Blackjack card game. Blackjack game rules

The game involves six decks of cards of 52 sheets, a total of 312 cards, from deuce to ace. The croupier plays the game using special device, where he places a large deck called Shoe or in Russian “block”, “shoe”.

The goal of the game of Blackjack is to score points as close to 21 as possible and beat the dealer. If the sum of points is more than 21, then the player immediately loses his bet. Such a combination is called "brute force" or "many".

Tens, Jacks, Queens and Kings are worth 10 points. All of these cards have the same value in the game and are all referred to as "tens". Ace, at the request of the player, can be considered as 1 or 11 points. The remaining cards are counted according to their face value (two - 2 points, three - 3, nine - 9 points, etc.). In the game of Blackjack, the suits of the cards do not matter.

The Blackjack combination is an ace and a ten. It is considered the oldest and surpasses any other cards in its significance, even if their sum is 21 points.

On a standard blackjack game table, there are seven game boxes where players place their chips before the hand begins. Each player has the right to bet on one or more boxes. By agreement, several players can place their bets on one box, and the croupier is obliged to find out from the players which of them will make the decision, or is the “master of the box”.

Each gaming table in the casino has a special sign that informs players about the maximum and minimum bets. For example: $10-$200 or $25-$500. The sum of all bets on one box must not exceed the maximum set on the table in the casino.

Game progress

Before starting to distribute cards, the croupier invites the players to make bets: put chips on the boxes. After all bets are made, the dealer starts dealing one card per box, and puts the card to himself, then again strips the players one card at a time. All cards are dealt openly. At the end of the distribution, it turns out that there are two cards on each game box, and the croupier has one.

Now the dealer begins to "serve the boxes" - to work with each player in turn. The cards of other players at the table do not matter to the player. He plays against the croupier. Two cards - this is the initial combination, which can be improved by collecting additional cards, then the croupier will make the same set for himself.

If the player is not satisfied with two initial cards, then he asks the dealer to open another one. Having assessed the current situation, the player has the right to ask for another card, etc. If the sum of points on the box is more than 21, then the croupier immediately takes the player's bet. This box is considered a loser.

When collecting cards for the box, the player must not forget that an ace in Blackjack can go for both 1 and 11 points. For example, a five and an ace add up to either 6 or 16 points. If the next card is an 8, then the total of the player's points will be 14 (but not 14 or 24).

If the amount of cards on the player's box is higher than that of the dealer, then his bet is paid in the amount of 1:1, if the player immediately got Blackjack (ace and ten), then the bet is paid 1.5:1 or 3:2 .

If the sum of the cards of the dealer and the player is the same, then the game ends in a draw - the bets remain in place. A draw in the international language of Blackjack is called: Push, Stand off or Stay.

When the croupier starts to collect cards for himself, he acts automatically. He is obliged to take cards for himself until the sum of points is 17 or more. If the dealer has a bust, then he pays all bets on the table, if not, then his card total is compared with each game box separately.

If there was a bust on all the boxes, then the croupier does not deal his cards. After the cards are dealt, they are collected and put into a special chipper, which is located on the gaming table to the right of the croupier. The game continues until a special a plastic card. When the croupier makes a kneading of cards, before putting them in the “shoe”, he is obliged to cut off about a third of the deck with a special card. It turns out that about 100 cards do not take part in the game. After the release special card The croupier must finish the hand and shuffle the deck again or “shuffle”.

Player Accessibility

Having received the first two cards, the player has the right to double his initial bet or "make a double". On a double, he can only receive one card. It is profitable for a player to double if he has 9, 10 or 11 points on the box. There is a high probability that a ten can come and then you will get a good amount of cards, and the bets, if you win, will be paid double.

When a player has two cards of the same value on the box, he has the right to double them or “split”, “split”. To do this, he needs to place a bet equal to the original one, the cards are moved apart, and on one box, two sets of cards and two equivalent bets are obtained. If a card of the same rank came out again on the "split", then they can be divided again in the same way. A maximum of three “splits” can be done on one box.

A special rule applies when splitting aces. "Split" on aces can be done only once, and the dealer automatically deals only one card. On "splits" there cannot be a combination of Black Jack. Ace and ten give 21 points and are paid in case of winning 1:1.

If the dealer has an ace during the distribution, then he is obliged to offer the players insurance against Blackjack. If the dealer has a Black Jack, then the insurance is paid 2:1, if not, the insurance loses. The amount of insurance must be over size half bet on boxing.

