Complex card games. Games People Play. What can you play with three friends

Allow you to earn without investment 50 rubles for 10 minutes!

A complete and similar overview of all Internet work without attachments and with attachments -

Card games for two

Many people really like to play card games, which is why they are so popular and do not lose their relevance every year, but, on the contrary, are more and more of interest to gamblers. Today it is possible to play right at home, while it is not necessary that there are friends, relatives or acquaintances nearby, because you can play with a real person using the Internet. In the vastness of the network, you can find a lot of card games for two, just visit the page.

A game in which you do not always need to look for a real opponent

The main advantages of playing cards together online:

  1. You can't cheat here. Fraudsters do not have the opportunity to cheat, since all moves in the game are controlled by a specialized program that will not allow you to play against the rules. Therefore, in online card games you have to rely only on your own knowledge and skills.
  2. The game process takes place in a cozy and familiar home environment, which is a very significant advantage, since all gamers can focus all their attention on the game, which cannot be done in the usual casinos, in which there are many distractions and unnerving factors that prevent relaxation.
  3. In addition, the more comfortable a person is in his surroundings, the easier it is to think and choose best strategy, thanks to which later it will turn out to win, which is the most favorite part of the game of all lovers of excitement.

But, beginners should not worry about this, as experience will gradually accumulate, and with it an understanding of many patterns and tricks with which everyone is able to achieve the necessary success.

In addition, it should be remembered that beginners have the opportunity to try their hand at the demo mode of any card game for two, as it was created specifically for gamers who are just starting their journey in this area. In this way, you can get good practice and adapt, as well as choose the most suitable plan of moves for yourself, thanks to which the first successful games will be played in the near future. In this mode, a person plays against a computer, so he can easily and without difficulty choose a strategy that, in his opinion, is perfect for him. Later, it should already be tested in games with real gamers.

Now you can go to the game selection

The list below contains the most popular and well-known card games for two.

  1. Fool. Six cards are dealt to each player, they use them according to specific rules. The one who got rid of the cards the fastest won. This is a great way to demonstrate your strengths and skills, since it is important here to be able to predict the moves of the enemy. An interesting variant of this classic game is proposed.
  2. Card fight. It has a memory style, since there is a need to remember the location of the cards, when two identical cards are opened, a certain amount of life is taken from the opponent. The loss is counted to the one who lost it first.
  3. Solitaire for two. This game is for those who want to relax and play to relax. The rules are the same as in solitaire for one. The decks of cards are laid out in front of the players, distributed in a specific order. So seven piles of cards appear, all of them are located different quantity, from one to seven cards in one pile. In addition, the top cards are reversed. The task of the players is to walk open cards so that in one row they alternate according to the color of the suit. A lot of interesting solitaire games can be found

In ancient times, mankind did not have such extensive opportunities in terms of creating gaming products. Not only computers, but even the simplest calculating machines were not visible then even on the horizon scientific progress. But, nevertheless, many managed to create wonderful games which, having passed through the ages, continue to delight mankind. This is chess, and backgammon, and a large number of card games. All these games have now migrated to virtual reality. So, anyone can fight a computer in chess, moreover, many of the virtual minds can easily deal with even a candidate for master of sports! And online backgammon has been played for a very long time, especially now, when online gambling has become commonplace. Well, online card games are generally the holy of holies of online casinos. Moreover, you should not think that card games are the lot of modernity. In fact, games that involve a certain level of card interaction different values, perhaps the most ancient on our planet. In particular, solitaire games like mahjong, which can be called fundamental in the category of card games, were very popular in the East. And here are the card Online Games- this is a product of modernity, moreover, many of them are exact copies of ancient games, while others are simplified versions. There are also games created already in the computer age. Also, a very large number of card network games have only external signs some famous game with a thousand-year history, in fact, having nothing to do with it. Globally, card games can be divided into many categories, and the division will depend on the principles underlying this classification. Based on the spirit of the computer gaming world, it is easiest to divide games according to the principle of money. That is, all card games can be divided into those that are created for entertainment and those whose essence is reduced to playing for money. The first can be attributed different types solitaire games, as well as popular backyard games like the Fool. Despite its infamy, the Fool's Fool is a game too poised for chance to be a solid way to decide the fate of a monetary investment. But poker is just a game of skill. After all, luck is important here only when playing to the end. And the main battles take place on the field of psychology and self-control. In addition to poker, relatively young deberts can also be attributed to solid money games. All card and Board games online games are very simple from a computer point of view, so they can be easily played from any laptop or desktop.

