Adult games at the table. "The boxer is rushing to work." Competition with a bakery product “Guess the poem”

Don't spill a drop

Number of participants: at least some.

Additionally: a glass, any drink.

All guests sit at the table and pass the glass around in a circle. Everyone pours a small amount of some drink into a glass. The last person whose glass overflows and the drink begins to overflow is forced to toast and drink.

P.S. It is better not to mix drinks...

I love - I don’t love

Number of participants: at least some.

Additionally: Nothing.

The host asks all the guests sitting at the table to name what they adore and what they do not adore about the neighbor on the right (on the left or both). For example: “I love my neighbor’s ear on the right, but I don’t like his shoulder.” After everyone calls it, the leader asks everyone to kiss what they adore and bite what they do not adore.

Minutes of wild laughter are guaranteed for you.

The game can be diversified by naming not only body parts, but also things.

Do not laugh

Number of players: at least some.

Additionally: Nothing.

All guests are sitting at the table. One of the players, chosen by lot, climbs under the table and begins to take off and put on shoes for each of the guests in turn. All guests watch the faces of their neighbors at the table. If someone laughs, he leaves the game and gets up from the table.

The one who remains last at the table wins.

Napkin

Number of players: at least some.

Additionally: napkin, coin.

A glass of wine/vodka/beer is placed in the center of the table, on which a napkin is placed. It should form a smooth plane (the edges can be folded in a circle and slightly moistened as necessary). A coin is placed in the center of the napkin (like a ruble - not too heavy, so as not to steal the napkin, and not very light, so that the game does not drag on). They light a cigarette, and the players take turns touching the napkin with the light, burning it (don’t forget that they diverge on the napkin).

The loser is the one whose touch causes the “web” from the napkin to burst and the coin to fall into the glass. And the loser is told that he must drink the contents of the vessel (along with the ashes; obviously, the coin can be spat out).

Hit

Number of players: at least some.

Additionally: deck of cards, bottle of drink.

A bottle (vodka, wine, cognac, etc.) is placed on the table. A deck of cards is placed on top of it (preferably new or plastic cards).

The players' task is to blow off a few cards from the deck, but not the entire deck. The one who blew away the last card or the entire deck must drink from the bottle.

Checkers-2

Number of players: at least some.

Additionally: chessboard, glasses, vodka, cognac.

A real chessboard is used, and instead of checkers there are glasses. Vodka is poured into the glasses on one side, and cognac on the other side. Then the game is played in the same way as in ordinary checkers. Whoever hits the figure (aka a glass) must drink a glass of alcohol.

For contrast, you can play giveaway.

The odd one died

Number of players: at least some.

Additionally: Nothing.

The game is built on the principle of the children's game “The odd one out.” Guests are invited to participate in the competition. Huge glasses (or glasses) are placed on the table, one less than the number of participants. Vodka, cognac, wine (whatever you want) are poured into glasses.

At the leader’s command (for example, clapping your hands), the participants begin to walk around the table. As the presenter gives a pre-arranged signal (the same clap), the participants need to grab one of the glasses and drink its contents right there. The one who doesn't have enough glasses is eliminated. After which one glass is removed from the table, the others are filled, and the game continues in the same way as described above.

The main thing is that there should always be one less glass than the number of players. The game ends when one of the two remaining participants drinks the last glass. In the absence of appetizers and quite spacious glasses, the finale looks indescribable, because it’s traditionally hard to call it walking around the table...

Translate...

Number of players: at least some.

Additionally: computer or laptop.

For this game you need a computer with a stylus installed on it (maybe another “translator”).

Type the lyrics of a popular song known to all guests into Word, then use a stylus to translate it into British. Translated? Now translate it back into Russian. Now you can read and even sing, if you are not afraid to break your tongue :)

For the near future, your guests are busy, at least until they try translations of all the songs they recognize.

Come on, put it in

Number of players: at least some.

Additionally: pens, pencils, threads, bottles.

When a certain number of bottles are free, you need to tie pens or pencils to the belt with a thread. Next, an empty bottle is placed between the legs and by squatting you need to get the handle into the bottle. Whoever is first wins. The more bottles are empty, the harder it is to get in and the more fun everyone has.

Guessers

Number of players: 8-10, and there must be an equal number of men and women

Additionally: Nothing.

The presenter lets all the guys leave the room and then lets each girl choose 1 guy for herself. So, all the men should be distributed among the girls. Then the girls sit in a row, and the first young man enters the room. He must guess which woman wished for him. Having made his choice (the girls should in no way react in any way to his inquisitive gaze), the young man kisses the lady who, in his opinion, made a wish for him. If he is wrong (and this is most likely at first), the woman gives him a juicy slap in the face, and he returns to his “colleagues”.

Then the next challenger enters. If the guy manages to guess, the woman kisses him affectionately, and the young man remains in the room. Now that the couple has united, the woman continues to sit in a row with all the other girls, and if one of the next applicants kisses her, the young man who previously guessed her must jump up and kick the insolent person out the door.

The game is fun, and, let me tell you, there is a certain adrenaline, especially when you see how not enough of you are left at the door... The one who is the last to find his lady loses.

I went in circles

Number of players: at least some.

Additionally: empty box.

The players stand in a circle and pass the box to each other to the music. When the music stops, the one who still has the box in his hands must take off part of his wardrobe and put it in the box.

The longer the game goes on, the more exciting it becomes to play, I’ll tell you...

Fanta

Number of players: at least some.

Additionally: paper, pens.

At the party, everyone is given two (three) cardboard pieces of paper, everyone writes their wishes on them. For example, “Depict a brutally murdered corpse!!!” or “Kiss your neighbor on the right on the knee” or “Dance a striptease.”

Then these pieces of paper are rolled into tubes and put into a bottle or Coke bottle, sit in a circle and play bottle, whoever shows the neck takes out one piece of paper, reads the wish written on it and fulfills it!! !! !! Everyone has desires to the extent of their own depravity!!!

An extremely cool game. There were such desires: “To completely ruin my hair.” At the same time, a girl made this wish, and this wish came specifically to her!!!

Road

Number of players: at least some.

Additionally: Nothing.

Two teams, in two rows: M=F=M=F and so on... We are building a road. One team builds a road: “Love”, and the other - “Happiness”. The road is built from things that you need to take off (tights, knee socks, socks, laces, scarves, belts, belts, ties... And so on.). It all connects and stretches; whoever has the longest wins.

Cloth

Number of players: two.

Additionally: Nothing.

To play you need to invite a lady and a guy. The girl is asked to collect as many pieces of men's clothing as possible in the allotted time, and the boy - accordingly, women's clothing. At the end of the game, the number of collected clothes is counted.

There are options to continue: put on as many of the collected items as possible, and later, the most exciting thing is to return everything to the owners, also for a while.

With signs

Number of players: by the number of guests.

Additionally: pieces of paper with an inscription (giraffe, hippopotamus, mountain eagle, bulldozer, bread slicer, rolling pin, cucumber, etc.)

Upon entering, each guest receives his new name - a piece of paper with an inscription is attached to his back. Each guest can read what other guests are called, but, naturally, cannot read what he himself is called. The task of each guest is to find out their new name from others throughout the evening. Guests can only answer “Yes” or “No” to questions.

The first person to find out what is written on his piece of paper is overcome.

Songs

Number of players: at least some.

Additionally: Nothing.

All players are divided into 2 teams. The 1st team sings some excerpt from any song, the 2nd team is obliged to sing their song one word from that excerpt...

Eg. 1st command: I'm out of my mind, I'm out of my mind, I need her, I need her! The 2nd chose, say, the word From the Brain... then she sings another song with this word, let’s say: get out of the Brain from separation for an hour, get out of your mind remembering us, and so on.

Sobriety test

Number of players: alone.

Additionally: Matchbox.

A person is asked to lift a box of matches, holding it between 2 matches with outstretched arms. Later the task becomes more complicated; holding the box between the matches on outstretched arms, you need to stomp your foot. When the guy stomps, the presenter says: “And this is how they start a bike in our madhouse.”

Magic wand

Number of players: at least some

Additionally: empty bottle.

At the height of the holiday, when a certain amount of alcohol and food has been consumed, you want to exercise and dance. But it’s not interesting to just dance. And at this moment the “magic wand” comes to the rescue.

Everyone stands in a circle, preferably alternating between men and women. The “mass entertainer” takes out the magic wand on duty (an empty bottle for greater effect) and lets them play. Joyful dance music is turned on, the “Mass Entertainer” clamps the stick with his knees and, making dance movements to the rhythm of the music, passes it on to the next participant, standing face to face, without using his hands. The one who receives passes it on to the next one and so on...

After a circle or two, the task can be complicated, and specifically the process of passing the stick: when passing, the taker approaches with his back to the sender. The effect of all this is completely different (imagine this picture for yourself).

You can also improvise: back to back, back to face and whatever happens, as long as it happens without the help of hands, only with your feet and to the music. You can choose your transfer partner yourself; in other words, it is not necessary to follow the sequence in a circle. With all this, the stick does not have to be very long (maximum 25-30 cm), otherwise it will not be interesting. Those who have lost the wand give away their forfeit item for the upcoming drawing.

Card

Number of players: at least some.

Additionally: one playing card or a calendar.

Before starting the game, everyone is invited to learn how to hold the card in a vertical position with the sponges by sucking in air. I'll explain in more detail. Make your lips a “tube”, like when kissing. Place the card on your lips, as if kissing its center. Now, drawing in air, you release your hands, trying to hold the card so that it does not fall off. After 3-5 minutes of exercise, almost everyone manages to hold the card for at least a couple of seconds. So, they sit in a circle in the order “M-F”. And in this way, alternately holding the card on both sides, they pass it in a circle. Particularly exciting is the accidental fall of a card.

You can play for speed, for time, for flight. The extreme option seemed more desirable.

Often such games have difficulties with the beginning of the game: it is not always possible to overcome shyness. But in this case, it all starts with safe bragging about the ability to hold a card, which smoothly flows into a holding competition.

Chupa Chups

Number of players: several pairs.

Additionally: Nothing.

The male population (part of it) is trying to explain to several girls the phrase “come home with me, I have Chupa Chups.”

It’s extremely fun when “explainers” try to explain an extreme word. But it’s even more interesting to follow the color configuration of women trying to reproduce all this...

Find Friday

Number of players: 2-3.

Additionally: newspapers.

A pack of newspapers (20-30 pieces) is placed in front of the players. The players' task is to find among all these newspapers the one for Friday. There is only one such newspaper in the entire pack. Whoever is the first to complete this task is awarded a prize - a set of “new” fun newspapers.

Parodists

Number of players: at least some.

Additionally: cards on which the names of political favorites of various years are written (Gorbachev, Lenin, Stalin, Brezhnev, Yeltsin, Zhirinovsky, and so on).

Future singers are given cards. The players' task is to perform the song in the form indicated on the card. The lyrics of the songs that are proposed for performance should be very familiar, and even better, written on the cards on the back.