If the dealer has an ace and the player has a blackjack, then the croupier is obliged to offer the player "the same money" or even money. The player has the right to receive his winnings, though in the amount of 1:1.

If the player does not immediately like his combination of cards on the box. Then he can immediately refuse the game, admitting his defeat and losing half of the original bet. Refusal of the game or Surrender cannot be done when the dealer has an ace.

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While playing the popular blackjack card game, many players are overgrown with beliefs and conjectures about making certain situational decisions. Often they draw these conclusions incorrectly in terms of the probability of winning / losing. For example, any professional player knows that it is impossible to split on two tens under any circumstances, but this rule is not followed by everyone. The following 10 mistakes are most veiled by the notion that decisions are made correctly.

Do not take a card on 12 when the dealer has a two or three."Every time I draw on 12, I always get 10 and lose, so instead I pass and let the dealer draw" is a typical reason given by players who feel extremely uncomfortable about taking on 12 against 2 or 3, because they are afraid to take a ten and lose. The player sitting on the last box especially does not want to take a card, because "he does not want to take the dealer's card, which threatens to bust." However, 12 points is somewhat different from most other hard hands, as the actual player has a 9 out of 13 chance of not busting. Also, the dealer is not as vulnerable on a 2 or 3 as it is on a 4, 5, or 6. But even if you draw, 12 against the dealer's 2 or 3 is a losing hand. But it's still better than not taking a card for 2-4%. Therefore, taking on 12 against 2 or 3 is the correct decision, not because it wins more often, but because it loses less often.

Don't split on eights when the dealer has a 9."16 vs. 9 is a loss. Why increase your losses by splitting?" Yes, 16 vs 9 is a bad hand. In fact, this is one of the worst blackjack hands you can come across. But by splitting, you can convert that bad hand into two better hands where the chance of winning is much better. Even in this case, both eights eventually lose, but less than with 16 by 5-12%. Therefore, splitting on eights against the dealer's 9 is the cheapest way to bad situation.

Always take "even money" for blackjack."I always take even money because it's one of the few guaranteed wins in the game." Yes, equal money guarantees a win, equal to the sum the original bet, regardless of whether the dealer has a blackjack or not. Thus, if you bet $10 and take equal money, you can always win $10. However, if you do not take, then the average win will be $10.40 (that's 4% more money). Why? Approximately 9 times out of 13 the dealer won't have a blackjack and will win $15 on a $10 bet. The other four times the dealer will have a blackjack and, accordingly, a draw. So, with no even money, the winnings at a bet of $10 for 13 times will be $135, which is $5 more than a "sure" win. Even though the guaranteed win is very tempting, this is one of those cases where it's better to have a pie in the sky than a tit in the hand.

Don't draw with an ace and a 7 (soft 18) when the dealer has a 9, 10, or ace."I will never change a good hand - 18." Most typical blackjack players believe that 18 is good hand, which should never be changed. However, if those 18s are an ace and a 7, and the dealer has a 9, 10, or an ace, the player has a negative expected value (meaning that he will eventually lose more money than he wins). The reason is that the dealer will usually score more than 18. For example, when the dealer has a 10, there is a 52% chance that he will end up with a 19 or 20. Taking a card is the right move, because there is a chance to improve the combination. By hitting a soft 18, the player improves the situation by about 8% when the dealer has a 9 and by about 4% when the dealer has a 10. "take".

Split on two tens against 6."Even if I don't come good map, the dealer has a lot of chances to bust". Despite the fact that the dealer has a high probability of busting from the six, a pair of tens, which is 20 points, is one of the strongest combinations of the player - splitting them for a dubious profit is not practical. The advantage of the player when he does not split against the six 0.7040%, if it does - 0.4517%

Never lease."Why should I give up the fight?" Most players won't give up because they don't understand what that means or because they don't want to "be beaten without a fight". But there are times when leasing is necessary because it will save you some money in the long run. When a player gives up, he loses 50% of the bet. Therefore, leasing should always be done when the chance of losing is more than 50%. And this is when the player has 16 against 9, 10 or an ace from the dealer (but not 8 and 8) and when 15 against the dealer's 10.

