Test game World of Tank. World of Tanks test server. Attention to detail

Updated (16-05-2019, 22:58): third test 1.5.1


The test server in the game World of Tanks 1.5.1 is a regular server where new maps, features, tanks and other innovations of the game are tested. It is impossible to get to the WOT test server when the player wants it - it opens only at a certain time, when the game developers need it.

The test is open!

What is a test server and why is it needed?

Test server is a repository where a copy is stored and reproduced, but with some changes. Of course, before making any changes to the game, they must first be tested.
The first to see the changes are the staff of WOT developers, then they give access to super-testers. If there are any shortcomings, they are corrected and the version of the new client is tested under load. The test version of the client is uploaded to the backup server and made available to everyone. Once again, the development staff is looking for errors and shortcomings. Afterwards, they fix and “roll out” a new version of the client.

How to get to the WOT test server

To get to the test server you need to download a special installer 1.5.1. After that, launch it. He will offer to download a test client - download it and install it. Next, a folder will be created World_of_Tanks_CT(in the directory where the player specified during installation).

Everything is ready to launch! Click on the test client shortcut and you will be taken to the authorization page and login to the game. Log in with your nickname and password and select one of two test servers.

Features test. Servers

  • Each player is awarded 20,000 gold, 100,000,000 free experience, and 100,000,000 silver at a time.
  • Everything you earn and buy on the test server will never transfer to the main one.

6.5.2017 17374 Views

General test of update 9.19 released

General information about the test server:

  • Due to the large number of players on the test server, there is a restriction on user entry. All new players who want to take part in testing the update will be placed in a queue and will be able to log onto the server as it becomes available.
  • If the user changed the password after 23:59 (Moscow time) on April 28, 2017, authorization on the test server will only be available using the password that was used before the specified time.

Features of the test server 9.19:

  • Payments are not made to the test server.
  • In this testing, earnings of experience and credits do not increase.
  • Achievements on the test server will not transfer to the main server.

We would also like to inform you that during testing of 9.19, scheduled maintenance will be carried out on the test server:

  • First server - 7:00 (Moscow time) daily. The average duration of work is 25 minutes.
  • Second server - 8:00 (Moscow time) daily. The average duration of work is 25 minutes.
  • Note! The test server is subject to the same rules as the main game server, and therefore, penalties for violating these rules apply in accordance with the User Agreement.
  • The Help Center does not review requests related to the General Test.
  • We remind you: the most reliable way to download the World of Tanks client, as well as its test versions and updates, is in a special section on the official game portal. By downloading a game from other sources, you expose your computer to the risk of malware infection. The development team is not responsible for links to the game client and updates (as well as their content) on third-party resources.

Participation in testing 9.19:

  • Download (4 MB).
  • Run the installer, which will download and install the test version of the 9.19 client (7.45 GB for the SD version and an additional 4.85 GB for the HD version). When you run the installer, it will automatically offer to install the test client in a separate folder on your computer; You can also specify the installation directory yourself.
  • If you have the previous test version installed (9.18_test3), then when you launch the general test launcher it will be updated: 372 MB for the SD version and an additional 186 MB for the HD version.
  • Please note: Installing in a folder containing previous test client files may cause technical problems.
  • Run the installed test version.
  • Only those players who registered in World of Tanks before 23:59 (Moscow time) on April 28, 2017 can take part in the test.

List of changes from the first general test 9.19:

  • The "Company Battle" mode has been removed from the game.
  • The “Combat Brotherhood” and “Battle Friends” skills will work in mixed crews.
  • Added a new mode – Ranked Battles
  • Combat missions have been reworked:

    As part of the first iteration of combat mission processing, the visual and functional part of the combat missions and promotions window was significantly changed.

    A new “Combat Missions” item has appeared in the Hangar, through which you can get to the corresponding screen. Combat missions are divided into three sections: strategic, tactical, and missions for the selected vehicle.

    Strategic goals include tasks that require significant effort to complete (for example, marathons).

    Tactical tasks include those that can be grouped into certain groups according to their meaning (for example, daily combat missions, combat training, etc.).

    Each task is displayed as a tile, and they are all conveniently sorted - the highest priority ones are listed first. A detailed description of each task can be seen by expanding the tile. Thanks to the new presentation of tasks in the Hangar interface, it will be much easier for you to understand them!

