Tiger 2 how. Tiger II - German King of Beasts. Penetration zones and weak points of Tiger II

Tiger II World of Tanks video guide review

PzKpfw VIB Tiger II World of Tanks aka Royal Tiger - level 8 heavy.

Performance characteristics of PzKpfw VIB Tiger II

Durability: 1600 HP

Maximum tank weight: 72.97 t

Power: 870 hp

Maximum speed: 28 km/h

Turret rotation speed: 25 deg/sec

Body rotation speed: 26 deg/sec

Hull armor: 150/80/80

Tower armor: 185/80/80

Gun: 10.5cm KwK 46L/68

Penetration: 225/285/60

Damage: 320/320/420

Rate of fire: 5.26 rounds/min

Spread: 0.34m/100m

Mixing: 2.3 sec

Walkie-talkie: 710 m

Overview: 400 m

PzKpfw VIB Tiger II video guide

pros

  • Accurate gun with good penetration
  • Great review
  • A large amount of HP
  • Rotating in place

Minuses

  • "Weak" NLD
  • Low dynamics
  • Large tank sizes
  • Insufficient UVN

Crew and additional skills

The tank is an excellent vehicle for pushing through enemy defenses, and also performs excellently in the game from the second line, thanks to its accurate and penetrable weapon. As with any heavy ship, everyone should be the first to pump out the repairs, except the commander. I recommend leveling up the “Sixth Sense” for the commander. This will help you avoid “suitcases” from art when playing on the second line. Our KoTe loves to burn, so we upgrade the driver’s second skill to “Cleanliness and Order.” It is best for the commander to level up his second skill, “repair”. Although we have excellent aiming, upgrading the gunner’s “Smooth Turret Rotation” perk will give us an additional advantage over the enemy. To increase our already excellent visibility, we are pumping up radio interception. Like most, we will often be left with 10% strength, which means the “Desperate” skill of the loader will be useful to us.

Additional modules

Yes PzKpfw VIB Tiger II World of Tanks is a heavy tank, but in close combat we have weak spots, these are straight sides and an unprotected NLD, so many choose to play as a support tank, fortunately the gun allows us to do this. Rammer, Vertical Stabilizer and Fan set for the sniper style of play. If you like to push through the enemy’s defenses, support Rush, and stay in front all the time, then the fan should be replaced with Optics, this will give you a chance to detect the enemy earlier and fire the first shot.

Tactics

Playing on tank PzKpfw VIB Tiger II, we can excel as a sniper. The top weapon has excellent penetration, aiming speed and alpha damage. When playing from the second line, try to use cover from the artillery. Constantly cover your NLD using terrain folds. If you want to support the attack and play on the front line, then do not forget to place the tank at an angle (“diamond”). We try to constantly expose our foreheads to the enemy’s shot. If a firefly or is trying to round you, we try to move to any wall or edge of the map so that the enemy cannot spin around you. Remember that retreat is as much an element of combat as advance. Sometimes it is more profitable to drive back and pull the enemy under the attack of your allies than to die without causing significant damage to the enemy.

Conclusion

Some say that the PzKpfw VIB Tiger II is a through tank on the way to . For me, Tiger II World of Tanks is an excellent car for its level. The weapon allows you to perfectly disassemble level 9-10 tanks. The top turret holds up well. When playing in a team, KoTe can cause significant damage to the enemy.

Switching to wot tiger 2 is a real holiday. And no wonder: after all, compared to the first version of the tiger, the royal tiger is a truly strong heavy tank.

In world of tanks tiger 2 it is powerful, precision weapon and strong frontal armor. A level 7 tiger lacks much of this. Especially strong armor. But before the holiday in the form of the top tiger 2 you need to sweat, because tiger 2 world of tanks stock is not a holiday at all, but a rather sad sight. In order to make it easier for you to upgrade this tank, I suggest you pay attention to a certain order of upgrades.

How to upgrade wot tiger 2

IN world game of tanks tactics TT requires great responsibility from players. It can be said that most of the responsibility for victory or defeat in random battles lies with heavy tanks. That is why for Tiger 2 World of Tanks stock it is especially painful to upgrade to top-end configuration. Therefore, for optimal pumping speed you need to know a couple of points:

  • Learn everything you can while still on the tiger tank. Engines, radio, gun. In general, make the tank elite.
  • Before selling a level 7 tiger, remove the top engine and top radio from it. They can be installed on wot tiger ii.

