Where to find the best weapons in Skyrim. Skills Power Shot ★

Summary: Skills (Skyrim) ».

Possession one-handed weapon(orig. ) - skill from the game The Elder Scrolls V: Skyrim, affecting efficient use bladed weapons using one hand. Its undoubted advantage is the ability to instantly change tactics without losing experience in honing your skills. You can rush into battle, armed with weapons in both hands, or you can slowly but surely move forward, protecting yourself with a shield or amulet with one hand, and making your way to the enemy with the other. In any scenario, weapons remain the key link. The growth of this skill is affected by touching the Warrior and Lover Stones.

Weapon Types

One-handed weapons are quite common in Skyrim. There are only four types: maces, axes, swords and daggers. They all differ in damage and weight. Light weapons allow you to deal fast strikes, besides, it makes less noise. Daggers and swords are the lightest, and therefore the easiest to attack with, but the damage from them is the smallest at first. Axes are a little heavier, which means hitting them a little more painful. The heaviest weapons are maces. It is noteworthy that any weapon can be used not only for attack, but also for defense.

The more skilled a warrior is with a weapon, the more deadly he becomes. Capable students can even learn certain subtleties in handling a specific type of weapon, learning, for example, to pierce armor with a mace or deal additional damage with axes, leaving bleeding wounds. Hidden attack techniques also play a significant role, which can radically change the outcome of the battle.

Racial Advantages

In the beginning, those who are best at this skill are:

  • redguards: +10;
  • Imperials, Khajiit, Nords and Orcs: +5.

Capabilities

The following abilities are available as your character levels up:

AbilityIDRequirementsDescription
Strong hand 000BABE4- One-handed weapons deal 20% more damage.
00079343 One-handed weapon 20One-handed weapons deal 40% more damage.
00079342 One-handed weapon 40One-handed weapons deal 60% more damage.
00079344 One-handed weapon 60One-handed weapons deal 80% more damage.
00079345 One-handed weapon 80One-handed weapons deal double damage.
Fighting stance00052D50One-handed weapon 20
Strong hand
Power attacks with one-handed weapons cost 25% less energy.
Slasher0003FFFAOne-handed weapon 30
Strong hand
Attacks with a one-handed ax deal additional bleed damage.
000C3678One-handed weapon 60
Strong hand
One-handed ax attacks deal more additional bleed damage.
000C3679One-handed weapon 90
Strong hand
Attacks with a one-handed ax deal even more additional bleed damage.
Bonecrusher0005F592One-handed weapon 30
Strong hand
Mace attacks ignore 25% armor.
000C1E92One-handed weapon 60
Strong hand
Mace attacks ignore 50% armor.
000C1E93One-handed weapon 90
Strong hand
Mace attacks ignore 75% armor.
Swordsman0005F56FOne-handed weapon 30
Strong hand
Attacks with swords have a 10% chance of causing critical damage.
000C1E90One-handed weapon 60
Strong hand
Sword attacks have a 15% chance to deal more critical damage (+25%).
000C1E91One-handed weapon 90
Strong hand
Sword attacks have a 20% chance to deal even more critical damage (+50%).
Double vortex00106256 One-handed weapon 30
Strong hand
Two-handed attacks are 20% faster.
00106257 One-handed weapon 50
Strong hand
Two-handed attacks are 35% faster.
Double meat grinder 00106258 One-handed weapon 70
Double vortex
Two-handed power attacks deal 50% more damage.
Merciless Strike 0003AF81One-handed weapon 50
Fighting stance
Standing power attacks deal 25% extra damage with some chance of cutting off the enemy's head.
Jerk000CB406One-handed weapon 50
Fighting stance
You can perform a power attack with a one-handed weapon while sprinting, dealing double critical damage.
Paralyzing Strike 0003AFA6One-handed weapon 100
Ruthless Strike or Charge
A power attack when moving backwards paralyzes the enemy with a 25% chance.
Explanations for the table
  1. 1,0 1,1 1,2 Bleed damage depends only on the material of the weapon and lasts from three to seven seconds. The bleeding effects from each hit stack.
  2. 2,0 2,1 2,2 Only affects the base damage of the weapon. Skill level, abilities, upgrades, etc. do not affect critical damage.
  3. The paralysis effect is also affected by the Permanence ability of the change skill.