At the end of the game, the best performer is given a prize.

Group rhythm

Number of players: at least some.

Additionally: Nothing.

The players sit in a circle. The leader places his left hand on right knee the neighbor on the left, and the right one - on the left knee of the neighbor on the right. Everyone does the same. The leader beats out a light rhythm with his left hand (tra-ta-ta). The leader's neighbor on the left, having heard the rhythm, beats it with his right hand (on the leader's left leg). The leader's neighbor on the right, having heard the rhythm, beats it with his left hand (on the leader's right leg). And so on. round. You'll have a lot of fun before everyone gets the beat right.

Let's update the wardrobe

Number of players: at least some.

Additionally: a large box or bag (opaque) into which various items of clothing are placed: size 56 panties, caps, size 10 bras, glasses with a nose and similar funny things.

The presenter gives those present to update their wardrobe by taking something out of the box, with the condition that they do not take it off for the next half hour. At the host’s signal, the guests pass the box to the music. When the music stops, the player holding the box opens it and, without looking, takes out the first thing he comes across and puts it on himself. The view is cool!

Auction

Number of players: at least some.

Additionally: thing. I mean, something funny or not very funny, it all depends on your imagination. In general, it must be some object.

The presenter presents the piece to the honest company and announces the auction:

The last person to say something about the auction item will receive this item.

Broken phone

Number of players: at least some.

Additionally: Nothing.

Everyone sits in a row, the first player thinks of a word or phrase and quickly passes it in a whisper to the next one, and so on.. After passing the word along the entire chain, the first player declares the hidden word or phrase, and the last one says what came to him.

As they say in Odessa, what is hidden and what has been revealed are two huge differences.

Fishing-2

Number of players: at least some.

Additionally: foam fish, a stick with a nail tied at the end.

Styrofoam fish are laid out on a chair or on the floor. The task of the blindfolded player is to attach it to an improvised “harpoon” as quickly as possible more fish. Before you start “fishing”, scroll the player around a couple of times for yourself.

The game is even more fun if the “fisherman” is not completely sober...

Learning the alphabet

Number of players: at least some.

Additionally: Nothing.

The presenter says:

We are all educated people, but do we know the alphabet?

It’s especially funny when the game gets to G, F, P, S, L, B. The prize goes to the one who came up with the funniest phrase.

Open it for him...

Number of players: three.

Additionally: 2 plastic bottles.

Volunteers are called up, but for every 2 men there is only one woman (and they also say that the 3rd is redundant). A young man holds a plastic bottle with a cap wrapped between his legs; another guy also has a bottle, but without a cap.

The girl’s task is to unscrew the cap from the first guy’s bottle as quickly as possible and screw it to another.

You can complicate the task: prohibit the lid from being unscrewed by hand. Everything happens quite funny!

Make your neighbor laugh

Number of players: at least some.

Additionally: Nothing.

The leader is randomly selected. His task is to perform an action with the neighbor on the right so that one of those present laughs.

For example, the leader takes his own neighbor by the nose. Everyone else in the circle must do the same. When the circle is closed, the leader again takes his neighbor, now by the ear, knee, and so on. Those who laugh leave the circle.

The favorite is the participant who remains at the end.

Table obstacle course

Number of players: at least some.

Additionally: cocktail straws, tennis balls (if you don’t have it, you can crumple up napkins) according to the number of race participants.

Preparation: courses are prepared on the table according to the number of participants, that is, glasses, bottles, etc. are placed in a row at a distance of 30-50 cm from each other.

Players with a straw in their mouth and a ball are ready to start. At the leader’s signal, the participants must, blowing through a tube onto the ball, guide it along the entire distance, bending around oncoming objects.

The first player to reach the finish line wins. The task can be complicated by inviting guests to blow on the ball with an enema or syringe.

It

Number of players: at least some.

Additionally: Nothing.

A host and volunteer are selected from the participants of the party or celebration. The volunteer is seated on a chair and blindfolded.

The presenter begins to alternately point to the participants and ask the question: “Is it?” The one who is chosen by the volunteer becomes the “kisser”.

Then the presenter, demonstrating in any order the lips, cheek, forehead, nose, chin, as much as the imagination allows, asks the question: “Here?” - until he receives an affirmative answer from the volunteer. Continuing, the presenter points on his fingers different quantity, asks the volunteer: “How much?”

Having received consent, the presenter makes a “sentence” chosen by the volunteer himself - “it” kisses you, for example, on the forehead 5 times. After the end of the process, the volunteer must guess who kissed him.

If he guessed correctly, then the one who was identified takes his place, but if not, then the game resumes with the same volunteer.

If a volunteer does not guess the order three times, then he takes the place of the leader.

Pioneer caps

Number of players: at least some.

Additionally: caps made from newspaper and one stand for a raw egg, which must be hidden together with the egg under each of the caps.

The presenter takes one of the participants (the informer) to another room.

By any known method, a victim is selected who will have a testicle on his head under his cap. An informer comes in. His task is to hit the first person in the cap.

If this man did not have a testicle under his cap, the informer sits in his place, and he goes into another room. After this everything repeats itself.

Flamingo

Number of players: at least some.

Additionally: bottles.

A volunteer is selected (preferably a well-drinking one). Bottles are placed in a row at a similar distance in front of him. Then they blindfold him and report that this moment he must go through this row without touching a single bottle. While the presenter blindfolds the volunteer and explains the task, the assistant removes bottles from the floor. After this the game begins. If, during his own journey, the unfortunate person becomes like a proud flamingo bird, it means the game was a success, and you will enjoy watching him pace.

Intuition

Number of players: at least some.

Additionally: gas masks, blankets.

Ladies are invited to look closely into the eyes of the men - their playing partners. After which the ladies go into another room, and the men put on gas masks and sit on chairs. They are covered from head to toe with a blanket so that only the gas masks are visible. Ladies are invited, their task is to find someone whose eyes they looked into not so long ago.

On whose knees?

Number of players: at least some.

Additionally: chairs.

In a spacious room, chairs are arranged in a circle. The players, men and women, sit on them. The driver is selected. He is blindfolded. The music starts and the driver walks in a circle. When the music stops, the driver stops and sits on the lap of the person he stopped near. The one to whom he sat down must hold his breath not to give himself away. Others ask:

If the driver guesses whose lap he is sitting on, then the owner of the knees becomes the driver.

Salute

Number of players: at least some.

Additionally: Nothing.

The presenter gives the players a salute with their right hand, and immediately extends their left hand forward with a huge finger sticking out, saying at the same time: “Wow!”

Then clap your hands and do the same, but quickly changing hands.

Guests' fun is guaranteed!

YES and NO in Bulgarian

Number of players: at least some.

Additionally: Nothing.

This game can be played at the table.

Leading: You understand that almost all gestures have an international meaning, for example, most of the danger gestures. But there are also significant differences in the semantic content of the same gestures in different countries. So, for example, if a Russian shakes his head as a sign of denial, then for a Bulgarian this gesture has the opposite meaning - he expresses agreement. On the contrary, the Bulgarian tilts his head down to symbolize negation. And now I will ask you questions in Russian, and you answer in Bulgarian, showing a gesture with your head, and speak out loud in Russian.

Mark on history

Number of players: at least some.

Additionally: sheets of paper and markers.

Those who wish are given sheets of paper and markers. They can sign their names, draw - only extremely quickly - a devil, make an impression of a finger, lipstick, even a sole - thus “making a mark on history.”

Then all the pieces of paper are collected and two players will have to temporarily become “historians” and answer right off the bat what mark any of the participants in the game left in history. The creator is named alternately. For every mistake there is a penalty point.

The one with the fewest points wins.

Pass the button

Number of players: at least some.

Additionally: button.

The guests are sitting at the table. At the command of the host, one of the guests places a button on his own forefinger and, turning to his friend, allows him to move the button onto his own index finger. You are not allowed to use other fingers. And so on in a circle. The one who drops is eliminated from the game, and therefore the end players have to stretch across the entire table.

The last two participants win and receive a prize.

Roll

Number of players: at least some.

Additionally: roll of toilet paper.

This game will help all your guests get to know each other. Guests sitting at the table pass a roll of toilet paper around. Each guest tears off as many scraps as he wishes, the more the better. When each guest has a stack of scraps, the host announces the rules of the game: each guest must tell as many facts about himself as he has torn scraps.

Handshake

Number of players: at least some.

Additionally: blindfold.

The driver is blindfolded, the participants are in a circle. One by one, the guests approach the driver and extend their hands to him. Based on the hand, the driver must find whose hand is the ladies' or the men's. If the driver thinks that the hand is a lady, he says: “Hello, Masha!”, If it seems to him that the hand is a man, then he says: “Hello, Yasha!”

Tic Tac Toe

Number of players: at least some.

Additionally: Nothing.

To activate your guests during a lull at the party, play this game. You will only need a marker and a specially prepared field for “crosses and toes.” But... Under each game square, where crosses will be placed, there must be a game task hidden - let it be on the back of the playing field.

Cross No. 1 - task: “I wish you a drink.”

Cross No. 2 - task: “I’ll sing right now!”

Cross No. 3 - task: “I wish you a kiss!”

Cross No. 4 - task: “Oh, what a lady! Let's dance!"

In this way, you will fill the prolonged calm with fun.

Uninhabited Peninsula

Number of players: four.

Additionally: sheets of paper.

Two pairs play (a man and a lady). Each pair is given a sheet of paper, the size of a newspaper sheet, and the rules are explained: imagine that there is water all around, and you need to escape on a small peninsula. To begin with, the pairs are placed on a sheet, then the command is given to fold the sheet in half, and so on.

Whichever player makes a mistake first, unable to stand on the sheet, and touches the floor after the leader’s command, loses.

Nonsense

Number of players: at least some.

Additionally: a sheet of snow-white paper, preferably A4 format, and a pen or pencil.

So, on a sheet of paper you write a question - any question that comes to mind. For example: “Why were you christened by your name? “No one should create what you wrote. After you have written the illuminated phrase, fold the sheet so that the next player can see only the first word - “Why”.

The note is sent in a circle (for example, clockwise, but you can do it in random order as you wish) - from one guest to another. The next player must answer your question. He, not knowing the clear content of your phrase, tries to match at least the first word. You can answer anything, for example: “Because at dawn a red rooster crowed,” or something more original. As a result, the following comes out: “Why were you christened by your name? Since at dawn a red rooster crowed." Next, the one who answered the question also folds a sheet of paper, writes his phrase so that no one sees it, and passes it on to the next person.

The entire sheet is decorated in this way until there is no unstained space left on it. After which the sheet unfolds in anticipation of a miracle and fun, and its contents are read out to everyone’s laughter.

The fact is that it is difficult, in fact impossible, to predict the correct answer, so everything turns out absurd and extremely funny.

Find the ring

Number of players: at least some.

Additionally: cord, ring.

The players stand in a circle. In their hands they hold a cord, the ends of which are connected together. The ring moves freely along the cord (the diameter is two centimeters). The players, at the command of the leader, begin to move the ring to each other by moving their hands to the right and left.