Allow you to earn without investment 50 rubles for 10 minutes!

A complete and similar overview of all Internet work without attachments and with attachments -

Card games for 3 persons

A deck of cards will always help out on a boring evening, no matter how many people are in the company. In the variety of card games there are those created for one player, for two and many card games for three. All of them have a fascinating plot and are able to give a lot of positive. At the same time, the duration of the game can be several minutes, or it can drag on for several hours, which will fly by unnoticed. Threesome card games will be a great alternative to boring gatherings with friends.

What can you play with three friends?

Any game in the company of friends will become exciting and interesting, but you should not stop at the classic folk card games for three, because now the choice of those is much larger. Every evening you can hold competitions in new game, so everyone will definitely not be bored.

You can play the following card games for three:

  1. Classic card games.
  2. Commercial card games for three.
  3. Gambling entertainment in cards.
  4. Folk Games.
  5. Intelligent.

And this is just a small list of entertainment that can be organized simply with one deck of card sheets. There are still a lot of options, and even if you don’t have real rivals, you can always organize your leisure time with the help of a virtual company of card players, for this you just need to go.

Online card games for three are very popular today. They are always relevant and the demand among gamers does not decrease for them, as they allow you to relax, get away from life's problems, relax after work, train your logic and thinking, and also test your own strength and luck in practice. There are a fairly large number of such games, they are all diverse, so there is no such gamer who will not be able to choose for himself the one that will satisfy all his requirements and wishes.

Increasing interest in the game

When your friends are already tired of playing for interest, it is worth remembering about incentives that will make the game more interesting. Playing cards for three can be made even more exciting if you come up with an interesting punishment and reward at the end of the game. These include:

  1. Strip games.
  2. Games with the pursuit of monetary gain.
  3. Games of desire.

At the same time, it is worth noting that wish games can turn into a real adventure if you prepare with a wish list in advance. After all, you can offer the opponent to fulfill various desires, such as:

  1. Sports Desires.
  2. Vulgar desires.
  3. Wishes for the benefit of the whole company or for the winner in particular.
  4. Wishes with humor.
  5. Alcoholic Desires.
  6. Extreme punishment for losing and much more.

It all depends on how widely the imagination of the participants "walks around".

CARD GAMES

This section of the handbook contains descriptions of the rules of various card games.

Card games are firmly established in everyday life man since the Middle Ages. Our various card games are presented primarily in casinos, but also in gambling clubs, especially poker ones. Of course, while traveling, at home, and with friends, we play cards with pleasure.

Card games can be roughly divided into two main categories: gambling, in which chance brings victory, and commercial, in which the result is significantly influenced by the skill of the player.

The above descriptions of card games are taken from open sources.

FROM THE HISTORY OF THE CARD GAME IN RUSSIA

Card games occupied a huge place in the life of the wealthy and educated strata of Russian society in the 18th - 19th centuries. It is not easy to explain the roots of this complex socio-psychological phenomenon: here is the thirst for thrills, the desire to escape from the boredom of everyday life, the craving for communication, but first of all, of course, the possibility of easy and quick enrichment. One way or another, but the card game, widespread in everyday life, was equally widely reflected in Russian literature.

In some works, the vicissitudes of the card game occupy the most important place in the plot or, in any case, determine the nature and motives of the characters' behavior. Pushkin's "Queen of Spades", Lermontov's "Masquerade", Gogol's "Gamblers", "Two Hussars" and some chapters from L. Tolstoy's "War and Peace", Chekhov's stories "Screw" and "Wist", "Grand Slam" by L. Andreev In short, it's impossible to list everything. There are dozens of names of card games in Russian literature.

Card games were divided into COMMERCIAL and GAMBLING. The first required not only a successful layout of cards, but also calculation, consideration, a kind of talent - almost like in chess. Gambling depended only on blind chance. The word "Gambling" comes from the French "hasard" - a case, then it received an additional meaning - enthusiastic, obsessed. It is characteristic that the nobles - officers and officials - were mainly fond of gambling - it was not the art of the game that attracted them, but only winning, and a big one at that.

