Eclipse. Warface Review: Eclipse - Dust Zombie Storm Operation Eclipse warface walkthrough

The Eclipse's legs grow from Anubis. And in the most literal sense: after the explosion of the laboratory for the production of zombies at the end of it, Warface soldiers cheerfully jumped into the jeep ... and that was it.

The special operation begins with a self-repetition - in the last section of "Anubis". Players need to wait for the rescue vehicle while shooting at the oncoming crowds of zombies. This matter is complicated by the fact that the enemies jump out almost in front of your nose - the action of the mission takes place in Africa, and a sandstorm is mercilessly raging around, limiting the field of view to an absolute minimum.



As it turned out, the soldiers failed to drive away peacefully. Literally a few minutes after sending, the car stalls - you will have to go out with the whole train right in the middle of the desert and move forward literally to the touch, while trying not to die from mutants who are not tired and do not want to end. And wherever the soldiers wandering in the dark will be brought by their feet: into a mysterious bunker, and into some ancient ruins, and all the action will end at the secret African base Blackwood.

If we ignore the action-packed passage of the Eclipse and try to evaluate it objectively, it becomes clear that this special operation juggles elements from previous PvE events. In addition to shooting zombies from " Dangerous experiment”, players will unload clips into stationary turrets familiar from Vulcan, face flying types of opponents that we saw in Marathon, and even pop helicopters from a rocket launcher, like in Icebreaker. The map itself will also be familiar to veterans in places - for example, we recognized here some sites from PvE modes in Africa. True, in conditions of impenetrable darkness and raging sandstorms, finding a similarity will be another task.


Despite the reduced visibility and a huge number of types of enemies, the difficulty of the "Eclipse" seemed to us not as high as in previous Special Operations. With a well-coordinated team of a medic, a sniper and three attack aircraft, it is not so difficult to pass it even on the "Pro" difficulty. Whether it's good or bad is up to the players to decide, but we're happy with the nerves saved.

Don't forget Crytek Kyiv and about awards. In addition to experience and warbucks, for completing Eclipse you can get Anubis skins for the Walther P99 pistol, Sidewinder Venom shotgun, Orsis T-5000 sniper rifle, PP-2000 submachine gun and assault rifle MSBS Radon. And, of course, unique class stripes - they will go to especially stubborn players who will find the strength to shoot two thousand frags in this special operation.

Special operation "Eclipse" of the Warface game: passing the mission on the "Profi" difficulty, Interesting Facts, awards and achievements for completing

Today in MMO shooter warfare an update was released, which included a special operation " Eclipse". The Eclipse is a continuation of Operation Anubis. Many have already managed to play it on PTS and pass it at all difficulty levels, but can you?

Preparation and interesting facts

  • Special Operation "Eclipse" consists of only four cards. At first glance it may seem that this is not enough. By the time of passage, it is not inferior to the special operation "Volcano".
  • Weapons from the series " zombie killer” would be ideal for this special operation. Beat Black Shark on Pro difficulty to get it.
  • Gold and crown weapons have big damage by zombies. That's it, note.
  • It is preferable to go with a team of three attack aircraft, a medic and a sniper. Attack aircraft will shoot zombies, a medic will heal the living and reanimate dead soldiers, a sniper will also shoot zombies, but it will be very useful closer to the middle of the operation - to fight off Blackwood shooters.
  • Some gamers may be indignant that three attack aircraft are not enough, and why do you need a sniper at all ?! If three stormtroopers can't hold back the onslaught of zombies, that's the problem with the stormtroopers themselves. A sniper is needed for long distances.

  • It is desirable for an attack aircraft to equip heavy machine gun with a large supply of cartridges in the clip. Take combat uniforms and gloves for quick reloading of weapons.
  • The Medic needs to focus on improved class equipment - a first aid kit and a defibrillator.
  • A rapid-fire semi-automatic rifle should provide the sniper with good cover both at medium range against zombies and at long range against enemy infantry.

