Outdoor games. Outdoor games "owl", "two frosts

psychological exercises for training

Game "Owl"

Target: formation of a stereotype of correct posture, prevention of posture disorders, development of coherent oral speech.

Number of players: 6-15 people.

Instruction. The driver is chosen - an owl. A circle with a diameter of 1.5 meters is indicated on the site - this is the nest of the owl. An owl stands in a circle, taking the starting position: hands on the belt, elbows back, back straight. Players join hands, forming an owl around big circle. On a signal, the children walk sideways with side steps and say:

Oh you, owl - owl,
You are a big head
You are sitting on a tree
You fly at night, you sleep during the day.

The command is given:

The day is coming
Everything comes alive!

Children, depicting mice, stand on their toes and run in different directions, approaching the owl's nest. The leader then says:

The night is coming
Everyone falls asleep!

The mice freeze in place, taking a predetermined position of correct posture. The owl flies out to hunt, vigilantly examines the players and sends to the bench those whose posture is not correct. After 3-6 seconds, the command "Day!" - and the game continues.

As soon as the owl catches three mice, the game stops. A new owl is chosen, and former players return to the circle. At the end of the game, the players who have never caught the owl are called, and the owl that caught the largest number mice.

Guidelines. The positions taken by the mice at the time when the owl flies out to hunt:

  1. "Strongmen": hands to shoulders, fingers into fists, shoulder blades to bring together.
  2. "Pistol": half-squat on the right leg, left forward, hands on the belt, elbows back.
  3. "Weathervane": semi-squat, arms to the sides with palms forward, back straight, knees apart, look straight.
  4. "Stork": standing on the right leg, bend the left knee, hands up, palms out.

Children turn into mice, which are hunted by an owl. During the day, mice run through the forest, they are not afraid, because the owl is sleeping. At night, the owl flies out to hunt, the mice hide from it (squat and do not move). So the day……. Night!

Several children can play the role of an owl.

4. Task "Pictograms"(on the form)

Select the desired face and stick on a frightened cloud.

Finger gymnastics"Clouds"

See Activity 6

6. Quest "Frightened Tree"(on the form)

Find and color everyone who got scared of the fox and hid in the tree.

7. Musical task(on the form)

We listen to music. What is her mood? A bunny with the same mood will hide in a frightened cloud.

Boyusek competition

Cloud: I have a chest that is not simple, and I store in it not gold or jewelry. And I have gathered here ... fears Cloud opened the lid and began to show his wealth: “Here is a fear of the dark, and this is a fear of injections, I have fears of dogs, and thunder, and many others. Everyone has their own fears: both adults and children. If someone has a lot of boyusek, then they can be brought to me in the chest. I keep them. When you need it, you can pick it up again. Here I will give Pavlik a fear of heights, otherwise he is not afraid to jump from high fences and may be crippled. And fear will save you. And you, if you like, leave your fears in my chest. Who wants to give me some fear?

Pass the ball around the circle. The one who received the ball continues the phrase: “I am not afraid ...” (the psychologist shows an example).

IV stage. reflective

Summing up, reflection, farewell ritual "Clouds"

Now it's time to say goodbye

We say to the cloud: “Goodbye! Bye!"

Do we know this emotion, friends? (children respond in chorus with the name of the emotion)

(cloud): "I will wait for a new meeting!"

(psychologist): “Meet me, cloud again, believe me -

The door to the country of Moods is open to us!”

Goodbye, guys!

Lesson 9

Subject: calmness

Goals:

1. development of communication skills, overcoming tactile barriers;

2. drawing attention to the emotional world of a person.

Materials: a calm cloud, a calm pencil, task forms, colored and pencils, a Pretender toy (or another option for working out a sketchy image of an emotion), calm pictograms, musical accompaniment, an A3-format Logic Square task,

Plan:

I stage. Organizational

Greetings

(stand in a circle)

A light cloud floats in the sky

We have an adventure ahead of us.

Before we set off with you,

Don't forget to greet your friend.

(hello, Nikita! Etc. in a circle)

(The psychologist shows the children a calm cloud)

The cloud "Hello" says to you.

What does it look like guys? (children call the cloud emotion)

A calm cloud is calling us to visit,

And we followed him. Forward!

(children move around the room to slow music)

II stage. Motivational

The cloud introduces the children to their friends and invites them to play calm games with them.

III stage. Practical

Conversation (by cards)

The cloud invites children to consider cards depicting various emotional states person and draws attention to “calmness”.