If you have completed these steps, then you can safely start leveling up wot tiger 2. First of all, you need to level up chassis. The cost of studying is 16,940 experience units. The chassis will add carrying capacity to the tank and improve agility by 3 degrees. Thus, the king tiger will have a turning speed of 26 degrees per second. After researching the chassis, you need to accumulate 22,260 experience to research the top tower. It will add 100 HP and 85mm armor to the tank, but will turn slower.

After examining the turret on the tiger ii wot, you should examine the 10.5 cm KwK 45 L/52 gun. The cost of studying is 16,800 experience units. This is an intermediate weapon between the stock Tiger 2 World of Tanks and the top-end one. It has 200mm penetration, 320 damage, a fire rate of 5.92 rounds per minute, a dispersion of 0.37m, and an aiming speed of 2.3 seconds. You will have to play with this weapon for quite a long time, because before the top gun you need to accumulate as much as 46,000 experience points. But even with this gun, Tiger 2 can already fully implement TT tactics in the world of tanks - this gun has enough penetration, and the top gun will differ from it only in accuracy, rate of fire and penetration.

For 46,000 experience, we will research the top gun 10.5 cm KwK 46 L/68. Congratulations, your wot account upgrade is complete, and now you are the owner of the top tiger 2 wot! This Royal Tiger weapon has the following characteristics:

  • Level: IX
  • Name: 10.5 cm KwK 46 L/68
  • Armor penetration: 225/285/60mm
  • Average damage: 320/320/420 hp
  • Rate of fire: 5.26 rounds per minute
  • Spread at 100m: 0.34
  • Mixing time: 2.3 sec

As you can see, this gun is very similar to the pre-top gun in terms of damage and aiming time. But significant improvements are also noticeable: 225mm penetration is already a serious argument when fighting high-level targets, and increased accuracy allows wot tiger 2 to fight much more effectively at long distances.

Among other things, the tactics of the world of tanks with the appearance of a top gun on the royal tiger changes noticeably. Despite the strong frontal armor, CT is not recommended to engage in close combat unless necessary, since from close range it is easy for the enemy to fire at the weak points of the tank: the commander’s turret, the machine gun in the VLD and the thin NLD. In addition, Tiger 2 is not a very fast vehicle, and therefore medium and long distances will eliminate the risk of being overwhelmed by medium tanks. For the same reason, it is better not to borrow single positions. However, the last tip is suitable for any tank, and it is best to have a reliable comrade as cover. Play in platoons and you will get great leveling.

I talk about my actions, a little reasoning.

The idea for this article was born unexpectedly, as often happens on my www.site. In this case I simply add new topic to the feed of articles that I write. So in this case, I decided to describe a small game event related to Tiger 2.

I recently completed E 50, but decided to leave this one medium tank in my hangar. I really liked it. The original idea was to hire a new crew there, but I didn’t want to lose the thrill of the game. So I decided to leave my original crew on this tier 9 tank.

Accordingly, for the tenth level tank E 50 M you need to save up not only in-game silver, but also need to resolve the issue with the crew. I somehow didn’t even consider the option of riding a ten with 75% tankers, it’s very harsh. I had to think a little, and suddenly I noticed an interesting thing in my hangar.

It turned out that on Tiger 2 I had developed the second perk by 98%, and then the promotion for accelerated crew leveling was just coming up. A simple solution has matured, ride the second tiger, fully unlock the second perk and part of the third. At the same time, he decided not to distribute the third perk, and then retrain the tankers for silver at E 50 M.

In this case, the undistributed experience would be used to make up for the penalty to the main specialty. In short, I decided to save gold. Yes, I partially succeeded, but I had to retrain four tankers for gold, albeit at a discounted price.

A check with the radio operator showed that even 35% of the third perk does not compensate for the losses in 20% of the main specialty, since the tank class was changed. The crew switched from TT to ST. In total, the radio operator’s plus sign disappeared and 92% of his main specialty appeared, instead of 80%. I didn’t lose experience on the other tankers.

So, in the end, I realized for myself that such a trick works well only when tankers are retrained for a tank of the same class. If the class of equipment changes, then it makes sense to fork out gold. But the speech in this article on www..