Car

Team warfare appears in the final map of Operation Anubis. Your squad must wait for the evacuation vehicle. Group in one corner to destroy the zombies. Shooting them will not be difficult, as there will be few of them. As soon as you get into the car, it will move.

Don't let the zombies get inside. Should not be underestimated attack aircraft at the top. Spread out inside the car: two fighters behind, two on the sides. Medic in the center or on the entrance steps.

Soon warfare the signal with the headquarters will be lost and the engine will stall. Zombies will start jumping into the vehicle. At first it will be ordinary prototypes, then a portion of screamers will join. Get into crossfire positions so you don't hit each other. After dealing with them, you will find yourself in the desert.

Desert

Get to the bunker, from which the path lies through the village to the ancient ruins. Stick together and make your way to rally points by "making your way" over the light sticks. Intercepting the signal, Oberon rightly says that you should not meddle in the darkness. The life bar will begin to decrease if you go far from the light. Choose the optimal distance from the light stick to darkness and keep it.

Take your time, spread out and shoot the arriving zombies. Don't let the corpses overtake you, keep them at a distance. Accurate headshots will save time and ammo.

After passing several collection points, go up the hill. Attack aircraft, soldiers, grenade launchers and elite Blackwood snipers are already waiting for you. This is where the Sniper class fighter comes in handy. This location has armored vehicles that can be used as cover. Soldiers and stormtroopers deal massive damage, and hits from elite snipers knock them down. Also, enemy fighters can come close to you or throw grenades.

If you're using Combat or Elite gear, sit back after firefights to regenerate your armor and health points.

Go to the bunker entrance gate. Missed by them electricity- try not to lean. Slowly deal with the soldiers remaining near the bunker and go inside.

Bunker

Turrets will appear from places (highlighted with red lights). In parallel with this, partitions for shelter will come out on the sides. Distribute over them. The first wave of turrets consists of moray eels. The second wave is cobras. Eliminate the foot soldiers from behind cover, then deal with the turrets.

Locations where the turrets will spawn

The last, third wave is centipedes. Destroy the far turret to clear cover and shoot back the Blackwoods.

Having coped with the task, hold on to the bunker. Having mastered the first wave of zombies, go to the exit gate and meet the second. As soon as you destroy the next shaft of ghouls, the third one will overtake you at the exit from the gate. Exit through the gate and move towards the hill. Laser pointers on enemy weapons are already visible from it. Deal with them and go to the collection point.

Village

The tactics of passing through the village is the same as in the desert. We distribute, shoot zombies, go to the collection point. Blackwood fighters will be added to the zombies. Be careful, "sigmas" and "screamers" are knocked down. After a few collection points on the ground will appear MINES serving sound signal when the player approaches. Entering the location in front of the hill, the whole map will be filled with snipers and attack aircraft, and after them zombies will appear. Climb up the hill. Now zombies appear not only along the way, but also from the rear. Kamikaze will be added to all others. At the entrance to the ancient ruins, you can try to run onto the stairs and from there kill the enemies that appear.

ancient ruins

Destroy the zombies and move deep into the ruins. After the corridor, stormtroopers will appear in the passage. Enter the large open room.

Here he is, the unprecedented "boss" of the special operation - Enigma. This is a modernization of the early developments of cybernetic zombies. Due to the lightweight metal frame Enigma can travel long distances in a short time. The design is equipped with a powerful laser weapon that deals great damage at long distances. Vulnerable point- the area of ​​the capsule with the pilot. To kill this creation of Blackwood engineers, you need to quickly work with the whole group in the area of ​​\u200b\u200bthe capsule. If the zombie managed to reach the fighter, then with one blow he will put him on the floor.

If you see that the enemy is running towards you, put your back against the wall. You will not receive less damage from this, but you will not go into a knockdown either.