How can we know that a person is calm? (Children's answers.)

The head of a calm person is slightly tilted forward. Eyes, eyebrows and mouth are relaxed. There is no tension in the arms and legs. The voice is even, not loud and not quiet. Breathing is even.

Show each other how you look when you are calm. (Children do the task.)

Now walk the way a calm person sits. (Children do the task.)

Try to calmly say the phrase: "Today it rained." (Children do the task.)

2. Task "I am calm when ..."

A calm cloud introduces children to a calm pencil that will help you write down your answers to the questions: “When I am calm, I ...” “I am calm when ...”. Let's talk when you're calm

“I am calm when ...” (we write children's answers on a calm cloud)

3. Mission "Pretender"(in front of the mirror)

Show how your face looks when you are calm.

Let's make the pretender calm.

We did very well!

Quiet game

Cloud travels around the classroom with the children, discusses and finds games that can be played calmly (assignment on an easel, assignments on forms, board games)

5. Task "Logical square"(at the easel)

See Attachment.

What icons should be in empty cells. Select and attach.

4. Task "Pictograms"(on the form)

Select the desired face and stick on a calm cloud.

Traffic rules:

Today we will play the game "Two Frosts". On opposite sides of the site there are two houses where children live. There are two frosts between the houses in the middle. One Frost is Red Nose, the other Frost is Blue Nose. At the signal of the educator: "Start" - both frosts say:

We are two young brothers

Two Frosts removed

I'm Frost - Red Nose

I am Frost - Blue nose

Well, which one of you decide

On the way - go down the path.

All players answer:

We are not afraid of threats

And we are not afraid of Frost!

After the words "Frost", everyone runs to the house on the opposite side, and the Frosts try to catch them.

Distribution of roles:

Frost outside the window

Nose look do not freeze

Snow glitters on the road

One, two, three to drive you. (counter).

Game progress:

We start the game.

“It is not the wind that rages over the sea,

Streams did not run from the mountains.

Frost - warlord patrol

Bypasses his possessions.

Children, be dexterous and try not to fall into the hands of Frost.

Dosage: 3-4 times.

End game:

And now let's calculate which pair of Morozov froze more number playing. Everyone played well, the Frosts were dexterous.

mobile game "Owl"

preparatory group

Program content:

1. Exercise children in an easy run with dodge, acting on a signal.

2. Develop speed, agility, dodge.

3. Cultivate the desire to play together, with interest.

Game guide:

Half masks "Owl", "bugs", "butterflies".

Gathering children to play:

An owl came to us

Clever mind.

Looks at children

Tells to play.

Create Lead:

Oh you, Owl - an owl,

You big head!

You were sitting on a tree

You turned your head -

Fell into the grass

Rolled into the hole!

Explanation of the rules of the game:

Let's start the game "Owl". Birds, bugs, butterflies fly during the reading of the verse: "In the forest ...". After the words “How it will fly,” they run away from the owl - they went hunting.

Distribution of roles:

Rhythm:

Sing along, sing along

Five birds - a flock:

This bird is a nightingale

This bird is a sparrow

This bird is a waxwing

This bird is a corncrake

Well, this is Owl,

Sleepy head.

Game progress:

IN the forest is dark,

Everyone has been sleeping for a long time.

All the birds are sleeping

One owl does not sleep

Flying, screaming.

Owl - owl,

Big head,

Sitting on a bitch

turns his head,

Looking in all directions

Yes, suddenly - how to fly!

Dosage: 3-4 times.

game over:

Here we are playing interesting game"Owl". A lot of running and jumping. Well done, they listened carefully and followed the signals of the owl. Did you like the game?

Russian folk game "Corners"

preparatory group

Program content:

1. Develop children's attention and the ability to move in space.


2. The ability to act in accordance with the rules of the game, to memorize the words necessary in the game.

Gathering children for the game:

"The bell calls everyone

The bell sings to us

Let's play in the corner!"

Create Lead:

Petrushka came to visit us guys. He says: “Hello guys. Do you know where I'm going now? I visited my grandmother and she showed me a very interesting game. I liked this game and I decided to play it with you, it is old, my grandmother, when she was little, played this folk game called "Corners". Let's play! Here is the folk game

Get it together, kids!

And Petrushka with miracles

Let's play with you.

And the game will explain to you

And in the game everyone will laugh.

