01.11.2019
Didactic game show and tell a fairy tale. Board game “Tell a story. Printed board game “Unenchant a Fairy Tale”
Aselya Zhumagulova
Didactic game “Tell a story using pictures”
Didactic task
Purpose of the game: consolidate memory, teach how to compose a coherent story based on pictures from familiar fairy tales.
Tasks:
Form speech statements based on visual material.
Develop logical thinking, visual perception, coherent speech, expand children's vocabulary.
Develop the ability to listen to each other, mutual assistance, and attentiveness.
Game task
tell a story using pictures, expand Pictures V correct sequence
Game actions
We offer cards with illustrations for the popular children's fairy tales according to which the child tells the plot of a particular situation depicted on picture and puts them in the correct sequence
Rule of the game
Needs to be unfolded Pictures in order and correctly tell the plot of a particular picture without making mistakes
Thank you for your attention and health and all the best.
Publications on the topic:
Materials for performing the master class: colored cardboard, a set of colored paper, scissors, glue stick, printouts with images of fairy tales.
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Game - dramatization “Let's play a fairy tale” Program objectives: To interest children in theatrical creativity. Consolidation.
Game “Make up a fairy tale” Need a dice. There are 10 cards with 6 sentences written on them. The child throws a dice, looks at the number that comes up, and from the first one.
It is important to pay timely attention to the development of a child’s speech, in particular, to teach him to talk about something, that is, to compose a coherent story. It’s better to start with something familiar, for example, with fairy tales that parents have read to the child more than once and, perhaps, the preschooler even knows them by heart. We bring to your attention cards with illustrations of popular children's fairy tales, which you can use to play with your child. These are a kind of mnemonic tables - a series of pictures that record the images of fairy tale plots in order.
At 3 years old, your child can print these cards or simply show them on the screen. No need to cut. Tell a fairy tale, be sure to show with your finger all the events in the drawings. Then invite the child to tell this tale himself using pictures - a mnemonic table.
When this is mastered, we cut the mnemonic table into cards. Let the child independently remember which events of the fairy tale happened at the beginning, which ones later, and restore the sequence of events.
By age senior group kindergarten Let's make the game even more difficult. We lay out all the cut cards in front of the child. Now he will have to first determine which fairy tale the picture belongs to, and then its place in order.
Cards for download
Illustrations for the fairy tales “Kolobok”, “Turnip”, “Goby, Tar Barrel”, “Teremok”, “Fox with a Rolling Pin”, “Ryaba Hen”.
Tabletop game "Tell a story" Designed for children from 3 years old. With the help of large cards and small cards illustrating the fairy tale, the child can tell six favorite Russian folk tales: “Ryaba the Hen”, “Turnip”, “Kolobok”, “Zayushkina’s Hut”, “Masha and the Bear” and “Teremok”. This game helps him develop coherent speech and retelling skills.
What does the game “Tell a Tale” consist of?
The set includes 6 large cards with a picture representing the fairy tale and 48 small cards. Each tale is illustrated with 8 small cards. For example: “Grandfather planted a turnip”, “The turnip grew big and big”, “Grandfather is pulling, but cannot pull it out”, “Grandmother for grandfather”, “Granddaughter for grandmother, grandmother for grandfather”, “Bug for granddaughter, granddaughter for grandmother, grandmother for the grandfather", "Cat for the Bug, Bug for the granddaughter, granddaughter for the grandmother, grandmother for the grandfather", "Mouse for the cat, cat for the Bug, Bug for the granddaughter, granddaughter for the grandmother, grandmother for the grandfather", "They pulled out a turnip." By placing these pictures in order on a large card, the child can retell the fairy tale.
Rules of the game “Tell a Tale”
You can play like lotto. Played by 2 to 6 people. The players take large cards, and the presenter shows small cards. The one to whom this card suits says: “I need this card because I am collecting the fairy tale “Kolobok.” The winner is the one who fills out the big card first and correctly.
You can organize other games with cards. For example, lay out the cards, deliberately mixing up their sequence, and the child must restore the correct course of the plot. Or lay out the cards, missing one or more, asking the child to say what is missing.
Game "Fourth wheel". You lay out 3 cards from one fairy tale and one from another. Let the child say which one is extra and name the fairy tales.
Remember your favorite stories and develop yourself with the game “Tell a Tale”!
CARD FILE OF DIDACTICAL GAMES BASED ON RUSSIAN FOLK TALES.
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Games with children 3-4 years old
Verbal and didactic game “Compare different animals” (3-4 years)
Didactic task: teach children to compare different animals from fairy tales, highlighting the opposite characteristics.