Now you need to disable zombie production. A hole appears in the floor - jump there. Find a way out and go upstairs. Several fighters must hold back the ghouls emerging from the doors while one activates the panel. By doing this, the wall on the right side will explode. Activate the second door in the same way. Having reached the generator room, block the door on the first floor, on the second - turn off the electricity. During this, zombies will appear from all sides. Proceed to the collection point.

Blackwood Base

Your group appears between the rocks, the passage leads to the Blackwood military base. Proceed carefully, all the way to the base from the start MINED. Right on the course you will be attacked by stormtroopers and arrows.

mined passage

Having reached the open area, wait for the enemy fighters arriving on jetpacks - in the future RR. You do not need to stand close to each other, it is worth spreading around the map. Try to shoot the enemy on the RR until he has landed. After that, a turret will appear in the center of the map " Mammoth". From the aisles on the sides and from the rear will come out shield bearers.

Having understood, get down downward. Now your task is to destroy Rotorcraft Mk.II”, which the players have already met while performing the special operation “Icebreaker”. Tactics: Spread out so that several players destroy the infantry that spawns on the RR. The rest must shoot down the aircraft with the help of rocket-propelled grenade launcher. Do not forget to use the homing function - this will simplify the task.

The final

The airstrip has been destroyed. Last Stand very heavy, especially on maximum level difficulties. You need to know the enemy spawn order:

  • After the collection point, one Enigma will appear.
  • Immediately after it, on the same side, there are two cyberzombies.
  • Fighters on the RR.
  • The second wave of opponents on the RR + grenade launchers on the top.
  • Two Enigma.
  • Having reached the control point, shoot the fighters on the top: soldiers, attack aircraft.
  • Two waves of soldiers on the RR.
  • Enigma zombies will appear from the rear, you need to change the location to destroy them.
  • Grenade launchers on top.
  • Step back, Enigma will appear where you are standing.
  • Change positions again, now the zombies will come from the rear.
  • Infantry and saboteurs. These are the last forces of the enemy, destroying them - the operation will be completed.

Greetings! In this guide, we will describe full walkthrough special operations "Eclipse" at the "Pro" difficulty level, as well as highlight the main effective tactics of the battle at each stage.

Preparation

  • In this special operation, players will have to fight a large number of cybernetic zombies, so it is rational to take weapons from the Zombie Killer or Punisher series with them. The weapons of the first series can be obtained by completing the mission " Black Shark» at various levels of difficulty. Various guns of the Punisher series are available for purchase in the game store for warbucks.

Mission Access

  • A gamer will be able to start performing a special operation on the difficulty of "Easy" and "Hard" already at the fifth rank.
  • "Pro" becomes available at the tenth rank and only after the gamer successfully completes the special operation at the previous difficulty level.
  • To access each mission, the user must pay one "access token". Such tokens are issued once a day for free, and if desired, they can be purchased for credits in the game store.

Stormtrooper

  • Weapon: machine gun with a capacious clip; improved class equipment (ammo).
  • Equipment: combat/elite helmet and body armor. Gloves for quick reloading of the main weapon.

Medic

  • Weapon: shotgun with the ability to reload one round at a time; improved class equipment (first aid kit, defibrillator).
  • Equipment: combat/elite body armor. Gloves, boots and helmet of the player's choice.

Engineer

  • Weapon: PP at the discretion of the gamer; additional anti-personnel mine of circular destruction; improved class equipment (repair kit).
  • Equipment: combat/elite helmet. Gloves, boots and body armor at the discretion of the gamer.

Sniper

  • Weapon: semi-automatic sniper rifle(MK 14 EBR, Tavor Star NB, AS50 and others) additional circular anti-personnel mine.
  • Equipment: combat/elite helmet and body armor; Equip armor that increases the overall ammo capacity of your primary and secondary weapons (approx. Sniper vest or Body armor "Atlant"). Gloves for quick reloading of the main and secondary weapons.