The presenter's task is to find who has the ring in his hands. The one with the ring takes the place of the leader, and the game continues.

We all have ears

Number of players: at least some.

Additionally: Nothing.

The players stand in a circle. The presenter says:

We all have hands.

After which, each participant takes his neighbor on the right by the left hand, and with the clicks “We all have hands,” the players move in a circle until they make a full turn.

After which the presenter says:

We all have cervixes.

And the game is repeated, only now the participants are holding their right neighbor by the neck. Then the presenter lists the different parts of the body, and the players move in a circle, holding the named part of their neighbor to the right and shouting or singing:

We all have...

The listed body parts depend on the imagination of the presenter and the degree of looseness of the players. For example, the following parts of the body can be listed: arms (separately right and left), waist, neck, shoulder, ears (separately right and left), elbows, hair, nose, chest.

Memories

Number of players: at least some.

Additionally: Nothing.

Players take turns naming an event (preferably pleasant or funny) that happened in this team (or specifically relates to it) over the past year. Anyone who cannot remember any action is out of the game. The last participant remaining in the game receives a prize.

In a plate

Number of players: at least some.

Additionally: Nothing.

The game is played during meals. The driver names every letter. The goal of the other participants is to name an object with this letter that is currently on their plate before others. Whoever names the item first becomes the new driver. The driver who says a letter for which none of the players was able to come up with a word receives a prize.

It is necessary to prohibit the driver from naming constantly winning letters (e, i, ъ, ь, ы).

Ring throw

Number of players: at least some.

Additionally: full and empty bottles, cardboard ring.

Empty bottles and bottles of alcoholic and non-alcoholic drinks are lined up closely together on the floor. Participants are asked to place a ring on the bottle from a distance of 3 meters. Whoever manages to put a ring on a full bottle will confiscate it as a prize. The number of throws for 1 participant must be limited.

The ring is cut out of narrow cardboard. The diameter of the ring is 10 centimeters.

Telegram

Number of players: 10-20 people

Additionally: Nothing.

The players form a circle, holding hands. The driver stands in the center of the circle. One of the players says:

I'm sending a telegram, Ole.

Olya can stand in the circle opposite, or maybe completely next to her. With all this, he lightly presses the hand of the player standing to his left or right. The player who feels the handshake passes it on to his friend using his own second hand, who then...

And when Olya feels a handshake, she says:

I received the telegram!

And now she is sending the telegram. The driver's task is to turn in a circle and see the moment of shaking hands. Then the one whose handshake the driver sees replaces him, standing in a circle.

Song in chorus

Number of players: 5-50.

Additionally: Nothing.

Participants choose a song that is very familiar to everyone and begin to sing it in chorus. At the leader’s command: “Quiet!” the players fall silent and continue singing the song to themselves. After some time, the leader gives the command: “Loud!”, and the players continue the song out loud.

Almost always, while singing to themselves, players change the tempo, and after the command “Loud!” everyone sings out of tune and the game ends in laughter.

Song-anti-song

Number of players: at least some.

Additionally: Nothing.

All those present are divided into two teams. The 1st team sings several lines from a song, and the 2nd team must come up with and sing several lines from a song, the meaning of which will be the opposite of the song of the first team.

To make the task easier for the participants, you can set the themes of the songs, or in the song and anti-song there should be words that have opposite meanings, for example: black-white, day-night, water-earth, boy-girl, and so on.

Find a match

Number of players: even, it’s better to have an equal number of ladies and guys.

Additionally: cards with inscriptions, for example: Hamlet, and on another Ophelia, on the next the Beast - Nastenka, Basilio the Cat - Alice the Fox, Philip - Alla, and so on.

The presenter strips the cards to the participants and asks them not to show the cards to anyone and not to tell what is written on them.

Players have to find their soul mate. Asking each other is allowed only in a whisper. And only in the ear. Whichever couple is the first to reunite and find each other will win this competition.

Cards:

Pinocchio => Malvina

Kashchei =>Baba Yaga

Prince => Cinderella

Ruslan => Lyudmila

Cipollino => Cherry

Kai => Gerda

Santa Claus => Snow Maiden

Prince Guidon => Princess Swan

Ivan Tsarevich => Frog Princess

Crocodile Gena => Old Woman Shapoklyak

King Dodon => Queen of Shamakhan

Ostap Bender => Mrs. Gritsatsueva

Dartagnan => Madame Boinossier

Onegin => Tatiana

Zeus => Hera

Don Quixote => Dulcinea

Wolf => Little Red Riding Hood

Romeo => Juliet

Master => Margarita

Mole => Thumbelina

in my pants

Number of players: at least some.

Additionally: Nothing.

Everyone sits in a circle, and everyone tells their friend (clockwise) the title of any movie. He remembers what was said to him, but tells his own friend a different title, and so on. (it is better that as much as possible less people were aware of the game given to us).

When everyone has spoken, the presenter says that you need to say the following phrase: “In my trousers...”, and then the title of the movie that was said for you.

It’s quite funny when it turns out that someone is wearing “Battleship Potemkin” or “Pinocchio” in their trousers.

Tell me your fortune, Valentin!

Number of players: at least some.

Additionally: spreading indoor flower in a pot or a specially prepared branch placed in the ground; leaflets with “predictions”.

This game is especially relevant for Valentine's Day

Cards with “predictions” written on them are hung on flower branches. These are small sheets of thick paper on strings.

“Predictions” can be different: “Your lover’s name consists of 6 letters”, “You will meet your destiny at the bus stop the day after tomorrow”, “The next week will be successful for you” and so on...

The participant is blindfolded (or he can close them) and allowed to remove one leaf from the branch, which can also be made in the shape of a heart. Then the bandage is removed, and the participant reads out loud what the fortune-telling says.

Adjectives

Number of players: at least some.

Additionally: Nothing.

At the beginning of the game, the last guest in the row thinks of a word and only says whether it is feminine or masculine. For example, “shovel”. The other guests come up with one adjective each.

For example, the 1st guest says: “glass”, the 2nd guest - “stunning”, the 3rd - “mysterious” and so on. And the last guest says the hidden word - “shovel”. The result will be: “a glass, awesome, mysterious, charming, beloved shovel.”

The game is played at a fast pace. Then the next guest guesses the word, and the last one becomes the first and says the first adjective, and so on. in a circle until everyone comes up with a word.

Lunokhod

Number of players: at least some.

Additionally: Nothing.

First you need to drink and eat, otherwise the game will not work :-)

Then someone alone, who has a rather rich and perverted imagination, settles down somewhere on a sofa, continues to drink and snack, and calls himself a lunar base. All others stand on all fours and move around the room, uttering phrases like “I am Lunokhod-1, I am Lunokhod-1”, “I am Lunokhod-2, I am going to the lunar base to refuel”, “I am Lunokhod-1”, “I am Lunokhod-1”. 3, I’m calling Lunokhod-4” and so on, everyone is talking about their own nonsense. The most important thing is not to laugh.

The one who laughed is forced to announce: “I am Lunokhod so-and-so, I am going to the lunar base to receive a mission,” and crawl to the sofa. And the one who is at the base gives him a task, in accordance with his ideas about the norms of behavior in a particular decent society, preferably in compliance with the “cosmic” style. For example, “deliver another 0.5 liters of fuel to the lunar base”, “remove 3 skin parts from its own hull”, “fill in 200 ml of fuel”, “dock with Lunokhod-N”, “carry out joint maneuvers with Lunokhod-N to remove the skin from Lunokhod-M”, “to study the individual design of Lunokhod-N” and the like.

Aram-shim-shim

Number of players: at least some.

Additionally: Nothing.

Participants stand in one large circle. The presenter comes to the middle, deciding to try his luck. He closes his eyes and extends his hand in front of him. Other participants begin to circle around him and all the while saying:

Aram-shim-shim,

Aram-shim-shim,

Aramia Busia

Point at me.

With extreme words, the circling stops (according to the conditions, it is not the leader who is circling, but the others), the leader continues to stand with his eyes closed. Everyone else is looking to see who his hand is pointing at. The player in the circle where the “arrow” choice was delayed also goes to the center and stands back to back with the leader. All participants say together: “And one, and two, and three...”

After these words, two people standing with their backs to each other in the center of the circle should turn their heads to the right or left shoulder and look at each other in this way. If both turned their heads to the same shoulder, it means this is a decisive meeting and they should kiss. If a woman turns her head to one shoulder, and a guy to the other, it means, as they say, “not fate,” and they only hug as friends.

After these actions, the previous leader stands in a circle, and the newest player begins to test his fate.

I never…

Number of players: 7-15 people

Additionally: chips by number of participants

This game will help people get to know each other better. Chips can be large beans, matches, or other small monotonous objects.

Eg:

Didn't keep cats in the house;

Haven't been abroad;

Didn't wear boots;

Let's say the player said, "I've never eaten pineapples." All players who ate pineapples must give him one chip. Then the turn goes to another player, and he names something that he has never done. The task of each player is to name something that he has never done, but everyone or most of those present have done. The game ends after a certain number of laps. The one who collects the most chips wins.

Guessing by hand

Number of players: at least some.

Additionally: Nothing.

The driver is blindfolded. The players one by one approach the driver and extend their hand to him. The driver's task is to guess by touch whose hand it is.

To make the game more fun and exciting, participants can change rings, watches, etc. One person can approach the driver a couple of times. The driver has the right to feel only the arm below the elbow.

Another version of the game is guessing by leg, ear, nose. If the player finds it difficult, then he can name the gender (spouse/wives), if this is a company, then in which department this person can work. (It is better to blindfold managers, managers, directors)

Keep your tune

Number of players: at least some.

Additionally: Nothing.

Each player remembers a song, the words and motive of which he knows very well. Everyone will sing their own song, not counting the leader. With a single clap from the leader, everyone begins to sing, but only at the level of thoughts, to themselves. When the leader claps twice in a row, everyone sings out loud as loud as possible. Try to keep the melody and not mix up the words, despite the sound interference. When the leader claps once again, switch to silent singing; when he claps twice, sing out loud again.

The one who manages to sing his song to the end without ever losing his way will win. The one who gets confused, distorts the melody, rhythm, or mixes up the words, drops out of the game and stops singing. The presenter is watching this.

As a credit to the winner, after completing the game, he is given the opportunity to sing at least one verse of his favorite song from beginning to end without interference.

Tongue Twisters

Number of players: at least some.

Additionally: cards with tongue twisters.

The presenter allows the players to compare their strength in tongue twisters; he distributes cards to everyone on which one tongue twister is written. Then he calls the competitors. At first, any of the players slowly and loudly reads the words of the text so that its meaning is clear to everyone, after which, at the command of the leader, he pronounces the tongue twister at a rapid pace. The winner is the one who did not blurt out the words and did not make a single mistake.

Tongue Twisters:

The emotional Varvara felt the emotion of the insensitive Vavila.