In fact, I had no desire to ride this tank for fun for a long time, so I decided to remove the crew from this particular vehicle. And then Murazor just released a video on the royal tiger, where I disagree with him in many ways.

In my opinion, nothing has changed since my review of this tank. Yes, the vehicle’s weapon is comfortable, it can cause damage. But there is no declared mobility here. Most likely, this is due to the fact that Murazor rode on a press account, and all the perks of the crew were developed there. This added a lot of mobility to Tiger 2; in its normal form it doesn’t roll so quickly.

But the tank has armor only in the frontal top plate and the commander’s turret. The sides are weak, the NLD is weak, and even with an engine in the forehead. The tower is also very sad; already many tanks of the eighth level, even without silver gold, are able to break through the tower of the royal tiger head-on. Those who are smarter understand that the sides of the tower are easily broken through, even if the CT is looking directly at you.

Well, the statement about a tolerable confrontation with dozens simply made me laugh. With PT 10 and other imbecies, the other tens feel uncomfortable, Tiger 2 simply suffers there. And here the problems lie precisely in not very good mobility and large sizes. So I’ll describe a little my feelings from the recent game.

Fighting with dozens did not bring anything new. There are one-shots from big art, and bullying from FV on gold. Although tanks like IS-7 also burst nearby, so Tiger 2 had absolutely nothing to do with it. I simply took it for granted; it was sad that the royal tiger was not able to leave and change the direction of the attack.

I liked the battles with eights and nines more, it’s quite possible to play there. Thanks to a good weapon, the royal tiger is able to cause damage. By the way, thanks to this series of games on CT, which was aimed solely at training the crew, I received a tank master.

But again, it does not have the versatility of a heavy tank, frequent hits in dozens, where it is difficult to do anything in a head-on collision. And there are few alternatives to an insufficiently fast TT. The tank itself is not so bad, but in the reality of world of tanks there is no particular point in leaving it for free play.

So there is a possibility that I will still sell this tank. It's not even a matter of needing silver; you can always earn it. The main idea is that now there is no crew for this tank, and I want to play on CT without repairs, and in general without 100%, even less. True, you don’t want to lose money on a sale either, but this is already a manifestation of greed.

You've had a good ride on the wonderful "Tiger" and discovered the next combat vehicle in the development branch of German heavy tanks - PzKpfw VIB Tiger II. Among players he has several nicknames - “Kote”, “KT”, “Dvoechka” or “Tiger-2”. We’ll start the tank guide, as usual, by looking at the module upgrade branches.

“Downloading” the insides

If you have accumulated a lot free experience(we strongly recommend doing this), then we use it to bring the tank to top condition. Otherwise, you will have to taste all the charm of a stock vehicle - however, this is one of the few tanks in the game from Wargaming, which even in its basic configuration feels quite confident, without causing overtly negative feelings.

First of all, we open the chassis. This will allow you to forget about weight restrictions and install any subsequent modules and will also increase the turning speed and overall dynamics of the tank.

The next module to open is the tower. It will add 100 strength points to the tank (sometimes this is quite critical) plus it will get rid of stray penetrations to the forehead coming from tanks at a lower level. The most important acquisition when installing this module is an increase in visibility and rate of fire.

Let's move on to the guns. It must be said that both guns that can be unlocked on the tank have their undoubted pros and cons. To taste the delights of playing on this wonderful device, the author advises opening both. The “pre-top” gun will delight you with a high rate of fire, good penetration, accuracy and high DPM (damage per minute). The top one loses in this indicator, however, it is much more “penetrating” and accurate, and also has a much higher one-time damage rate. So the final choice is up to the player. The main thing is to remember the features of the weapon and use it wisely depending on the game situation.

"Tiger-2". Guide: crew

The tank in question is at a fully grown level, the eighth level in the upgrade branch, quite often gets into battles with the “tens” and is very demanding of the crew. We recommend using crews with three full “perks” on any tank, starting from level eight.

So, what does our “cat” need so that he can fully show his teeth and claws?

