Complete walkthrough of the game The Witcher 3 Hearts of Stone. Passage of the quest "Open Sesame!"

Job source : appears after completing the quest “The First Sprouts of Evil” in the add-on “ Stone Hearts».
Recommended level : 34.
Location: Velen.

“Sesame, open!” – one of the quests of the first story add-on “Hearts of Stone” to The Witcher 3. During completion of this assignment Geralt will have to fulfill one of the wishes of Ataman Olgerd von Everek in order to fulfill his duty to the mysterious figure Gunther O'Dimm. The task is to get Olgierd a certain House of Maximilian Borsodi (whatever that is).

You need to search at the Borsodi auction house. We get to the house, two warrior guards do not let the witcher in at the entrance. A corporal with watchman's syndrome and a private mocking him. Geralt will be helped through by an old acquaintance, banker Wim Vivaldi, who is always hungry for profit, but is a kind and honest person. On the ground floor you can see all sorts of exotic exhibits, including a goblet of fire, Zerrikan spears and even a statue of a unicorn.

We go up with the banker to the second floor of the auction house. There you can talk with Vim’s interesting acquaintances.

One of them is Gilbert. A fan of playing gwent. You can win the Gunther O'Dimm card from him with useful skill Double.

Jaromir is a painting lover. During the conversation, he will ask which of the paintings hanging on the wall was created by the famous artist Edward Van der Huy, a master from Maribor (and yes, the localization gave him such a dissonant name). You need to choose the central portrait of the merchant with the pearl. In return, Jaromir will give advice on which paintings can be bought at auction for next to nothing and to whom to resell at a high price (this is the work of Van Rogh and the dealer Marcus Hodgerson, respectively). This information can also be communicated to Wim, but then during the auction he will also be bidding for this painting.

Countess Mignolle is an elderly woman who collects witcher trinkets. You can buy blueprints for strong snake school armor from her with increased resistance to poisons. She will also ask you to find the earring lost on the balcony, but this is just an excuse for a heart-to-heart conversation. It turns out that long ago she had an affair with Geralt’s mentor Vessemir, but he had to leave her. The Witcher will tell the woman that his teacher suffered a sad fate, but he died like a hero (if, according to the main storyline of The Witcher 3, Vessemir has already died).

Next you need to wait for the auction to start. There will be three lots, of which the second is a painting by the young artist Van Rogh. It can be bought cheaply and then resold to bookseller Marcus Hodgerson in Novigrad. Subsequently, in the “Collector” quest, you can earn 500 crowns and a Charley trophy, which can be tied to a horse’s saddle and receive an additional bonus (5% additional gold).

After the first three lots there will be a break and we will be introduced to the current owner of the auction house, Maximilian’s son Horst Borsodi, a noble snob and buffoon. After he learns that the witcher needs to take the house of Maximilian Borsodi, he orders the guards to escort him out of the house. The guards at the exit will not immediately give the swords to the witcher. We'll have to teach them a lesson with our fists.

After this we will meet a mysterious stranger and will report that he is aware that Geralt wants to get the house of Maximilian Borsodi, and will help with this. To do this, you need to penetrate Horst's treasury. But first, you should go to one herbalist near Oxenfurt and give a certain password (ask for an extract from the blood tank).

We head to the herbalist's hut. As we approach the house, we discover that the fallen knights of the Order of the Flaming Rose are breaking into the door. We deal with them and meet a lowly herbalist. We ask him for an extract from the blood tank and head with him to the basement.

The same stranger is already waiting for the witcher there. He does not give his name, but says that he has strong motives to also get something from Borsodi’s treasury. The raid will not work, since the house has a lot of security, it is necessary to commit theft. He already has a whole plan ready for this.

This is where the real “Geralt’s Eleven Friends” come into play. True, there are somewhat fewer friends. A new acquaintance sets out his sophisticated plan to penetrate the treasury with strong system defense and reports that for this it is necessary to assemble a team. He already has candidates, briefly tells Geralt about their skills and current position. He also adds that it is necessary to thin out the guards using some kind of potion that will incapacitate some of the soldiers.

So, we need to gather a team and prepare a potion that will weaken the soldiers. Along with this, the corresponding quests appear: “Family Matters: Burglar”, “Family Matters: Safecracker” and “Open Sesame: Witcher Seasonings” (in the Witcher 3 localization, the quests have exactly these names).

