Different words for the game crocodile. Material on the topic: Scenario for a developmental lesson, pantomime game "Crocodile"

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Main rounds:

  • Warm up. As part of the warm-up, participants show cards with words, and the more they can demonstrate, the better. If the word could not be guessed, then the opponent’s representative says “next”, and the participant shows another card. The round lasts 30 seconds.
  • Guess the song. Now one of the participants shows the song and characterizes its content. The round lasts 60 seconds, during which you need to guess the name and artist. 10 points are awarded for a victory.
  • Difficult round. In a minute you need to have time to show a saying that your opponents guess in the same 60 seconds. If you manage to solve the problem, 20 points are awarded. There is one caveat: it is recommended that the person showing the saying with his hands wear a mask.
  • Bouncers. How more people participate in the game, the more interesting it is. Both teams show their task with their hands (more precisely, one representative from the team). Whoever guessed first is the one who answers. The one showing whose task was guessed is eliminated. It goes on like this. The winner is the one whose team consists of two people when the opponent already has one left.
  • Video round. You can demonstrate a TV show or talk show that the opposing team must guess.

Rules of the game crocodile for children

  • Guess only your own tasks, without being distracted by those that a member of your team shows for the opposite one;
  • You need to show words until the opposite team gives an answer, or until the time runs out;
  • While showing the word, you need to listen only to the members of your team, without being distracted by the recommendations of the opposite team;
  • Important! The words do not need to be accompanied by clues in the form of sounds - just depict them with your hands!

Interesting video:

29Deb

Crocodile is a pantomime game. And you probably can’t imagine a better game than this game during interesting gatherings with friends. Sometimes not a single holiday with friends can do without this game. It perfectly lifts the mood of everyone around, and also develops imagination and fantasy, and is great for a large company of adults and children. If you don’t know how to play the crocodile game, now we will tell you its rules, and also recommend some interesting words for it.

What are the rules of the game of crocodile?

The rules of the crocodile game are quite simple. All participants are divided into two teams. Sometimes it happens that teams are divided separately into girls and boys, which results in quite interesting gameplay. Then one team must think of a difficult word and tell it to one person from the opposing team. He, in turn, must, with the help of gestures and facial expressions, depict the word that was given to him for his team. It is prohibited to speak or give hints to your team during the image! The team must guess the word themselves by asking questions or making their own guesses. The person depicting can only answer by shaking his head “yes” or “no” whether his team guessed the hidden word or not. If the word is guessed, then the teams change places, and a new person is always put up for the image.

There is another option, how to play the crocodile game, in case there are few players to split into two teams. Then there are the following rules. Only one team participates. One person thinks of a word and tells it to the second player. At the same time, no one else knows the hidden word. Then the person depicting must also depict this word, and those players who do not know it must guess. The one who guesses the word takes the place of the one depicting, and the one who depicted in front of him must tell him the new word.

Interesting words for the game crocodile

The more difficult a word you come up with for your opponent, the funnier and more interesting the game will be. Imagine what your opponent will do if you think of words such as: egg cutter, colorblind, vampire, or even worse if you think of whole phrases, for example: “excited female praying mantis.” There are a great many such interesting words, and if it’s difficult for you to come up with them yourself, then there are sites on the Internet with a ready-made list of words for the game crocodile http://wordparty.ru/. You can use simple words to warm up and then move on to more complex ones. You can guess not only individual words, but also entire sentences, phrases from songs, sayings or proverbs, and so on..

The game "Crocodile" has been around for many years. She is the highlight of children's parties, adult parties and group outings. For the elementary version of the game you don’t need anything other than imagination, and for the “lazy”, ready-made sets of cards with tasks have been collected.

Review

The game "Crocodile" is also known as "Associations", "Mime", "Blue Cow" or "American Student". The goal and objectives are to think of words and explain them to other players using gestures. Usually this is not fun, but it is very fun when the word or phrase is non-trivial or the conditions on the card limit the ways of transmitting information.