    The game constantly hosts various promotions - most of them reduce the prices of equipment, equipment, transfer of experience and much more. And now promotions are available from the “Shop” menu item. Each promotion is presented in the form of a tile with a detailed description of the item being discounted, the discount amount and other information. All tiles are interactive - by clicking on any of them, you can take advantage of the promotion offer directly in the game client.

  • Changes in clan management:

    In the new version, the possibilities for managing a clan will expand. Now, without leaving the game client, you can:

    • distribute gold from the clan treasury;
    • change the positions of clan players;
    • transfer control of the clan;
    • view extended statistics on clan players.
  • Improvements for Fortified Areas 1.6:

    The following medals, which were awarded for activities in the Fortified Area before version 9.17.1, have been moved to the “Special” category:

    • "Warrior";
    • "For decisive battles";
    • "Conqueror";
    • "Crusher of Fortresses";
    • "Counterstrike."
  • Voice acting changes: Female voice acting has been introduced for all nations. Instead of the old option of “national” voice acting, you can now select “commander” voice acting in the settings window. The choice of “commander” voice acting makes voice notifications corresponding not only to the nation, but also to the gender of the crew commander of the vehicle selected by the player. Thus, if the commander of your vehicle is a girl, then the vehicle itself will “speak” in a female voice.
  • The following vehicles have been remastered in HD quality: KV-13, T-44, IS-2, BDR G1B, Renault FT 75 BS, Renault UE 57, Renault FT AC, Alecto, Excelsior, Vickers Mk.E Type B, STA -1, MTLS-1G14
  • Changes in technology:
    • Changes in the German technology branch: Tank added for super testers: Tiger 131
    • Changes in the Chinese technology branch: Tanks added to super testers - WZ-120-1G FT, WZ-120G FT
    • Changes in the USSR technology branch: Tank added for super testers: T-103
    • Changes in the US vehicle branch: M4A3E8 Sherman – armor of the gun mantlet has been strengthened. M4A3E8 Fury – armor of the gun mantlet has been strengthened. M4A3E2 Sherman Jumbo – armor of the gun mantlet has been strengthened

And finally, about ranked battles:

Update 9.20.1 is approaching its official release and we are starting a new series of general tests. Participate in testing and evaluate the changes that developers have been working on recently. Here's what will be available on the public test server:

  • Rebalance of Tier X light tanks, as well as British and American vehicles.
  • Reworked personal combat missions with a new interface and mechanics that allow you to complete them faster.
  • Additional rewards for high performance in battle are new ways to obtain bonds.

The changes can be found in detail in recent publications:

How to get to the general test?

Bonuses and medals

From 9.20.1, when winning medals in the “Epic Achievements” and “Battle Hero” categories, the player will receive additional encouragement in the form of bonds. Please note: coupons will not be awarded for cumulative medals. The number of bonds is not final and may change.

Improvements for pitched battles

The following changes have been made to the “General Battle” battle type:

  1. The message about victory or defeat in battle has changed.
    Added a new type of battle victory or defeat message to make it easier for players to understand when and why a battle ended. The message has separate animations for winning, losing and drawing. Additional text shows why the fight ended. When a battle ends when a base is captured, the capture progress bar goes into a "locked" state shortly before a message appears to indicate that the outcome will not change.
    This innovation has been applied to all random and ranked battles, as well as the general battle.
  2. Updated reward tooltips, which describe various conditions for obtaining. In a standard, oncoming battle and assault, the conditions are the same, but in a general battle the requirements are higher.
  3. Improved combat interface (HUD) in general battles.
    The background transparency of player list panels has been reduced to make the information easier to read against a light background (sky, water, etc.).
    Boundary markings have been added to the top panel to improve perception.

Improvements for Training Ground mode

Changes:

  • Irrelevant options have been disabled in the context menus of vehicle upgrade windows, the research tree, and the vehicle carousel.
  • Rewards (credits and experience) for victories and defeats when completing the training ground have been balanced.
  • Rewards for completing the training ground are now displayed in the notification center.
  • Added a notification to players that they will not receive a reward when completing the training ground again.
  • The crew recruitment window has become more informative.

Corrections:

  • Fixed a bug where some interface elements were displayed incorrectly in color blind mode.
  • Fixed errors that occurred when saving and restoring settings (vehicle panel and sights) when the player entered the training range and exited this mode.
  • Fixed the rendering of some game hints (unmasking when shooting, the need to return to the capture circle).
  • Fixed a rare bug where the “Skip Tutorial” button was not displayed correctly.
  • The results of battles in the mode have been removed from the notification center.
  • Fixed display of the EULA license window when restarting the game client.
  • Descriptions of vehicle characteristics in training ground loading screens are now correct.
  • Fixed a bug due to which the music tracks of the battle, Hangar and the final video of the training ground overlapped each other.
  • Added reward descriptions to the victory screen.
  • Fixed bugs in bot behavior.
  • Fixed errors in displaying map boundaries.