Don't split on two nines against the dealer's 9."Nothing will make me risk losing two bets against the dealer's strong 9." Splitting nines against the dealer's 9 may seem like a killer game, but it will save money in the long run. If the player stays on 18, then he is in a bad position because the dealer will often end up with the standard 19. However, if you split, then the player already has a lot of chances to make 19 points, and sometimes even better. Even though sometimes the player loses on both boxes, in the long run it is a worthwhile risk because the savings is about 8% of all the money involved in such hands.

Do not take a card for 16 against 7 from the dealer."Every time I draw at 16, I bust, so I will keep my chances of winning by not drawing." Yes, a player often loses when he takes on 16, but this is compensated by the fact that when there is no bust, the chance of winning is very high. If you do not take a card, the chance to win is 40%, if you still take it - 48%. The player still loses, but the consolation is that he will lose 8 cents less for every dollar involved in such a deal.

Do not take a card on an ace and 6 (soft 17) against the dealer's 7."I have a chance to keep my own, so why risk taking a card?" This is a big mistake. In fact, this hand represents one of those rare blackjack opportunities where a player can turn a losing hand into a winning hand. If a player does not take a card, he loses an average of 10 cents out of every dollar, and if he does, he wins 6 cents. This is one of those cases where you need to take a card.

Making a double for less money than the original bet."I'm not entirely sure if I win or lose by double, so I'll compromise and not double the whole bet." Nothing is as amazing as the actions of a player who does not realize all the advantage on a strong combination. It's the same as cutting the branch you're sitting on. When a player doubles, he wins less often, but he increases the net benefit due to extra money. When he doubles for less money, he doesn't get the full advantage. This cannot be done.

“In fact, this is all really happening, because at one time I myself played tennis before champion trips and participation in top competitions and often noticed such cases, so there’s nothing new here, this is a sport, by the way, something similar, only here All Revealed: Revealing the Tennis Games"

23:23 01.05.2016

You can both on one single hand, and on several hands at the same time. The dealer gives you and himself two. Depending on the variation of blackjack, you will be able to see either one of the dealer's cards, or both cards will be hidden from you. Each in blackjack has its own face value. Cards with (jacks, queens and) give 10 points, the face value of the remaining cards corresponds to their dignity, and the ace can be equal to 1 or 11 at the request of the player.

The goal of the game is to collect a combination of cards with a total of 21 points or as close as possible to 21. You can get any number of cards for the first two, however, it is important not to overdo it here. If your hand total exceeds 21, then you automatically lose. The highest hand in the game is . A blackjack combination is the first two cards with a total of 21 points (for example, a ten and an ace). Player c always wins the round.

Land-based blackjack is usually played with 6-8 decks rather than one. It is worth noting that the fewer decks that take part in the game, the higher your winning chances. The dealer in blackjack must adhere to certain rules. For example, he must draw cards until the total of the hand reaches 17 points, and then must stop. If the amounts of your cards and the dealer's cards are equal, then a draw is declared and your bet is returned to you. If your amount is higher than the amount of the dealer, or the dealer, then you win 1 to 1. If you are lucky to get a blackjack combination, then you win at the rate of 3 to 2.

Helpful advice

1) The blackjack card game comes from France
2) Modern casinos offer different variations of blackjack
3) The main goal of a blackjack player is to score a total of 21 points and not bust

Foreign card games in Russia are far from being as widespread as domestic ones. If poker is more or less known for a number of TV shows and applications for social networks, then the rules of blackjack are still quite vague for many.

Instruction

Participants are dealt two cards; lastly, the dealer puts two cards to himself. The cards are placed on the table open (face down), so everyone around can see them. The croupier has only one of the two cards face up. Players at the same table do not compete in any way: for each, the game goes face-to-face with the dealer.

In order to win, you need to score more points than the dealer. The calculation is as follows: cards from 2 to 10 bring the number of points corresponding to their face value. King, queen and jack are worth 10 points. Ace has two meanings: until the total amount exceeds 21 points, the ace is considered as 10 - then it becomes one. "Blackjack" means that the player has 21 (ace + 10 / queen / jack / king) in his hands from the first hand. Suit in this game does not play a role.

Let's say you roll a 10 and a 2, open card dealer is king. You should think like this: both you and the dealer have a card with a face value of 10, but the second card is probably higher than your "deuce", so the position of the croupier is better. On the first move, you are allowed to abandon the game and take half of the bet back. Otherwise, each turn you can: 1) draw one more card; 2) say "everything", and give the game to the dealer. If you draw a card that causes your total to exceed 21, you automatically lose.