Why is it called that and where is the logic here? There are different versions of where the name came from. The main and most plausible one is theatrical. In theater universities there was an exercise for young actors - to show a phrase without words. And so that the task did not seem easy, they asked strange phrases. Including the “red crocodile”. Which was later shortened to simply "crocodile". And the entertainment went to the people.

The desktop version of the game appeared relatively recently as a project of the companies Iglogy and Mosigra. The game received a material basis - cards with tasks and additional conditions imposed on the explainer.

On average the game lasts from forty minutes to one and a half hours, despite the fact that the time to guess each word is limited. The basic set is designed for players over 10 years old. The optimal number of participants is from 4 to 12 people.

The basic set is packaged in a cube box with a side of eleven centimeters. In addition to it, the game “Crocodile Big Party” and travel sets were also released: “Crocodile of all sorts”, “Crocodile of children’s lungs”, “Crocodile Cinema-Book”, “Crocodile Historically Interesting” and “Crocodile Around the World”.

Equipment

The classic set includes:

  • The rules of the game "Crocodile" - after all, instructions are always needed, although they turn to them only when they cannot figure it out at random.
  • 200 task cards. Each card has 10 words or phrases.
  • 36 U-cards – cards of complication and simplification.
  • Hourglass – the game is played against time.
  • Reusable score sheet and erasable marker.
  • Storage bag.

Rules

Krokodil's rules may change even from company to company. We'll look at the ones that come with the card set. The rules of the game “Crocodile” are different for playing individually and in teams.

Every man for himself

When everyone plays for themselves, the first participant draws a card, chooses one word on it and explains it through pantomime to the others. The guesser takes his place and draws new map.

Attention: cards do not go to waste - you need to keep your card with you and not show it to anyone. When your turn returns, you do not draw a new card, but make another word with the old one. The first one to show all the words on his card wins.

Team game

It’s more fun to play in teams: the board game goes faster, “Crocodile” is solved more intensively, and team spirit is demonstrated. It is worth breaking up into groups if there are more than six of you.

The participant must depict a concept or phrase without words for members of his own team, and compose such a speech that his teammates will certainly give the correct answer. All team members go onto the “stage” in turn and each time draw a new card and choose a category from which to make a wish.

It is during team play that points are usually counted and U-cards are used. Teams take turns, one move – one minute. During this time, you can guess and guess several words and get points for each. Words from one category are guessed one at a time, without skipping.

Points are recorded in the standings. Game duration is 12 rounds. The team that scores the most points wins.

Cards

There are two types of cards for the game “Crocodile”: task cards And U-cards.

Why do we need ready-made cards for the game if for decades the words were simply made up on the fly? The words were arranged according to difficulty, according to categories and, accordingly, according to the points they bring. This is important for game balance.

Each of the two hundred cards contains ten words and phrases, divided into five categories:

  • Objects – everything that can be touched. Three words worth two points each.
  • Actions are all verbs. Three words for two points.
  • Concepts are abstract quantities, ideas, states. One word for five points.
  • Names – famous personalities, names, brands. Two words for three points.
  • Expressions - proverbs, sayings, quotes. One word for five points.
  • U-cards

Special cards contain additional conditions that must be met. They can make the task easier or, on the contrary, more difficult. And bring extra points. It is your right to play with or without these cards. Each team starts with the same set of U-cards and can use one card per turn, strictly before the start of the explanation. But don’t rush to use them - for each U-card that is saved, the team gets a point at the end.

What can be found on U-cards:

  • First letter – as a hint, the explainer names the first letter of the word.
  • An extra minute - plus a minute to understand what exactly the teammate waving his arms is trying to say.
  • Player Substitution - This can be played against opponents to remove their main mime artist from the stage.
  • WITH eyes closed– you’ll have to explain it blindly.
  • Hands in a lock - we clasp our hands and show with our legs, face and body.
  • With his back turned, the player turns away and tries to demonstrate that his acting talents extend to the rear.
  • Robbery is carte blanche to guess the words of someone else's team.
  • Bet - you can bet 10 points that the word will not be guessed.
  • Make a word - make your own word for the enemy player and watch how he gets out of it.