Compound

  • Three attack aircraft, a sniper, a medic.
  • Four stormtroopers, medic.
  • Two attack aircraft, a medic, an engineer, a sniper.

Start

Mission " Eclipse"is a continuation of the famous special operation" Anubis', where a group of fighters warfare upon completion of the mission must get out of the desert. You are at the last location of the operation " Anubis”, at this stage it is very important to stick together: spread out in the nearest corner in two rows. A medic and a couple of shooters should be in the front row, and a sniper and an attack aircraft should be in the back. Shooters should try to aim at the heads of the zombies, as some of them have very strong armor. Wait for the evacuation car and climb inside. It is better not to risk it - there will not be so many zombies, destroy every single one.

Get into transport. The path will not be very long, but unprepared teams often die at this stage. The bottom line is that the fighters from the roofs of buildings inflict very significant damage, the group’s medic simply will not be able to “lift” everyone, and the timely shooting of enemies is hampered by poor visibility. To avoid this, don't shoot the zombies that are chasing the vehicle. In this case, most of the trip, the fighters on the top will not bother you, but will appear only at the end.

When the car stops, spread out in two corners to the right or left so that you can cross-fire without hitting the nearby fighters. Zombies will start jumping into the back of the transport - destroy them and wait for the evacuation.

Desert

Now you have to fight many waves of various cyberzombies. From this point on, you need to be careful: the success of the passage depends on the coordinated actions of the entire team, as well as the accuracy of the main shooters. Take positions at the car: two attack aircraft at the edges, remaining in the center. After eliminating the first wave, do not rush to run forward, at this difficulty level you will have to destroy two waves from the same position. Destroy enemies from afar, as zombies can kill with just a few hits.

After red light checkers are dropped on the map, it is worth choosing the optimal distance from light to darkness (because after a long stay in darkness, the health level of the fighter will begin to decrease). Pass a few more such points - the last one will become the most difficult.

The group should be distributed:

  • The Medic and Stormtrooper take cover with their backs to the wrecked pickup truck and shoot the bots from the opposite side.
  • The remaining fighters sit on the edges of the pickup, but facing the other way, so as not to let the zombies in from behind.
  • Shoot for heads and don't run around the location! If the zombies get to the group, the mission will be over!

Climb up the hill and immediately hide behind any iron or stone objects. A Sniper class fighter should be actively working here, since at first all opponents will be very far from you. Because of the complete darkness, even the silhouette of enemies will not be visible - we advise attack aircraft to shoot a little higher than the green laser designators. Thus, there is a chance to help the sniper and destroy a couple of three enemies.

Particularly dangerous at this level are enemies with bright green laser targets - these are the elite Blackwood snipers. Such opponents are knocked down with one hit, and the subsequent shot will be fatal to their target. If several teammates sit behind cover for a long time, then the enemies will start attacking with grenades, which can also lead to the death of the team. Having dealt with all the bots, enter the territory of the bunker. Be careful: the gate is energized, and inside you will find a small but very unexpected group of enemies. Come inside.

Bunker

At this level, you have to fight in total only six turrets various types. At first glance, it seems that it is simple, but due to the closed space and the huge damage of opponents, the task becomes difficult to complete. The whole stage can be divided into three parts, we will tell you the effective tactics for each:

  • The first two Moray-type turrets appear in random places - to the right or left of the central column. Just before this, the hatches from where they will appear will be highlighted in red, and an iron partition will come out from the opposite side - this is the only shelter that the team will have. Two attack aircraft take positions on the right and left behind the column, the remaining fighters of the group hide behind the above-described partition. Shoot only the foot soldiers, and when they stop spawning, attack the turrets.
  • The second two Cobra-type turrets will spawn from the side where the group was just in cover. Distribute in the same way as on the first wave. Shoot only the infantry, and only then the turrets.