Number of players: 5-6 children
Game rule: The child who the driver points to answers
Game action: The teacher invites the children to look at the Teddy Bear and the Mouse.
The bear is big, and the mouse... (small). What kind of bear? (Thick, thick-footed, club-footed). What kind of mouse? (Small, grey, fast, dexterous.) What does Mishka like? (Honey, raspberries), and the mouse loves ... (cheese, crackers).
Mishka’s paws are thick, and the mouse’s are...(thin). Who has the longest tail? The mouse has a long tail, and the Mishka ... (short.
Similarly, you can compare other animals from fairy tales - the fox and the hare, the wolf and the bear.
Verbal and didactic game “Kids and Bunny” (3-4 years)
Didactic task: Teach children to come up with a new ending to a familiar fairy tale.
Number of players: 4-6 children
Game rule: listen carefully to your interlocutor
Game action: First, the children remember the fairy tale “The Little Goats and the Wolf.” It can be recalled using a table theater or flannelgraph. The fairy tale ends, but the teacher offers to listen to what happened next: “The goat went into the forest again. The kids were left alone at home. Suddenly there was a knock on the door again. The kids got scared and hid. And this was a small... (toy is shown) bunny. The bunny says: ...("Don't be afraid of me, it's me, the little bunny.") The kids... (let the bunny in). They treated him to...(cabbage, carrots). The kids ate and began... (play, have fun, frolic). The bunny played... (on the drum), and the kids... (jumped merrily).
Verbal and didactic game “Rabushka Hen” (3-4 years)
based on the fairy tale "Chicken Ryaba"
Didactic task: Develop speech activity in children, practice interrogative intonation with them, and train them in correct sound pronunciation.
Number of players: subgroup of children
Game rules: the chicken should answer children's questions loudly and quickly
Game action: The teacher shows a picture of a pockmarked hen and suggests remembering the fairy tale “The Ryaba Hen.” After telling the tale, he explains why it is called “Ryaba”. Then he invites the children to play. A chicken is chosen using a counting machine. The teacher puts a cap on her, puts her in front of the children and starts asking questions. The chicken answers them at the prompting of the teacher:
Chicken Ryaba, where did you go?
To the river.
Chicken Ryaba, why did you go?
For some water.
Chicken Ryaba, why do you need some water?
Water the chickens.
Chicken Ryaba, how are your chickens asking for water?
Pee-pee-pee-pee! (All children say this.)
When playing the game again, the teacher suggests to the children: “Let’s all ask the chicken together, where did she go?” The children, together with the teacher, trying to reproduce a questioning intonation, ask: “Ryaba Hen, where did you go?” etc. It is better to choose shy, timid, silent children as chickens.
Printed board game “Paired Pictures” (3-4 years)
Didactic task: Exercise children in comparing objects depicted in the picture, in finding similarities and in selecting identical images; cultivate attention, concentration, form speech, develop the ability to follow the rules of the game.
Number of players:
Material: paired pictures-illustrations from Russian folk tales and tricks
Game rules: Show and name only the same picture; Whoever correctly selects and names the paired picture will receive a chip.
Game action: search for the necessary cards.
Printed board game “Fold the picture” (3-4 years)
Didactic task: Exercise children in composing a whole object from its parts; cultivate will, perseverance, determination
Number of players:
Game rules: Don't make a mistake in choosing. The one who folds and names his picture first wins
Game action: searching for parts, putting together the whole picture
Printed board game “Loto” (3-4 years)
Didactic task: To train children in the ability to combine objects according to their place of growth: where what grows; consolidate children's knowledge about Russian folk tales
Number of players:
Game rules: cover the cells only with those pictures that correspond to the content of the large card, i.e. a fairy tale
Game action: find small cards depicting episodes from fairy tales and cover the cells with them big map. Competition - who will be the first to close all the cards
Printed board game “Dominoes” (3-4 years)
Didactic task: To consolidate children's knowledge about Russian folk tales, to correctly name a fairy tale
Number of players:
Game rules: Place the cards one by one, next to the same picture. The first one to put all the cards down wins.
Game action: If the player does not have a paired card, he skips the move and waits for a paired picture to appear at either end. When the game is repeated, the cards are dealt out again.