By showing the word you can

  1. Move your arms, legs, body, eyebrows, ears and remaining parts of the body as you please, take any pose.
  2. Answer questions – but only with gestures.
  3. Draw with your finger on the wall or air. Quick schematic drawing techniques will be very useful to you.
  4. Point to anything you were wearing, in your pocket, or in your hands when you started explaining.
  5. Show not the entire phrase, but the words separately. For example, when you need to think of proverbs, sayings, aphorisms.
  6. Showing the word you can't
  7. Make any sounds. Even moo, growl and groan.
  8. Write the word in the air and use deaf-mute language if those present are familiar with it.
  9. “Pronounce” the word with articulation so that it can be read on the lips.
  10. Point to the hidden object and any object that is not on you.
  11. Draw, leaving a mark; pen on paper, finger in the sand, if you’re outside, it doesn’t matter.
  12. Show words in parts or by syllables or letters.

Special Gestures

With the help of various body movements, you can show not only the words being asked, but also hints that are allowed to be demonstrated with certain gestures. They sometimes help a lot in completing this quest, and if the tasks and explanations themselves are funny, cool and amusing, then the hint gestures are more often universal, some are used in tournaments, some in amateur games. There are about two dozen of them. For example:

  • Hands crosswise in front of you - forget everything that was “said” before, the explanation begins anew. It can come in handy when those guessing have gone “into the wrong steppe” or the guesser has had a brilliant idea on how to quickly and simply explain everything to others.
  • Hitting palm against palm or Roundabout Circulation hand in the elbow - already close, look for synonyms.
  • Outlined by hands big circle– look for a broader concept, less specific.
  • Circular movements with the index finger are a word with the same root.
  • Several raised fingers - the number of the word in the hidden phrase.
  • Right hand to the right and back, as if you are shifting the reverse gear in a car - you need to go back in your reasoning.
  • The index finger touches the forehead - you need to remember what you just said.
  • The index finger touches the forehead and immediately returns - remember what was stored in memory.
  • Cross traffic index fingers in the vertical plane - select an association.
  • The same gesture, but followed by touching your ear with your finger - look for a consonant or rhyming word.

Interesting words for "Crocodile"

For interesting game you need interesting words that are not so easy to show. But you shouldn’t go too far – the words must match general level erudition of the company.

Easy words for children

The beginning of the game crocodile can be put in childhood, thinking of very simple words for an easy start. For example, “iron” or “dog” - they are easy to show even for a three-year-old child. It is better to choose objects that can be seen in the room or in the picture, or simple actions.

Difficult words

The most difficult concepts to demonstrate are abstract concepts, with the exception of basic emotions. For children's "Crocodile" it is better to avoid them, but experienced players will get a lot of impressions when trying to show “freedom” or “competence” with gestures.

Funny words and phrases

When the game reaches the stage of general fun, it’s time to think of phrases like “fantasizing chicken” or “camel running on a rainbow.” However, quotes from books and films also go great: “And we’ll go north!”, “Gulchatay, open your face!”

For all occasions

Board game Krokodil provides a large selection of cards for a wide variety of participants. TO basic set Additional themed sets have been released that can be used on their own or mixed with the main deck or other additions.

The small packaging allows you to take them with you on the road by simply putting them in your pocket. Each contains: 81 task cards, 12 trap bun cards, 5 finish cards, rules. Travel kits don't include a timer, and you'll have to get a pen and paper from somewhere else, but it's not difficult. The number of players can grow up to 16 people.

In all Crocodile Compact sets, new opportunities for explanation appear - in words or drawings. Accordingly, now on the cards it is written, in addition to words, “Show”, “Explain” or “Draw”. The same rules apply to “Show” as in the basic set; “Explain” and “Draw” have their own restrictions.

Another innovation is finish cards with numbers from 1 to 5. One of them is laid out on the table, and the number shows which tasks the players will complete. Plus, the final test is indicated on the back of the card.

Children's version

“Crocodile” for children is called “children’s light crocodile”, which immediately speaks about its content - you don’t even need to read the description too much. This is a game for very, very beginners, from 6 years old or even earlier. There are only 5 tasks on each map simple words– “glass”, “poem”, “Musicians of Bremen”.

