Soviet branch of World of Tanks tanks. Soviet branch of tanks Research tree in wot USSR

World of Tanks game is the most popular online game Europe. This guide was written for its novice players and contains tips on leveling up Soviet vehicle branches, as well as recommendations on how to fight for them.

General information about Soviet technology.

It’s no secret that the USSR equipment is the most popular on the Russian game server, and it’s clear why =)) But this is not the only reason. The game developers really made the USSR tanks truly strong, and better than their German and American counterparts. Detailed comparison the best technology will be lower.

Newbie set.

The Beginner's Kit is a small package of files that any novice player should have - they make the game much easier and more convenient. All the files listed below are installed by replacing the files in the game folder.

Attention! - This method officially approved by the game developers.

Soviet Technology

Armed with the necessary software, you can begin to directly familiarize yourself with Soviet technology. We will look at 4 main branches: the heavy tank (HT) branch, the medium tank (ST) branch, the tank destroyer (PT) branch and the self-propelled gun (artillery) branch.

General diagram of branches (click on the picture to enlarge)

A branch of Soviet heavy tanks.

WITH "MS-1" By "T-28" We gain experience in the game, learn to shoot, remember maps and the most convenient places for defense/attack. It is worth noting that during this period you can do without a premium account. But starting from a tank of level 5 and higher, you need to take premium. It is also worth noting that every time you purchase a new tank, its crew should be transplanted and retrained in order to upgrade the crew’s skills. The crew that has gone through at least 2-3 thousand battles will have maximum skills, and the commander will have highest rank in the game for a USSR tanker - “Senior Lieutenant”.

"KV"- Tier 5 tank of the USSR TT branch. You will remember this tank for a long time. It is with him, armored and clumsy, that we begin to learn how to play for TT. If before there was no point in hiding behind houses, now you will urgently need it. When playing as him, you remember that this tank is bad in attack because... very slow and open area easy prey for artillery, and in close combat easy prey for CTs, who will pick at your stern (the rear part of the tank) while you turn the hull and turret. And not only ST, but also light tanks (LT) with a good gun and fast AT. Try to keep your distance from the enemy. Learn to be patient and sit on the defensive and anyone who jumps into your line of fire will very quickly turn into a pile of burning metal!

I’ll also note about the KV and any Tier 5 tank that it’s very easy to earn credits with them. And the point is not that shells and repairs cost little. If you go to http://www.wotdb.ru/ and right-click on “HF” you can see the 4th “Advanced” tab, which, by the way, is not in the game. It has an indicator “Credits Coefficient” which is equal to 0.99. This means that for a battle on “KV” you receive 99% of the total indicator. For example, for MS-1 this coefficient is 0.69. The coefficient is different for all levels, but for tanks of level 5 it is the highest. To feel the difference, here is a summary of the USSR TT branch:

Tank/Credits Ratio
Level 1 "MS-1" / 0.69
Level 2 "T-26" / 0.69
Level 3 "T-46" / 0.69
Level 4 "T-28" / 0.86
Level 5 "KV" / 0.99
Level 6 "KV-3" / 0.76
Level 7 "IS" / 0.76
Level 8 "IS-3" / 0.69
Level 9 "IS-4" / 0.68
Level 10 "IS-7" / 0.70

(This coefficient is even higher for tanks for gold).

Thus, you can spend a lot of time on the “KV” to earn as many credits as possible (in this way you can earn 1kk credit per day with a premium). Moreover, while you are earning money, you will be able to open not only all the improvements and turn the KV from stock status (a tank in its original store equipment) to the top (when all the best equipment has been studied and installed), but also open the next tank, the KV-3. , as well as, if desired, gain experience on the S-51 and KV-1s.

Also, take this opportunity to purchase non-removable equipment for your main tank. It is expensive, but if you buy it once, it will remain with your main tank forever. The best non-removable equipment is:

1) Gun rammer large caliber- increases reload speed by 10%
2) Reinforced aiming drives - increase the aiming speed of weapons by 10%
3) Large anti-fragmentation lining - reduces damage by 15% from explosions (for example, when an artillery shell explodes nearby) and rams.

This is the best set for TT. When changing the main tank, they can be dismantled for 10 gold, which is equal to 1.1 rubles, which is essentially not money =))
Also, starting from the next tank, we accumulate “Free Experience” and do not spend it on various improvements. This experience will be used to upgrade the branch of Soviet tank destroyers.

"KV-3"- Tier 6 tank of the USSR TT branch. A worthy successor to the KV tank. You will have more HP, and in top condition you will have a turret with 130mm of frontal armor. Thus, hiding behind a low barrier, you can fire to kill, without fear that any enemy below level 5 will be able to penetrate you.