However, sometimes they played not for the sake of winning, but for the sake of ... losing, losing deliberately in order to please a partner on whom fate, a career, a profitable marriage depended. So, Griboedov's Repetilov, in order to become the son-in-law of the baron, who “met for the ministers”, “with his wife and with him embarked on reversi, / He and her what sums / Lowered, God forbid! But when Repetilov married his daughter, the baron did not promote his son-in-law in the service, fearing “reproach / For supposed weakness for relatives! » Here it is useful to know that REVERSE is an old card game.

Most often, the heroes of classical works played a game of chance, which, depending on the options, was called BANK, PHARAOH or STOSS. The authors described the course of the game, trying to captivate readers who knew both the rules and the terms very well. For us, all this is a Chinese letter, which makes it difficult to understand the text. Meanwhile, this game is so primitive that it resembles the notorious "point". Only the terms are difficult.

One of the players - CANKO - announced the amount of money for which he plays, as a rule, a large one - BET THE BANK. Another or several PONTED, that is, they played against the bank, acting as PONTERS. Each punter had its own deck; the card on which the punter bet was taken out of his deck and set aside face down next to him. On this card, the punter put the KUSH, that is, the bet money, the bet. Then the game itself began.

Banker METAL BANK - laid out cards from his, certainly fresh deck alternately into two piles, to the right and left. If the card guessed by the punter ended up in the right pile, the banker won the bet, in the left - the punter won. At this, the TALIA, that is, the party, ended and a new one began, with new rates. As you can see, the chances of winning at the banker and punters turned out to be completely equal.

If, while playing, the ponter did not increase the bet, this was called playing MIRANDOLE. SEMPEL - simple, non-doubled rate, doubled rate - PE; PASSWORDS, or WITH AN ANGLE, - tripled; PASSWORDS PE - geared. Accordingly, the ponter bent the corners of the set, that is, the card set aside by him - from one to four corners. Hence the expression "BEND PASSWORD", or simply "bend" - to increase rates. In the epigraph to the first chapter of The Queen of Spades, the words of the “gambling song” are given: “Bent - God forgive them! - / From fifty / One hundred. This means that the punters doubled the bet, played on ne. The character of this story, Surin, complains that he plays carefully, without getting excited, with mirandole, but nevertheless he always loses. Narumov is surprised at his firmness, why he never bets on RUTH. Betting on the rue meant betting (raising) on ​​the same card in the expectation that sooner or later it would fall to the left, that is, in favor of the ponter. This made it possible, or at least hoped, to win back the one who lost his first simple bets (samples) - the amount of winnings in this case covered the amount of losses.

To win from the first set card was called WIN SONIC, that is, immediately - this is how Chaplitsky won in The Queen of Spades, betting on the very first card prompted to him by the Countess.

If there were several punters, and besides, some of them were betting not on one, but on two cards, the game became more complicated and slowed down: after each SLOW, the punters had to keep track of whether they won or lost, respectively opening the postponed card. The results WAS SIGNED WITH CHALK on the green cloth of the table for the subsequent calculation between the players.

Let us now follow the fatal game of Hermann in The Queen of Spades - the culmination of the whole story. The bank was metal by the owner of the Chekalinsky house. When Hermann entered the living room, "At a long table ... about twenty players were crowded", and on the table stood (that is, it was put aside upside down) more than thirty cards - this means that some players bet not on one, but on two cards. Therefore, “the talya lasted a long time ... Chekalinsky stopped after each slip to give the players time to dispose, wrote down the loss, politely listened to their demands, and even more courteously bent an extra corner, bent by an absent-minded hand». The latter is undoubtedly ironic: seeing that their card lay to the left, other punters tried to imperceptibly bend an extra corner on their card in order to increase their winnings: not absent-mindedness, but outright cheating.

Hermann played with Chekalinsky one on one. On the first evening, he put the card (three) named by the countess and wrote kush on the cloth over it, that is, the amount of the bet. Hermann firmly believed in winning, so the jackpot was solid - 47 thousand ("He's gone crazy", - thought Narumov). Chekalinsky warned Hermann that no one here bet more than 275 rubles in a semple, that is, a simple primary rate. In confirmation of his solvency, Hermann shows a bank note. Chekalinsky places it on the card set aside (but not announced aloud) by Hermann and starts throwing it. The nine lies to the right, the three, guessed by Hermann, to the left. Hermann says "won", shows his three of a kind and walks away with a huge win.