Black Jack

An example of the start and end of a blackjack game

If the player and the dealer have the same number of points in their hands, then this situation is called " Smooth", often referred to in casinos as " stay"- from English. stay, V English language it sounds like Push (Push). In such a situation, everyone stays at their bets, no one wins or loses. Although there may be exceptions in various casinos, and when pushing, the casino wins.

Players make bets by placing chips on the corresponding fields of the gaming table. Bets are placed before the cards are dealt. After the first card is dealt, players are prohibited from betting or touching their chips.

The dealer deals cards (usually from one or two decks of cards, but more often from a shoe containing four or more decks): two cards to each player, deals one card to himself (in the USA it is customary to deal two cards to the dealer, one of which is open and the other - closed, that is, it is on the table face down). All cards are opened at once (visible to both the dealer and the player).

If the player has 21 points immediately after the hand (that is, the player has an ace and 10 or an ace and a picture), then this situation is called black Jack. In this case, the player is immediately paid a win of 3 to 2 (that is, 1.5 times his bet). The exception is when the dealer's first card (open) comes across 10, a picture or an ace. In this case, there is a chance that the dealer will also have a blackjack, so the player with the blackjack is invited to either take a 1 to 1 win (only if the dealer's first card is an ace) or wait until the hand of the game ends (and in case dealer no blackjack, get a win of 3 to 2).

Further, players who do not have blackjack are offered the choice of either taking another card (in this case, the player must tell the dealer “card” or “more”, eng. hit me), or stay with those cards (and the amount of points) that he has in his hand (in this case, the player must tell the dealer "enough" or "enough").

As a rule, if a player, after taking new card the total is 21, the dealer does not ask him more and moves on to the next player.

If the player's score exceeds 21 after drawing a new card, then this situation is called "brute force". The dealer says "a lot" and removes the player's bet in favor of the casino.

If the dealer has 21 points in the first two cards (blackjack), then all players (except those who also have blackjack) lose. Those with blackjack stand by their bets unless they have previously chosen to take a 1 to 1 win or if they have not insured their hand against blackjack.

In some cases, depending on what cards the player has in his hand, the dealer may offer him additional options (see below).

After all players have finished taking cards, the dealer says "to himself" and deals the cards to himself. General rule blackjack is that the dealer must stop as soon as he scores 17 points or higher, and is obliged to take until he reaches (even if everyone who has not busted has less points). In different casinos, the rule may vary whether the dealer should stop in a situation if he has an ace and a six (that is, 7 or 17 points in his hand). Usually this rule is written on the game table.

At the final scoring at the end of the round, the cards of the other players do not matter to you, the game is played only against the dealer, that is, only the cards of the player and the dealer are compared, the cards and bets of parallel players are not taken into account.

Variations

  • Basic: with one open dealer card and one hidden (hole card)
  • European: The dealer draws a second card after all players have completed their set. If the dealer has blackjack, then all additional bets are returned to the players (except for "insurance")
  • Based on blackjack, numerous versions have been created that have their own names such as open blackjack (Double Exposure), three-card blackjack (3 Card Blackjack), blackjack switch (Blackjack Switch), Spanish 21 (Spanish 21), Caribbean 21 (Caribbean 21), Super Fun 21 (Super Fun 21), Pontoon (Pontoon), etc.

Additional rules

Split If a player has two cards of the same value in his hand (that is, 2 and 2, 3 and 3, etc., as well as two pictures, even if they are not the same, for example, a queen and a king), then the dealer offers the player a split, that is splitting one hand into two. In this case, the player makes a bet equal to the previous one on the game table, the dealer divides the cards into two hands, distributes one card to each and continues to play with the player as if he had originally made two bets (played for two). The only exception is the case when a pair of aces is split: in this case, the player is dealt one card to the aces, then he cannot take cards, but he can re-split the aces (often it is allowed to split aces only once). If a pair is again formed during the distribution of the second cards, then the dealer offers the player to split again (the rules either limit the number of splits or not, but the number of splits of aces is negotiated separately). Double A player can double his bet and still receive exactly one card. In some casinos, this is only allowed when the player has 10 or 11 points in his hand (or, in some cases, also 9 points). Some casinos allow a player to double after a split. Triple A player can again deliver a bet equal to the original one after he has made a double. And get another card. Sarendo In some blackjack rules, a player is allowed to withdraw half of his bet after the first two cards are dealt, if the player thinks that his set of cards is bad (separately the rules stipulate a sarend against an open ace from the dealer). Insurance If the dealer's first up card is an ace, the dealer may offer blackjack insurance to the players. The player, if he agrees, puts an additional insurance rate equal to half of the original. If the dealer has a blackjack, then the player loses his game bet, but he is paid insurance in the amount of 2 to 1.