Explanation of game content:

The game "Corners" will be played by five people. One of them will drive, and four will stand in the corners of the square, which is drawn on the pavement. The driver approaches one of the participants and says: “Gossip, give me the keys!” The one standing in the corner replies: “Go, knock over there!” While the driver has turned away and does not see the rest of the players run from corner to corner. If the driver manages to take someone's corner, then the player who was left without a corner takes his place.

"Be smarter than ever

Don't let me take the corner!"

Distribution of roles:

We will play five people: first one group then the second group.

Game progress:

Let's use the rhyme to choose the leader:

"The bees flew into the field

They buzzed, they buzzed.

The bees sat on the flowers.

We play - you drive!

So, Misha drives us. Everyone else got to their corners. Misha approaches one player and says the words. He answers him. In the meantime, Misha turns away the children run from corner to corner. Then, during the game, the leaders change.

Dosage: 4 times.

End game:

"That's the end of the game,

It's time for everyone to go home

Tomorrow we will come again

Let's play corners."

mobile game "Burners"

preparatory group

Program content:

1. Exercise children in running on a signal.

2. Develop attention, evasiveness.

3. Raise interest in the game, mutual assistance.

Gathering children for the game:

The squirrels came to the meadow,

Bear cubs, badgers.

To the green to the meadow

Come and you, my friend.

Create Lead:

Children, listen to me and tell me what game we are going to play now:

Children stand in pairs,

The words of the song say

The boy is standing in front

He's on fire in the game.

Whom will he get by hand,

That then with a burner will rise.

Will be paired with him

And catch up with the other.

What game will we play? Guessed?

Explanation of game content:

Traffic rules:

Then now we will choose the “burner”, and we ourselves will stand in pairs. The “burner” will stand in front, we will speak words, and the burner will look up. On a signal, the children of the last pair will scatter in different directions, and the “burner” will catch them. But if the children manage to hold hands, the "burner" is not terrible for them. If the "burner" caught one of the guys, then they stand at the beginning of the column, and the one who remained "burns". The game continues until all pairs have run.

Distribution of roles:

One two three four five:

We will play with burners.

Sky, stars, meadow, flowers,

And you will be the burner.

Game progress:

The rest of the children are built in pairs. The "burner" is ahead of the couples by two steps. Children say in a singsong voice:

"Burn, burn bright,

To not go out

Stay at the bottom

Look at the field

The rooks are walking

Yes, they eat kalachi,

The birds are flying.

The bells are ringing.

- The "burner" looks at the sky, and the children of the last pair let go of their hands and run on opposite sides of the column. When they come close to the “burner”, the children shout loudly:

"One, two, do not crow,

Run like fire."

- "Burner" catches up with one of the guys. If he didn't catch, then he "burns" a second time. And the players sing a song to him:

Ogarushek, Ogarushek!

Stand on the black stone

You stand badly

You'll burn out completely!

If the “burner” caught one of the guys, then he stands with him in front of the column, and the one who was left without a pair “burns”.

Dosage: 4-5 times

Duration: 8-10 min.

Ending, games, summing up:

Here we play with you

You don't seem to be tired?

What will we have to do then?

Play again or twice.

At the end of the game:

You all played well

They didn't stand, they didn't remain silent,

Running fast, laughing

Quite right, they played enough.

mobile game "The kite and the mother hen"

preparatory group

Program content:

1. Exercise children in running in a column.

2. To develop children's intelligence, dexterity,

3. Cultivate friendly relationships in the game.

Gathering children for the game:

Barker:

Oh, doo-doo I will gather all the guys

All the kids come here

Do you want to play with me?

Guys, listen to the riddle and tell me who it is about.

Clutter, Clutter,

Calls the children

He gathers everyone under the wing.

That's right, it's a chicken.

Where-where? Where-where?

Come on, come on, everybody here!

Come on, under the wing of your mother!

Where did it take you!

Explanation of the rules of the game:

During the game, the mother hen should not grab the kite with her hands, she can only block his path. The kite flies out of the nest only after the teacher's word "kite"

Distribution of roles:

We choose a kite and a hen according to the counting rhyme, and the rest will be chickens.

We are here to play

Forty flew to us

And I told you to drive.

Game progress:

Chickens stand behind the hen, forming a column. Everyone holds on to each other, and the one standing in front of the hen. On the opposite side of the site we draw a circle - this will be the kite's nest. At the signal “kite”, he flies out of the nest and tries to catch the chicken standing last in the column. The mother hen spreads her wings to protect her chicks, does not let her grab the chick. The kite takes the caught chicken to its nest. The game resumes with a new kite and mother hen.