The next day, Hermann comes again, puts another card suggested by the countess - the seven, puts his 47 thousand and yesterday's winnings on it (that is, he plays on ne - doubled bet). Chekalinsky mosque. The jack lies to the right, the seven set by Hermann to the left. Hermann wins 94 thousand and retires.

On the third day, Hermann was again at Chekalinsky's. "The other players didn't put their cards in, looking forward to how he would end up." So, Hermann, like the previous times, ponts against Chekalinsky alone. “Everyone printed out a deck of cards. Chekalinsky shuffled. Hermann removed and placed his card, covering it with a pile of bank notes. It looked like a duel. A profound silence reigned all around.

Chekalinsky began to throw, his hands were shaking. To the right lies a queen, to the left an ace.

Ace won! Hermann said and opened his card.

Your lady has been killed,” said Chekalinsky.

Hermann shuddered: in fact, instead of an ace, he had a queen of spades. He did not believe his eyes, not understanding how he could “turn around” (that is, take out the wrong card from his deck that he was counting on). Hermann lost to dust - the countess seemed to take revenge on him, turning into a card queen of spades.Isn't it true that only now, having delved into the rules and the course of the game, do we feel the whole drama of events? Knowing the card terms used by the classics as metaphors, we have a clearer idea of ​​what is happening:

And in front of him is an imagination
His motley mosque pharaoh.

(Pushkin. Eugene Onegin).

The flashing of cards thrown by a banker to the right and left when playing pharaoh is compared with the pictures that arise in the mind of Onegin in love.
In Pushkin's "House in Kolomna" there is a phrase that is completely mysterious for our contemporary:

Let's take a break at this point.
What? stop or let it go? ..

As we have just learned, playing ne means doubling down. Before that in the poem we are talking about the difficult experience of the poet to write it in a stanza, unusual for Russian versification - an octave. The second line of the above quotation should be understood as follows: to retreat without completing the matter, or to continue with redoubled efforts?

In Turgenev's "Nest of Nobles" friends meet - Lavretsky and Mikhalevich. And what? “With onyx, after many years of separation ... they argued about the most abstract subjects.” Sonic (Turgenev writes this term separately) means winning from the very first bet, but here, figuratively, immediately, without long introductions.

Some card terms have taken root in our language in a figurative sense; knowing them, we often do not even think about their card origin: GO VA - BANK, that is, bet on the entire bank - act with extreme risk; I PAS - refuse to move, figuratively - unable to, forced to refuse; ATTACH - to attach your bet to the bet of another player, that is, to join someone out of self-interest. The expression “RUBING GLASSES” is understood by many as how to cover up other people's glasses in order to distort what is visible. It's actually a cheating term; an extra point (sign) was rubbed onto the card with a special powder, thereby turning, for example, a six into a winning seven. MUFFLE - imperceptibly replace the card with another, necessary one.

On the Internet, when mentioning poker for 36 cards, you can often come across such a concept as " painted poker". This is exactly the kind of game that is played with a reduced deck. But if you dig a little deeper, it turns out that she is very far from poker, having almost nothing in common with it. Therefore, we will not consider it, but the rules of classic Texas Hold'em with one small change - it uses 36 cards.

If you are already familiar with this game, then there will be nothing new for you, except for the new limit on the maximum players in one game and slightly changed the strength of the combinations. You can familiarize yourself with them a little further, in the section of the same name, and we will consider all the rules in detail.

First bets and pocket cards

The game starts with the blinds posted- mandatory minimum bets that are introduced into the game so that there is no empty pot. They are placed by two players sitting to the left of the button - a special chip that is passed clockwise every hand.

The big blind is almost always twice the small blind. After these bets are made, the players receive cards in their hands. 2 each. Already at this stage, everyone can make assumptions about what chances he has to collect this or that combination, and whether it is worth the risk now. For this to be justified, you need to get acquainted with the probabilities and strategies, but that's a topic for another discussion.