"IS"- Tier 7 tank of the USSR TT branch. Compared to the KV-3, you will feel a loss because... the tower will become less strong, but this is more than compensated for by its maneuverability. Also, compared to other Tier 7 tanks, the “IS” will significantly dominate. It’s also worth noting that shells will cost from 1k credits per shot, and the game without a premium account will be at a loss. This is a cunning calculation of the game developers so that no one can reach level 10 tank without purchasing a premium account.

"IS-3"- Tier 8 tank of the USSR TT branch. This is a wonderful tank. By switching to it, you will begin to feel more confident because... Compared to the "IS", you will again have a strong forehead at the turret, but if the forehead of the "KV-3" could be pierced by opponents above level 6, then the forehead of the "IS-3" can only be pierced by tanks of levels 9-10 with top guns. It opens up completely new opportunity, which could not be used before: On the IS-3, drive towards the enemy head-on to ram, so that you stand face to face, but do not let the enemy drive back, so that the distance between you does not increase. If the enemy is stupid, he will try to break through the forehead of your tower because... when the tanks stand up, the sights cannot be lowered head-on below the enemy turret. If the enemy is below level 9 and shoots you at the tower, he will not penetrate it. And as soon as he makes his shot, you drive back on the IS-3 so that the enemy’s front hull is visible in the sight, and inflict damage on him, then press the enemy in the forehead again. You repeat the procedure until the enemy is completely destroyed; however, if the enemy is sandwiched, for example, between city ruins, then he will not even have a chance to escape. With this tactic, you can defeat many opponents, and even level 9 tanks, without losing HP. I will also say about the IS-3 that it is a breakthrough tank. Its main task is surprise attacks from the flank. The later the enemy detects you, the more effective your attack will be. For direct attacks, the IS-3 is still rather weak. This initiative will continue to belong to tanks of levels 9 and 10.

"IS-4"- Tier 9 tank of the USSR TT branch. A worthy example of a Tier 9 tank. In stock condition, it will seem extremely slow and not agile (the clumsy “KV” will immediately come to mind). But in top condition it is an excellent vehicle with a high armor rating (the IS-4 has more armor than the IS-7). The IS-4 also has a relatively slow speed, which is why it is often compared to the German Maus. Moreover, in one of the future updates they want to make the IS-4 a level 10 tank. That’s why many people now don’t even switch to IS-7, but remain playing on IS-4. Another important factor here is that repairing an IS-4 costs 17k credits, and repairing an IS-7 costs 30k credits. That is, if you can still somehow earn money on IS-4, you won’t be able to make money on IS-7 even with a premium account.

"IS-7"- tank level 10 of the TT branch of the USSR. The strongest heavy tank represented by the USSR. As already mentioned, it has less armor than the IS-4. But this figure is insignificant. But its speed and maneuverability are head and shoulders above. So, if the IS-4 accelerates to a maximum of 35 km per hour, then the IS-7 can accelerate to 50 km per hour. By the way, this is the highest speed among all Soviet TTs. And this will save him. Given the importance of the IS-7 on the battlefield, it will always be the main target enemy artillery. And good speed will be a tangible salvation.

Comparisons:

"IS-7" vs "Maus"
In an open field, Mouse will become an easy prey for the IS-7 because... They penetrate each other in the same way, but only the IS-7 has high maneuverability. Mouse is good against low-level opponents who are not able to pierce him, but not against the IS-7, and certainly not against the American T30, which will not only pierce Mouse with a bang but also cause higher damage.

"IS-7" vs "E-100"
"E-100" is a new German tank of level 10. Has less HP and armor than Mouse, but his speed is higher. In a Duel with the IS-7, he will have an equal chance of winning.

"IS-7" vs "T30"
In this battle, T30 will have an advantage because it has higher damage. But nevertheless, it is significantly inferior to the IS-7 in terms of armor, which makes it an easy prey for lower-level opponents, so preference in this comparison is given to the IS-7.

A branch of Soviet tank destroyers.

WITH "AT-1" By "SU-85" we only upgrade to free experience accumulated during the pumping period on the TT and immediately board the SU-85.

Starting from the SU-85 we ride all the way to "ISU-152". When playing as these vehicles, remember that Soviet tanks have the weakest armor, which makes them easy prey for any enemy, but at the same time they have the best gun, which allows them to deal significant damage to the enemy. So it’s worth remembering that Soviet anti-tank vehicles have the highest level of stealth in movement and in a standing position.