End game:

All the guys played well and together.

mobile game "Pass the ball"

preparatory group

Program content:

1. Exercise children in passing the ball, in turning the body to the right and left, in throwing at a moving target, in running with dodging, reinforce the skill of building in a circle.

2. To develop in children the ability to perform movements rhythmically, to develop dexterity, endurance.

3. Cultivate a sense of collectivism.

Gathering children for the game:

Barker:

Oh, you play our tambourine.

call all the kids

You guys don't be shy

And gather in a circle!

Create Lead:

Children, listen to the poem about the ball:

Here is a beautiful, sonorous ball,

Where did you run off to.

You run around in circles

And stop at Olya.

And now we will play the game "Pass the ball".

Explanation and content of the game:

The players stand in a circle at a distance of one step from each other. The teacher gives the first player the ball. At the word of the teacher “start”, the children begin to pass the ball to each other in one direction. At the same time, all the players in chorus say the words (quatrain). At the end of the quatrain, the word "I". The one who has the ball on the word “I”, goes with it to the middle and says: “One. Two, three, run." All the children run away, and everyone standing in a circle throws the ball at those who run away. According to the word of the teacher, “run into the circle soon,” the children become in a circle.

Distribution of roles:

"My, cheerful, sonorous ball,

Where did you run off to?

Red, blue, cyan,

Pick any one."

Game progress:

Children, stand in a circle. I say “start” pass the ball to each other in one direction say the words:

“One, two, three: take the ball quickly!

Four five six! Here he is, here he is!

Seven, eight, nine! Throw who can! I!

Sasha got "I"! Come out to the middle, he says: "One, two, three - run." Everyone scatter, and you, Sasha, throw the ball. Look, Olya was hit by the ball. I say, “run into the circle soon,” the children continue to play. And Olya leaves the game for a while. Game continues.

Game over. Summarizing:

Well done. Guys, well played, fun!

mobile game "The Frog and the Heron"

preparatory group

Program content:

1. Exercise children in high jump from a place.

2. Develop the ability to act on a signal, develop dexterity, attention.

3. Cultivate interest in the game.

Gathering children for the game:

Barker:

One two three four five.

Everyone stopped screaming

We quickly get up in a circle,

The bell will ring in the hands

And that's when it starts

Our new game.

Create Lead:

If you solve these riddles, you can name the game for me:

They live in the swamp

Jumping like cats

Their favorite treat is

Mosquitoes and midges. (frogs)

It stands on one leg.

Doesn't want to worry

Long beak, like a calm note,

The place of residence is a swamp.

Frogs love to eat it.

And how beautiful and slim! (Chickens).

Explanation of game content:

In the middle of the site, a square or rectangle with sides of 4-6 m is outlined. This is a "swamp" where "frogs" live. In the corners of the square, pegs are driven in or cubes are placed so that the height of the peg or cubes above the ground is 10-15 cm.

Game progress:

A rope is stretched along the sides of the square; a load (a bag of sand) is tied to the end of each rope. The ends of the rope are placed on cubes or pegs. In one of the corners of the site, a "heron's nest" is outlined. Frogs live in the swamp, and the heron lives in his house. When I say "heron", she, raising her legs high, goes to the swamp and steps over the rope to catch the frogs. And the frogs, escaping from the heron, must jump out of the swamp, jumping over the rope in any way, pushing off with two legs, one leg, with a run - just to escape from the heron. Stepping over the rope, the heron catches frogs that did not have time to jump out of the swamp. The caught heron takes them to his house, they are temporarily out of the game (until the heron changes). If all the frogs managed to jump out of the swamp and the heron did not catch anyone, then she returns to her house. A new heron is selected after 2-3 frogs have been caught.

Rules of the game:

1. A heron can only catch frogs in a swamp.

2. Frogs should jump, not step over the rope.

3. A frog that steps over a rope is considered to be caught.

Distribution of roles:

Children, you yourself will now choose a heron according to the counting rhyme that you know, and the rest will be frogs - they stand or jump into the swamp (one person says the counting rhyme).

The end of the game, summing up:

Children, what is the name of the game we played today? Did you like her? Was it interesting for you to play it? I really liked how you all played today, you were very attentive, dexterous, you followed all the rules, played well and together. Well done!

Games aimed at the physical development of preschoolers.

Game "Owl"

The purpose of the game: the development of dexterity, the development of the ability to act on a signal.

Equipment: chalk.