The bull was blunt-lipped, the bull was blunt-lipped, the bull's white lip was dull.

From the clatter of hooves, dust flies across the field.

Senka is carrying Sanka and Sonya on a sled. Sleigh jump - off Senka's feet, into Sanka's side, into Sonya's forehead, all into a snowdrift.

Sixteen mice walked and six found pennies, and the smaller mice noisily fumbled for pennies.

On Thursday the fourth at four and a quarter o'clock four little black, curly little imps were drawing a drawing in black ink.

Extremely clean.

Malanya the chatterbox chattered and blurted out the milk, but didn’t blurt it out.

The commander spoke about the colonel, about the colonel, about the lieutenant colonel, about the lieutenant colonel, about the ensign, but he said nothing about the ensign, but said that if you look for a mustache on a goose, don’t look for it, you won’t find it, like the scales of a pike, the bristles of a pig, what’s around the bell that the wasp has antennae, not whiskers.

Not the one, comrades, a comrade to a comrade, who with comrades is a comrade to a comrade, but the one, comrades, a comrade to a comrade, who without comrades is a comrade to a comrade.

The tongue twister quickly spoke, quickly said that he would re-speak all the tongue twisters, he would re-speak quickly, but, having quickly spoken, he quickly said that you cannot re-speak all the tongue twisters, you cannot re-speak quickly.

Give your name

Number of players: at least some.

Additionally: ball.

Everyone stands in a circle with their arms outstretched in front of them. The person starting the game throws the ball through the center of the circle to one of the participants and says his name at the same time. After the throw, he lowers his hands. After the ball has passed everyone and everyone has given up, the game begins in the second round. Each of the participants throws the ball to the person to whom he threw the first time, and again says his name.

The 3rd round of this game for us is slightly changed. Again, everyone stands in a circle with their arms outstretched, but now the participant who threw the ball must say his name, the one who caught the ball does the same, and so on.

After playing the game given to us (it takes 10-15 minutes to play), it is possible to completely understand up to 20 names.

Guess the song

Number of players: at least some.

Additionally: Nothing.

The driver is identified and moves out of earshot. Players select a song or poem, from which an ode, line or verse is selected.

For example, a line from Pushkin’s poem: “I remember wonderful moment, you appeared before me...” All players sitting in a circle take for themselves one word from the line given to us. The driver turns back and begins the interview. He can ask any questions, even the most incomprehensible ones, to everyone in turn or separately, such as “What is your attitude towards salted cabbage?”, and the answerer must use the word given to him: “I have a wonderful attitude towards cabbage!”

Who is absent?

Number of players: at least some.

Additionally: Nothing.

This game is good from the beginning of the evening.

After everyone has introduced themselves, the lights go out and one person leaves the room. The rest must guess who is missing and say his name.

The game is especially interesting in a company where the guests do not know each other very well. By the way, in this game people get to know each other more quickly...

One - knee, two - knee

Number of players: at least some.

Additionally: Nothing.

Again everyone sits on chairs in a tight circle. Then everyone should put their hand on the right knee of the other on the left. Did you put it in? So, now, starting with the leader, a light hand clap should pass clockwise across all knees in turn. First - the leader's right hand, then the left hand of his neighbor on the right, then the right hand of the neighbor on the left, then the leader's left hand, and so on.

The first round is held so that the guys understand how to act. After which the game begins. The one who made a mistake during the game removes the hand that either delayed its clap or made it earlier. If a player removes both hands, he leaves the circle and the game continues. To complicate the task, the presenter increasingly quickly gives the account under which the clap should be made. The three players remaining at the end win.

Beard

Number of players: at least some.

Additionally: Nothing.

Representatives from teams or their captains are called. The presenter gives them one by one to start speaking on the first line from a funny story. If someone present in the hall fails to continue the funny story, a “beard” is attached to the player. The one with the fewest wins.

Storyteller

Number of players: at least some.

Additionally: Nothing.

Guests are reminded of the plots of recognizable Russian fairy tales and are invited to compose and tell latest versions- in the detective genre, love story, disaster, comedy, horror movie and so on.

The guests will determine the favorite through applause.

Walked down the street

Number of players: at least some.

Additionally: Nothing.

All players are assigned numbers. No. 1 begins:

There were 4 crocodiles walking down the street.

No. 4 answers:

Why 4?

How much?

#8 comes into play:

Why 8?

Zoo shouters

Number of players: at least some.

Additionally: Nothing.

The presenter goes around those present one by one and lets them “check” the microphone. Guests must, for example, quack, or grunt, or bark at the pace of the famous chant “Spartak the Champion.” The most “erotic” or “fun” screamer is awarded a prize.

Telegram

Number of players: at least some.

Additionally: paper, pens.

Any short word of 4-6 letters is written on a piece of paper. Everyone must compose a telegram text so that each subsequent word begins with the next letter in a given word.

For example, from the word “mole” you need to compose a text-telegram: 1st word starting with the letter “k” - Kovalev, 2nd word starting with “r” - roars, third word starting with “o” - give, 4th word starting with “t” " - stew. It is necessary for a complete thought to come out. Then everyone takes turns reading the telegrams.

Drawing from memory

Number of players: at least some.

Additionally: Nothing.

One of the players draws a house on the board or easel. The next player remembers the sketch, then closes his eyes, turns around himself and, without opening his eyes, draws a window, door, pipe or bird on the roof for the house.

What kind of sketch will you end up with?

1-2-good afternoon

Number of players: at least some.

Additionally: Nothing.

Everyone plays in a chain. You need to count in order from 1 to infinity (as many as you can), but instead of numbers that end in three or are divisible by three, you need to say “good afternoon.” That is, the first one says “one,” the second says “two,” the third says “good afternoon,” the fourth says “four,” the fifth says “5,” the sixth says “good afternoon,” and so on.

The one who makes a mistake is eliminated from the game until only one favorite remains.

This is my nose

Number of players: at least some.

Additionally: Nothing.

The players sit in a circle. The presenter begins by telling his own friend on the left, “This is my nose,” but at the same time touching his own chin. The neighbor should answer him, “This is my chin,” pointing to his own nose. Having received the correct answer, he turns to his friend on the right and tells him: “This is my left foot,” showing him his right palm. His neighbor should answer: “This is my right palm,” pointing to his left foot, and so on. You should constantly demonstrate a part of the body that is better than the one that is rumored

Winkers

Number of players: even

Additionally: Nothing.

Players are divided into 2 teams, approximately 7-8 people each, but more or less is possible. One person is the driver. The 1st team sits on chairs, one player from the 2nd team stands behind each player from the first team. No one sits on the chair in front of the driver. The driver tries to discreetly blink at one of the players sitting on the chairs, and the one to whom the driver blinked moves to his chair. The one whose chair is empty becomes the driver. Those players who stand behind the chairs must prevent those who are sitting in front of them from running across, holding them, but only at the moment when the driver blinks at them.

After some time, the teams change places.

Extremely funny, the game is suitable for any age!

Removing buttons

Number of players: at least some.

Additionally: button.

The players sit in a circle. The first player must place the button on the index finger of his own hand and, turning to his friend in the game, invite him to move the button onto his own index finger. You are not allowed to use other fingers.

The one who does not hold and drops the button is eliminated from the game.

P.S. The more “taken on the chest”, the more fun the game becomes...

Songs

Number of players: at least some.

Additionally: Nothing.

Song lovers competition. We stand in a circle, facing each other. The host starts the song, sings or speaks one verse. The next player continues the verse of another song, without a pause between them.

CONDITION. All subsequent verses must contain at least one word from the previous song. As the first player finishes singing the first verse, the next song, without a pause, is picked up by the player to his right.

There are Christmas trees...

Number of players: at least some.

Additionally: Nothing.

The presenter says:

- Christmas trees can be... huge, tall, wide, thick...

And the players must demonstrate this, while the presenter makes completely different movements in order to confuse everyone.

Instead of Christmas trees, you can name any other noun.

What does it look like?

Number of players: at least some.

Additionally: piece of paper and pen.

Everyone sits down at the table. The presenter makes a wish for an object and secretly writes the name on a piece of paper. Guests take turns saying what this item looks like. They don’t know what is planned, and they say, of course, at random: for a bike, for a parrot, for ink... The presenter indicates what he has written down there. Testicle! Now the fun begins. You need to “defend” your comparison. From time to time this can be done simply: “A testicle, like a bicycle, rolls.” From time to time you have to ask permission to connect one object with another, at least indirectly: “In the testicle sits a small parrot, naturally similar to a parrot.”

You are killed, sir!

Number of players: at least some.

Additionally: Nothing.

It is best to play with a large group at a long table. You can even combine this game with the action of eating. It doesn’t curb your appetite, but it allows you to remove the problem of “small talk.” The game doesn't ask for discussion, it only asks for your views.

The rules of the game are as follows. Everyone sits at the table so that everyone can see the eyes of all the other players. Any of you is a "murderer". In order to shoot your victim, you just need to look into her eyes and wink twice. The “killed” person stops playing and reports this to the other players with a special signal - he places his left hand on the table, palm down.

Do not think that girls will certainly succeed in this game. It’s not clear who else has more practice in winking. There are several methods to “get into the top ten”. Firstly, it is better to take the victim by surprise by pretending before shooting that you are paying attention to a completely different object. Secondly, act quickly and decisively. And, in the end, shoot perfectly: “on the nose, on the corner, on the object.”

With a calendar sheet

Number of players: at least some.

Additionally: desk calendar.

Each participant receives a leaf of a desk calendar. Woman - even number, guy - odd. As the evening progresses, owners of calendar sheets are offered various tasks: gather by month, gather by days of the week, compose the number 2002.

Or: form a team of 12 Tuesdays, Wednesdays, Thursdays and so on. (the number does not matter, but any of the 12 months must be represented); find “yesterday” (for example, September 25, searches for September 24, and so on.).

Then the presenter tells a story in which different numbers are mentioned. Owners of these numbers must take a step forward. For example: “Exactly 2 hours (the one with the piece of paper with the number 2 must come forward) until the minute the clock strikes 12” (the owner of the number 12 or 1 and 2 comes forward) and so on.

Warm place

Number of players: at least some.

Additionally: chairs, stick.

The chairs are placed in a circle with the seats facing outwards. A presenter is selected. Everyone sits down on chairs. One player, who did not get a chair, but was given a stick instead, approaches one of the participants, threateningly knocks the stick on the floor in front of him and says some phrase, for example: “You violated the rules of the royal court! Now you must be punished!” Then this player, with a frowning expression, stands behind the leader and wanders around the room right behind him.

So the leader gradually gathers a whole mass of participants, gloomily wandering behind him. When it seems to him that there are enough people, he knocks on the floor with his stick twice and, together with everyone else, tries to take someone’s chair. If he succeeds, then he passes the stick to the player who turned out to be the least agile and did not find it for himself warm place. The presenter in this game for us should try to announce funnier and more amusing phrases. You can say whatever you want, the main thing is not to offend anyone.

Whose chocolate will it be?