PT stealth coefficient [moving/standing]
Level 2 "AT-1" - 0.35/0.55
Level 3 "SU-76" - 0.38/0.53
Level 4 "SU-85B" - 0.4/0.5
Level 5 "SU-85" - 0.2/0.6
Level 6 "SU-100" - 0.2/0.6
Level 7 "SU-152" - 0.1/0.37
Level 8 "ISU-152" - 0.1/0.37
Level 9 “Ob.704” - 0.2/0.3

That is, when playing for Soviet tanks, you should acquire a camouflage net that will reduce the visibility of the tank by another 25% and you will become invisible even if the enemy is at a distance of 20 meters from you. From which it follows that your main role will be ambushes and attacks from bushes at long distances. This game will be for all Soviet tanks up to the ISU-152 and it will change little when you move from vehicle to vehicle. But everything will change when you reach “Ob.704”...

"Ob.704"- Tank destroyer, level 9 of the Soviet tank branch. Has one of the strongest guns in the game. The damage from its shells is 2 times higher than that of any level 9 tank and 1.5 times higher than that of level 10 tanks. 2 of his shots are enough to kill the IS-4. Just 1 shot is enough to send any enemy level 6 and below to the scrapheap. But high damage isn't everything. At first glance, it may seem that the Ob.704 has too little armor (the frontal armor of the Ob.704 = 120 mm), but in fact it is more than enough. The fact is that the Ob.704 has a rational angle of inclination of the frontal armor that ricochets most enemy shells. And you can penetrate the Jagdtiger and T95 armor knowing weak spots(for this you need to use penetration skins, which were mentioned at the very beginning of the guide). It is also worth noting that the “Ob.704” will be more maneuverable than the “Jagdtiger” and much more maneuverable than the “T95” whose maximum speed is 13 km per hour (slower than the Mouse) while the Ob.704 has a maximum speed of 37 km per hour. Thus, with an equal amount of HP and with an equal penetration rate of each other, we get that the highest damage and highest maneuverability of the “Ob.704” - which makes it not only the best AT in the game but also one of best tanks Level 9.

A branch of Soviet medium tanks.

This thread can be downloaded in two ways:
1) Directly through “BT-2”
2) Bypassing via “KV”

Personally, I recommend through “KV” because... As was already said earlier, earnings are very good at KV. In addition, it will already be top-end, which will make the game even easier.
But if you want to download a direct branch of Soviet medium tanks, then it’s worth noting that playing for them will be interesting and different from driving a TT.

"BT-2" , "BT-7" And "A-20" you will like them for their speed. The main thing here is to watch where you are going and not who you are shooting at. After all, if you crash into an obstacle, they will immediately bite you to death. In order to both roll and shoot, just attach the sight to the enemy by right-clicking on him, and constantly press fire while not stopping to watch the road. Here the software that was posted earlier will help us. By zooming out the map to the sky, we can see where to go and where to shoot and where the opponents are, and how to maneuver so as to remain inaccessible to enemy fire. That is, the task will be significantly simplified. It’s also worth remembering one rule of playing for the “A-20” when you find yourself in battles against opponents who are head and shoulders above you. "A-20", like the German "Leopard", are light-carrying tanks. That is, intelligence that detects enemies. Many novice players make the mistake of thinking that they can help in some way by being in the rear and hiding behind obstacles while playing as fireflies. This is a big mistake. Fireflies have one task - to shine. As soon as the battle begins, immediately go to the enemy base to discover as much as possible more enemies. And it doesn’t even matter that they will kill you right away. The mechanics of the game are such that experience and credit are given to everyone not only for damage done and kills, but also to those who are the first to discover enemy tanks. Thus, by highlighting more than 9 opponents, you will not only receive the “Scout” medal, but also get quite a bit of experience and credits - by the way, very good earnings in just 1 minute of battle. Difficulties will begin with the T-34...

"T-34"- Tier 5 tank of the ST branch of the USSR. Unfortunately legendary tank Not shown in the best way in the game. For most opponents, you will be easy prey. Actually, this is why I recommend downloading the ST branch via “KV”. But as soon as you switch to the T-34-85, it will become much easier.

"T-34-85"- Tier 6 tank of the ST branch of the USSR. Unlike its level 5 counterpart, it has significantly higher damage. By maneuvering competently, you can remain inaccessible to enemy attacks. Actually, on the T-34-85 you will learn the basics of playing for the ST and this style will continue until the T-54.

"KV-1s"- Tier 6 tank of the USSR TT branch. If you still decide to download the ST branch via KV, then you will like this tank. It will be superior to the T-34-85 in armor, which will be rare, but it will still be a lifesaver, given that the speed is not much lower.

"KV-13"- Tier 7 tank of the ST branch of the USSR. The final transformation of "KV" into medium tank. And although after it you will have to spend a little more time to transfer to another level 7 ST “T-43”, it will be worth it because the armor of the KV-13 remained essentially the same as that of the KV, and the speed was a cut above.