Trade circles

Having received the cards in hand, the players begin to trade . The essence of this action is to place chips. All players must either call or fold their cards, thus ceasing to participate in a particular hand.

What actions are available to players?

  • call- equalize the bet. Bet the same number of chips as the other player who bet the maximum;
  • fold- discard your cards;
  • Raise- raise the rate;
  • All-in- put on everything.

The circle continues until everyone is equal. After that comes the next stage of the game. It is called flop. Now the cards are not dealt to the players, but laid out on the table. Here they are common.

That is, conditionally, each player can use them to collect a combination along with what he has in his hand

A new round of betting begins, where the first action is taken by the player sitting again to the left of the button. Now the player will have two new actions available:

  • Beth- this is the same raise, but it is called that way if there were no bets on this round;
  • Check- skipping a turn. The player may choose not to bet or fold his cards, but to continue playing.

Another round has ended, bets have passed, and the table is dealt new map. This stage is called turn, and new trades follow.

And finally, the final, final circle - river. Last card and final bets.

After that, the players reveal their cards and compare combinations. The one who has more - takes the whole bank.

There are situations when, due to the different number of chips the players have, several banks are formed. Understanding these nuances is not difficult, but you can not get hung up at first, because the computer is responsible for all this.

It also happens when two players have completely identical combinations. In this situation, the bank may well be divided.

Combinations

So we have reached the section that may be of interest to both beginners and professional players. The combinations themselves do not differ from those used in standard 52-card Hold'em, but their order is slightly different.

  • kicker- senior card. It is used to determine the winner if the players could not collect any of the stronger combinations, or if they matched;
  • Pair- two cards of the same rank. It doesn't matter how it's put together. From pocket cards or only on the table. Only the rank of these cards plays a role;
  • Two pairs. If several players could collect such a combination at once, then the winner must be determined using higher cards, but not their combination;
  • Straight- that combination, which many novice players perceive as one of the strongest, is generally the third strongest here. In standard Hold'em, she is one position ahead. A straight is five consecutive cards. The youngest - from ace to nine, where the first card plays the role of five, the oldest - from ten to ace;
  • Set- three cards of the same rank. You may come across other names such as troika, but they differ only in the way they are collected. Their strength does not change from this;
  • Full house- and change again. This combination in regular poker is also perceived as strong, but here it is located a little lower. It consists of one set and one pair. If several players have a full house, then the three of a kind determine the winner;
  • Flash- five cards of the same rank. This combination has risen higher only because the number of card ranks has decreased and there are now fewer matches for each suit;
  • Kare- four cards of the same rank;
  • straight flush- five consecutive cards of the same rank;
  • Royal flush- straight flush from ten to ace.

If you have not played poker before, then just memorize the order of these combinations (unless, of course, you want to play with 36 cards). If you are familiar with Texas Hold'em, remember two changes:

  • A set is higher than a straight;
  • A flush is older than a full house.

Limits

As in other varieties of poker, you can play 36 cards with different limits. There are three of them:

  • nolimit. The most common option, when the maximum bet is limited only by the number of chips you and other players at the table;
  • Fixedlimit. The sizes of the minimum and maximum rates are clearly limited;
  • Potlimit– the size of the maximum rate is limited by the formed bank. That is, the closer to the end of the hand, the more you can bet.

The nuances of strategy in 36-card poker

There are thousands of nuances in Texas Hold'em that you need to know in order to play well. It makes no sense to tell them separately, separate materials are devoted to this - there are hundreds of them, including books from poker legends. Now let's just talk about the features of this variety.

36 card hold'em is more aggressive

Due to the fact that the chances of getting each combination increase by almost 1.5 times all players are more active, take more risks, and this creates dynamics in the game. But the important thing is that it's still the same Texas Hold'em, loved by millions.

Probabilities will need to be reviewed, as well as strength starting hands , but it's worth it, considering that playing with 36 cards, you will really feel the tension all the time.

As a result

36-card poker is a familiar Texas Hold'em game that uses a small deck of sixes rather than deuces. This imposes some features on the way the game is played. Combinations are more likely to drop, players attack more actively, but the changes that need to be remembered are minimal.

Poker with 36 cards - a great opportunity almost without changing anything, get a completely new feeling from your favorite game.



If you find an error, please select a piece of text and press Ctrl+Enter.