After preparations for the risky adventure have been completed and the mentioned additional quests have been successfully completed, you can head to the herbalist’s hut to gather a team. All participants in the adventure stay in the basement of the herbalist’s hut. The mysterious guy explains the plan to everyone and the team goes to work.

Initially everything goes smoothly. The witcher’s potion worked; there is only one patrol in the city, which should not cause any trouble. Evelina skillfully climbs the tower and throws the rope down to the others. There is a soldier in the tower, Evelina has to knock him out. Everyone climbs the tower and makes their way through the adjacent roof into the desired building. The team puts on their masks and moves on to the next part of the plan.

In the attic of the house, the team collects fake swords in case of an unexpected skirmish and goes down below. Things quickly spiral out of control. There are people in the house on the ground floor. You'll have to fight the guards with fake swords. Horst Borsodi comes running in response to the noise and, seeing the uninvited guests, runs away. He manages to escape and slam the door. The bell is rung and a detachment of soldiers approaches the house. The organizer of the adventure takes one of the people in the house hostage and asks Geralt to stall for time while the treasury is broken into.

The Witcher will have to negotiate with the commander of the warriors, which will allow him to play negotiator. If the negotiations fail, the soldiers will burst into the building and you will have to fight them with fake swords. In order for everything to go smoothly, we first ask you to withdraw the detachment, then deliver an ordinary cart to the house. The soldiers agree and thereby give the inglorious heroes time to escape. IN this moment Some characters have divergent paths. Evelina says that this has gone too far and she’s had enough, she can get out through the chimney. The only option left for the rest is through the treasury.

It is also worth noting here that if Geralt takes the demolitionist Casimir with him, and not the burglar Quinto, then during the negotiations an explosion will occur and the soldiers will break into the building in any case. In this case, the battle is inevitable and Evelina in this situation will also run away from the other heroes.

We go down to the treasury. The burglar (or demolitionist) did his job perfectly. Geralt goes first. You need to be careful, because a hidden mechanism in the floor will work and you can fall down, then you will have to fight with agile arachnid arachnomorphs. You can simply jump over the trap pit.

Finally, we make our way into the treasury. Here you can collect coins and valuable trinkets. We move deeper into the treasury, where Horst Borsodi and his guards are already waiting for us. The mysterious organizer of this entire event takes off his mask and introduces himself. It turns out that this is Horst's brother Ewald Borsodi. In this situation, you can choose the side of one of the brothers. The burglar will be on Horst's side. If there is a demolitionist on the team, he will choose Ewald's side.

If we choose Horst's side, we will have to fight Ewald and the Demoman (if, of course, he is on the team). After defeat, Horst will kill his defeated brother. The Witcher will demand the House of Maximilian Borsodi from Horst. He will tell you that it contains valuable documents and therefore does not intend to give it away. You can kill Borsodi or simply come to an agreement, then Horst keeps the papers for himself, and the witcher takes the House.

This very House turns out to be a box. Among other things, Horst will like the cracker and will remain working for him as a security expert (if there was a cracker on the team). We take the box and head to Olgerd with good news about the fulfillment of his wish.

If we nevertheless choose Ewald’s side, we will have to fight Horst, his guards and the defected burglar (if there is a burglar on the team). Ewald will kill his defeated brother and he will also need documents from the box, since it contains the will of the brothers' father. You can fight Ewald, but the Demoman will be on his side, since Borsodi will offer him the position of treasurer (again, if there is a Demoman on the team). We kill Ewald or give him the papers, take the box.

In this case, it will not be possible to get out of the building in the usual way; you need to go through a secret passage from the treasury to the outside. If the witcher went to peace with Evald, then he himself will open the secret passage. If Ewald falls from Geralt’s sword, then you will have to look for how to open the secret passage, to do this it will be necessary to press on the stone of one of the columns of the room. After we manage to get out of the building, we head with the House of Maximilian Borsodi to Olgierd von Everek.

Olgerd von Everek sits in the Alchemy tavern located in Oxenfurt. We bring him the box. If the papers are in place, then Olgerd will be pleased. If there are no documents in the box, then Olgerd, of course, will not be happy with the contents. In this case, like Gunther O'Dimm, Geralt retorts that he should have been more precise with his wording.