"T-43"- Tier 7 tank of the ST branch of the USSR. Perhaps many will find this tank terrible. It will be painful not to have enough armor. Any opponent will punch you, and the game will be extremely difficult. Of course, a new powerful gun will make the situation easier, but nevertheless, time is still ticking. to "T-44" will be one of the most difficult.

"T-44"- Tier 8 tank of the ST branch of the USSR. After the T-43 it will seem like a very good car to you. The main thing is to remember. STs travel in a small flock of 3-4 cars. They are also called the “Wolf Pack”. Such a flock can easily destroy any TT without loss or damage. The pack's tactics are simple. While the first one is diverting the enemy’s attention to himself (the enemy’s muzzle should be pointing towards the distractor), the rest are picking at the back side of the enemy’s turret (by the way, many tanks have ammo racks there). If the enemy begins to turn the muzzle towards those picking at him, the one who distracted him will immediately begin to hit him. This is the main combat tactic of ST. Therefore, you should make loyal friends and, together with them in the platoon, coordinating your actions through voice communication, go on a steel hunt!

"T-54"- Tier 9 tank of the ST branch of the USSR. As soon as you transfer to this tank from the T-44, the game will truly be a pleasure! "T-54" will mark the crown of ST Soviet tanks in Game. It is fast maneuverable, and the rational slope of the armor makes it not yet penetrable. The main thing to remember is the rule: 1 is not a warrior in the field. Only a wolf pack with loyal companions should ride the T-54. It is also worth noting that the T-54 is not only the best Soviet ST, but also the best ST in the entire game. You can verify this by comparing the main characteristics of level 9 ST of different nations. The German E-50 will be slightly faster than the T-54, but it has a much lower turning speed, which makes the T-54 much more maneuverable. In addition, it is much larger than the T-54, which makes it an easy target, but the fact that the E-50 has weaker damage finally puts an end to the dispute. Comparing the T-54 with the American Patton, one can only note that the Patton is even less maneuverable than the T-54, and maneuverability is main factor in comparison with ST. Therefore, the verdict is simple - the best ST in the game is the T-54.

Branch Soviet artillery.

The Soviet artillery branch can be upgraded either directly, or again through the KV. If we take the Soviet artillery branch, then it is worth noting that the first Soviet self-propelled guns will have a relatively high rate of fire (on average up to 9 rounds per minute), but towards the end the shots will become less and less frequent. But the damage will increase significantly.

General recommendations for all self-propelled guns: Your task on the battlefield is to take a rear position in order to reach the largest part cards. It is worth noting that many people make the mistake of not keeping track of where your allies will go. You need to take a position in the rear part where more allies went to the front line so that it doesn’t work out so that you go wherever you want and are left alone without forward cover. Having taken a position, remember the same thing - your goal is the strongest enemy tanks. Be patient and don’t waste time reloading small things. Wait for the enemy's main tanks to appear and strike them. A few direct hits on them and you will ensure your team victory.

Directly regarding specific self-propelled guns, I will note: the first 4 self-propelled guns with "SU-18" By "SU-8" will have a firing range that does not cover the entire map. But already with level 6 self-propelled guns "SU-14" And "S-51" you can cover the entire map. Actually, this is where the differences between self-propelled guns end. "Ob.212" And "Ob.261" will differ from their predecessors in their weapon aiming speed, rate of fire, damage and amount of HP. But this does not have much effect because... The task of artillery is to fire at the enemy from a safe distance and hit each time. Indicators such as armor, damage, maneuverability do not matter when comparing self-propelled guns because By definition, they do not participate in close combat. Therefore, it is impossible to determine which level 8 self-propelled gun is the best, by analogy with other types of tanks.

Result:

Thus, in the hangar of a veteran of the game World of Tanks you can see all the top Soviet equipment: “IS-7”, “Ob.704”, “T-54” and “Ob.261” and “KV” with “Leopard” on which you can earn credits very well. =))

Official website of the game - sometimes it’s useful to keep up to date with the news))
Official game forum - contains many useful tips and reading material for the beginning player.
Tank calculator - very useful if during a battle you want to find out where the enemy’s armor is weaker or just compare vehicles without being in the game.

Last year, WG announced that two development branches are expected to appear in the game: Poland and Italy. Appearance on test servers“Progetto” M35 mod 46 showed that the first will be “Italians”, with whom we propose to get acquainted in more detail.

When will the Italian branch be added?

However, the main feature awaits players at level 8. Starting from this vehicle and up to the TOP of the branch, tanks are equipped with fundamentally new weapons that were not in the game. Drum guns with an automatic projectile rammer will be installed here: after the shot, the barrel begins to load the missing projectile, which generally ensures continuous firing.