Teachers

Summary: This section is part of the summary article “Skills Teachers”.
SkillLevelcharacter `s nameLocation
One-handed weapon AdeptAmrenWhiterun
ExpertAtisJorrvaskr
MasterBurgukDushnik-Yal

Textbooks

TextbookLocation
"2920, Month of the Morning Star (Vol. 1)"
  • Driftshade - Shelter - on the dining table in the room with the deadbolt;
  • Sabertooth lair to the west of Robber's Gorge - on the body of a hunter (location code: POITundra20);
  • Morthal, home of Jorgen and Lami - in a basket on a barrel by the bed;
  • Cave of the Lost Echo - on the ancient Nordic altar in the hall, which is a Nordic ruin;
  • Northern Watch Fortress - on the shelves behind the counter;
  • Fort Dawnguard DG - at the top of the tower overlooking the campground courtyard, next to the sleeping bag.
"Fire and Darkness"
  • Dawnstar Shelter - on the table, next to the map.
  • Rat Hole - Anthill in Riften - in Esbern's closet;
  • The crash site of the “Pride of Tel Vos” is on the opposite bank from the wreckage of the ship, near a tree trunk, right next to the water (location code: 0000B28A);
  • North-west of Lake Ilinalta - in the fisherman’s tent (location code: POITundra08);
  • Folguntur - in the first two-level room, next to the dead adventurer.
"Mace Etiquette"
  • Volundrud - on a throne under a ceremonial ax hanging on the wall;
  • Orotheim, on crates standing next to a makeshift forge;
  • Talking Hills Cave - on a shelf in the leader's room;
  • Fort Greenwall - in the captain's quarters;
  • Sky Haven Temple - on the table in the armory.
"Night Comes to Sentinel"
  • Volundrud - Cairn of the Elders - in the boss-level chest next to the throne, further than the room with Quenel (appears only at the end of the quest “Silence of Tongues”);
  • Dawnstar, Rustleif's house - on the wardrobe, to the left of the fireplace;
  • Bandit camp northwest of Helgen, due south of the Guardian Stones, in a tent, on a nightstand (can fall through textures; location code: POIPineForest20);
  • The rogue's lair is in the dining room on the second level.
"On the importance of place"
  • Gallows Rock - on the table on the second floor of the room with tanning machines;
  • Dawnstar, Brina's house - in a basket near the chest;
  • Shrine of Talos on the island between Winterhold and the Tower Stone (location code: POINorthernCoast02);
  • Markarth Watchtower - on the table, in the room to the right of the entrance;
  • Farm "Cold Furrow" - in the bedroom on the chest of drawers.

Details

When you first see a skill tree, which has separate branches for swords, axes and maces, you should not rush to choose a weapon and hastily invest ability points in its development. The reason is that these branches only take into account base weapon damage, and not the final damage, which is obtained thanks to the skill level, the Strong Arm ability and weapon improvement. Below are examples with the skill at maximum level.

  • "Swordsman" (for swords)
    A Daedric sword upgraded to legendary level deals 72 damage. But its base damage is only 14 units. This means that the additional bonus on a critical attack will be equal to 10.5 units, regardless of how much final damage the weapon deals.
  • "Rubaka" (for axes)
    The bleeding effect lasts for several seconds and depends on the material level of the weapon. The simplest one is iron. However, even a Daedric ax will only cause 18 points of bleeding damage, three points per second. It's also worth noting that the bleeding effects from each hit stack. However, I suspect that this does not work on all types of axes.
  • "Bonebreaker" (for maces)
    The armor percentage is indeed properly ignored. The only problem is that most of the enemies in the game don't wear any armor at all. Even the armor of the draugr is simply painted on their bodies, and therefore cannot be removed. The only exception to this rule is human opponents who actually have something equipped.
  • "Double Vortex"
    The ability does not affect attack speed if two daggers are equipped. This may be due to the unique animation. However, the ability works properly with different types of weapons.

Combinations

There are three possible combinations: weapon and shield, two weapons, magic and weapon.