The fact is that at one time the Borsodis had greatly annoyed Olgerd and with the help of these documents he wanted to take revenge on them. Once upon a time, in one lean year, the burden of debt fell on Olgerd’s family and Horst Borsodi, taking advantage of the situation, sold at auction all the things that were dear to Olgerd.

The casket contains the will of Maximilian Borsodi with interesting condition. If the Borsodi brothers do not shake hands at Belletene at least once a year, then all the property should go to the hospital, which will be able to treat beggars and children for free. However, Olgerd wanted to get the will only for the sake of revenge.

In any case, the wish is fulfilled. Geralt finds himself one step closer to freeing himself from the obligations that bind him; only Olgerd's last wish remains. Thus, the quest “Open Sesame!” ends.


Players have already completed all the main and additional quests of the game “The Witcher 3” and are already hungry for adventure, the developers understand this very well, and therefore regularly release DLC - both small and global. One of the last surprises for all fans in addition to the New Game + was the addition "Hearts of Stone", which greatly expands the world, and even adds a Rune Master, allowing you to significantly improve your weapons.

After installing the DLC to version 1.10 - when loading a save, the player will see that the tracked task has changed to a new one, which is the beginning of a quest chain "Hearts of Stone", but the developers advise paying attention to it no earlier than level thirty. Complete walkthrough The Witcher 3 Hearts of Stone can take up to ten hours, given the huge number of side branches. In addition, new comics and pictures can be found in the game files. And now you can watch the walkthrough of the add-on on video, or continue reading its features in text form.

Watch Youtube video walkthrough of the Stone Hearts add-on

To start playing through the game, you need to move to the Seven Cats tavern and go to the notice board, where a bearded man will post an advertisement in front of you. Having asked if he needed a witcher, main character will receive the answer that there is an evil big monster in the canals - Toad. For details you will have to go to the Garin estate to Olgerd von Everek. Still on the same board there will be a notice that will indicate the location of the rune master: at the mill near the village of Bronovitsy.

All new knowledge and tasks are marked in blue in the journal exclamation marks, fully registered and translated, are being built into a new interesting story, which many NPCs of the world will know and talk about. Opening the map, you can see a huge number of question marks indicating new added locations and zones. Basically they are all concentrated in the northeast, but there is one on the western island.

New NPC quest

By installing the add-on on The Witcher 3: Hearts of Stone, walkthrough you can start either with the main quest about the monster or by visiting rune masters*(more about this NPC in the link). Be prepared for monster attacks on your way to a new character. There will be several more new ones on the board in the settlement side quests, which can be completed at any time, and the merchant near the mill will have many new ones useful drawings and items, including unique weapon. In addition, he will give you another task to find the most expensive and valuable recipes lost during the attack of robbers, and will also offer to take part in horse races and tell you the beautiful legends of his people. Both new characters (Merchant and Runemaster) have unusual appearance, reminiscent of the Arabs from real world, they practice their religion and share details of others' philosophies. Geralt will treat both of them favorably and listen carefully to all their remarks.

The rune master himself is waiting for the witcher in the tent and greets him with the sad news that he lost all his supplies and tools during a shipwreck. It is impossible to get them from the bottom, and each element was made to order and requires exact repetition. The dialogue of the characters leads them to the fact that the witcher decides to invest his money in purchasing new materials, and in return the artisan will strengthen his weapon. The first deposit is five thousand coins and gives access to the weakest runes, and each new set will be more expensive and more powerful. In addition to money, you will need to look for special rare materials, the first of which will be jade. The quest itself will tell you that a pickaxe is needed, and the treasured resource is in a new cave.

Other world changes

After these steps, you can see on the map a dozen new markers, active tasks and quest locations scattered over long distances. Board the Roach and hit the road! Many new dialogues, professionally voiced and flavored with signature witcher humor, will not let you get bored even in the smallest village. At all new locations, monsters with high level and rich loot. Absolutely new story and clarification of the details of the main branch will reveal a new perspective on mysterious world Geralt.

The add-on weighs 2.5 GB, and every megabyte is justified: the game really becomes much more complete. This applies to both classic content and unique achievements, the number of which has also increased significantly, and therefore walkthrough of the game The Witcher 3 Hearts of Stone You will remember it for a long time, you can be sure of that!