  • Commander- “combat brotherhood” (increases all indicators by 5%), “repair” (TT is in the thick of battle, and the speed of repair of modules is critical), “jack of all trades” (in order to neutralize frequent concussions of crew members).
  • Gunner- “combat brotherhood”, “smooth rotation of the turret” (improving shooting accuracy in the thick of battle), “repair”.
  • Driver mechanic- “combat brotherhood”, “smooth running” (we improve shooting accuracy while moving), “cleanliness and order” (we reduce the likelihood of engine fire).
  • Radio operator- “combat brotherhood”, “repair”, “radio interception”.
  • Charging- “combat brotherhood”, “non-contact ammunition rack” (we reduce the chance of an explosion of this module), “repair”.

Optional equipment

The description of the Tiger-2 tank (guide) cannot do without talking about the elements absolutely necessary for installation additional equipment. Considering that you have to fight in the first line and everything happens quite dynamically, you need to approach his choice from a practical point of view - strengthen the advantages and try to level out the disadvantages.

The following set will be optimal:

  • Improved ventilation- by installing it we increase all the parameters of the tank. In combination with the pumped-up “combat brotherhood” of the crew, this will give a total of 10% increase in absolutely all characteristics. This is a lot, so it is difficult to overestimate the importance of the module.
  • Rammer large caliber - speed up gun reloading by 10%. In a dynamic battle, and even more so a duel in an open area, this will more than once allow you to “shoot” the enemy and save you from destruction.
  • Accelerated aiming drives- the classic accuracy of the gun, further emphasized by this element, will allow you to quickly and effectively aim at the most vulnerable spots in the enemy’s armor, both at short distances and at long distances.

Tactics in battle

A guide to the Tiger-2 tank would be incomplete if it did not contain tips on effective use device in battle.

So, when we go into battle, don’t forget that we are on heavy tank. Our trump cards are a large supply of health points, solid frontal armor and a deadly cannon. Based on this, the first thing we need when starting the countdown is to analyze the composition of the teams.

If we are not below the middle of the list (or at the top)

We boldly go to “tank” the direction. We take into account that we are not given very much speed and we will not be able to quickly change the flank, so the choice of our attack vector must be unmistakable.

We arrive, take a position, and begin a firefight (if there are several opponents). In the case when our team is in a clear numerical majority, we need to lead the attack, leading our indecisive allies behind us. With the cry: “For the Motherland!” We rush at the enemy, trying to inflict maximum damage. If you are lucky with your teammates and they support the attacking impulse, then everything ends quickly and pitifully for the enemy.

If we find ourselves at the bottom of the table (battle with levels 9-10)

This is not a reason to despair. Our gun perfectly “sewing” almost anyone, we have a lot of health - we take advantage of it! We go with the top “heavies” to the battlefield and work as a support tank: when one of them rolls back to reload, we move forward and scare the enemy; If possible, we shoot, causing damage. As a last resort, you can cover your ally by taking a couple of projectiles on yourself. We keep our “top”, but we ourselves are still alive.

Don't forget about the peculiarities inherent in everyone German tanks, - a certain “squareness” of the device. This means that standing towards the enemy in a “straight on” position is strictly not recommended. The ideal “pose” would be a small diamond of 20-30 degrees. Movement towards the enemy is also recommended not in a straight line, but with a slight tack within the same degrees, thereby we save the huge NLD (lower frontal part) from breaking through. The diamond, by the way, is very effective in firefights (if you have a stone/wall/rock nearby): the combination of “going out in a reverse diamond shape - shooting - driving into cover” will save you more than once, because the tank “eats” damage very effectively caterpillars.

Conclusions on the Tiger-2 tank

In turn, we recommend that you familiarize yourself with “Dvoechka” (if you are interested in the video format) based on the creation of another, more professional performer, who gives quite practical recommendations for playing the Tiger-2 tank. The guide from Amway921 will teach you not only how to properly operate a combat vehicle, but also show you advantageous positions, will talk about the tactics and nuances of combat. It’s easy to find it on well-known channels on the World Wide Web.

In any case, we hope that the article was useful to readers in terms of obtaining the necessary information.

Good luck to you!

5 years and 10 months ago Comments: 0

A little history.

“Armor and mobility are not everything combat properties tank. Its most important property is its fire.” G. Guderian. Based on 88mm design anti-aircraft guns, German designers created a tank gun that was used to arm the Tigr tank, and an even more powerful 88mm gun developed on its basis was armed Tank destroyer Ferdinand and Tiger II.

Introduction.