So, we all know that as we level up, our Dovahkiin receives skill points. Now let’s try to figure out where to invest them so that it won’t be excruciatingly painful for aimlessly lived levels.

Attention! This text is a translation of the official English guide, aimed at users of the localized version. That is, the names of skills and perks are translated in accordance with the official translation. If you are a fan of the original, I advise you to read the guide in the original.

★ This icon means that from the point of view of the compiler of the official guide, this perk is more interesting than others. Whether this is true or not - he knows better

Also for each skill there is one short description. Much of it is written in the spirit of Captain Obvious. So if you understand what a skill is and what increases it, feel free to skip the entire text at the beginning of the spoiler (the names of the skills are highlighted - you won’t miss it).

blacksmith craft

You can invest 10 skill points.

Blacksmithing is a craft that allows you to create and improve weapons and armor. To do this you will need a forge (crafting), a workbench (improving armor) or a whetstone (improving weapons). Any actions performed using these items will increase your blacksmithing skill by an individual amount, depending on the complexity of the item.

To level up your skills as quickly as possible, the creators recommend not only creating weapons and armor, but also immediately improving them.

Although there is no balance - forging cheap daggers with minimal resource requirements (1 iron ingot, 1 strips of leather) is more profitable than expensive armor sets. Therefore, a real munchkin will stock up on several tons of iron ingots and a bag of straps, after which he can easily and quickly increase his skill to the maximum. (hereinafter - translator's note)

Iron and leather items are available initially, the rest are unlocked as you learn perks. Upgrading any items is also immediately available, but initially it will not be as effective.

Mining ore, smelting metal and tanning leather allow you to create materials for crafting yourself, but your skill level does not increase. Blacksmithing is also useful for developing the enchanting skill, as it can provide a novice sorcerer with working material.

The choice of perk tree depends on what type of armor you prefer: light or heavy.

1. Steel armor

Allows you to create steel armor and weapons, increases the quality of improvement of all items.

Requirements: Blacksmithing 20

2. Blacksmith-wizard ★

Allows you to upgrade enchanted items.

Requirements: Blacksmithing 60

Perhaps the most popular perk. Without it, unique items with enchantments that are inaccessible to the player will quickly become useless junk. It also allows you to significantly increase the selling price of an unnecessary artifact.

3. Elven armor

Allows the creation of elven armor and weapons, increases the quality of improvement of all items.

Requirements: Blacksmithing 40, Steel armor

4. Complex types armor

Allows you to create lamellar and plate armor, increases the quality of improvement of all items.

Requirements: Blacksmithing 50, Elven Armor

5. Glass armor

Well, you understand, right? The description is standard, so I see no point in repeating it.

Requirements: Blacksmithing 70, Advanced armor types

6. Dwemer armor ★

Requirements: Blacksmithing 30, Steel armor

A very interesting perk in terms of leveling up and replenishing your wallet - there are quite a lot of Dwemer ruins, and there is a lot of different scrap metal in them. If your hero is physically strong, you can combine skill leveling (faster, since Dwemer items are considered more complex than iron ones) with a noticeable replenishment of your wallet.

Before going to the ruins, don’t be too lazy to look at (or write down on a piece of paper, it’s quite large) the list of materials for Dwemer metal ingots in the smelter, because not all scrap metal is equally useful. And dragging a piece of iron weighing 25 pounds into the city and finding out that it can only be sold for a measly 30 coins is a shame.

7. Orc armor

Requirements: Blacksmithing 50, Dwemer Armor

8. Ebony armor

Requirements: Blacksmithing 80, Orc Armor

9. Daedric armor

Requirements: Blacksmithing 90, Ebony Armor

Daedric equipment is not sold in stores, so you can get it in two ways: create it or find it in the world.

10. Dragon armor

Similar to the previous ones, but there will be no new weapons - only armor.

Requirements: Blacksmithing 100, Glass Armor or Daedric Armor

Neither dragon scale armor nor dragon carapace armor (light and heavy, respectively) are sold in stores. So you can get it again in two ways: create or find.

Heavy armor

You can invest 12 skill points.