Based on the mission, go to the Seven Cats tavern and look at the notice board. Collect all the advertisements, among which there will be a story one. On a horse, move to the point indicated on the map, and then talk to the people in the house. Talk about everything with Olgierd von Everec.

Leave the building and learn from the girl a task related to her friend Kluivert. This additional mission, so we won’t describe it for now. On horseback, move to the farm and find the well. Go down the stairs through the well to the very bottom. Activate your Witcher Senses to see bloody trails. After killing opponents, get to the corpse and examine it. Very soon you will meet Shani.

Continue to use your Witcher Senses and find the dilapidated wall on the right. Select Aard as the magic stone, go to this wall and press Q to demolish it with a telekinetic blow.

Use your instincts to move on. True, you will need to examine the corpse of the squad leader to find the key. Use the key to gain access to the lower tiers. Deal with the opponents and find France's body. Open the door ahead and meet the first boss.

Prince Toad

So this enemy is in constant motion. More precisely, the Toad moves, which is quite natural, by jumping. She can walk, but very slowly and only if you stand in front of her muzzle. If you try to run behind him, the Toad will jump and at once be able to turn his face towards you. Therefore, this number will not work.

You must have a rune with magic trap. The exact name seems to be Yirden. So, use it to create a trap right in front of the Toad. Run away without changing direction so that the Toad steps into the trap with its paws and gets stuck in it. Now you have literally 3-4 seconds to attack the enemy. Then repeat the procedure. If you remember, the rune is restored slowly. If you jump or roll or run, the energy of the rune is not restored, and is even consumed.

In the end, you must defeat your opponents. Watch a long cut-scene with a lot of dialogue.

Having broken free, deal with the Ophir soldiers or simply run away from them.

Ride your horse to the crossroads, where Mr. Mirror is waiting for you. Rewind time to midnight using meditation. Talk to him and tell him that you will help. Return to Olgerd's hideout.

A conversation will take place here and you will learn about the first two wishes of Olgerd von Everek.

Walkthrough of Witcher 3 Hearts of Stone. And I was there, drinking honey and beer

Go to the city and find Shani in your house, on the second floor. After the dialogue with her on the horse, head to the von Everek family crypt. Agree to go with Shani to the wedding. She will give you a censer. Go into the territory, open the crypt and go down. Defeat several ghosts. Examine the inscriptions on all the coffins using your Witcher Senses. You must find Witold von Evereck. Fumigate three places. Click the mouse wheel to reveal the censer. Go to three points and fight the von Everek family. Talk to Witold. In the end, he will possess you and you will go to the wedding.

Go with Shani to the newlyweds and get to know them. At the wedding, first talk to the girl's parents in the center of the courtyard. Using your witcher's senses near the booth next to the entrance, track down the dog, and with it the fakir. Tell the fakir to come down. Return to the bride's parents and report what happened.

Go to the table where the fruits are and juggle them. After that, go to the table with the players and try to win Gwent. You can lose. Next there will be dancing. Von Everek will appear. Talk to him about everything. Go outside and approach the pen where the pigs are. Drive the two yellow-marked pigs into the barn in the background. First you will need to talk to the man.

Inside the barn, chat with other characters. Witold will soon find himself in his crypt.

If you want to seduce Shani, then pick a rowan from a tree in one of the three yellow areas on the map and bring her a bouquet. After this, chat, flirt with Shani and pretend to be a noble man, but interested in the girl. Let's not even point out the dialogue options.

Find Olgerd in the tavern and report that Witold had a lot of fun.


After installing the add-on, regardless of the type of game selected. The first thing you need to do is go to the Seven Cats tavern and the notice board.
During the cutscene of reading the notices on the board, a Meryan will come up and nail the notice. Find out the details and take the ad!


We go to the designated place, the Garin estate, to the customer Olgerd Von Everek. We will be met by his company of hereditary nobles, dressed and behaving like gypsies. After some jokes with the witcher, there comes a moment when:
- You can let the jokes fall on deaf ears.
- And you can kick one of the members of this pack in a kulang fight.
In any case, whether you screw up, lose, or resolve the issue diplomatically, you will be taken to Olgerd. After talking about art, we take an order for a monster in the sewers.


We go to Oxenfurt, in the central square we go down into a broken well and find ourselves in a dungeon. The drowners will meet us there.


