country now and then becomes the cause of crime and riots. At the same time fictional american city New Bordeaux, where the events take place, is deprived in turn of all their caporegime and their henchmen.

It's Lincoln Clay administering justice.

mafia africano

When Lincoln returned from Vietnam, he hardly suspected that everything would turn out this way. The first day in civilian life was marked by a party organized in his honor by friends and family. It would seem that life began again for him in a world free from the horrors of war. However, this world has its own horrors...

It soon turns out that Lincoln's adoptive father is doing business with the local mafia. The hero himself and his friends are also not averse to making a profitable adventure and simply cannot refuse a tempting offer to rob a federal repository. They did not refuse, but Sal Marcano twisted them around his finger and took the money for himself, and his people killed all of Lincoln's relatives.

Clay also got it, but he was “lucky”. He was pulled out of the fire, and then the priest Father James, who raised Lincoln in an orphanage, came out. Having regained consciousness, the hero vows to get even with not only Sal Marcano, but with the entire city mafia.

Mafia Families' Insidiousness central theme"Mafia" from the very first part. Remember how easily Don Salieri went against Tom and Polly when he found out about their "hack". And how Vito Scaletta was used by every capo he worked for. The heroes and their partners sooner or later became objectionable to someone "from above" because of some trifle that contradicted the omerta, and all the dogs were let loose on them.

The developers of Mafia 3 decided to reveal this topic at the very beginning of the game. They immediately showed the mafia as a cruel organization, and its don - the last cattle, going over the heads for the sake of wealth and power.

But is Lincoln himself better as a person? It would seem that he is guided by a good goal: to avenge his family and save the city from the "cancerous tumor". However, his method is the method of a typical mafioso fighting competitors: to destroy and seize someone else's business. Over time, Lincoln himself becomes the head of a large criminal group and stands on a par with his enemies. The hero does not deny this, but claims that he is better than anyone else.

The game is very easy to navigate - in the form of just such virtual road signs.

The locks here are broken differently than in the second part - with a mount.

Such a hero is not suitable for the same mafia, and not every player will accept it. In the past parts, we were also “thrown”, and we had to take revenge on the clan for which we once worked. But before the story had time to acquaint with the traditions of the family and gave a taste of a little specific romance.

IN new game no mafia spirit at all. And it's not even the lack of felt hats or a suit - Vito also wore a leather jacket for half the game. The thing is, Lincoln is a common criminal. It doesn't cost him anything to break into someone's house to snatch the next issue. Playboy magazine. As well as killing witnesses to their crimes, whether it's a grandmother hobbled to the machine gun to report the theft, or a guy in a hurry to call the police to disperse the clashing scumbags. Clay's character and habits will not change, even when he gathers accomplices and builds an impressive criminal empire.

Mafia 3 PC Issues

The release of the PC version of Mafia 3 caused a scandal. The game was released unfinished both technically and in terms of gameplay. What could be seen on the screen, at best, was drawn to 2007. And to hell with the frame rate limit - the problem is different. At maximum settings, the game simply stretches the picture to 1080p. The technique, of course, is not new, but it is terribly dirty and ugly: the image turns out to be blurry, loses color and contrast. Neither pure deep black nor white color you won't see them in this arrangement. All other colors, of course, also fade.

The lighting was in a fever: as soon as the sun disappeared behind the clouds, the pre-storm darkness thickened, the sky was covered with smog. Soon, the sun again appeared from behind the clouds and began to hit in the eyes so that without sunglasses it was painful to look at the monitor. Shadows sometimes gave out a ladder of pixels of such a size that Minecraft envy. The splashes of mud flying from under the wheels of cars resembled children's cubes in size and shape.

Not everything was fine with the reflections either - the car bodies shone like cheap plastic, the side mirrors looked at the player with unpolished pieces of iron. With mirrors in the bathrooms, it’s all hell - either they do not reflect the hero at all, or they reflect only certain parts of him, or they show a slide show.