Heavy Armor increases the effectiveness of the following armor: Iron, Steel, Dwemer, Orc, Ebony, Daedric and Dragonplate. These types of armor provide excellent protection, but have heavy weight and slow down the character. Ray armor is very rare, so the easiest way to get it is to raise your blacksmithing to the appropriate level and create it yourself.

This skill increases every time you take damage from a melee weapon. The amount of the increase depends on the amount of incoming damage if the character is wearing armor different types- damage for skill growth is divided in proportion to the number of items of each type. Therefore, it is advisable not to try to focus only on it.

The heavy armor perk tree is divided into two branches: the left one contains perks that can give a tactical advantage in certain situations, the right one increases the armor effectiveness of a full set of heavy armor in battle (helmet, cuirass, gloves, boots).

Unarmed attacks do not increase any of the skills, but can be interesting from a roleplaying perspective, especially for Khajiit (the Claws racial trait still works). This perk also greatly simplifies fights.

7. Good equipment ★

A full set of heavy armor provides an additional 25% bonus to armor class.

Requirements: Heavy Armor 30, Juggernaut 1

The bonus stacks with the effect of other perks. Highly desirable for all characters specializing in heavy armor.

8. Soft padding

Reduces damage from falling from a height by 50% when wearing a full set..

Requirements: Heavy Armor 50, Fists of Steel

Now falling off a cliff while exploring the world is not so dangerous to your health.

9. Center of gravity

When using the full set, you lose your balance 50% less often.

Requirements: Heavy armor 50, Good equipment

10. Hard training

Heavy armor equipped on a character weighs nothing and does not slow down movement.

Requirements: Heavy armor 70, Soft padding

The same effect can be obtained if you find the corresponding guardian stone.

11. Complete set

Grants an additional 25% to armor class when wearing a full set of armor of the same type.

Requirements: Heavy Armor 70, Center of Gravity

Stacks with other perks. Finding a complete set of dragon or daedric armor is not easy, at least if you do not have developed blacksmithing.

12. Reflecting blows

Grants a 10% chance of reflecting melee damage back to the enemy when wearing a full set of heavy armor.

Requirements: Heavy armor 100, Full set

Blocking

You can invest 13 skill points.

Blocking allows you to defend against enemy attacks using a shield or weapon. Your skill level affects the amount of damage you absorb and how often you lose your balance when blocking a blow.

The skill increases with each successful block (depending on the total damage) and with pushes with a shield or weapon.

Attention: blocking does not necessarily require a shield; the skill and perks also work when blocking with a weapon. But if you use a weapon or magic in your left hand, then blocking becomes impossible.

In the perk tree, the left side is responsible for reducing damage (requires a shield), and the right is responsible for attacking the use of blocks.

1-5. Shield Bearer (5 levels)

Blocking is 20/25/30/35/40% more effective

Requirements: Blocking 0/20/40/60/80

6. Shooting away arrows

When blocked, the shield completely absorbs arrow damage.

Useful for fighting archers. But it is not particularly effective: if there are several enemies, then it is unlikely that you will be able to cover yourself with a shield in time.

7. Flat power strike

Allows you to forcefully push the enemy while blocking.

Requirements: Block 30, Shield Bearer 1

The shock is so strong that the enemy can be sent flying. Effectively strengthening your arsenal of melee attacks, especially if you prefer to fight with a shield.

8. Fast reflexes

Slows down time when blocking an enemy's power attack.

Requirements: Block 30, Shield Bearer 1

Gives you the opportunity to dodge or counterattack the enemy.

9. Deadly Flat Strike

Increases damage from points by 5 times.

Requirements: Block 50, Power Flat

Pushes do not cause serious damage, so they are an auxiliary technique. Even despite the bonus, it is still easier to kill with a sword than to kill with a shield.

10. Protection from the elements ★

When blocking with a shield, protection from fire, cold and electricity increases by 50%.

Requirements: Block 50, Arrow Deflection

Makes battles with battle mages easier. In combination with the Breton racial trait or the Magic Resistance perk (change in skill) can provide absolute protection from all three elements.

11. Running block

When blocking with a shield, the movement speed decreases less.