Special game options

In some cases, the casino may offer the player some game options.

Pair of Aces In some casinos (very rare) a pair of aces after the distribution wins over any other combination, even blackjack. 777 The rule according to which a player who scores 21 points out of three sevens () receives a bonus. Single-suited blackjack Sometimes a blackjack combination consisting of an ace and a ten-point card of the same suit pays 2 to 1. Maximum cards Some casinos allow (both players and the dealer) to have no more than 5 cards in hand. Such combination wins (after blackjack). 17+4 In the case of a 36-card deck, i.e. no deuces, triplets, fours, fives, jacks are counted as 2 points, queens as 3, kings as 4. In this case, the above situations do not apply, but a different : a combination of five pictures (and nothing else) on the hand is considered equal to blackjack. This version of the game in the casino is not practiced. It is the base for home point game.

Side bets

Many casinos diversify the game by allowing the player to make various side bets. A side bet is made in addition to the main bet and in most cases does not depend on the outcome of the game at the main bet. Examples of popular side bets are:

  • Perfect Pairs - A bet that the player will get a pair with the first two cards.
  • Jackpot bet - plays if the player and the dealer on four dealt cards come from two aces, the jackpot is paid for four aces of the same color.
  • Hi-Lo 13 (HiLo 13) - A bet on whether the sum of the player's first two cards will be less than, greater than or equal to 13 points.
  • Bonus bet - plays if the player receives cards of the same suit with the first two cards.

Card counting

Usually, several distributions are made from one deck (or a set of decks - shoes). That is, the cards are not returned to the deck each time and it is not shuffled. Therefore, unlike most other casino games, the probability of the outcome of a blackjack game depends on previous games. A player who counts the cards that have been dealt can significantly increase his chances and, even under certain conditions, secure an advantage in the game. The strategy is to bet small when the chances of winning are low and high when the chances of winning are high.

Casino security agencies try to detect card counting players and, if local laws allow it, prohibit them from entering the casino. Other measures are taken, for example, increasing the number of decks in the shoe, trimming the deck, and it is forbidden to raise (increase) your bets. In addition, the casino staff can count the cards themselves and shuffle the deck when the probability of players winning becomes too high.

This game technique formed the basis of the plot of the movie "21" (in the Russian film distribution - "Twenty-one"), created based on real events.

The film used plus/minus counting system .

This system was proposed in 1963 by Harvey Dubner ( English). As in the tens counting system, each card coming out of the deck is assigned its own numerical value:

It is easy to verify that the sum of the values ​​in one 52-card deck is zero. The same is true with the "big deck". Systems with this property are sometimes called balanced.

As cards come out of the deck, we monitor the current score. Sevens, eights and nines are ignored, the release of high cards (ten and aces) leads to a decrease in the score, the younger ones (from two to six) - to an increase in the score. The Plus-Minus system, like any balanced system, has a very simple property: with a positive score, the player's chances increase, with a negative score, they fall. The higher the score, the greater your expected winnings.

But the main question still remains open: to what extent do your odds change depending on the score? When should you start raising your bets? It turns out that the current account is not an assistant here, it does not give an answer. To get an idea of ​​your chances, you need to use the so-called real account (sometimes called the true account).

The real score is obtained by dividing the current score by the number of decks remaining in the game. For example, one deck left the game, the current score is +12. We divide it by five (the number of remaining decks) and we get a real score equal to +2.4.

With the calculation of the number of decks of interest to us, difficulties may arise. Moreover, this number is generally fractional. The simplest way scores - glance at the stack of played cards lying on the table to the right of the dealer. Having estimated the number of decks that have left the game, it is not at all difficult to calculate the number of remaining decks. And if you are sitting not far from the clog, from where the dealer draws the next cards, you can look directly into this box.

All this, of course, requires serious hard training. One must learn to at least roughly estimate the number of decks contained in a pile of cards, one must get used to the unmistakable keeping of the current account. Both need to be tested at home. And do not spare your time for this: playing with the wrong score can lead to disastrous consequences. If you are unsure of yourself, it is much safer to completely forget about all the calculations and always play even jackpots, acting according to the usual basic strategy. But suppose all the difficulties are behind - mental counting has become familiar, you have become accustomed to a stack of cards. Let's go back to the standard blackjack and see how your odds change depending on the real account.