  • The third wave is the most dangerous. Scolopendra-type turrets will now appear in the center of the bunker from opposite sides. In this case, the players will have one more cover, spread out among them: an attack aircraft and a medic on one side, the rest on the other. Destroy only bots, and at the end, eliminate the turrets.

Don't rush to get outside. One player leaves the bunker to activate subsequent waves of zombies and returns. There will be so many bots that it is better to meet them with well-aimed shots right at the exit. Spread out in two rows: it’s better for the fighters on the front row to sit down and not make unnecessary movements, since the teammates from behind can inadvertently kill their comrades. Exit the complex and deal with a few stormtroopers on the hill.

Village

Go straight ahead and activate several waves of cyberzombies. Try to keep your distance and destroy enemies. Special battle tactics are not expected at this stage - slowly move deeper into the village. After the next checkpoint, immediately after leaving the gate, mines will be scattered along the road, you should be extremely careful. Such devices begin to emit a characteristic sound and are highlighted in red when approached.

Climb the hill and follow to the next location. Here the group is waiting for an ambush: attack aircraft, snipers, grenade launchers, saboteurs. They deal very high damage, it is worth taking the right positions to shoot them:

  • Two shooters, including a medic, take cover on the left behind tall crates. These fighters must timely eliminate the arriving enemies on the upper right.
  • The remaining two fighters (preferably an attack aircraft and a sniper) sit down behind cover on the left to destroy enemy manpower from the opposite side.

In the next stage, players will have to destroy a huge number of ghouls. After exiting the gate, go forward a little and then turn right and take cover behind the hills. This way the zombies won't be able to surprise you and the group will be able to take out the bots from a distance.

Do not scatter in different directions, almost the entire map is mined. As soon as the ghouls stop appearing, all players go to the main road, and one pre-selected fighter activates subsequent waves and returns back. If you did everything right, the entrance to the ruins will be open. Come inside.

Ruin

Do not hurry. Deal with several waves of cybernetic zombies and move forward. Once the group reaches the narrow corridor, destroy a few mines on the ground and then deal with the infantry. You leave into the big open hall and take places in two corners to the left. Here you will find a battle with a new enemy - "Enigma".

This boss has two attack types:

  1. Laser weapons at long distances. A few shots can kill a character with maximum health and armor.
  2. Having chosen a target, the boss begins a quick approach to the fighter. If he reached his opponent, then with one blow he would knock him down.

Put your back against the wall and attack the boss in the pilot pod - this is his most vulnerable spot. Block a few doors and move on. In the next room, one player must activate the closing of the doors, and the rest cover it.

BaseBlackwood

The entire further path to the Blackwood base is mined, and infantrymen of various classes will come out of the side doors. As soon as you reach the checkpoint, take cover on the right and left. Your enemies in this level will be a large number of enemy infantry arriving in jetpacks. The sniper of the group can easily destroy them in the air, the rest finish them off on the ground.

Don't leave cover. As soon as the bots stop appearing in the center of the map, the Mammoth turret will appear, and several shield bearers will blow out of the side doors and rear. Deal with opponents and go to the next location.

At this level, it is worth taking positions on the stairs under the small building on the right, and shooting at the arriving foot soldiers. Since the bots on this level are not infinite - first destroy them, and then one or more fighters must leave cover to deal with aircraft"Rotorcraft Mk.II". Use the missile homing system on the rocket-propelled grenade launcher! Stick to cover: if the group arrives in an open area, the boss will easily destroy every single one. Climb up to the airstrip.

The final

The last battle is very difficult. In order to overpower all twelve waves of various enemies, the fighters must know the order in which they appear. First, destroy the infantry on the top without descending from the airstrip. Then:

  1. Take cover behind the crates at the beginning of the map to shoot the Enigma boss.
  2. Without leaving the shelter, you will have to deal with the two bosses described above. All five fighters must fire at only one of them, and after the destruction, change the target.
  3. After that, saboteurs will arrive in jetpacks.
  4. Another reinforcement of the infantry, as well as grenade launchers on the top. Attack aircraft should not hesitate to eliminate them, as hitting the boxes with a grenade launcher will lead to their destruction. If this is allowed, then the group simply will not have shelters!