History of Italian tanks

In general, Italian tanks clearly demonstrate the real evolution of this industry, where three key stages can be distinguished:

  1. Not having their own machines and developments, Italian engineers engaged in plagiarism, copying the main components of tanks from France, the leader in tank construction during the First World War. Unlike the prototypes, Italian armored vehicles were distinguished by different-caliber weapons and lightweight armor.
  2. During World War II, Germany set the tone for the tank industry in Europe, literally crushing its opponents with heavy tanks. Italy has flexibly adjusted to new concept, but was unable to produce heavy equipment, settling on medium tanks.
  3. In the post-war years, another reform took place: Europe placed emphasis on mobile equipment with a high firepower potential, putting the mobility of vehicles above armor. Once again, the Italians had to adapt to the new direction.

Overview of tanks 1-7 levels

An interesting point here is the presence of two level 2 tanks at once:

  • M14/41.
  • L6/40.

This was not done by chance. Both vehicles are interesting in their own way and left an indelible mark on the development of Italian tank building. Therefore, the developers give players a chance to try the combat potential of each vehicle. The M14/41 is a classic slow-moving vehicle, but it more than makes up for its slowness with high firepower. A 47 mm gun is installed here, which will quickly clarify to opponents who is in charge on the battlefield.

The L6/40 is equipped with a 20-mm tank machine gun and, due to its lightweight design, has excellent speed characteristics, which suggests diametrically opposed combat tactics.


R.43 bis – ST level 6
  • Р26/40 – medium tank of the 4th level.
  • R.43 – occupies an honorable fifth position.
  • R.43 bis – ST level 6.
  • R.43 ter – transitional “seven”, separating low-level equipment from top cars branches.

Each of these tanks is individual and is part of military history. Therefore, even if they do not fit tactical and technical characteristics, the machines are a must try. Moreover, the final representatives of this branch are a real highlight that has long been awaited in the game.

What is a reloading system?

Guns with this mechanism are installed on Italian tanks in World of Tanks starting from level 8, and not only new principle firing, but also change the gameplay as a whole. Essentially, players are offered a combination of conventional and cluster weapons, providing maximum variability in the randomness.

Having fired the first shot, the system automatically makes up for the lack of ammunition by loading a new projectile. It is noteworthy that the loading time is decreasing: the first projectile takes the longest to load, for subsequent ones the speed increases. If the player interrupts this process with a shot, the countdown begins again.

The appeal of this loading method is its unpredictability. An Italian tank can fire single shells, and the enemy will not be able to guess at what stage the cartridge is loaded. At the same time, having correctly calculated his capabilities, the “Italian” will be able to discharge the entire drum, taking away the remaining margin of safety from the enemy and going to full CD. Definitely, new way firing will require some getting used to, but WG experts are confident that such guns will quickly find their audience.

Let's get acquainted in detail with the crown of evolution of Italian tanks in the game.

R.44 Pantera – 8th position

This is the first representative of Italian tanks in World of Tanks, equipped with an innovative drum loading system. In terms of their tactical and technical characteristics, the Panthers are considered excellent vehicles. This Italian project was developed during World War II, where Germany and Italy were allies.

The game model copies the Leopard in its external contours and silhouette, and is also equipped with a drum gun with a mechanism for reloading a projectile. A 105 mm caliber gun is installed here, which allows you to prepare for the transition to the TOP branch. “Nine” will be able to demonstrate itself in close combat and at medium distances, but weak armor requires careful tactics of play.

Progetto M40 mod. 65 – TOP

The tank has a rather interesting backstory, and the development of the project began in 1969, after the Italian delegation visited the exhibition military equipment in Germany. The purpose of the visit was to purchase Leopard tanks, but some embassy representatives spoke negatively about the purchase of export models.


As a result, Italian engineers found themselves in their usual role: the development of their own project began, using the experience of tank building in the USSR and Great Britain. The work was stopped at the drawing stage.

Taking this as a basis, the developers implemented the Progetto M40 mod in the game. 65 tank with excellent dynamics and poor protection. The vehicle is capable of occupying key positions on the map and dealing damage, but in direct confrontation it is clearly inferior to its classmates in terms of armor thickness.

From patch to patch, the number of armored vehicles in the World of Tanks game increases. Reinforcements are taking place in the ranks of all current nations. Further - only more. In this regard, the development team is constantly working to improve the overall balance of the game, which led to a revision of the development trees. .

The process of making all the amendments to the current tank trees will take a lot of time and will happen gradually, from update to update. Some of the changes will directly affect progress in World of Tanks, so the development team will do everything possible to make this process as comfortable as possible for players.