And our old friend is Shani, trying to save the soldier. She, along with a detachment of Redanian soldiers, went here to take samples of the poison of the monster that lives here, because of which the water is poisoned. Let's go look for the monster's logo. Along the way, finding corpses and killing drowned people. When you find yourself at the grate bent by the blow, there will be a dilapidated wall immediately to the right. Knock it out with the Aard sign.


You'll eventually find a hole to a lower level that you can drop down into, or you can find a Redanian scab with a master key and drop down. In any case, you will have to deal with a large number drowners below. As a result, you will find yourself in the central drain, where all the tunnels and passages converge. A small cut scene and a monster appears - a huge toad.


The toad causes toxic damage. Therefore, be sure to drink Oriole to avoid taking damage from poisoning.
The toad is only susceptible to ignition and burns very well. When she is on fire, she is completely defenseless. Therefore, you will need a dancing star, Igni and ignition runes.


The toad also falls well into the Irden trap and can be chopped with a sword for 3 seconds.


As soon as the frog-toad is about to die, she jumps, Geralt rips open her belly, himself covered in acid. And the frog turned into a prince, with his belly ripped open. But it really turned out that there really was an enchanted prince in the guise of a toad. But Geralt switches off and at that moment Ophir soldiers approach.


Geralt will wake up on a floating ship. As his cellmate will tell you, Geralt killed the Prince of Ophir, who was turned into a toad. And the people who captured Geralt swore on the honor of their families that they would return him alive and healthy. A little later, Gunther O'Dim, Mister Mirror, whom we met in when he helped find Yen, appears out of nowhere. We make a deal. The ship crashes during a storm.


Having gotten rid of the shackles, we deal with the Ophirites. Killing a magician is quite simple, using the Axii sign. You can find a letter from him with a reference to the rune master.


We meet with Gunther at midnight near the village of Yantra, after lengthy dialogues we agree to his conditions.
We go to Algerd’s estate and find two of his fighters at the scene of a lynching. There are two options:
- we communicate kindly and the poor fellow is executed.
- we threaten them and we have to fight with Algerd.

Last Tuesday at the SoftClub office I spent three hours getting acquainted with “Hearts of Stone” - the first major paid add-on for “The Witcher 3”. During this time, I managed to hunt new monsters and blow up their cozy nest, meet a couple of old acquaintances, send two bosses to their forefathers, kill a third one several times and advance quite a bit in the plot. Due to this very “little”, my impressions of the upcoming addition are somewhat chaotic, but entirely positive. Why? Let's figure it out.

1. In addition, you can start playing at the very moment when you feel like starting to play it.
Although “Hearts of Stone” is designed for Geralt of level 30+, which roughly corresponds to a hero who has completed the main quest line of the original game or is close to completing it, there is no need to rapidly raise your witcher to the required level and only then take on the expansion quests. If your White Wolf is still “green” and the level is not high, and you really want to take a look at the new DLC with one eye, then there is no problem - just start New game , select the appropriate item in the menu that opens and launch “Hearts of Stone” as a separate independent story. In this case, you will immediately have at your disposal a level 32 master Geralt with 42 pumping points, which you are free to distribute as you please. Also in your Backpack There will be several bottles with oils and elixirs, including a potion for resetting distributed talents, some bombs, 20 thousand Novigrad money, some food and other small things. With this set of witcher things, complemented by armor and swords, issued by default at the very beginning of the game, you will find yourself at a fork in the road near the Seven Cats tavern, where, in fact, your new adventure will begin. You can go there right away, or you can first wander around the game world as a high-level hero, collect loot, and even, if I understand correctly, complete side quests that are not related to the main storyline of the original game. At least in the territory of Novigrad/Velen, most fast travel milestones at the start of the expansion are considered already open and available for use, and side quest givers are in their usual places and marked with yellow exclamation marks. After completing the main story mission "Hearts of Stone", you will be able to start New game + and take into it with you all the goodies and goodies that you will find and acquire through back-breaking labor in the process of completing the add-on.

Five reasons why Hearts of Stone is worth playing


Five reasons why Hearts of Stone is worth playing

If your Geralt is already a big boy, over 30, then you need to start New game Of course not. You simply go to the notice board at Seven Cats and receive a new order, which opens the main quest line for Hearts of Stone. All your loot, equipment, consumable ammunition, etc. remain with you - use it for your health.