Number of players: at least some.

Additionally: chocolate, strong paper, tape, a pair of blunt forks, two dice with numbers.

How can you feed a dozen hungry friends with one chocolate bar and entertain them at the same time?

To do this, you need to wrap a chocolate bar in strong paper, wrap it with tape and repeat this operation a couple of times. But it’s too early to give chocolate to friends. Now you need to take a pair of blunt forks and two dice with numbers.

Let the players roll the dice, and the one who gets the number “three” quickly begins to unwrap the chocolate, trying to eat it before he is replaced by the next lucky person who gets a three. It is better to take porous chocolate - it crumbles quickly and this will not allow one person to eat the entire bar.

At the doctor

Number of players: at least some.

Additionally: Nothing.

This is a joyful game of intelligence, but to play it, you need a presenter who will pretend to be a doctor and will have to figure out what his “patients” are sick with. He goes out the door, and the “patients” agree on how they will answer his questions. And they should do it this way: the first (one, two or three) players answer the questions of the “doctor” who comes in and answer whatever comes into their head. Others must answer the question that was asked to their friend earlier (or through one or two players to complicate the task).

The task of the ignorant presenter is to understand the nonsense that his “patients” are talking about and to understand the system by which they answer his questions. If he manages to come up with a system according to which the players answer him, then next time the host will be a different person.

There are no favorites or losers in the game, the main thing is for everyone to have fun. Players pretending to be unhealthy should answer questions with humor. For example, the “doctor” asks: “What hurts you?” The “patient” replies: “My back right ear hurts” and immediately points his finger behind his back. Thus, the funnier and more absurd the answers are, the more exciting the game will be.

Tender goby

Number of players: at least some.

Additionally: bottles with nipples, any drink.

We invite guests to remember what a young bull he is. Among the definitions there is always the word “affectionate”. Then you say:

An affectionate bull sucks two mothers, and you and I will determine the most affectionate man at our table. I give bottles with nipples (the drink can be any kind) and, to the applause of the fans and the joyful music, I suggest you drink it at speed. The one who is faster is the most affectionate.

The most “affectionate” person is awarded a prize - a lollipop-pacifier. Always goes off with a bang!

Degree of sobriety

Number of players: at least some.

Additionally: Nothing.

This is an extremely common and joyful game to provoke guests. The host names different words, and the guests, in unison, quickly and without thinking, name the diminutive form of this word. Eg:

Mother - mommy;

Slipper - slipper;

Bag - handbag;

Lamp - light bulb;

Goat - goat;

Rose - rosette;

Water - vodka.

Naturally, “vodka” is correct, but for some reason, guests who are already tipsy almost always answer “vodka.” At this word, the presenter stops the game and announces to all participants the diagnosis: “increased bottleism.”

Ear, nose and two hands

Number of players: at least some.

Additionally: Nothing.

This competition can be held while sitting at a table. Everyone is invited to grab the tip of their nose with their left hand, and the left earlobe with their right hand. When the leader claps, you need to change the position of your hands, in other words, grab your right earlobe with your left hand, and grab your nose with your right hand. At first, the intervals between claps are long, but later the leader increases the pace of the game, and the intervals between claps become smaller and smaller. The winner is the one who lasted the longest without getting entangled in his hands, noses and ears.

Motives

Number of players: at least some.

Additionally: Nothing.

The essence given to us is very exciting game consists of translating an excerpt from a famous poem or work into a modern youth language, using all variants of slang. There are different options for the game. So, for example, the presenter reads a passage, and the players redo it as quickly as possible, or the opposite option, when the presenter reads the already rewritten text, and the others guess it.

So, you see that the eyes of the guests become slanted, the toasts begin to be repeated and, as the fable says, “there is no agreement among friends”... It's time to start the game. Naturally, your guests are not ready for intellectual feats at the moment, but the games given below will be quite accessible to them, games for a not very sober company. And, conversely, some games will help get your guests into shape, such as the following game.

"Drunk House"

An unlimited number of players can take part in this game. For it, take a domino, and in turn each player builds one floor of a domino house (two dominoes are placed vertically and placed horizontally). If a player destroys the house through his actions or it falls accidentally during his attempt, then he is given a penalty glass of any alcoholic drink. And when the player reaches the point where he is unable to lift another glass, he is eliminated from the game.

"Long Distance Bus"

The game is as follows: the presenter already has a schedule and route, which includes bus stops. Everyone is poured a glass, and after each stop is announced, everyone drinks. The game continues until the last person able to drink. He is the one who becomes the winner.

"The bandits have arrived"

To play this game, participants sit at a table. Each of them puts ten rubles under his glass and drinks. As soon as the presenter says the phrase “The bandits have arrived,” everyone should hide under the table and sit there until the presenter says: “The bandits have left.” After that, everyone crawls out from under the table, puts money under their glass again, drinks and waits for the presenter’s command. The game continues until one participant remains under the table. He, as the winner, gets all the money.

"Coin"

The game “Coin” involves 3 or more players. To carry it out, place a glass of beer on the table and cover it with a paper napkin on top. The edges of the napkin are folded over the edge of the glass, and a ruble is placed in the center of the paper surface. The first player lights a cigarette and touches the light to a napkin. The next players take a puff and also touch the light paper napkin. This continues until one of the players touches the light and the ruble falls to the bottom of the glass. This person will be the loser and he will have to drain his glass to the bottom.

"Chinese chopsticks"

The most inebriated guests are invited to participate in this game. A salad of finely chopped ingredients is placed in front of them and they are asked to eat it with toothpicks. Whoever eats the fastest will be the winner.

"Find out your degree"

This game is designed for people who have already drunk and is designed to identify the drunkest of them. Players are given a pencil or pen. Behind them, an alcohol meter with decreasing degrees is drawn on a large sheet of paper. Participants need to bend over, make a mark on the alcohol meter, and since on our alcohol meter the degrees are arranged the other way around, that is, in descending order, in order for the participant’s degree to be lower, he needs to raise his hand higher.

The game involves two teams with an equal number of players. On a table located at the other end of the room, they place a bottle of vodka, a glass and a plate with sandwiches or sliced ​​fruit. The game begins. The first player must run to the table, fill the glass with vodka and go back. The next player, having reached the table, drinks what the first one poured and also runs back. The next one runs to the table, takes a bite and runs back. But the fourth player, having reached the table, must pour himself a drink, a drink, a snack and return to the team. This continues until one of the teams runs out of vodka. Whoever runs out of vodka the fastest wins.

"Pissing Boys"

Drunk men take part in this game. Each participant is given open bottle beer and empty glass. The bottle is placed between the legs of one of the players, and the players try to fill the glass on the floor with beer. The one who fills the glass the fastest wins. The prize for the winner could be a glass filled by him.

"Labyrinth"

Several participants are selected for the game. They are blindfolded one by one, spun around, and begin to be led through different rooms of the room in which the party is being held. The participant’s task is to guess where the presenters took him. The one who can guess correctly wins.

"Straw"

The number of players in this game is not limited. The main objective of the game is to pour the contents of one glass into another using a straw. The loser makes a toast, and the winner drinks a glass.

"Quench Your Thirst"

For the game, three girls are given large glasses, and they ask the guests to fill them. Meanwhile, so-called soul mates are found for girls. Having filled the glasses, the girls must help quench the thirst of their “other halves”. In the game, a medical syringe is used for this, which is used to pump the contents of glasses into the mouths of their “other halves”. The couple with the first empty glass wins.

"Drink and then eat"

This game is best played in the first half of the holiday evening. To carry it out you will need two hats. One contains notes addressed to the participants, indicating what to drink, and the other - what to eat. Participants take out one leaf from each hat. The note begins with the words “Drink from...”, and the continuation may vary. Well, for example, “Drink from...” spoon; from a plate; from the hand of the person sitting next to you, etc. Notes in another hat begin with the words “After drinking, have a snack...” (the options can also be very diverse, for example: an orange with the peel, a salad lying in a plate, etc. ).

"Try to drink"

The number of players here is not limited and depends on the number of auxiliary items (beads or chains). Players must, standing on a chair, twirl beads on their hand (leg) and at the same time try to drink beer, Pepsi, etc. from a bottle. The winner is the one who drinks the contents of the glass first and does not spill a drop.

"Drink beer!"

Beer lovers take part in this game. The players line up in a row and are given a large mug of beer. The task is to drink a glass of beer and sing a song the fastest. The winner wins a bottle of champagne.

“Come on, guess!”

This game is designed for participants with good hearing. Participants take turns being given a cell phone or a regular phone. The bell rings, the participant must pick up the phone and guess which of the guests present who are in the other room is calling him. At the same time, voices can and even need to be distorted. The participant who guesses the most votes wins.

“The best man wins!”

Four or more people can take part in the game. On the coffee table, in the middle, place a snack and filled glasses (but one less than the number of players). When the music starts, the players begin to walk in a circle. When the music stops, the player must quickly take a glass and drink to the bottom. The one who remains without a glass is eliminated from the game. After each stage of the game, one glass is removed from the table. The game continues until two players remain. They will take part in a super game, which follows the same rules. The winner is the participant who drinks the contents of the glass first.

“Try to blow it away!”

The game is designed for three or more players. A poured glass of beer or vodka is placed on the table, and a new deck of cards is placed on the glass. The goal of the game is as follows: players take turns blowing several cards from the glass. The participant who blows away all the cards is eliminated from the game. The game ends when one participant remains. He is considered the winner and is given the right to drink the contents of the glass.

"Idiot"

The game is designed for an already tipsy company. The number of players is not limited. The game begins with one of the players whispering: “Idiot!” The next player pronounces this word a little louder. So the players are talking louder and louder. The winner is the player who no one can shout louder.

"Football"

To play you will need any small ball. Two pairs take part in the game. Women imitate a goal with their feet, and men try to drive the ball into it. The one who does it faster wins. The losing pair is eliminated from the game, and a new pair enters the game. During the game, women can change places with men. The winner is the pair that no one can beat.

"Don't spill it!"

Participants sit at the table. The first player takes a glass and pours some liquid into it. It can be vodka, beer, lemonade and much more. Then he passes it on to his neighbor. He, in turn, also pours the liquid into a glass and passes it on. This continues until one participant is unable to pour anything into the glass. According to the rules, he must drink what is in the glass. A participant who refuses to drink is eliminated from the game.

“Pour and drink!”

This is a doubles game. At the beginning of the game, the girls sit on a chair and hold the wine glass with their knees. The men nearby clutch a bottle of champagne or beer with their feet. Then everyone heads towards their girlfriend with a bottle between their legs. His job is to fill the glass and drink its contents. A girl can help her partner, but without touching the wine glass with her hands. The winner is the one who completes the task the fastest.

"Thirst"

This is a game in which women participate. A cup of champagne is placed on the table in front of each woman. The woman’s task is to drink the entire cup of champagne. eyes closed and hands tied behind.

“We’ll drink in ascending order!”