New game models in HD quality

Sound

We have moved to the new version of Wwise 2017.1.1, which will expand the possibilities for further audio improvements.

Technique changes

  • Changed the name of the second turret from Centurion Action X* to Centurion 32-pdr.
  • Added OQF 32-pdr Gun Mk. II with 50 units of ammunition. to the Centurion 32-pdr tower. The flight speed of projectiles from the new top gun is 878/1098/878 m/s, the speed of shells from the old top gun is 1020/1275/1020 m/s. The basic performance characteristics of the guns are as follows:
    • elevation angle 18 degrees;
    • declination angle -10 degrees;
    • spread 0.34 m per 100 m;
    • recharge time 6.5 s;
    • mixing time 2.3 s.
    • damage 280 units;
    • penetration 220 mm.
    • damage 280 units;
    • penetration 252 mm.
    • damage 370 units;
    • penetration 47 mm.
  • The OQF 20-pdr Gun Type A Barrel with 60 units of ammunition has been removed. from the Centurion Action X* tower.
  • The OQF 20-pdr Gun Type B Barrel with 60 units of ammunition has been removed. from the Centurion Action X* tower.
  • The carrying capacity of the FV221A chassis has been changed from 63,000 to 64,000 kg.
  • The dispersion of the gun due to the movement of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun due to the movement of the FV221A chassis has been increased by 14%.
  • The dispersion of the gun due to rotation of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun due to rotation of the FV221A chassis has been increased by 14%.
  • Dispersion of the OQF 17-pdr Gun Mk. VII when rotating the Centurion 32-pdr turret is increased by 25%.
  • Turret traverse speed of Centurion Mk. II changed from 30 to 26 deg/s.
  • The traverse speed of the Centurion 32-pdr turret has been changed from 36 to 30 deg/s.
  • Elevation angle of the OQF 17-pdr Gun Mk. VII in the turret of a Centurion Mk. II changed from 15 to 18 degrees.
  • Declination angle of the OQF 17-pdr Gun Mk. VII in the turret of a Centurion Mk. II changed from -8 to -10 degrees.
  • Changed the name of the first turret from Centurion Action X** to Conqueror Mk. II.
  • Changed the name of the second turret from Conqueror Mk. II on the Conqueror Mk. II ABP.
  • Added OQF 32-pdr Gun Mk. II with 50 units of ammunition. into the Conqueror Mk. II. The basic performance characteristics of the guns are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread 0.33 m per 100 m;
    • reload time 5.9 s;
    • mixing time 2.1 s.
  • Added OQF 32-pdr Gun Mk. II with 50 units of ammunition. into the Conqueror Mk. II ABP. The basic performance characteristics of the guns are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread 0.33 m per 100 m;
    • reload time 5.9 s;
    • mixing time 2.1 s.
  • Added APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 220 mm;
    • speed 878 m/s.
  • Added APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 252 mm;
    • speed 1098 m/s.
  • Added HE Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 units;
    • penetration 47 mm;
    • speed 878 m/s.
  • The OQF 20-pdr Gun Type A Barrel with 65 units of ammunition has been removed. from the Centurion Action X* tower.
  • The OQF 20-pdr Gun Type B Barrel with 65 units of ammunition has been removed. from the Centurion Action X* tower.
  • The OQF 20-pdr Gun Type A Barrel with 65 units of ammunition has been removed. from the Conqueror Mk. II.
  • The OQF 20-pdr Gun Type B Barrel with 65 units of ammunition has been removed. from the Conqueror Mk. II.
  • Removed AP Mk. 1 for the OQF 20-pdr Gun Type A Barrel.
  • Removed APC Mk. 2 for the OQF 20-pdr Gun Type A Barrel.
  • Removed HE Mk. 3 for the OQF 20-pdr Gun Type A Barrel.
  • Removed AP Mk. 1 for the OQF 20-pdr Gun Type B Barrel.