Our performance characteristics.
1 - Chassis rotation speed 26 degrees per second.
2 - Turning speed 25 degrees per second.
3 - Maximum speed 28 km/h (most low rate at the level).
4 - Mixing time 2.3 seconds.
The visibility with 100% crew is 400 meters. A very accurate weapon that can confidently hit targets when fired, has a dispersion of 0.34 meters for every 100 meters. The armor penetration of an AP projectile is on average 225mm, which allows us to hit armored targets such as the E-75. One-time damage equal to 320 units.

Reservation.

The upper frontal part has an armor thickness of 150mm. Located at an angle of 50 degrees, it can withstand hits from most guns up to level 9.


The hull armor is 80mm, which makes it possible to side and partially protects against penetration.


The frontal armor of the turret is 185mm and the angles of the side plates are rational.
The sides of the tower are protected much worse than its forehead.

Here it is detailed diagram reservations:

Advantages and disadvantages.

Pros:
1 – Armor penetration.
2 – Mixing time.
3 – Accuracy.
4 – Booking.
5 – Number of HIT POINTS.
6 – Review.

Minuses:
1 – Tall silhouette.
2 – Insufficient vertical aiming angles.
3 – Front location transmissions.
4 - Lightly armored NLD.
5 – High fire hazard.
6- Low mobility.

Tactics for introducing combat.

Urban area:
Like all TTs, the Royal Tiger feels most confident in urban conditions; it is enough to take a position that will hide your vulnerable lower part; this can be an embankment, vehicles, a tank embrasure, etc. Royal tiger It’s also not bad in shootouts around corners if you approach the enemy at the right angle.

Additional modules:

Gun rammer- reduces reload time by 10%
Vertical stabilizer– reduces gun spread when rotating the turret by 20%
Coated optics– increases viewing range by 10%
Also, instead of Coated optics, you can put Improved ventilation- increases the skills of all crew members by 5%

Upgrading the crew (Perks).

Commander:
1 - Sixth sense or Jack of all trades - allows the commander to determine whether his tank has been detected by the enemy or not \ replaces incapacitated crew members.


Gunner:
1 – Sniper - increases the chance of causing critical damage to enemy tank modules and crew.
2 – Repair - reduces the time required to repair modules.
3 - The Brotherhood of War- increases all crew skills by 5%.
4 - Smooth turret rotation - reduces the spread of the turret when turning it.

Driver mechanic:
1 - King of the Off-Road \ Virtuoso - reduces the resistance of medium and soft soils, increases maneuverability and reduces the time it takes for the tank to accelerate to maximum speed.
2 – Repair - reduces the time required to repair modules.
3 - Combat Brotherhood - increases all crew skills by 5%.
Then it’s up to your own discretion.

Radio operator:
1 – Radio interception – Increases viewing range.
2 – Repair - reduces the time required to repair modules.
3 - Combat Brotherhood - increases all crew skills by 5%.
Then it’s up to your own discretion.

Loader #1:
1 – Desperate - speeds up gun reloading if the tank has less than 10% HP remaining.

3 - Combat Brotherhood - increases all crew skills by 5%.
4 – Intuition – Creates the likelihood that the loader will instantly change the type of projectile in a loaded weapon or during reloading.

Loader #2:
1 - Non-contact ammunition rack - increases the strength of the ammunition rack.
2 - Repair - reduces the time required to repair modules.
3 - Combat Brotherhood - increases all crew skills by 5%.
Then it’s up to your own discretion.

Equipment.

First aid kit (small or large)- the driver is criticized very often.
Repair kit (small or large)- the engine crashes very often.
Fire extinguisher (manual or automatic)- the engine often catches fire, I advise you to take an automatic one with you.

Ammunition.

30 armor-piercing x - the main type of shells for attacking enemy tanks.
10 cumulative- an excellent projectile in the fight against heavily armored tanks or tank destroyers.
2 - ideal for destroying lightly armored enemy vehicles.

Let's summarize:

Rush– it is well suited for this, its reloading, its penetration, accuracy and most importantly its armor, allow you to do this successfully.
Def– for this he is ideal for this, he has everything, reloading, armor, hid his NLD behind a dune, a corpse, an embankment, etc. or you tank, rolling back from houses and shooting the enemy, I think they can hold the direction until the allied forces approach.

As a result we have a good lvl 8 TT with an accurate gun, good armor penetration and excellent armor.

Thanks to all! Good luck on the battlefields!



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