The number of players is not limited. In front of each player are five glasses filled with vodka (each glass is slightly larger than the other). Players must quickly drink all the glasses, eat a light snack and be sure to put the glasses in a row in ascending order. The winner is the one who is the fastest and puts the glasses together correctly.

“Pour, drink and dance!”

A strong alcoholic drink is required to play the game. Empty glasses are placed in front of the players. On the count of “One, two, three,” they quickly pour a drink, drink and dance squat. Whoever does not finish drinking is considered a loser and leaves the game. The remaining players continue the game until one participant remains. He will be considered the winner.

"Lid"

This game is designed for beer lovers. Three bottles of beer and a mug are placed on the table in front of the players. The players' task is to open the beer, pour it into a mug and drink it as quickly as possible. The one who does it the fastest will be considered the winner.

"Guess"

This game belongs to the category of pranks. The objects of the draw in it are the participants themselves. Three or more people can play. Each player is given a glass with a straw filled with vodka, but it is said that all the glasses are filled with water and only one glass with vodka. The amount of drink in the glasses should be the same. On command, the players begin to drink from straws, and meanwhile the spectators watch and supposedly try to guess who has the vodka. When all the players have emptied their glasses, the host announces that all the glasses contained vodka. So there are no winners or losers in this game.

"Score the penalty"

The game is played on the floor. 11 glasses are placed every 50 cm. The player must walk on all fours and drink all the glasses, while holding a small children's ball under his chin. The winner is the one who crawls to the end and whose ball falls no more than 3 times.

"Bubble"

To play the game, participants sit around a table, in the middle of which a “bubble” is placed flat. One of the players begins to spin it. The one to whom the neck of the “bubble” points must drink a glass of vodka. The game continues until one participant remains. He will be considered the winner.

"Bring it on"

To play the game, participants are divided into teams with an equal number of players. The first team members take the filled wine glasses in their teeth by the base and run to a predetermined boundary and back. Participants must try to spill as little liquid as possible from the wine glass. The team that completes the task first wins.

"Hold me!"

To play you will need strong drinks. Players are divided into teams. A table with glasses of beer is placed at the same distance from the players of each team. Each team player must run to the table, drink a glass of beer and, looking down, circle the table once and return to the team. The game continues until each player has done this. The team that takes the least time to complete the competition wins.

"Who am I?"

The game is played in a noisy and cheerful company. A person who does not know the rules of the game is called. The entertainer informs him in his ear that he will have to portray a representative of the profession that he will name for him. He takes him out of the room and names his profession. The remaining participants must guess which profession is in front of them. The winner is the one who helps the guests guess their profession the fastest and funniest.

“Pass the pen!”

Teams are created for the game. Participants stand in a line and begin passing a ballpoint pen, which is placed between the lips and nose. The team that completes the task faster, that is, passes the pen from the first participant to the last, wins.

“Let’s drop from a pipette”

Participants are asked to pour water from one container to another (the volume of the container is chosen arbitrarily), and they can only use a pipette. The participant who fills the empty container faster becomes the winner and receives a prize.

“Try to guess!”

Participants are offered the names of vodka, beer and other alcoholic drinks, and they, in turn, must guess these names for the guests. The winner will be the one whose guests guess the name the fastest.

"Build a Pyramid"

To play you need a large number of empty bottles, Couples take part in it (each pair is engaged in construction). They need to build a pyramid. But in order to build, you must first purchase bottles. And they can be bought for clothes that the players are wearing. The winner is the couple that ends up with the tallest pyramid.

"Tell someone else"

To play you will need a toothpick. All participants are divided into two teams and stand in a line. The first participant puts a toothpick between his lips and begins to pass it to the next participant, and so on until the last player. The team that completes the task before the other wins.

"Banana"

To play you will need a small banana and ice cream. Both women and men can take part in the game. The necessary ingredients are placed on the table, music is turned on, during which the contestants must eat a banana and ice cream, but not simply, but as erotically as possible. The winner is chosen by non-playing guests.

"Towels"

To play, you will need a small terry towel folded in two or three times (depending on the size of the towel). Participants sit in a circle on chairs. One of the participants is covered with a scarf and given a towel. He, in turn, must put a towel on the lap of one of the players with the words: “Who is here?”, and the one who was placed can make various sounds in a changed voice (croak, bark, etc.). The first participant must guess the player by voice. Three guessing attempts are given; if they are all unsuccessful, the participant is eliminated from the game.

"Fifth Point"

One or more participants can participate in the game. For it you will need easily recognizable items, such as vegetables, fruits, but only clean ones. The participant is blindfolded, and meanwhile one of the objects is placed on a chair. A blindfolded person must use his fifth point, that is, his buttocks, to determine what kind of object it is. At the same time, the process itself can be fun to comment on,

"Getting dressed for the time"

The leader calls two or three players. Pre-prepares the most ridiculous things, for example, leggings, a bra, funny hats (can be for children), and various shoes. The number of piles with clothes depends on the number of players. The rules of the game are as follows: players must, blindfolded, put on as many things as possible within a certain period of time. At the discretion of the presenter, the winner can be given a gift.

"Skis"

Two commands are required. Each should consist of four to five guys (men) and two girls. Both teams line up in two columns, on both sides of each of them there are two girls who play the role of ski poles. The first player standing in the column squats down and grabs the left leg of the girl standing on the right side with his right hand, and the right leg of the girl standing on the left side with his left hand. The opposing team performs similar actions. At the leader’s command, they begin to move forward, going around the flags. To make it more fun and interesting, you can add musical accompaniment. The team that finishes first is the winner. You can give real ski poles as a prize.

"My desire"

The good thing about the game is that guests can sit quietly at the table. The presenter holds a closed box in his hands, inside of which there are notes with everyone’s wishes. For example: “I want a rubber woman”, “I need a vibrator”, “I want to change gender to the opposite”, “I want to dance a striptease in a nightclub”, “I want to undress in front of everyone on the table”, “I want to get a tattoo on intimate place”, etc. The music turns on, and the host hands the box to the guests, and they begin to pass it to each other. At the moment when the presenter turns off the music, the person who has the box in his hands takes out a note from there and reads it out loud. After the note has been read, the music starts again and the box is passed on.

"Find your favorite"

The point is for the young man to guess the girl from among the others. A girl and a guy are invited to this game. He remembers her appearance, clothes. Then he is blindfolded, and three more girls are invited from among the guests. And the girl he remembered is taken away. After this, romantic music is turned on, and the guy begins to look with his hands for his beloved among the three participants.

"Feed a Friend"

They set up three tables and invite two people to each table. One must feed the other. You can use yogurt as food in this game. All participants' hands are tied, and those who will be fed are also blindfolded. The person feeding takes the spoon with his mouth and, at a signal, begins to feed his friend. Those participants who empty the jar of yogurt the fastest win.

"Dialogue of Lovers"

This game can be called a skit game. Two participants are invited - a girl and a guy. The leader stands between them, holding two vessels in his hands. In one of them there are mixed notes (questions) for a young man, in the other there are also mixed notes (answers) for a girl. The players each take them out of their containers one by one and read them out loud.

"Oh, these animals"

Three players with acting abilities are selected. The host offers to dance some unusual dance. For example, mating dance rhinoceroses, lazy elephant dance, etc. The one who does the best dance wins.

“And we waddle”

You must select two teams, each with at least 3 people. Task for the players: holding a ball (apple, orange, ball) between their legs and two pillows under their armpits, walk to the flag and back. You cannot run or jump; you must waddle over a given distance. The team that did everything right and finished faster wins.

"Accuracy"

This game will require three players. One of the players plays the role of a target. The presenter gives both participants a certain number of plastic or rubber rings. They stand approximately 1.5 m from the target player and alternately throw the rings onto his hands, which are raised up. The participant who stands to the right of the target player throws the rings at him right hand Therefore, the participant who stands on the left is on the left hand. The one who puts the most rings on his hand is the winner.

"Playing with water"

Two teams will be needed to participate in this game. Each must consist of at least four people. Each team is given one disposable cup and an empty bucket, which must be filled with water within a certain time. Participants have their hands tied behind their backs. At the leader’s command, the first players on the team take a glass with their teeth and run to a vessel with water, drawing from there as much as they can. They then return to their team and pour the water into their empty bucket. After this, the cup is passed to the next player.

The team that collects the most water in a certain time wins.

"Gorgeous"

The host invites three girls and three guys to participate in this game and divides them into pairs. Each couple is given cosmetics (lipstick, eye shadow, blush; mascara or eyeliner is not recommended). The young man's task is to apply makeup to his girlfriend while blindfolded. She, in turn, must hand him cosmetics. The one who completes the task funniest and fastest becomes the winner.

“And we jump together”

To participate in this game you need three girls and three guys, as well as two more people who will spin the rope. The leader divides the players into three pairs. Each couple must do the greatest number of jumps while holding hands. The number of jumps is counted until the first mistake. The pair that makes the most jumps wins.

"The Boxer Hurries to Work"

This game requires at least two players. The presenter puts boxing gloves on everyone. Then he gives them a pair of socks (preferably wool or down) and boxer shorts. At the command of the leader, participants must take off their shoes, put on shorts, and then socks. Whoever completes these actions faster wins.

"Mittens and chocolate"

The presenter calls two or three participants (at his discretion) to participate in this competition and asks each of them to choose a girl among the guests. Then the participants put on mittens (preferably down or wool). The presenter gives them a chocolate bar (Snickers, Bounty, etc.). At the signal, they must unwrap the chocolate bar and feed it to their girlfriend. Whoever completes this task faster becomes the winner.

"Apple in Flour"

Two people are required to play this game. Participants have their hands tied behind their backs, and on command they must find and pull out with their teeth an apple lying in a bowl of flour. The participant who gets the apple first wins.

"Try to Sing"

Each participant is given a sheet of paper with a poetic text printed on it. Then they turn on the music. The participants' task is to sing this poem to music. The participant who does it best becomes the winner.

"How We Can Dance"

The presenter invites participants, their number must be at least four. They line up. Music is turned on, preferably cheerful. The participants begin to dance. At this time, any two people from the guests pull the rope and go towards the dancers. The players' task is to step over each time without touching the rope, which is raised higher and higher each time. The participant who lasts the longest is the winner. To make the game funnier, you can invite girls in long skirts.

"Give it to me as soon as possible"

The number of participants should be as large as possible. The presenter lines them up in a row and gives the first player a toy. As soon as the music starts, the participants begin passing it behind their backs. The person who still has the toy in his hands when the music stops is eliminated. The player who remains last receives this toy as a gift.

"Eat a banana"

The presenter calls two girls and two boys and divides them into pairs (one pair is a girl and a guy). Young people sit on chairs and hold a half-opened banana between their legs. The girls' hands are tied. At the leader's command, they must eat a banana. The pair that completes the task faster wins.

"Find a clothespin"

This is most likely a performance game. The leader calls two pairs. Guys must find a clothespin hidden on their girlfriend's clothes while blindfolded. The girls are also blindfolded so that they don’t realize that the presenter is not actually going to attach clothespins to them. On command, young people begin to hopelessly search for a clothespin, and girls begin to look forward to the end of the game (musical accompaniment to the song “Oh, what a woman”).