  • Removed APC Mk. 2 for the OQF 20-pdr Gun Type B Barrel.
  • Removed HE Mk. 3 for the OQF 20-pdr Gun Type B Barrel.
  • Load capacity of the Conqueror Mk. I changed from 65,004 to 65,504 kg.
  • Reload time for the 120 mm Gun L1A1 gun for the Conqueror Mk turret. II ABP changed from 10.5 to 11.3 s.
  • Turret traverse speed of the Conqueror Mk. II changed from 36 to 30 deg/s.
  • Turret traverse speed of the Conqueror Mk. II ABP changed from 34 to 32 deg/s.
  • The armor of the turret and hull has been strengthened.
  • The tower's armor has been strengthened.
  • The tower's armor has been strengthened.
  • Added OQF 32-pdr AT Gun Mk. II with 30 units of ammunition. to the Avenger tower. The basic performance characteristics of the guns are as follows:
    • elevation angle 20 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -60 and 60 degrees;
    • spread 0.35 m per 100 m;
    • reload time 7.8 s;
    • mixing time 2 s.
  • Added APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 220 mm;
    • speed 878 m/s.
  • Added APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 252 mm;
    • speed 1098 m/s.
  • Added HE Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 units;
    • penetration 47 mm;
    • speed 878 m/s.
  • Challenger turret traverse speed changed from 14 to 16 deg/s.
  • Avenger turret traverse speed changed from 16 to 18 deg/s.
  • The tower's armor has been strengthened.
  • The engine power of the Rolls-Royce Meteorite 202B has been changed from 510 to 650 hp. With.
  • The declination angle of the OQF 20-pdr AT Gun Type A Barrel gun has been changed from -5 to -9 degrees.
  • The declination angle of the OQF 20-pdr AT Gun Type B Barrel gun has been changed from -5 to -9 degrees.
  • The declination angle of the 105 mm AT Gun L7 gun has been changed from -5 to -10 degrees.
  • Added B.L. gun 5.5-in. AT Gun with 30 units of ammunition. to the FV4004 Conway tower. The basic performance characteristics of the guns are as follows:
    • elevation angle 10 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -90 and 90 degrees;
    • spread 0.38 m per 100 m;
    • reload time 14.4 s;
    • mixing time 2.4 s.
  • Added AP Mk. 1 for gun B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 600 units;
    • penetration 260 mm;
    • speed 850 m/s.
  • Added HE Mk. 1T for B.L. gun 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 770 units;
    • penetration 70 mm;
    • speed 850 m/s.
  • Added HESH Mk. 1 for gun B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 770 units;
    • penetration 200 mm;
    • speed 850 m/s.
  • FV4004 Conway turret traverse speed changed from 16 to 18 deg/s.
  • The declination angle of the 120 mm AT Gun L1A1 gun in the FV4004 Conway turret has been changed from -5 to -10 degrees.
  • Added Rolls-Royce Griffon engine. The basic performance characteristics of the engine are as follows:
    • power 950 l. With.;
    • 20% chance of fire.
  • Removed Rolls-Royce Meteor Mk engine. IVB.
  • The dispersion of the 183 mm L4 gun when rotating the FV4005 Stage II turret has been reduced by 12%.
  • FV4005 Stage II turret traverse speed changed from 12 to 16 deg/s.
  • The declination angle of the 183 mm L4 gun in the FV4005 Stage II turret has been changed from -5 to -10 degrees.
  • The horizontal guidance angles of the 183 mm L4 gun in the FV4005 Stage II turret have been changed from 45 to 90 degrees in both directions.
  • The ammunition capacity of the 183 mm L4 gun in the FV4005 Stage II turret has been changed from 12 to 20 shells.
  • The maximum forward speed has been changed from 35 to 50 km/h.
  • The maximum reverse speed has been changed from 12 to 15 km/h.
  • The tower's armor has been strengthened.