Requirements: Block 70, Elemental Defense

Allows you to quickly close the distance to an archer or mage, and also increases the range of the Living Hammer perk.

12. Disarming ★

When pushed, you can disarm the enemy.

Requirements: Block 70, Deadly Flat

Gives a chance to knock a weapon out of an enemy's hands if you push it during a power attack. The enemy usually has spare weapon(most often a sword or dagger), less effective compared to the main one, so it will be easier to win.

This perk can be replaced with a corresponding shout.

13. Living Hammer

Sprinting combined with shield blocking will knock down most enemies.

Requirements: Block 100, Block while running or Disarm

Allows you to make your way through a crowd of opponents or gain time for a break in a hot battle.

Two-handed weapon

You can invest 19 skill points

Two-handed weapon increases the effectiveness of weapons such as two-handed swords, axes and war hammers. The skill increases with each hit and depends on the damage dealt (damage from enchantment is not taken into account), the number of hits does not matter.

1-5. Barbarian (5 levels) ★

Increases damage from two-handed weapons by 20/40/60/80/100%.

Requirements: Two-handed weapon 0/20/40/60/80

It does not depend on the type of weapon used, so it is useful for all fans of heavy weapons.

6. Champion Stance ★

Power attacks with two-handed weapons require 25% less stamina.

Requirements: Two-handed weapon 20, Barbarian 1

Allows you to perform power attacks more often. Considering their destructive power, this would be a great choice.

7-9. Deep Wounds (3 levels)

When attacking with a two-handed sword, there is a 10/15/20% chance to inflict critical damage.

On a critical hit, damage increases by 50%. On average, at level 1 damage increases by 5%, and at level 3 - by 15%. Also good, but the barbarian is better.

10-12. Bleeder (3 levels)

Ax attacks deal additional bleed damage.

Requirements: Two-handed weapon 30/60/90, Barbarian 1

Blood loss depends on the damage of the axe, but basically each blow gives 1-3 units of damage for 3-6 seconds. As the level increases, the effect increases. It is, in fact, an analogue of poison with a short duration of effect.

13-15. Skull Crusher (3 levels)

The hammer attack ignores 25/50/75% of the target's armor.

Requirements: Two-handed weapon 30/60/90

16. Crushing blow

Power attacks while standing give a 25% bonus to damage and a chance to cut off the enemy's head.

17. Great Leap

Requirements: Two-handed weapon 50, Champion Stance

Weaker than it seems from the description: double critical damage occurs only on the first hit and (more importantly) is difficult to perform. But for playing the role of a berserker it is invaluable.

18. Fan attack

A sideways power attack hits all targets in front of you.

Requirements: Two-handed weapon 70, Crushing Strike or Greater Charge

Indispensable for exterminating weak but numerous enemies or the boss's retinue.

19. Martial artist

A backward power attack has a 25% chance of paralyzing the enemy.

Requirements: Two-handed weapon 100, Fan attack

One-handed weapon

You can invest 21 skill points.

One-handed weapons increase the effectiveness of weapons such as swords, battle axes, maces and daggers. The skill increases with each hit and depends on the damage dealt (damage from enchantment is not taken into account), the number of hits does not matter. So whether you kill a bandit with 10 thrusts of a dagger or three blows of a mace, it doesn’t matter.

Some perks only affect certain type weapons, so if you use everything, spend skill points on more universal ones.

1-5. Strong hand (5 levels) ★

One-handed weapons deal 20/40/60/80/100% more damage.

Requirements: One-handed weapon 0/2040/60/80

Does not depend on the type of weapon used, so it is useful for all fencers.

6. Fighting stance ★

Power attacks require 25% less stamina.

Requirements: One-handed weapon 20, Strong hand 1

Allows you to perform power attacks more often. Particularly useful if you prefer two-handed attacks, as it combines perfectly with the Double Whirlwind and Double Meat Grinder perks.

7-9. Swordsman (3 levels)

Sword attacks have a 10/15/20% chance of causing critical damage.

On a critical hit, damage increases by 50%. On average, at level 1 damage increases by 5%, and at level 3 - by 15%. Also good, but a strong hand is better.

10-12. Bonecrusher (3 levels)

Mace attacks ignore 25/50/75% of target's armor.