"Crocodile All Different"

The “all sorts of crocodile” set is a set of cards on various topics and an excellent trainer for acting abilities. Ideal for those who have guessed all the words in the main set more than once and are now ready to explain what “embargo” is, draw “success” or “paraglider”. Age limit 12+.

"Crocodile KinoBook"

You need to be a movie buff and a book lover to cope with the tasks adequately. They are all related to movies and books, and there may be the name of the series, the name of the director, or the character. Who is Lev Novozhilov and how to explain this to others? Or show Tom Cruise. But you can easily draw Antoine de Saint-Exupery - by placing him in a box, like a lamb. From 10 years.

"Crocodile Historically Interesting"

And again, erudition and regular attendance at history lessons, or at least the habit of reading Wikipedia, will come in handy. Historical events, political realities of past centuries and ancient states - showing them with gestures or drawings is an extremely non-trivial task. The limit is 12+, but in the sixth grade, not everyone can talk about, for example, emancipation even in words, let alone without words, keep this in mind.

"Crocodile Around the World"

The most suitable set for travel - the tasks include sights, exotic food, and cities. Can you show Ibiza with gestures or draw Pyatigorsk? What about your fellow travelers? Set 12+.

How to play new decks

Taking into account the new cards, the rules have partially changed - towards diversity. But, as before, you can play in teams and in individual competition.

Team to team

The task cards are divided into three decks by type, each team draws from 2 to 4 cards from each, shuffles them and places them face down in a “path” in front of them. During the game, players will take cards from the “track” one by one.

Trap Bun cards are close to U-cards; there are 3 of them per team. When a player accepts a task, he must show it to one of the enemy teams, which has Trap Buns, and they can complicate his life at their discretion.

Correctly solved tasks allow you to move the card to the winning pile and get 1 point. If you fail to guess, it is simply put aside.

For the final challenge, a player on the team behind draws a card from any challenge pile, looks at what difficulty is written on the finish card, and begins to explain. Teams try to race to guess the word, and those who succeed take both cards into the winning pile and, accordingly, receive 2 additional points.

BRANCH OF GKUZ Moscow "Children's nephrological sanatorium No. 9 DZ Moscow"

Senior teacher Merkulova E.V.

Developmental game scenario.

Game - pantomime "Crocodile".

Purpose: developmental, communicative.
Objectives: development of the communication sphere, creativity, imagination.
Game material: cards with words.
Age: middle to older school age(10-16 years old).
Form of work: group.

Lesson form: gaming.
Time: 30-40 minutes.

Rules of the game :

1. Team players have the right to guess only words intended to be shown to this particular team (their own words):
2. The player shows the words to his team until the team says the guessed word out loud or the referee stops the game;
3. If no one has guessed the word in the time allotted for the display, the game stops with a sound signal. If the word is guessed during sound signal, the answer is counted;
4. The showing player listens only to the players of his team and the refereeing team.

Violations.
The following actions of the Shower are considered violations:

Pronounces sounds (except for purely emotional ones that are not related to words);
Deliberately shows the letters of a word with his lips;
Deliberately depicts the letters of a word (including the use of deaf-mute language).

Penalties:

Yellow card.
Presented to the violator of the rules in case of systematic minor violations or obvious (intentional) violations.

Red card.
Presented to the player in case of gross violation of the rules or receiving 3 yellow cards in one game. When receiving a red card, a player is automatically removed from the game and his team is fined 50 points.

Round 1: Warm-up.

For each guessed word: 5 points, unguessed word: -5 points

Show as many simple words as possible in 30 seconds:

Table, computer, ice cream, coffee, mirror, flower, boots, window, snow, shovel, hammer, car, fire, spoon, book, heart, shampoo, toothbrush, scarf, lipstick, candy, curtain, electrical outlet, microphone , pets, mushrooms, pillow, candle, balloon, garlic, TV, paper, pen, photograph.

Round 2 “Cinema”.

For each movie guessed, 100 points, time for guessing 30 seconds, each team is offered 3 movies.