2. The plot is intriguing, non-linearity and Easter eggs were introduced.
Not the simplest, but quite familiar witch contract, with which the main plot of the add-on begins, quite quickly turns into serious problems for our hero. By the will of fate, he becomes dependent on the mysterious and powerful Glass Man and is forced to conclude a very unfavorable deal with him. The Witcher must fulfill three wishes of his recent employer - the bandit chieftain Olgerd von Everec, who also once entered into an agreement with the Glass Man. Three wishes - three stories. Each with its own specific flavor and mood, its own choices and difficult decisions, on which, in turn, will depend on the outcome of the entire adventure as a whole.

Five reasons why Hearts of Stone is worth playing


Five reasons why Hearts of Stone is worth playing

The project's famous nonlinearity permeates the entire plot of "Hearts of Stone", while the consequences of the choice made are not always obvious. An attempt to save someone else's life, for example, results in a fight with the boss, which, if your hero had spit on a peasant sentenced to death, could have been avoided. In another situation, diligently following in-game prompts without showing initiative deprives you of the chance to get to the bottom of the truth and find out all the ins and outs of a very complicated detective story. Even the very possibility of influencing the ending of the main storyline of the add-on (there are two in total) depends on previously made decisions.

Somewhere, somehow, the developers mentioned that “Hearts of Stone” is reminiscent in spirit of A. Sapkowski’s books. You become convinced that this is actually not loud advertising gibberish literally in the first 15-20 minutes of the game. The contract with which it all begins involuntarily makes us recall the very first book about Geralt’s adventures, “The Last Wish,” where each story is a very specific reinterpretation of the plots of famous European and other fairy tales. This time, “The Frog Prince” by the Brothers Grimm was taken as a basis (not to be confused with our Russian “Frog Princess”). The new faction that appears in the supplement - the Ophirians - also points to the literary source - the story “The Limit of the Possible” from “The Sword of Destiny”. The phrase uttered by one of the minor characters about the white horses with black stripes that live in Ophir and Zangvebar is also taken from there. However, it’s not just Easter eggs for Mr. Andrzej’s creations that make this addition enjoyable. There are references in it to works of Russian classical literature, and to certain moments world history, and to others computer games, and much more. In my own way appearance Ataman von Everek's bandits look suspiciously like Zaporozhye Cossacks, and the scene in which the witcher receives the Glass Man's mark reminded me, you won't believe it, of the first meeting between Corvo and the Alien in Coldridge Prison from Dishonored. And these are just a few examples.

Five reasons why Hearts of Stone is worth playing


Five reasons why Hearts of Stone is worth playing
3. Bosses are tough, tenacious and hit hard.
Rejoice, hardcore fans, it seems that pain and death have come to your village. Even at the average difficulty level, the three bosses that I encountered are capable of making the player nervous and swearing dirty. The “fat” enemies acquired a healthy supply of health and did not want to die for a long time. Nimble and nimble, they managed to parry almost their backs and did not give Geralt the opportunity to unleash a series of attacks on them. One, less often two successful strike with a sword - that’s all he could afford in the intervals between dodges, rebounds and rolls, without the risk of hitting tangible people. If you suddenly have already forgotten about how Signs and elixirs can sometimes be useful in battle, then the bosses of the add-on will quickly remind you of this... and then they will force you to load from the last save and remind you again.

Five reasons why Hearts of Stone is worth playing


Five reasons why Hearts of Stone is worth playing

Long-term “dancing” - a universal strategy for bringing the reptiles into a cone - is diversified by the presence of each of them with their own unique vulnerable points, which, however, can only be learned about after starting the battle. But, even having understood in theory how, where and when to hit the opponent to cause the greatest harm health, to pull this off in practice will still have to be contrived, because opponents also do not stand still. To approach them from the rear is not an easy problem.

4. Meeting old friends is priceless.
Shaniphiles, admit it, you are eagerly counting the last days left before the release of the add-on. And I understand you perfectly. The red-haired medic, whom we have not seen since the riots in Vizima (oh, King Foltest was still alive then), returns much prettier, but still devoted to her principles and her cause of salvation human lives. Since the events of the add-on do not in any way affect the plot of the main game, our Geralt can afford not to restrain the impulses of his male libido and enjoy the joy of meeting his old girlfriend to the fullest. The main thing is to build a dialogue correctly at the right moment.