Requirements: One-handed weapon 30/60/90, Strong hand 1

Useless against unarmored targets, but makes it easier to fight against heavily armored opponents. For example, most bosses.

13-15. Slasher (3 levels)

Ax attacks deal additional bleed damage.

Requirements: One-handed weapon 30/60/90, Strong hand 1

Blood loss depends on the damage of the axe, but basically each hit gives 1-3 units of damage for 3-6 seconds. As the level increases, the effect increases. It is, in fact, an analogue of poison with a short duration of effect.

16-17. Double Vortex (2 levels)

Two-handed attack is 20/35% faster.

Requirements: One-handed weapon 30/50, Strong hand 1

18. Jerk

Allows you to perform a power attack while sprinting. In this case, the critical damage dealt is doubled.

Weaker than it seems from the description: double critical damage occurs only on the first hit and (more importantly) is difficult to perform. Although if you are playing the role of a berserker with two swords it can be useful: the sword perk and weapons in both hands provide a good chance of a critical hit.

19. Merciless Strike

Power attacks while standing deal 25% more damage.

Requirements: One-handed weapon 50, Fighting stance

Gives a noticeable bonus to damage. Chopping off the head is only suitable as a fatality - it only works when the enemy dies (there is no chance of killing with one blow).

20. Double meat grinder ★

A two-handed power attack deals 50% more damage.

Requirements: One-handed weapon 70, Double whirlwind 1

A great perk if your character is focused on attacking with two hands - the effect is much higher than in the perks Ruthless Strike and Dash (and also stacks with both of them).

21. Paralyzing Strike

A power attack moving backwards paralyzes the enemy 25% of the time.

Requirements: One-handed weapon 100, Ruthless Strike or Charge

Shooting

You can invest 16 skill points

Shooting increases the effectiveness of using bows. The skill increase occurs with each hit and depends on the damage dealt (damage from enchantment is not taken into account, bonus damage from the arrow is taken into account), the number of arrows spent does not matter. If the enemy completely blocks the arrow, then the skill does not increase.

1-5. Excessive tension (5 levels) ★

Bows deal 20/40/60/80/100% more damage.

The only damage-increasing perk. Be sure to take it first.

6-8. Critical Shot (3 levels)

The arrow has a 10/15/20% chance of causing critical damage.

Requirements: Shooting 30/60/90, Over-tension 1

On a critical hit, damage increases by 50%. On average, at level 1 damage increases by 5%, and at level 3 - by 15%. Also good, but excess tension is better.

9. Eagle Eye ★

Pressing the “block” key while aiming zooms the picture.

Requirements: Shooting 30, Overdraft 1

Makes you feel like a sniper. Particularly useful in conjunction with the stealth skill - now the first shot will more often be the last for the enemy.

10-11. Steady Hand (2 levels)

While aiming with zoom, time slows down by 50/50%

Requirements: Shooting 40/60, Eagle Eye

Useful for minimizing misses due to the target moving at the wrong time. Especially useful for shooting at flying dragons (although you still need to take lead).

12. Thrifty Hunter

Corpses store 2 times more of your arrows.

Requirements: Marksmanship 50, Critical Shot 1

Useful only when using rare and expensive arrows. If you use common ones (iron, steel, etc.), then there are much more interesting options.

13. Power Shot ★

Hitting an arrow causes all but the largest enemies to stagger 50% of the time.

Requirements: Marksmanship 50, Eagle Eye

A very useful skill: while the enemy regains balance, you can fire one or two more arrows. This also disrupts spell casting and blocking. Yes, and breaking the distance if the enemy comes close will not be superfluous for the archer.

14. Jaeger

Movement speed decreases less while aiming.

Requirements: Marksmanship 60, Thrifty Hunter

15. Rapid fire

The bowstring is drawn 30% faster.

Requirements: Marksmanship 70, Power Shot

16. Sniper

15% of arrows paralyze the victim for 10 seconds.

Requirements: Marksmanship 100, Rapid Fire OR Huntsman

Useful at medium and close range, as it allows you to easily finish off a helpless enemy. And it’s pointless at long range - the paralyzed victim falls, which means it will become at least more difficult to hit him.