Game progress. One of the players portrays an owl. He sits in a nest - a small semicircle marked on the ground. The rest of the players imitate frogs, bugs, butterflies. They run, jump, wave their arms. On signal The night has come! everyone stops and freezes in an arbitrary position. The owl will fly out to hunt. Noticing the one moving, the owl takes him to his nest. On signal Day! everything starts moving again. According to the rules of the game, you cannot escape from the owl. The most dexterous and cautious are those who do not come across an owl.

Game "Wolf in the ditch"

The purpose of the game; development of the ability to navigate in space, the ability to jump, act on a signal.

Equipment: chalk.

Game progress. Two parallel lines are drawn on the site at a distance of approximately 10-15 m. Behind one of them is a house in which goats live, behind the other is a field. Two more lines were drawn between the house and the field at a distance of 1-1.5 m from one another. They marked the ditch in which the wolf is located. On signal Goats, in the field! the players run out of the house and, jumping over the moat, run into the field. The wolf tries to stain the goats. The player spotted by the wolf stops so the wolf can mark the number of caught. The goats then return to the house and the game continues. The wolf that catches the most goats wins.

Game "Two Frosts."

The purpose of the game: the development of speed of movement, agility, the ability to act on a signal.

Equipment: chalk.

Game progress. Two houses are marked on opposite sides of the site. In one of them are all the players, except for two frosts, who stand in the middle of the site. Frost says:We are two young brothers, two distant frosts: I am frost - a red nose, I am frost - a blue nose. Which of you will dare to set off on a path? Children answer: We are not afraid of threats and
we are afraid of frost- and run to another house. Frosts try to freeze those running by by touching them with their hands. Frozen ones stop on the spot. Frosts count how many players they managed to freeze. Then choose new frosts. The best are those who managed to freeze the most number of players.

Game "Traps"

Purpose of the game: learn to run fast, navigate in space,the ability to act on a signal.

Equipment: the game is played on the court.

Game progress. One of the players is chosen as a trap. Other players scatter around the court. The driver says loudly: I'm a trap These~words serve as a signal to start the game. Lovish-a tries to catch up and touch one of the players with his hand. The player touched by the driver becomes a trap, now everyone runs away from him and dodges. The new catcher is not allowed to immediately touch the former leader with his hand.

Game "Catch the ball"

Purpose of the game: to learn to throw and catch the ball,

Equipment: ball.

Game progress. The game involves three players. Two people stand at a distance of at least 3 m from each other and throw the ball. The third is between them and tries to catch the ball at the moment when it flies over it. Having caught the ball, the driver takes the place of the one who unsuccessfully threw the ball, and he takes the place of the driver.

Game "Chickens and mother hen"

Purpose: to teach children to crawl under an obstacle, act on a signal, develop the muscles of the abdomen, back, legs.

Equipment: a rope stretched at a height of 50 cm from the floor level - a chicken house, yellow hats - masks for each child, balloons.

Game progress: an adult collects children behind a stretched rope in the house, puts chicken masks on them, explains that the chickens will go from the house to the street to look for grains. As soon as they hear that a big bird has arrived, they should quickly hide in the house.

Children and an adult crawl under the rope, begin to collect small balls scattered on the floor. At the command of an adult: big bird!" The children hide in the house.

The bird can be another adult trying to catch the children, then the child can play the role of the bird.

The game "We go to visit the bear"

Goal: improve walking skills, develop dexterity, balance.

Equipment: gymnastic wall, board 1.5-2 m with hooks, soft toy teddy bear.

Game progress: an adult fixes the board with one end on the gymnastic wall, starting from a height of 20-30 cm, then the steepness of the slide can be increased. He puts a toy on the gymnastic wall and invites the baby to visit the bear. An adult monitors the posture of the child, emotionally approves him.

Game "Carousel"

Purpose: to develop a child's balance in movement, the skill of running, to increase emotional tone.

Equipment: hoop.

Game progress: an adult invites children to take hold of the hoop and run around to the words of the nursery rhyme:

Barely, barely, barely,

The carousels spin

And then, then, then

Everyone run, run, run.

Hush, hush, don't rush

Stop the carousel

One-two, one-two

Here the game is over.

The game can be repeated by changing the movement. You can conduct similar games-exercises for squatting, standing on toes, holding on to the hoop.

Game "Airplane"

Purpose: to develop the skill of running in a child.

Game progress: an adult invites the child to play an airplane - to fly: “Run to me, we will fly!” The kid runs into the arms of an adult, who picks him up under the armpits, lifts him, spins with him, then puts him on the ground. During the movement, the adult imitates the sound of the aircraft and encourages the child to repeat it: “Whoo!”