Added machine for testing by supertesters:

  • Kanonenjagdpanzer 105.
  • The dispersion of the gun due to the movement of the Rheinmetall Panzerwagen chassis has been reduced by 22%.
  • The dispersion of the gun due to rotation of the chassis of the Rheinmetall Panzerwagen has been reduced by 22%.
  • The dispersion of the 105 mm Kanone gun when rotating the turret has been reduced by 17%.
  • The reload time of the 105 mm Kanone gun has been changed from 10 to 9 s.
  • The aiming time of the 105 mm Kanone gun has been changed from 1.9 to 1.6 s.
  • Damage dealt by projectile Exp. APDS of the 105 mm Kanone gun, changed from 360 to 320 units.
  • Damage dealt by projectile Exp. HE of the 105 mm Kanone gun, changed from 440 to 420 units.
  • Damage dealt by projectile Exp. HEAT of the 105 mm Kanone gun, changed from 360 to 320 units.
  • Ammunition increased from 30 to 35 shells.

When it is time to run a public test, an appropriate announcement will be published on the World of Tanks website. Shortly after, the developers will release a test version of the client. This can be downloaded by following. Make sure that you follow all of the instructions carefully, so that you don’t accidentally cause problems to your main play account.

Your test client account will usually be a copy of your play account, meaning that all the vehicles purchased and the research that you have completed will be the same. However, please note:

  • The test account is completely separate from your normal account. Achievements and research that you complete on the test client will not be carried over to your play account.
  • Financial transactions are not possible on the test server and payments will not be accepted.
  • Depending on the needs of the test, your test account may be credited with gold, credits and/or experience.

The test server is subject to the same EULA and general rules as the World of Tanks game server. This means that you still need to play nice or you will face the usual consequences in the same way as you would on the official game server.

All test accounts will receive a one-time credit of:

  • 100,000,000
  • 100,000,000
  • 20,000

The rate at which you gain credits and experience will not be increased for the test unless stated otherwise in the appropriate announcement.

Feedback

Once you have logged into the test client, you are free to play as much or as little as you want. We encourage you to try out all the new features and see what you can do!

Once you have been playing for a while, please let us know your feedback by posting in the dedicated forum threads. These threads are divided into two categories: bug reports and general feedback about the test version . The appropriate links will be provided in the respective announcement. The community managers will collect up all your responses on the thread and send them to the developers.

The sort of feedback we are particularly interested in includes:

  • Any bugs or glitches that you have found in the game. Got stuck in the scenery? Game crashes when you do a certain action? Tell us all about it!
  • Honest feedback about vehicles and game mechanics. If you think something doesn’t function well, then please tell us.
  • Anything you particularly like? Do you love the new stats for a previously underpowered vehicle? Confirm to the developers that the community is now satisfied with that feature, letting them focus on other new improvements.

How to Join the Public Test

In order to join a test, please follow these instructions:

  1. Download the test client installer (the link will be provided in the announcement)
  2. Make sure you pick a save location that is different to your regular World of Tanks game files. Save and run the installer.
  3. Run the new copy of the game. The launcher will download all the additional data (the amount of data may vary).
  4. Log in and start playing. Remember to post your feedback in the appropriate forum threads.

Please be aware of the following:

In order to make the test experience more efficient, it may be necessary to limit the number of players on the test server. If the server is full when you log in, you’ll be placed into a queue.

The test server will be restarted regularly, according to the following schedule:

  • First Periphery: every EVEN day of the month. Average duration will be around 25 minutes.
  • Second Periphery: every ODD day of the month. Average duration will be around 25 minutes.
  • Central Database: every day. Average duration will be around 2 or 3 minutes.

The test server may be subject to unscheduled restarts and maintenance.

IMPORTANT: Please remember that it is a test server. This means that you may encounter bugs and temporary features. Everything in the test version could change before the final release.

Updated (16-05-2019, 22:58): third test 1.5.1


The test server in the game World of Tanks 1.5.1 is a regular server where new maps, features, tanks and other innovations of the game are tested. It is impossible to get to the WOT test server when the player wants it - it opens only at a certain time, when the game developers need it.

The test is open!

What is a test server and why is it needed?

Test server is a repository where a copy is stored and reproduced, but with some changes. Of course, before making any changes to the game, they must first be tested.
The first to see the changes are the staff of WOT developers, then they give access to super-testers. If there are any shortcomings, they are corrected and the version of the new client is tested under load. The test version of the client is uploaded to the backup server and made available to everyone. Once again, the development staff is looking for errors and shortcomings. Afterwards, they fix and “roll out” a new version of the client.

How to get to the WOT test server

To get to the test server you need to download a special installer 1.5.1. After that, launch it. He will offer to download a test client - download it and install it. Next, a folder will be created World_of_Tanks_CT(in the directory where the player specified during installation).

Everything is ready to launch! Click on the test client shortcut and you will be taken to the authorization page and login to the game. Log in with your nickname and password and select one of two test servers.

Features test. Servers

  • Each player is awarded 20,000 gold, 100,000,000 free experience, and 100,000,000 silver at a time.
  • Everything you earn and buy on the test server will never transfer to the main one.


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