−10 −4,79 % +10 +7,39 %
−9 −4,49 % +9 +6,51 %
−8 −4,15 % +8 +5,65 %
−7 −3,75 % +7 +4,84 %
−6 −3,30 % +6 +4,07 %
−5 −2,80 % +5 +3,32 %
−4 −2,26 % +4 +2,64 %
−3 −1,71 % +3 +1,98 %
−2 −1,12 % +2 +1,36 %
−1 −0,53 % +1 +0,73 %
0 +0,09 %

Obviously, with a negative score (-2 or lower), you need to reduce the stakes or refrain from playing altogether. Conversely, if the score is positive (+2 or higher), it's time to raise the stakes. However, it all depends on your temperament.

As we saw in the previous chapter, with any deviation of the count from zero, the uniformity hypothesis collapses, and this leads to the need to adjust basic strategy. The higher the real score, the more carefully we collect additional cards, the more often we give "compensation" and take advantage of new opportunities when doubling the bet or when splitting cards.

Does the Plus-Minus system have any disadvantages? Of course it has. None of the results obtained by us within the framework of this system claims to be highly reliable. We already know that from the player's point of view, the ace stronger than ten, and the five is "more harmful" than the deuce. However, when conducting the account, we did not make any differences between these cards. Meanwhile, the real positive score obtained as a result of the withdrawal of fives from the game is much more valuable than the same score obtained due to the win back of twos. The same parallel can be drawn between tens and aces. The moments when the player's chances really reach the maximum are not always caught at all. Conversely, sometimes it happens that the system sends false signals to the player.

Whatever the real score, in the Plus-Minus system, we are forced to assume that the probability of a deuce is the same as that of a five, and a ten will come four times more often than an ace. As for the middle cards (seven, eight, nine), we did not pay attention to them at all. Therefore, we have to proceed from the fact that, regardless of the real score, the probability of the appearance of each such card remains unchanged - 1/13. All this has something in common with our original hypothesis about uniformity.

Trying to level all these shortcomings, the authors of the systems did not skimp on new inventions and constantly moved on. The essence of the systems was still based on a real account and remained unchanged. But the cards coming out of the deck began to be assigned other, more (or less!) Adequate numerical values. The efficiency of the developed systems sometimes increased, with simplicity the situation was much worse. As an example, let's look at a relatively simple system that is quite close to the Plus-Minus system.

"Halves" system This system is described in Stanford Wang's excellent book ( English) "Professional Blackjack". Here are the numerical values ​​that are assigned to the cards coming out of the deck:

If you don't like halves, you can multiply all the values ​​by two and move on to whole numbers. Although this will have to work with double the real account. As in the Plus-Minus system, the expected payoff of the player depends on the real score:

−10 −4,63 % +10 +7,24 %
−9 −4,33 % +9 +6,39 %
−8 −4,01 % +8 +5,56 %
−7 −3,64 % +7 +4,78 %
−6 −3,20 % +6 +4,01 %
−5 −2,73 % +5 +3,28 %
−4 −2,20 % +4 +2,61 %
−3 −1,67 % +3 +1,96 %
−2 −1,10 % +2 +1,34 %
−1 −0,52 % +1 +0,72 %
0 +0,09 %

This is practically the same as what we saw in the previous section. This, however, is not the point. Numeric values, assigned to the cards, in this case, more accurate, so the system becomes more efficient and, most importantly, more reliable. The signals she sends to the player are overwhelmingly correct and can be treated with more confidence. The given percentages are more reliable than before. And although deviations from these average indicators are found all the time, compared to the Plus-Minus system, they are small.

On the other hand, mental counting with halves is noticeably more complicated, and mistakes are usually very costly. We do not recommend starting a counter career with this system.

Both systems - "Plus-minus" and "Halves" - are aimed at detecting situations where the player's chances are especially high. You may want to combine all this with a smart approach to insurance. In principle, it is possible to keep double counting by keeping track of the real score on one of these systems and counting tens at the same time. But working with double counting is very, very difficult. Even if you succeed, you will quickly get tired and, at best, leave the casino with a headache. And at worst, you will start making mistakes without noticing it yourself, and you will have to leave the casino because there will be nothing to play for. Only a highly experienced player who operates at the table at the professional level can dare to double count.