Games with older preschool children
Verbal and didactic game “Radio” (senior preschool age)
Didactic task: Develop the ability to be observant and activate children’s speech
Number of players: unlimited
Game rule: listen and not disturb your comrades
Game action: The teacher, addressing the children, says: “Today, we will play new game, called "Radio". Do you know what they call a person who speaks on the radio? That's right, they call him an announcer. Today on the radio the announcer will talk about the children of our group. He will describe one of the heroes of Russian folk tales, and you and I will guess. First I will be the announcer, listen up! Attention! Attention! Guess which fairy tale this hero is from. Her teeth are sharp, her coat is warm, red, she is beautiful, crafty, insidious. Who is this? What fairy tales do you know in which the heroine would be a fox? (“Fox and Crane”, “Fox and Wolf”, “Teremok”, etc.)
Verbal and didactic game “Tops and Roots” (senior preschool age)
Didactic task: exercise children in classifying vegetables (based on the principle: what is edible - the root or the fruit on the stem)
Number of players: unlimited
Material: pictures with vegetables and forfeits
Game action:
Option 1 The teacher clarifies with the children what they will call “tops” and what “roots.” “We will call the edible root of a vegetable “roots,” and the edible fruit on the stem “tops.” The teacher names a vegetable, and the children quickly answer what is edible in it: the tops or roots. The teacher warns that children should be attentive, because... In some vegetables both are edible. The teacher calls: “Carrot!” The children answer: “Roots.” "Tomato!" - “Tops.” "Onion!" - “Tops and roots.” The one who made a mistake pays a forfeit, which is redeemed at the end of the game.
Option 2. The teacher says: “Tops,” and the children remember the vegetables whose tops were eaten. This game is good to play after reading Russian folk tale"The Man and the Bear"
Printed board game “Unenchant a Fairy Tale” (senior preschool age)
Didactic task: To develop children's intellectual abilities, the ability to use conditional substitutes (symbols) for real objects
Number of players:
Game rule: At the teacher’s signal, begin to “disenchant” the fairy tale.
Game action: Review the tables with the children and explain that an evil wizard bewitched the animals from the fairy tale: he turned the cockerel into a circle, the dog into an oval, the hedgehog into a cross, etc. First, the teacher closes part of the table with conventional signs white stripe. Children must remember and draw the corresponding symbol to the right of each picture. Then he closes the “enchanted” animals and invites the children to name them.
When the task is completed, you can compose short fairy tales with your children and write them down on cards, replacing the characters with signs. The child “breaks the spell” of his fairy tale by substituting the desired character.
Alena Panurieva
Target: to form a skill retell a familiar tale consistently and expressively; develop the ability to arrange pictures in the correct sequence, develop attention, perseverance, thinking, memory, fine motor skills; develop the ability to navigate in space; cultivate love for fairy tale.
A game for children from 3 to 6 years old.
For the game, playing fields are included fairy tales"Teremok", "Kolobok", "Turnip", "Chicken Ryaba", "Zayushkina's hut" and 15 fairy tale characters.
Material: cardboard, colored paper, pictures of heroes fairy tales, clothespins, double-sided tape.
Game options:
1. Children tell a fairy tale using game pictures;
2. Children arrange the characters fairy tales in the correct sequence;
3. Theatrical performance fairy tales by roles;
4. Spatial games orientation: “Name who is to the right or left of the character”, "Far close".
Notes:
1. Children aged 3-4 years, with the help of an adult, determine the playing field for a certain fairy tales and tell a tale or arrange sequentially pictures, together with the teacher.
2. Children aged 5-6 years independently choose and determine the playing field, independently tell stories and arrange characters in a certain sequence.
Publications on the topic:
“Tell the children a fairy tale...” “Basic provisions necessary for a teacher when working with parents” Before starting to work with parents and children to implement the program, the educator must think about, understand, and accept several provisions:
The year 2015, declared the Year of Literature, is coming to an end. At the end of November we will have a teachers' meeting on this topic. Each group took.
Didactic game “Create a fairy tale” Didactic game “Create a fairy tale” Age category of children: 5-7 years Number of children participants: 3-5 people. Purpose of the game: - to form.
Didactic game “Tell me about your street.” Didactic objectives: 1. Teach children to read and understand text written in letters and pictures. 2. Give the children a sample story about their street.
Objectives: 1. Consolidate knowledge of the heroes of the fairy tales “Turnip” and “Teremok”. 2. Form coherent speech. 3. Form elementary mathematical concepts.
Goal: To develop children's thinking, logic, lexical and grammatical structure of speech, and coherent speech. Form of work: individual, pair.
Complex lesson “Tell a friend a story” Target. Introduce different genres of oral folk art, to develop the ability to compose a “strip film” using a series of pictures with participation.
Notes on speech development. Tell the story “Ryaba Hen” SUMMARY OF NOD OO " Speech development» Telling the fairy tale “Ryaba Hen” for children Junior Teacher: Olga Valentinovna Sherstennikova.