Five reasons why Hearts of Stone is worth playing


Five reasons why Hearts of Stone is worth playing

Another acquaintance of our hero, spoiled in the screenshots, is a merchant of glassware and mirrors from the Prologue. It seems that this Persian is far from being as simple as we might have thought at the very beginning, and it was not at all because of his kindness that he helped Geralt get on the trail of Yennefer. By the way, wasn’t this what Damien Monier had in mind when he said that in “Hearts of Stone” we will get “one new hero who we met in “ Wild Hunt"a very specific character"?

Five reasons why Hearts of Stone is worth playing


Five reasons why Hearts of Stone is worth playing
5. Oh, there’s so much new stuff here!
Yes, the developers didn’t skimp on the new additions. Firstly, the Novigrad/Velen location has gained some territories in the north and east. The area of ​​newly discovered lands is not so large, but the very fact of increasing the game world is pleasing. Those who updated the game to version 1.10 have already noticed, I think, that there are new buildings and settlements on the map, but it will not be possible to get into them without the installed add-on.

Secondly, with the expansion of the in-game world, the number of places available for visiting has increased points of interest, although their list has not undergone significant changes: the same nests of monsters, the same abandoned villages, etc. The difference from the main game is the level of monsters hanging around nearby (exclusively 30+), and their species diversity. Spider-like appearance in Hearts of Stone arachnomorphs It's no longer a secret. The nimble creatures take you not so much by force as by their numbers and ability to work in a group: while one quickly backs away, dragging Geralt along with him, the rest attack him from behind. These relatives of Shelob also have a special attack - spitting a sheet of sticky web, which significantly slows down the witcher’s movements. And a population of agility animals was also brought into the forests wild boars.

Third, the addition will delight Gwent lovers and connoisseurs of witcher uniforms. The first will have the opportunity to fight new opponents and get rich ten new cards, and the second - to replenish your collection Viper School armor set(I'm willing to bet the entire authorized capital of Vivaldi Bank, you've been dreaming about it since Prologue). In addition to the snake armor, "Hearts of Stone" will allow Geralt to acquire equipment and don the armor of at least two new factions - the Ophirians and the Knights of the Order of the Flaming Rose. (Did you think Projects have you forgotten about the local fighters for the supremacy of the human race? No matter how it is!).

Five reasons why Hearts of Stone is worth playing


Five reasons why Hearts of Stone is worth playing

Fourth, in addition to the main storyline, “Hearts of Stone” will have several side quests, some of which are connected to the central plot, while others exist completely on their own.

Fifthly, awaits us new system enchantment of armor and swords, based on enhancing them runic(runewords) and glyphic(glyphwords) words. These words are obtained from a combination of stones with runes and glyphs, familiar to us from the original game, and therefore in new territories added to the game with the installation of the add-on, loot storage facilities are literally filled with these same stones. There are a total of 9 runic words for swords and 14 glyphic words for armor. Being built into clothes and weapons, they significantly change the hero’s stats and endow him with very interesting abilities, for example, auto-casting the Quen Sign before the start of each battle without spending energy, or health regen due to accumulated adrenaline, or the Axii Sign, which automatically transfers from a killed enemy to living neighbor. Geralt will not be able to independently concoct a magic word and stick it into his jacket or blade. To do this, he will have to visit the Ophir rune master and pay a considerable amount of money for the service, but the final result is worth it, especially considering that the bosses in the add-on are serious and do not intend to give the witcher descents.

Five reasons why Hearts of Stone is worth playing


Five reasons why Hearts of Stone is worth playing

Leaving the SoftClub office on Tuesday, I felt that I had not played enough. There was a week left before the release of the add-on, but my soul insistently demanded “a continuation of the banquet.” It’s impossible not to admit that “Stone Hearts” is a dish that, once you try it, you want to eat it whole, in one sitting, and then ask for more. A wildly twisted story, interesting and memorable characters, gameplay innovations and a ton of fresh content - this is the recipe for another gaming delicacy from CD Projekt RED, capable of impressing even very experienced players. Therefore, you shouldn’t deny yourself the pleasure of tasting it, IMHO.

9.5 out of 10 for an excellent addition, superior to other independent games both in terms of completion time and quality of execution.



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