If whirling causes a negative reaction in the child, then you can simply lift and press the baby to you.

The game "Grey Wolf" (Tatar folk game)

Purpose: to learn to run fast without bumping into each other, to navigate in space, to be able to listen to the text, to follow the rules of the game, to cultivate friendly relations, quick response to a signal.

Game progress. One of the players is chosen as a gray wolf. squatting down, Gray wolf hiding behind the line at one end of the site. The rest of the players are on the opposite side. The distance between the drawn lines is 20-30 meters. On a signal, everyone goes to the forest to pick mushrooms and berries. The host comes out to meet them and asks (the children answer in unison):

- You, friends, where are you in a hurry?

- We are going to the dense forest.

- What do you want to do there?

- We'll pick raspberries there.

- Why do you need raspberries, children?

We'll make jam.

- If the wolf meets you in the forest?

- The gray wolf will not catch up with us!

After this roll call, everyone goes to the place where the gray wolf is hiding, and in unison they say:

I'll pick berries and make jam

My dear grandmother will have a treat.

There are a lot of raspberries here, you can’t collect all of them,

And wolves, bears are not to be seen at all!

After the words, the gray wolf gets up, and the children quickly run over the line. The wolf is chasing them and trying to tarnish someone. He takes the captives to the lair - to where he hid himself.

One of the players - "owl" - is in a small circle (in the "nest"). The rest freely run and jump, depicting bugs, butterflies, frogs. At the signal of an adult: "Night is coming!" - everyone stops, and the owl flies out to hunt. All players freeze in place. Noticing the player moving, the owl takes him by the hand and takes him to the nest. When the players hear: "Day!" Everyone starts moving again. After two or three repetitions, a new owl is chosen. The most dexterous and cautious are the players who have never fallen into the nest.

Rules: 1) The owl has no right to watch the same player for a long time.

2) You can't escape from the owl.

3) If the owl does not notice the moving players, and the “Day” signal sounds, then it flies into the nest alone, without prey.

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Outdoor games

Trap with a bell

Children stand in a circle and choose a trap to which they give a bell. The trap is in the center of the circle. Children say:

"Here are funny guys

They love to run and jump. Try to catch up with them! Get ready, look

And call someone!

On the last words, the children scatter and try to find any elevated place (bench, log, ladder, stump). The trap must have time to detain someone, ring the bell and give the bell to the person caught. The trap leads the detainee to the center of the circle, after which all the players go down and again form a circle. The game continues with a new trap.

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Outdoor games

sardines

One player is chosen who goes to hide, while everyone else closes their eyes and counts to 30. Then the players go to look for the hiding person. When the seeker discovers the hider, he joins him. The goal of the game is to find the hiding player as quickly as possible. The last player becomes the leader.

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Outdoor games

Wolf and goats

The lines separate the "House of the Wolf" and the "House of the Goats". Between these "houses" "glade".

Children are divided into two teams - wolves and kids. The wolves go to bed, and the kids go out into the clearing for a walk. The goats ask: “Wolf, wolf, are you sleeping?” The wolf says: "I'm still sleeping." So several times, then the wolves wake up and catch up with the kids. It must be unexpected.

The wolf can be one child.

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Outdoor games

Be smart

Children stand facing in a circle, at the feet of each a bag of sand. Leading in the center of the circle. On a signal, the children jump into the circle and back through the bags, pushing off with both feet. The driver tries to taunt the children until they jump out of the circle. Peeled children are out of the game. A new driver is chosen from those who have never been touched by the previous driver.

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Outdoor games

Whom they called, that catch

Children walk, run, jump, etc. on the playground. An adult is among the children, he holds a large ball in his hand. Then he calls the name of one of the children and throws the ball up. The named one runs up, catches the ball and throws it up, calling by name one of the players, who in turn runs up, catches the ball, etc.

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Outdoor games

Drive an ice floe

A large circle is drawn on the snow with colored paint, from it in different directions there are 8-10 colored lines - rays, their length is 2.5-3 m. Children stand at the end of these lines. At the toe of the right foot of each player lies an ice floe. On a signal, bouncing on their right foot, everyone tries to quickly drive their piece of ice into a circle. Here you can stand on two legs, waiting for the other players. After that, everyone drives their piece of ice back, bouncing on their left foot and trying to adhere to the drawn line, passes the piece of ice to another player. The first to come is noted.



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