“Moscow doesn’t believe in tears”, “Pirates” Caribbean Sea", "Harry Potter and the Goblet of Fire", "Transformers. Revenge of the Fallen", "Cinderella", "Space Wars".

Round 3 “Festive”.

2 players from each team come out. In 30 seconds, everyone shows their team the selected holiday (50 points): “Easter”, “ New Year", "Birthday", "March 8", "Victory Day", "April Fool's Day".

Round 4 “Acting”.

2 people per team come out. They have 40 seconds (30 points)

Players must show the words but still dance;

Players must show the words, but wearing a bucket on their head;

Players must show the words while holding the book on their head.

Battery, bow, tie, money, goat, balcony, grandmother, frog, wind, tablecloth, field, shirt, hedgehog, iron, cake, rolling pin, tree, nut, soap, mop, house, sun, soldier, hairdresser, chicken, bucket, calculator, darts, helicopter, beard, glasses, sandwich, fish, snowman.

Round of "Dodgeball".

One player from the team leaves. They simultaneously show the floor to their teams. The loser leaves the game (time – 40 seconds, 60 points).

Self-portrait, duel, fear, primitive man.

Summing up, awarding the winners.


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Perky card game"Crocodile" Designed for two or more children over 5 years old. It contains simple but interesting words that are easy for a child to explain and understand. This exciting, smart entertainment will be a real hit at your children's party!

Players' task– explain the words on the cards using facial expressions and gestures. The rest of the game participants try to guess what their friend is portraying. The game is played against the clock!

What does the card game “Crocodile” consist of?

  • 100 cards with words;
  • 8 cards with tasks (complications and simplifications);
  • rules.

The cards are made of thick, smooth cardboard and are brightly decorated. Each of them contains 7 words (sometimes there are also phrases), which belong to four thematic categories:

Items (+ 3 points)
actions (+ 3 points)
abstractions (+ 5 points)
titles (+ 7 points)

Task cards are used only in team games. They complicate or simplify the players’ actions: for example, you need to explain a word while standing with your back turned, or, conversely, name its first letter. Additional points are awarded for successfully completed complex tasks.

Rules

The instructions detail the rules for different quantities players: you can play with your mother alone, or with friends - each for himself or in teams. For team play you need to draw a tournament table, an example of which is also here.

The most interesting thing is to explain words for a while. Determine it yourself: from 1 to 5 minutes.

General rules for all game variants

Can:
- depict the word with gestures and facial expressions;
- take any pose;
- name the category of the word being explained;
- show a phrase, breaking it into separate words;
- show on your fingers the number of words and the serial number of the word in the phrase;
- cross your arms if players say the wrong words;
- rub your palms together as a sign that the players are close to the correct answer;
- answers can only be given in exactly the same form as on the card (for example, you cannot say “carrot” instead of “carrot”).

It is forbidden:
- make any sounds during explanations;
- point to objects;
- pronounce words silently;
- draw what was asked (the only exception is if the player comes across the corresponding simplification card);
- show the word by letter and syllable.

Complications
1. Close eyes: the player explains the word with his eyes closed.
2. Standing with your back: the player explains the word with his back to his team.
3. Make a word: the player must first imitate the word thought by someone from the opposing team, and then move on to the words on the drawn card.
4. Robbery: used only on someone else's turn. The team can guess the words of their opponents and get points for them.
5. Bet: used only on someone else's turn. If the other team completely completed the task (explained all the words from one category on their card), give them your 10 points; if not, take the same number of points from her and attribute them to yourself.

Simplifications
1. First letter: Before explaining a word, a player can tell his team its first letter. For phrases, only the first letter of the first word is called.
2. Extra minute: The team that draws this card receives an extra minute to regular time.
3. Drawing: The player is given 30 seconds to draw what he is explaining.

Example card

Items: Broom, thermometer, brick
Actions: play, sow
Abstractions: power
Titles: Fox Alice

What does the game develop?

Here is a card method to develop acting skills, become faster, smarter and more sociable. Explanation of words trains imagination, fantasy and actively replenishes vocabulary. Play “Crocodile” with a friendly group!



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