  1. Destroy two Enigma cyberzombies.
  2. Following will begin the appearance of foot soldiers on the balconies.
  3. Change positions behind the crates on the opposite side of the map. At this stage, a small number of jetpack infantry will arrive.
  4. Get ready to shoot some cyberzombies.

  1. Stormtroopers destroy enemies with grenade launchers on the top right and left.
  2. Change positions back. Now the bosses will arrive from the side of the group.
  3. Run back. Enigma will appear from the rear.
  4. The last wave is the incoming jetpack infantry. Once it is destroyed, the mission will be completed. Wait for the evacuation.

Vladislav Shamshurov

Developers from Crytek recently managed to please Warface fans with a new game level.

A special operation called Eclipse will take you to a place cut off from the world, where in the middle of the night, through sandstorm will need to establish contact with the headquarters. In the performance of this mission, you will be hindered by hordes of zombies, which from the very beginning will begin to pour in crowds on you and your squad.

Walkthrough of the Eclipse with the PROS

There are many ways and tactics of the correct approach to this location. Much, first of all, depends on the skill of the gamer, but the following tips will not be superfluous when playing.

  1. We choose a squad that will have at least one medic and a couple of attack aircraft with powerful machine guns, the rest of the positions are optional.
  2. Armament in this mission plays a special role. It is better to take (if available) an elite / golden weapon, from which zombies get more damage.

The initial level requires you to get to the car through the hordes of the "living dead". For effective shelling of opponents - the most the best option this is the location against the wall right in front of the evacuation point and firing in two directions.

Open spaces require a special tactic, consisting in the fact that the Medic and Engineer are positioned on the flanks, and the attack aircraft lie down in the center and extinguish the zone of the front zone. You can already put a sniper behind them. He will cover the vulnerable positions of the attack with fire. Make active use of cover and firing from there. Moreover, the team should not scatter around the map.

Stick together and change positions often. Beware of mines, which can destroy the entire team due to extra movement. They make a sound, so if you play carefully, you can get around them. In the episode with the helicopter, you immediately need to take a position under the observation tower, from where you will need to destroy all the soldiers and only then deal with the elimination of the Boss.

In the final battle best position- a place behind the boxes located across. From there, you will need to watch the second floor, where you will be guarded by soldiers with RPGs. With a light hand of a sniper, they will need to be removed first. Particular attention should be paid to warning signals that will help you find out about the direction of the next stream of enemies. The most effective action against mini-bosses is headshots. Try to aim at them and keep the Enigma close to you.

A little about the new mission

They will need to be shot from different flanks and even from above. So there is a moment in the level when zombies start jumping into your body right from the roof. For a successful campaign, from the very beginning you need to correctly select weapons and partners. Two medics on the flanks, attack aircraft and a sniper are enough for a successful outcome. Below, in the video review, it is shown, how to get through the Eclipse location to receive a reward for completing. From general changes we can note:

  • increase the speed of loading levels;
  • sound notification when reanimating allies;
  • adding the location "Residence" for clan battles.

By the way, the update also brought with it a new, 85 rank. The rank of lieutenant colonel of the heralds of death squad will be available upon reaching this rank. In addition to the new rank, near your nickname will be a badge with a picture of a Polish hussar - a symbol of courage, devotion and military prowess. In order to try all the innovations of the update, you need to , and if the shooter is already installed, then you need to update the client to latest version. Another walkthrough guide and some secrets of a successful battle are given below in the review.

Walkthrough in 10 minutes

Screenshots from the update



System Requirements Warface 2017
OS: Windows XP and above
RAM: 2 GB
HDD: 6 GB
Video card: 512 MB
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