Thus, when changes are made to development trees, the following actions will be taken to replace tanks:

  • Division of the KV tank into KV-1 and KV-2. Anyone who upgraded the KV-2 turret on the KV will receive both tanks with an additional slot in the hangar. The crew with KV will receive specialization in KV-1, KV-2 will receive 100% crew.
  • Shifting the KV-3 up 1 level and adding the T-150 tank. Anyone who has a KV-3 in the hangar will receive a KV-3 in a new status, in the current upgrade, with the same set of modules and the old crew, and a T-150 without upgrade, with an additional slot in the hangar and 100% crew.
  • Replacing the IS-4 tank with the Object 252. Anyone who has an IS-4 in the hangar will receive it in a new status with a complex mechanics for replacing modules (see below) with the old crew, as well as an Object 252 with a complex mechanics for replacing modules, with 100% crew and an additional slot in the hangar.
    Preliminary mechanics of replacing modules on the IS-4. If the player had an engine unlocked on the IS-4, then this engine will be unlocked on the IS-4 tank in a new status, and on the Object 252 tank it will also be unlocked or its equivalent. Radios, turrets and chassis will be replaced in a similar manner. The IS-4 and Object 252 tanks will be equipped with the same modules that were on the IS-4 tank, in the old status, or their analogues. The guns, if they are changed, will also be replaced according to a similar scheme, but additional complications are possible.
  • Introduction of the E-50 tank. Anyone who has a Panther-II in the hangar will receive an E-50 with the Panther-II upgrade scheme (the top engine is changed to HL295 or added as a new one), with the same set of modules that was on the Panther-II. The one who had Pz. V Panther in the hangar, will receive Panther-II, with the Panther upgrade scheme (with an additional 7.5 cm KwK 45 L/100 gun), with the same modules that were on the Pz. V Panther, as well as Pz. V Panther at level 7 in stock configuration, with an additional slot in the hangar and with 100% crew.
  • Commissioning of E-75 and E-100 tanks. Unallocated experience from elite Tiger tank will switch to Tiger II.
  • Replacing tanks M26 with M46 and T23 with M26. Anyone who has an M26 in the hangar will receive an M46 with the same composition of modules (possibly renamed), retention of upgrades and the same crew. Anyone who had a T23 in the hangar will receive an M26 in a new status, with the same leveling, with the old crew.
  • Replacing T34 tanks with M103. Anyone who has a T34 in the hangar will receive an M103 while maintaining the upgrade of the T34, with 100% crew, as well as a T34 as a premium tank with the old crew from the T34 and an additional slot.
  • Replacement of T30 tanks with T110 and transfer of T30 to the tank destroyer branch. Anyone who has a T30 in the hangar will receive a T110 with 100% crew, with an additional slot, as well as a top-end T30 in a new status with the old crew and an additional slot.

Note: installed from variable tanks optional equipment, as well as modules in stock will be sold at the purchase price. No additional compensation is provided. All controversial issues will be resolved individually.

In the future, only minor changes to tank development trees are possible. Stay tuned.

Today we are talking about the rebalance of USSR equipment.

In update 9.22 we will bring back to life the nation's most unpopular tanks by adding new vehicles and changing the USSR research tree. Why is this necessary? “Object 263” and its “younger comrades” rarely participated in battles, like the Soviet Tier X ST “Object 430”, which is not surprising. They were not easy to play. Moreover, the cars different levels differed too much in gameplay.

We plan to rework the mentioned vehicle branches in order to breathe life into the listed vehicles and make playing them consistent and understandable. In addition, in version 9.22 you will find new gameplay on Tier VIII-X heavy tanks with a rear turret.

Now let’s take a closer look at the changes and the reasons that led to them.

Medium tanks

Branch A -43 does not give any idea what kind of machine you will be able to play on at level X. After getting acquainted with all the advantages and disadvantages of ST with a rear turret at levels VII-IX, it was logical to expect similar gameplay at the top of the line. However, instead you received a classic melee medium tank and were disappointed. Naturally, the popularity of the branch fell.

If you are in the process of exploring the branch that leads to Object 430, keep in mind that this machine with the 9.22 output will “move” to another branch (which will be upgraded from the T-44). Please take this information into account.

What would make you give this thread a second chance? Perhaps what it lacked was gameplay consistency. This is what we focused on in update 9.22, moving “Object 430” to level IX. There he will form a mini-branch of well-armored assault STs with high one-time damage, pumped up from the T-44. And at level X a completely new car will appear: “Object 430U”.

The newcomer can boast of compact dimensions, decent mobility and good armor. He will easily enter the enemy’s flank, disable his equipment thanks to the high one-time damage, and get out from under fire unharmed.