The problem came to light and with management. On the one hand, it contained a bunch of not entirely clear elements, such as shifting a rifle from shoulder to shoulder, on the other hand, it actively used the right side of the keyboard, while ignoring the F row. When I connected the controller, I found that I couldn’t play with it. In the control layout, only a couple of buttons are signed for the gamepad, and this is not a translation glitch - the active tips in the game were also empty, the enumeration of the buttons did not work. At the same time, in the reviews on Steam, I read that the controllers worked for other players.

Many game elements raised questions. Enemies to this day suffer from a developmental delay: they do not hear Clay's steps, and they may not notice the figure of a hefty kid, even coming close to him. The physics of transport destruction is primitive. Light dents, broken headlights and glass, a torn hood cover, wobbly bumpers, burst tires - that's all I managed to exhaust the car with.

As a result, it seems that the developers are trying to convey the complexity of the life of a black man in America in the 1960s not through history, but through violence against the player. At the start in the PC version, almost everything was bad or inconvenient, every little thing prevented you from enjoying the game. The next day, the authors released a 1.2 GB patch, and he corrected the situation. The 30 FPS lock was removed, the lights stopped changing like in a disco, and the controls were sorted out. The game has become more colorful and seems to crash less often. Of course, not everything was fixed, but a start has been made. Maybe in a couple more "patches" we will get modern game which can be enjoyed freely.

street justice

But before that, you have to go through hours of dusty, tedious and rather monotonous work.

Sal Marcano divided power in New Bordeaux between his henchmen. He can't be reached until you take out his lieutenants and capos. To reach any of them, Lincoln needs to run around informants who know how to squeeze this or that reptile. Some newspaperman will complain to him that gangsters are preventing the publication from developing, and a boxer will tell that he cannot win the fight because of one bastard and a bunch of bandits.

In another place there are problems with drugs, in another - with prostitution. And before you manage to slam even the smallest henchman, you will have to stir up the entire anthill: cause a fair amount of damage to the business and thin out the gang of henchmen thugs.

Areas are switched, arms dealers are replaced by drug lords, but the tasks remain the same and most often come down to killing another villain, stealing money, attacking an institution and destroying valuable goods.

Yes, studio Hangar 13 created a city where there seems to be something to do, where there is no peace and no time to rest. The only problem is that those classes that are in another Assassin's Creed would be side, here they are mandatory, otherwise you won’t lure out the next boss.

Although the action usually takes place within the same area, more than once or twice you will be sent across the entire map on the next “important task”.

As a result, after a few hours, it becomes spit on the name of this or that villain. Italian surnames flash through my head - either Botticelli, or Morricone, or Pellegrini - and we, as if on an automatic machine, rush to get our hands dirty with new blood. And so on until Sal Marcano himself is on the way.

For the most part, Lincoln administers justice personally, but he is not alone in his cause. Accomplices help manage the business taken from local gangsters: Cassandra, Vito Scaletta (the same one from the second Mafia) and Thomas Burke. They help in exchange for Lincoln's help. The hero pulled Kassandra and Vito out of the clutches of various groups, and helped Berka to deal with the affairs of the car junkyard.

Their assistance relieves the game of part of the routine. On the walkie talkie we get in certain moment, you can ask Cassandra's assistants to fit a van with weapons and ammunition. Vito's guys for a fee are happy to help in cleaning up the next rat house. Burke's acquaintances, on request, are ready to drive a fast or armored car or bribe the cops.

Our accomplices: Cassandra...

And Thomas Burke.

The distribution of territory between partners is also curious. receiving more land, they expand the range of services: they offer new weapons, improvements for it, modifications for cars and more. But, if the territory is unevenly distributed, some of the disadvantaged will begin to resent, and at some point his patience will run out: the accomplice will stop helping, will start to put spokes in our wheels and send his people to "solve the problem."