"Move the apples"

This game will require two participants. Their task is to transfer apples in their teeth from one vessel to another (the number of apples is at least 5). The presenter ties their hands behind their backs and at the command “To the start.” Attention. March!" — participants must cover a certain distance. Whoever moves five apples faster wins (the musical accompaniment can be the Tatu group’s song “They Won’t Catch Up With Us”).

A person celebrates his birthday every year, and if the holiday is accompanied by one feast with alcohol, it becomes monotonous, and guests will get bored of attending such holidays. The generosity of the table is usually quickly forgotten, but competitions and birthday greetings at the table, which lift the atmosphere, are remembered for a long time. That's why people are already for a long time they come up with new table entertainment in order to prevent the assembled company from becoming sad, and at the same time force them to use their brains once again.

Emergency

This very funny game does not require any special props and is a lot of fun. All its participants need to be divided into pairs and given to each one a piece of paper and a pencil. On a piece of paper you need to write any noun that denotes a real object. It is advisable to have 10-20 such words. Then the folded pieces of paper need to be collected in a box or bag.

Then the first pair comes into play. One of its participants takes a piece of paper out of the bag, reads the word to himself and tries to describe this object to his partner, of course, without naming it. As soon as your partner guesses what the word is, you can move on to the next one. Each pair is given a limited time (20-30 seconds) to solve the riddle, after which the bag is passed on to the next pair. In this short time you need to guess as many words as possible to become a winner. Therefore, in a hurry, everyone begins to actively gesticulate, jabber, and stammer, which is why such fun table competitions cause a storm of joyful emotions among those around them.

Supertoast

Birthdays are incomplete without toasts and congratulations. However, not everyone knows how or even likes to pronounce them, so often these congratulations are limited to the usual “happiness and health.” To receive a more magnificent and non-standard congratulation, toasts must be pronounced according to the agreed rules. For example:

  • Associate toast with food. For example, “Let your life be in chocolate!”
  • Choose a thematic style for congratulations (depending on the nature of the gathered company) - mysterious, mystical, in the style of criminal jargon.
  • Tie the toast to the animals. For example, “Be as beautiful as a butterfly!”
  • Make a toast in a foreign language, or pretend to be a foreigner.
  • Come up with a poetic congratulation on the fly.
  • Combine a random set of words into a toast.

There can be much more tasks; they need to be written on pieces of paper and distributed to guests. Such congratulatory competitions at the table will certainly please and amuse the birthday boy.

Story

In front of the participants in the game you need to put pieces of paper on which the letters of the alphabet are written. The first participant chooses a piece of paper, and everyone else must come up with one word for this letter, so that they get a more or less connected story. There is a very wide field for the manifestation of imagination; the more there is, the more fun the stories will be.

A Tale with Missing Words

The host must come up with a story in advance in which the guests of the holiday participate. However, it is missing some words that players must come up with. Each participant in turn offers his word, depending on the text, these can be different parts of speech. It is possible and even desirable to use the funniest and most absurd epithets, give free rein to your imagination, even such funny table competitions for a girl’s birthday are quite appropriate.

You need to put a lot of pieces of paper in a box with all sorts of questions written on them. Next, the participants in the game take turns taking out pieces of paper with questions from the box and try to answer them not only truthfully, but also with a bit of humor. You can come up with a wide variety of questions and on the most unexpected topics, limited only by the degree of homogeneity of the company. The winners in this fun competition at the birthday table are those participants whose story turned out to be the most interesting and earned the approval of the entire company.

The questions can be very different, for example:

  • What's the funniest purchase you've ever made?
  • What was your favorite toy as a child?
  • What's the funniest prank you can remember?
  • What funny situations have you been in?
  • What was your most memorable vacation?
  • What's the funniest thing that happened to you in childhood that you remember?
  • If you have an animal at home, what funny incident can you remember (what did it eat)?
  • Have your New Year's wishes ever come true?
  • Do you love your housemates and why?
  • What is the most memorable incident that happened to you in the hospital/at the dacha/at work/at school?
  • What did you dream about as a child and did it come true?
  • Do you love your mother-in-law/father-in-law/mother-in-law/father-in-law and why?

Tentacle forks

The essence of this entertainment very simple - you need to guess the object blindly. Such cool table competitions will certainly cause special excitement among the guests present. One of them is blindfolded and given a fork in his hand. In the allotted time, he must, without touching anything with his hands, but only with forks, identify as many objects as possible.

To carry out this fun, you need to first prepare a few simple household items:

  • pencils;
  • toothbrushes;
  • combs;
  • fruits;
  • candies, etc.

The player is allowed to help - he can ask leading questions like “Is this a hygiene item?”, “Is it edible?”, “Is it made of glass?”, which will help him figure out the answer. But the answers of others should be monosyllabic: “Yes” and “No.” The one who guesses the most items within the allotted time becomes the winner. The special beauty of this fun is that you can hold similar birthday competitions while sitting at the table.

Question answer

The meaning of the game is clearly visible from its name; both questions and answers are written on cards, which are stacked face down in two piles. One player takes a question from a pile and chooses an opponent, who draws an answer from another pile, while both read the contents of their cards out loud (the host must think in advance what will be written on them).

Such funny table competitions for young people's birthdays will help you find out a lot of unexpected things: in what unexpected places does she hide sandwiches or why does he, sitting naked in the garden, howl at the moon.

Mystery ball

Funny table competitions for adults' birthdays can be associated with the manifestation of erudition. For this fun you will need written on paper short riddles, foil and a small souvenir. The gift must be wrapped in a layer of foil, to which the first riddle must be attached with tape. Then follows the next layer of foil and new riddle, and so on. You need to make at least 6-7 such layers with riddles. The most difficult riddles should be located closer to the center, and easier ones outside.

One of the participants reads the first riddle, and the one who solves it first removes a layer of foil and reads the next riddle. The one who guesses the last and most difficult riddle, and becomes the winner. Such competitions for a feast can be very entertaining.

Noun and adjective

This competition is similar to the previous one. The last participant thinks of a word and reports what kind it is. The next participants take turns offering their epithets in the form of adjectives, and at the end of the game, the “author” of the word pronounces it out loud. Therefore, his “cutlet” can become charming, glassy, ​​grumpy, mysterious and even sexy. These funny table competitions for teenagers' birthdays are quite lively, and the participants constantly change places so that everyone can come up with their own noun.

In my pants...

The meaning of this fun should remain a secret until the last. Each participant in the feast names his neighbor on the left famous film or cartoon. He must remember this name, and pass on another name to the next one, and so on in a circle. Then the presenter asks everyone to first say the beginning of the phrase “In my pants...”, and then complete it with the name of the film transmitted by the neighbor. So it may turn out that someone has “Ivan Vasilyevich changing his profession in his pants,” another has “hello, I’m your aunt in his pants,” and a third has “my affectionate and gentle animal in his pants.”

My mouth is full of worries

This fun homemade tabletop competition will require small toffees or caramels. Participants in the fun put sweets in their mouths and try to say “Congratulations, happy birthday!”, after which they put the next candy in their mouths and repeat the same phrase. The winner is the one whose phrase remains recognizable with the most candies in his mouth.

Who am I?

In this entertainment, each participant in the feast has a piece of paper taped to his forehead with any noun (animate or inanimate object) written on it. The easiest way is to limit yourself to famous personalities, movie or cartoon characters. Everyone sitting at the table can see all the words on the foreheads of the game participants, except their own.

All players take turns asking their neighbor leading questions: “Am I a man?”, “Am I a pastry chef?”, to which they receive monosyllabic answers “yes” and “no”. The one who guesses his word first becomes the winner. And the one who guesses incorrectly either receives a comic punishment or is eliminated from the game. If the answers are not given to the participants, then you can make a relaxation - answer in more detail, but without explicitly naming the object.

Guess who I am by my features

All guests invited to the birthday party can participate in this game. The presenter gives each of them a piece of paper and a pencil, and they must write their distinctive feature, striking: a mole on the nose, an obvious character trait, the color of clothing, etc., by which one could distinguish this person from the crowd. Then all the leaves are rolled up and placed in a box.

The presenter approaches the birthday person with a box, he takes out a note from there and tries to identify the guest based on the description on it. Those should not give themselves away in any way until the birthday boy “figures them out.” But the “exposed” guests can join the hero of the occasion to look for the next guests by their signs. Such entertaining competitions usually bring the team together well.

Words in sentences

Anyone can participate in this competition. The presenter pronounces three words that are not connected by a single meaning, and the participants in the game must compose a meaningful phrase from them. In this case, words can be declined. For example, the following words may be suggested: “lipstick”, “bear” and “name day”. And you can suggest the following phrase: “On the bear’s name day, the guests smeared him with red lipstick” or “The bear was returning from the name day and forgot to wipe the lipstick off his cheek - the bear will be happy!” At the end of the competition, the presenter will choose the most successful proposal, the author of which will become the winner of the competition.

Broken phone

When choosing cool birthday contests at the table, you can’t go past the classic and well-known “damaged phone”. The more people participate in it, the funnier and more unexpected the result is. The first participant comes up with a phrase and writes it down on paper (documentary evidence), after which he whispers this phrase in his neighbor’s ear. You need to whisper it quietly so that the neighbors do not hear. He passes on what he heard to the next participant, who passes on further, and so on along the chain. The last one on the “telephone line” says out loud what he heard. This is usually very different from the original phrase. Then the fun part begins - a showdown about who and when heard something wrong and passed it on.

Robot "Yes-No"

Before the game, you need to prepare cards on which the names of different animals are written. Those present at the celebration must, using leading questions, determine these names. But the answers can only be monosyllabic “yes” and “no”, and only as a last resort – “I can’t say.” As soon as the name of the animal is guessed, the presenter presents a card with the correct word.

Common questions in this topic concern fur, paws, the presence of a tail, claws, diet, etc. Instead of the names of animals, you can use the names of inanimate objects, then the leading questions will also change. If fun table competitions are held at a man’s birthday in a men’s group, then frivolous themes with items of underwear are also possible, and in the wildest companies – with goods from sex shops.

Find the crocodile

When small competitions are used at the table, this one can be added to their number. Before the game starts, you need to introduce everyone to its rules, and it can continue throughout the evening, alternating with other fun. At the height of the party, the host secretly hands over to the “hunter” - one of the guests - a “crocodile” (clothespin), who must discreetly attach it to the outfit of a “victim” he has chosen at random (a man can put it in his pocket, and a woman can put it in her purse). He also quietly notifies the host that the job is done. After this, the presenter loudly announces: “The crocodile has escaped! Where did he go? and then begins to count out loud to 10. At this time, all the guests feverishly examine themselves - have I become the subject of a joke? If during the countdown the “victim” finds the “crocodile” hidden on it, then the hunter is poured a “penalty” glass, otherwise the “victim” will have to drink.