The rear-mounted turret trio will eventually receive a top that will inherit the turret's strong armor and offer a logical post "Object 430 Option II" gameplay


New branch of heavy tanks

Until recently, Great Britain and Germany were the only nations where Tier X tanks had a rear turret. Some of you liked these cars, while others preferred a more traditional option. However, few would claim that the FV 215b, Pz.Kpfw. VII and VK 72.01 (K) (which was awarded for playing on the Global Map) were uninteresting. In update 9.22, Soviet vehicles will join this group: a new gaming experience awaits you from the classic Soviet “heavy” vehicles on VIII-X levels(branch studied from IS). Classic, but with a rear turret.

The highly armored IS-M, Object 705 and Object 705A will receive higher one-time damage than usual for Soviet heavy tanks. This value is compensated by the aiming parameters: these vehicles are not suitable for long-range firefights. Their element is fighting at medium and close range. However, this is not the main thing - the rear location of the tower is important. In combination with durable armor, good mobility (for this type of equipment) and a powerful weapon, it will allow you to easily “out-tank” the enemy.

Use the advantages of your vehicle and you will be able to effectively support the attack or send breaking enemy tanks into the Hangar. The gameplay of these TTs is a cross between playing Pz.Kpfw. VII and IS-7, but at the same time it remains unchanged as the branch is studied. What can't be said about firepower: from a 122 mm gun at Tier VIII to a powerful 152 mm gun at the Object 705A.

Players love the agile T-10 Assault, which quickly shifts the focus of the attack, demolishing everything in its path. However, no matter how good it was, it did not fit into the IS-3 and IS-7 group, so we replaced it with the Object 257. Don't worry, T-10 won't leave the game. Over the years, it has repeatedly proven its effectiveness, so it will receive a mini-branch, where at level X there will be a car with similar gameplay. We continue to work on this newcomer, so we'll tell you about it later.


Alternative branch of tank destroyer

We have long planned to put this branch of tank destroyers in order. Simply changing the machine parameters did not give the expected result. We are well aware of the problem, and we have found a new solution for it: rebalancing the branch for medium-close combat assault tank destroyers.

Concept

  • High forward/backward speed combined with average maneuverability will allow these vehicles to quickly reach and occupy key positions, as well as escape from fire.
  • good frontal armor ideal for blocking enemy shells, but the armor on the sides and lower frontal part is quite thin.
  • Average one-time damage and a long reload will compensate for mobility and security.
  • Accuracy and aiming time are designed for effective close-to-medium range combat and are not suitable for long-range fire.
  • Not the most comfortable gun declination angles are caused by design features.

Rebalancing the branch in accordance with the given concept required some structural changes. We started by moving the Object 263 down a level, where it can shine with its DPM and armor (which remains the same as at Tier X!). The next step is to select the appropriate vehicle for Tier X, and this role was suited to "Object 268 Option 4". He received good speed, armor and an extremely effective gun with a caliber of 152 mm and an average one-time damage of 650 units.

"Object 263" and "Object 268 Option 4" demonstrated excellent results at internal tests. The vehicles “tanked” damage well and performed well in the role of assault tank destroyers - fast, armored, with moderate one-time damage and not too high damage per minute for a tank destroyer.

You were against moving “Object 263” to level IX, and we could not ignore it. Therefore, we left both cars for another iteration of closed internal testing. “Object 263” has not changed, but we have reduced the one-time damage "Object 268 Option 4" from 750 to 650 units, maintaining the previous damage per minute value to smooth out the sudden change one-time damage and reload speed between Tier VIII and Tier X vehicles.


The last (and probably the most difficult) task was to configure vehicles at the middle levels to serve as close- and medium-range assault tank destroyers. The SU-122-54 did not fit into this concept due to the traditional location of the wheelhouse. Here we were faced with a difficult choice: the car was clearly not suitable for the branch in terms of gameplay, but it was important from historical point vision. We moved it down one level to see how it would perform there. Unfortunately, the vehicle demonstrated low efficiency in blocking damage even at level VIII and still did not fit into the gameplay concept of the branch. Therefore, we decided to remove the SU-122-54 from the game and create a branch entirely of vehicles with a rear turret.


The second iteration of the super test strengthened our belief that the concept we chose for the branch would give these tank destroyers what they were missing. These should be armored, fast vehicles with good one-time damage, the purpose of which is to lead the charge and provide interesting gameplay. The last assumption is based on supertest data. We want you to test this hypothesis yourself, determine if any further changes are needed, and together we will make the best decision. Let's wait for the start of the general test of update 9.22 and find out how ready the vehicles of this branch are for battle!

During the general test of version 9.22, which is coming soon, we will be monitoring your feedback and statistics. We want to make sure that the modified machines perform the way we expect them to.