Burke is indignant that another piece of territory has passed him by.

The game resembles a system for capturing someone else's business and territories. However, unlike her, Mafia 3 it was a good fighter. Skirmishes with enemies are not devoid of heat and take place at a very fast pace. Covers are used only to take a breath, because the enemies very soon smoke out of an ambush with incendiary mixtures and grenades, or unceremoniously declare to shoot point-blank.

It often happens that Lincoln breaks into an enemy base, shoots down the enemy who met him, finishes off the victim with a juicy and effective knife, then takes out a shotgun and puts a couple more big ones, grabs a bullet in his shoulder, sits down to heal behind cover, simultaneously distributing several headshots in a row, and in at this pace, it clears the entire location.

The feel of the weapon is, shall we say, correct: a pistol feels like a pistol, a revolver feels like a revolver, a rifle feels like a rifle, and a shotgun feels like a shotgun. No more and no less.

Going through many situations quietly is often more effective and faster.

gangster saga

It's interesting to follow the story as it unfolds. Of course, the denouement is immediately obvious, but the way the story is told takes its toll. This is partly a cut from documentary film, Where different people talk about Lincoln Clay.

And everyone draws a character from a new side. Detective Maguire, who has followed his trail all his life, speaks of Lincoln as a monster, a killer who, while clearing the city of scum and bandits, himself turned into their likeness. The stories of Father James reveal Lincoln as a person and clarify the events that happened to him in Vietnam. Finally, CIA agent John Donovan, who brings the hero to most of the gangsters, explains exactly how he and Lincoln did everything.

Narrators: Detective Maguire...

CIA agent John Donovan...

And Father James...

From these stories you conclude that Lincoln Clay - controversial hero. Sometimes it’s simply unpleasant to associate yourself with him, and at this moment Martin Walker from. Perhaps many will find Lincoln just as disgusting. Although the hero, confident in his actions, is in any case better than the indifferent Vito, who only knew how to carry out other people's orders.

It may seem simple Good photo amusement park at night...

Except for one small detail.

As for the secondary characters, they turned out to be bright and memorable, unlike the heroes mafia 2, where it’s hard to remember anyone other than Vito and Joe on the move. The same agent Donovan shows himself to be a cheerful and eccentric guy who can easily be caught cutting his nails. Vito appears as a mature, cold-blooded gangster. The head of the Haitian gang, Cassandra, is very distrustful and disagrees with everyone. Burke is a typical rude Irishman, always drunk and rarely parting with a bottle.

Alas, the storytelling in Mafia 3 contrasts sharply with the game world. IN in general terms New Bordeaux reminds of its prototype (New Orleans), but the city itself is faceless. They only talk about the time of action advertising posters on buildings, neon signs of bars, girls in colorful dresses and bouffant hairstyles, and even cars.

The contemptuous attitude towards blacks is noticeable only in story videos and replicas of enemies. in some GTA game designers would come up with a bunch of scenes where the police beat up a black for no reason, and black bandits arrange shootouts with Italians, or otherwise show the riots that became more frequent after the death of Martin Luther King.

The only place in the game where racial hatred is manifested is the shops. The seller will immediately hint that you are not welcome here, and will try to kick you out. True, nothing can be done against the gun.

It is worth hurting someone else's car in front of the police, and the cops open fire without warning.

But in Mafia 3 absolutely nothing happens. People and cars are moving somewhere, but these are all scenery, designed only to imitate a living city while chasing the next mafioso.

The missions are for the most part not very inventive, although there are some handmade tasks, like chasing a caporegime on a sinking ferry. Everything on the deck is collapsing, it is shaking, the ship is listing, and in these conditions you need to somehow shoot enemies. Such missions, unfortunately, can be counted on the fingers. And if there were a little more of them, and the whole routine that you have to do for a good two dozen hours was turned into optional side quests, the game from this would only get prettier.

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