Drinking alphabet chain

When adult birthday contests involve the presence and drinking of alcohol, they become even more desirable. Therefore, for this competition you need to prepare glasses with alcoholic drinks, and all participants will be required to know the alphabet and have a good memory for names.

The first player in the circle names the name of the celebrity, the second must remember the celebrity whose name begins with the first letter of the name of the named person, and so on. In the game you can use the names of celebrities from any sphere of life: actors, politicians, athletes. Anyone who cannot remember a suitable name in time (for example, in 5 seconds) must drink a glass of alcohol. The turn passes to the next player, and the glass is filled again. Repetitions are unacceptable, drinking puts pressure on the brain and bladder, so the game gradually becomes more and more fun. The main thing is not to overdo it!

Chipmunk Speaker

In addition to paper and pen, this game will require nuts, a pie or fruit. The guests sitting at the table should be divided into pairs, some of which will be “speakers”, and others will be “stenographers”. The speaker puts nuts, pieces of pie or fruit behind his cheeks, which makes it difficult for him to speak. He is armed with a poetic or prose text, which he must pronounce as clearly as possible for his condition. The stenographer must write down everything that he could hear from the speech. At the end, the “transcript” is compared with the source. The winner is the pair whose text is closest to the original. This birthday party competition at the table can be modified - leave one speaker, and everyone else will take shorthand.

Fanta

It’s hard to imagine comic competitions at the table without forfeits. There are many variants of this classic entertainment, but we will offer “forfeits on a schedule.” All participants are given numbers with corresponding tasks. For example, give different forfeits the task of making a toast in a certain manner:

  • as an entertainer;
  • like a man hopelessly in love;
  • as a Caucasian guest;
  • like a guest who has had too much to drink;
  • someone will get to sing their toast.

During the feast, the host assigns a speech to the next forfeit, and he carries out his program - either according to a pre-prepared template, or with complete improvisation.

To the competitions for a teenager’s birthday at the table, you can add a similar fun game, which is good for a small friendly company. You will need to prepare cards in advance with memorable, bright images of cartoon characters, birds and animals. You will also need cards on which phrases are written containing the phrase “I look like...”, for example:

  • When I wake up I'm like...
  • At work I look like...
  • Having a drink in company makes me look like...
  • When my wife caught me near the refrigerator, I looked like...
  • When my boss calls me unexpectedly, I become like...
  • After a stormy night I look like...
  • When I find out I got fired, I'll be like...
  • When I eat, I go to...

You can make any number of such cards, but it is advisable to have at least 10-15 pieces. During the game, the guest blindly draws a card with a phrase written on it and reads it out loud. After that, he pulls out a card with a cartoon character or animal, which he shows as an answer to everyone present.

Are you asking? I answer!

Such original competitions at the birthday table can be a good way to “wind up” the team. To play, you will need two boxes - in one you need to put cards with questions, and in the second - with answers. It is advisable to seat the players alternately between men and women to make the answers more fun. The first participant takes out the first question and reads it out loud to his neighbor. He, without looking, pulls out the first answer he comes across from another box and also announces it. Sometimes pairs of questions and answers form very funny combinations. Depending on the size of the company, you can use, for example, the following questions:

Can you fool me right now?
Do you like to walk on the rooftops of your hometown?
Do you often wink at strangers on public transport?
Do you often get knocks on your door at night?
Is it true that your husband/wife likes to look at other people's women/men?
Do you like to swim under the moon?
Do you often meet people on the street?
Do you fall asleep at work?
Do you like to dance with married men/married women?
Why did you say that you need to eat a lot when visiting?
Have you ever read thick books?
Do you easily find a common language with guests in an unfamiliar company?
Are you a fan of exotic cuisine?
Do you often drink alcohol?
Can you lend me a thousand dollars right now?
How do you react to your friends’ clothing experiments?
Can you say that you love shopping? (it doesn’t matter whether a man or a woman answers here)
Why do you smile so mysteriously?
Why do you love watching striptease so much?
Do you like to eat delicious food when visiting?
Do you like me?
Why are you afraid of small dogs?
As a child, did you sneak into your neighbors' house to pick raspberries?
If the phone rings now and they say that you have won a trip to the sea, will you believe it?
Do others like your cooking?
Do you often delegate your work to others?
Do you like my smile?
Are you often hungry?
Can you look me in the eyes and smile?
What do you say when you step on people’s feet in public transport?
Why are you afraid to drink milk?
Why do you call throwing a pebble from a balcony at passers-by your favorite sport?
Do you like receiving gifts?
Would you like a drink right now?
Do you take a lot of rest at work?
Do you like watching horror films?
Can you tell me your secret?
Why did you ask for my photo?
Do you like to eat meat products?
Are you a very temperamental person?
Is it true that you preferred to go to the country rather than to the Maldives?
Why do you sometimes ride like a hare in public transport?
Why do you eat pickled bread crusts on Sundays?
Why are you hiding your age?
Do you snore at night?
Do you like fried herring?
Have you ever run away from a policeman?
Are you afraid of taxi drivers?
Do you often overpromise?
Do you like to give gifts?
Do you like to take a bath with your clothes on?
Do you really want to answer my question now?
Have you ever woken up in an unfamiliar bed?
Do you like to scare others?
If I kiss you now, what would be your reaction?
Do you like to draw?
Why do you often take time off from work?

And answers:

And I'm proud of it.
My years are my pride.
With great pleasure!
I blushed - this is the answer.
When not at home, why not.
I can, but only on Mondays.
I rarely can afford it.
Yes, I am capable of anything for your sake!
I'll tell you about this a little later.
Fortunately, yes.
If they really ask me.
Nowadays this is not a sin.
Do you really think that I will tell the truth?
As an exception.
If I rest, then yes.
And who doesn’t it happen to?
How dare you ask me about this?!
Only if they pay me.
Just not now.
I'm embarrassed to answer anything now.
Ask my husband/wife.
Who do you take me for?!
And you guessed it.
Let me kiss you better.
After a glass of champagne.
So I told you the truth now!
This is my deepest dream.
Let's dance better!
Unfortunately no.
This is my passion!
I'll tell you about it when you give me your phone number.
You're embarrassing me.
If there is no other way out.
I can't stand it.
How can you miss such an opportunity?
If I get paid.
Don't put me in an awkward position.
I have loved this business since childhood.
Well, yes... things happen to me...
How could it be different?
By itself!
I can't live a day without it.
How can I live without this?!
Only on your birthday.
I won’t tell you this now.
Only when I'm well rested.
I will say this only face to face.
Exclusively on holidays.
How great is this!
I was told it was good.
Only in good company.
I consider this a political issue.
Only when no one is looking.
And you tried to ask me about this all evening?
And at least now I can tell you the same thing.
Only in the morning.
It's quite simple.

Which of the table competitions did you like the most? Do you have any favorite table competitions? Tell us about it in the comments.

Participants are divided into 2-3 teams. All participants have their hands tied behind them. There are pies at the same distance in front of each team. Each participant must run to the pie, take a bite and run back, pass the baton to the next participant and stand at the back of the team. The team that eats their pie the fastest and completes the pie race will be the winner.

Journey through dreams

To conduct this competition you will need a map or a simple atlas and the dreams of the birthday boy. We select several participants. The birthday boy names, for example, 10 countries, islands, in general, points on the map where he would like to visit. And whichever participant can find all these places faster than the rest will receive a prize.

Painting in the style of Van Gogh

Each of the guests takes turns naming the part of the body that, in their opinion, is the most “outstanding” and attractive in the birthday boy; this can be repeated. Then, on a large sheet of paper, in the appropriate order, each guest draws the part of the body that he named. The result will be an interesting and funny painting of the birthday boy in the style of Van Gogh, which will remain as a keepsake for the hero of the occasion.

Snapshots from life

The presenter’s task is to find and prepare (edit, print) the coolest, funniest pictures from the life of the birthday boy. Photos can be hung in chronological order directly on the wall. For the competition, you need to prepare a notebook for notes, so that you can later attach the leaves to the photo. For each photo, guests take turns offering their names, for example, “Vovka the Carrot in kindergarten"or "Sasha is eating cookies on a swing" and so on. Based on applause, they choose the most interesting option and sign the photo. Guests who had the most creative options for titles for the photos are awarded prizes, and the photos with captions remain for the birthday person to remember for a long time.

Nuts for the squirrel

Couples participate, preferably man-woman, boy-girl. Each couple's hands are tied. Nuts are poured into the hall. Each team has its own bag. At the command “start”, all pairs begin collecting nuts for the squirrel. When all the nuts have been collected, the host counts which pair has collected the most nuts and announces the winner.

Double phenomenon

Guests are divided into 2-3 teams, each team is given a piece of paper and a pen. And the task of the teams is to make a list of words double meaning(one value must be a name) is longer than the others. An example would be the following words: Margarita - name and cocktail, Napoleon - cake and commander, Antoshka - name and name of the soap, and so on. The team with the longest list will receive a prize.

Flags of your favorite countries

You need to find out in advance from the birthday boy his favorite countries, the countries he dreams of visiting. There should be many countries, about 20. Guests are divided into several teams of 3-5 people. Each team receives identical sheets with drawn or printed pictures of country flags. For teams, you can give a hint by writing in front of the flag picture the continent to which a particular country belongs. At the command “start”, team captains pick up pens and, in consultation with the team, begin to guess the countries to which the flags belong. The team that is faster than the rest and correctly guesses all the countries wins a prize. This way the birthday boy will have fun, and the guests will be able to find out about the birthday boy’s dreams.

I'm changing profession

Each of the guests takes turns pulling out a forfeit from a bag in which a certain profession is written, for example, artist, builder, stripper, banker, singer, and so on. Each of the guests in turn gets up, introduces himself by name and profession and congratulates the birthday person in the role of his profession, for example, if the guest got a forfeit with the profession of an artist, the guest congratulates and at this time draws some picture for him, if the builder is a guest from his assistants funds on the go, he builds a certain building for the birthday boy and says that this project is especially for the hero of the occasion, even if his life will be as interesting and unique as this building, and so on. Here there is room for the imagination and resourcefulness of guests to run wild. For the brightest and most creative congratulations, guests receive prizes, and the birthday person receives the joy of pleasant congratulations and gifts.

Rainbow for the birthday boy

Rainbow: red, orange, yellow, green, blue, indigo, violet. Each guest should make a wish for the birthday boy with a rainbow of words, for example, I wish you a red victory banner, orange mood, yellow bright sun, green light for your dreams, clear blue skies, blue sea spaces for frequent relaxation, purple shades fun and joy. Which of the guests turns out to be more inventive and creative and makes the best wish will also receive a prize.

Mushroom pickers

Participants are divided into pairs, stand with their backs to each other, and their hands are tied. “Mushrooms” are scattered on the floor - chestnuts, tennis balls or something like these objects. At the “start” command, each pair collects mushrooms in their own basket. Whoever collects the most “mushrooms” in his basket is the winner.



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