Since the release of the worldoftanks game, there have been a lot of changes in it, which concern such things as gameplay, graphics, tank physics, changes in the battle and hangar interface, the addition of many game modes, etc. However, the main change since the release of the game for each player is the change of combat vehicles and the process of modernizing the tank development branch itself. Those who have been playing World of Tanks since the very beginning have already seen a lot. More than once, combat vehicles were replaced by others, and a complete rebalancing of equipment also took place. And this applies not only to any particular type of technology, but we're talking about about a complete change in the characteristics of each machine. There probably isn't a single car affected that hasn't been modified during this period. So, the main question that interests many players now is the tank development tree in worldoftanks.

At the time of the release of game update 1.5.0.4, the vehicle development tree consists of eight nations. Each nation will delight players with a wide variety of cars from the first to the tenth level. Vehicles from the following nations are available in the game:

The development branch of the USSR in world of tanks is the most attractive and developed;

The development branch of German tanks that appeared immediately after the USSR;

The American branch of tank development is also considered one of the very first and best;

A little later, a development branch for French technology appears;

Following it proudly are British tanks, which have good performance, but speed often lets them down;

The branch of Chinese tanks is still at the stage of active development;

Well, and the very new tanks of Japan, which not everyone has gotten used to yet, but they are easy enough to remember, because they are all in the same way;

The most recent development branch added a branch of Czechoslovak tanks.

Soviet branch development of "World of Tanks".

The technology of this nation is considered the most beloved among players, and all for the simple reason that it was the very first branch in this game and therefore has existed the longest. It has many good and worthy vehicles for the game, which will delight you with their high penetration, acceptable vehicle armor and fast gun reloading. In addition, many players justify their choice by the fact that the technique Soviet nation is unique and can be played not only by any playstyle, but also by skill level. Each vehicle adapts not only to the battle map, but also adapts to the specific player, which gives more self-confidence and significantly helps during the battle. In this branch there are techniques of all four types, and they are very diverse. In this regard, choosing the right car for yourself from USSR equipment will be as easy as shelling pears. There are many good heavy tanks here, the armor of which will allow you to tank, along with them there are also light tanks. You can ride them like a breeze and just have fun. Medium tanks will not let you down either, as they perfectly combine the characteristics of light, pleasing high speed, and inherited good armor and ricochet angles from heavy vehicles. There are also formidable anti-tank self-propelled artillery installations, perfect for players who like to punish other vehicles. This will allow you to achieve not only the highest penetration of guns, but also damage for each shot. For special gourmets to play, there is also artillery, which will allow you to punish all types of tanks without any effort.

German development branch of World of Tanks.

Will please with its high accuracy in world game of tanks german development branch. It is this branch that is considered one of the best branches, in which the machines have increased accuracy compared to the technology of all other nations. Just like in the previous development branch, here you can find many of the most different types starting from light tanks and ending with artillery. Stand out German tanks In addition to its accuracy, it is also highly durable. Their armor is very good and the higher the level of the tank, the more noticeable this becomes. It can be very difficult to break through an enemy car, especially if you take such heavy tanks, like E-75 and VK4502B. Skillful play on such a technique will make your opponent rage and tremble, because every time he will hear the banal phrase “didn’t hit” or “ricochet”.

American development branch of World of Tanks.

Third in order, but not in terms of quality of tanks, is the American development branch in the world of tanks game. She perfectly combines such qualities as good armor, speed, weapon power and damage done. Of course, this development branch has its own unique tanks, unlike the others and on which you can focus your attention, but these are only isolated cases. In general, the cars are very good and at each level you can easily identify favorites and say with confidence that this is one of the the best cars your level.

French development branch of World of Tanks.

Unfortunately, this branch of tank development cannot boast of its own armor, since all the tanks of this nation simply do not have it, however, it differs from others in that it was the first in whose arsenal there were drum guns of good accuracy. These guns punished the equipment of other nations for a very long time precisely thanks to a large number shells in the drum. It is very difficult to resist a car that comes at you, and it has 6 shells loaded at once instead of one, and in most cases it ends with the player who entered the battle with such a tank being defeated.

British development branch of World of Tanks.

This development branch is practically no different from the others; it has a little of everything from each. Some cars have armor, but no speed, while others have the opposite. The calibers of the guns are not very large, which very often brings unpleasant surprises, which are accompanied by the phrases “the armor is not penetrated” and “ricochet”.

Chinese and Japanese branches of World of Tanks development.

These two branches are still very little developed to judge them, but now we can say that Chinese technology these are practically analogues of the Soviet one with slightly better performance, although their armor is weaker. As for Japanese tanks, there is no armor or good guns, everything is at a very low level, so there is no reason to like this type of equipment yet.

Czechoslovakian development branch of World of Tanks.

The tanks of this nation appeared with the release of this update, and differ only in much better armor and large sizes. Due to these characteristics, speed suffered, so the tanks received a low maximum speed.



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