However, we will make one recommendation. Working with the Plus-Minus system, you can go for insurance if the real account exceeds 3.33. In the "Halves" system, this threshold value is slightly higher - 3.67. Of course, in terms of accuracy, these criteria are inferior to what we would have by counting only tens.

For a successful single player(without collusion), rational also system "Random card counting" .

Random card counting does not require the player to have extreme concentration or mathematical calculations during the game. You already know that there are a lot of ten-digit cards in the deck that are winning for the player. All you need now is just sometimes to keep track of which cards go to the end. For example, if you are playing with multiple decks and very few aces or pictures have gone after a series of hands, then you have a good chance of winning the next hand. Increase your bet.

Just when there is a noticeable absence of high cards, raise your next bet and your chances of overall winnings will increase a little, but.

Card tracking

Among players, there is a technique for tracking cards in a deck (shuffle tracking), which allows, with a professional approach, to improve your chances of winning. The technique consists in the fact that the player visually notices where, in what parts of the deck are the cards of interest to him. And based on this data, he makes gaming and betting decisions.

Blackjack Movies

  • - Latest casino
  • - twenty one / 21
  • In the animated series Futurama (Season 1, Episode 2), Bender says the phrase "I'll build my own (lunapark or Lunar Module), with blackjack and whores" several times in different situations.
  • 2006 BBC. "How to Make Millions" (documentary film)

see also

Notes

Literature

  • Granovsky Oleg Davidovich. Blackjack: professional game scheme. - M .: "Williams", 2007. - S. 144. - ISBN 978-5-8459-1242-8
  • Dmitry Lesnoy, Lev Natanson, Jean-Baptiste Grinay. Black Jack. - 2001. - S. 192. - ISBN 5-7836-0480-1
  • Thorpe, Edward The Kelly criterion in blackjack sports betting, and the stock market . - The 10th International Conference on Gambling and Risk Taking. - Montreal, 1997.

Links

Blackjack Rules

The Blackjack game was created in France about 300 years ago and has since become the most popular game in the world. The player can learn the basic rules of the game quickly and easily.

The object of the game is to get the sum of your cards as close as possible to 21 and exceed the sum of the dealer's cards, but not more than 21, otherwise you will lose. If your first two cards are an ace and a ten (or a picture card), it's blackjack or a "real" 21. Blackjack always beats (wins) cards that add up to 21 if that sum comes from adding three or more cards.

Picture cards are equal to 10, cards from 2 to 10 are considered equal to the symbols on them, and aces can be equal to 1 or 11. "Hard cards (hard hand)" are called cards that do not contain an ace or which contain an ace, but which is considered as 1 so that the sum of the cards does not exceed 21.

The game is played with 6 (six) decks of cards and the rules are as follows:

  • The dealer must take a card on soft 17 (among his cards there is an ace equal to 11),
  • You can make up to 3 (three) divisions (split) cards,
  • When separated aces, the player receives only one additional card for each division and if this card is equal to 10, then this is not considered blackjack,
  • Doubling up after a split is not allowed,
  • Doubling the bets is possible on any first two cards,
  • There is no option to refuse to continue the game (surrender).

The game is played by the dealer and up to three players. The dealer deals cards from a container called a shoe containing 6 decks of cards. Before the cards are dealt, the players place their bets on the table, making them from 1, 5, 25, 100 or 500 dollars chips in any combination. Once you "Continue", the rates cannot be changed.

Game progress

Each player receives two cards face up, and the dealer receives one card face up and a second card face down (hole card). The player, having evaluated his cards, may request any number of additional cards. If the player receives Blackjack, he immediately receives a win of 1.5 times the wager, unless the dealer also receives Blackjack. In the latter case, the player at least does not lose - the game is a draw. In this case, if the player has Blackjack, and the dealer has an open card of an ace, the player is offered a choice:

  • Agree to the opportunity to receive a risk-free win 1 to 1 of the bet
  • Take a risk and get a 3 to 2 win from the bet if the dealer does not have blackjack or get nothing (only return your bet) if the dealer has Blackjack.
After all players, having received additional cards or stopped immediately, pass the move to the dealer, he turns the hole card face up and decides on his cards according to the rules of the game. If the dealer's card total is less than or equal to 16 (or has a soft 17), he must draw cards until he reaches 17 or more. If the sum of the cards exceeds 21, the dealer loses and pays all players remaining in the game.

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