The Elder Scrolls V: Skyrim contains a lot of loot that no player can have the same supply after a couple of minutes of play. Weapons are of course vitally important, but what should you choose?

Now Skyrim is coming to Nintendo Switch and PlayStation VR, we're revamping our Skyrim guides to make sure new adventurers have everything they need to get the most out of this massive game. In this guide we are talking about weapons.

In truth, there aren't many absolute best weapons in Skyrim, thanks to the fact that some use of enchantments and other mechanics can make almost any weapon viable on any difficulty - even your bare fists! With that said, some of the most known species weapons in the game are unique weapon, which can be found in certain locations or through certain quests. Each unique weapon has its own set properties, unique name and very often an enchantment that will give him some special advantage.

What weapons do you have in Skyrim, you can write about it in the comments!

Best Skyrim Daggers

There are over ten unique daggers in the game, but we're going to focus on a couple that we think are particularly excellent. If you're building a character for stealth play, they can prove to be quite a significant weapon for you to have for quite some time.

Mehrunes' razor

Mehrunes' Razor is a decent little dagger thanks to its base damage status of 11, but what really sets it apart is its enchantment. Any strike with Mehrunes' Razor has a chance to instantly kill an enemy.

To get the Razor of Mehrunes, you need to complete the Pieces of the Past quest and kill Silus Vesui at the end of the quest. You will be prompted to complete this quest once you reach level 20 through a courier, or you can stumble upon the quest by walking around Dawnstar; where they will tell you about the Silus Museum, that’s where you need to go to start the mission.

Blade of Woe

This dagger is even more powerful than Mehrunes' Razor with a base damage of 12, and its enchantment is useful for fighting powerful enemies - each blow absorbs 10 health points.

The Blade of Woe can be obtained from NPCs during the Death Incarnate quest, part of the Dark Brotherhood faction quest line. You can also follow the early steps of the quest and kill Astrid during the quest "With Friends Like These". You will be able to take the Blade of Woe from her body, but you will no longer be able to join the brotherhood.

Weapon Damage Weight Upgrade with Ingot, Perk Effect
Dragon bone dagger 12 6,5 Dragon bone, dragon armor No
Blade of Woe 12 7 Steel ingot Drain 10 health
Mehrunes' razor 11 3 Ebony Ingot 1.98% chance to kill instantly, infinite charges
Daedric Dagger 11 6 Ebony Ingot, Daedric Smith No
Stalhrim Dagger 10 4.5 Ebony armor Frost spell enchantment is 25% stronger

Best Skyrim Maces

There's even less in the game unique maces, but some of them are still impressive. Maces are really meant for people who want to master the real power of the character and deal devastating blows to their enemies.

Mace of Molag Bal

This artifact is quite powerful, with a base damage of 16. It also comes with an enchantment that takes away 25 points of damage, stamina and magic. On top of that, if the target dies within 3 seconds, you will fill gem shower.

The Mace is given to you after completing Daegric Quest House of Horrors. In the city of Markarth, a leader named Tyranus will ask you to help find an abandoned house. As soon as you enter the house with or without a hint, this quest will begin. Finish the quest, take the mace.


Best Skyrim Swords

Swords are, of course, the most common weapon class you'll find in Skyrim. There are many of them, they are unique and scattered throughout the world. For you we have collected the most best samples that deserve to be seen.

Miraak's Sword

Original Skyrim players may not be familiar with the Sword of Miraak since it was added in the Dragonborn DLC, but it's pretty damn good weapon. The sword absorbs stamina thanks to its enchantment, and it has consistent damage.

To get your hands on it, you will need to start quests with the dragon priest by going to the island of Solstheim. When you are ready, two priests will tell you about the "first dragon" and try to kill you. This will start the DLC quest line. After several quests you will be taken to the final one Dragonborn quest, at the top of Apocrypha. You will be able to pick up this weapon as loot from a corpse at the end of this quest. It's a long process to get there, but it's worth it.


Cooler

Chiller is a glass sword and is great for enemies who don't like frost damage. His spells inflict frost damage and have a chance to paralyze enemies.

The weapon is held by the leader of the thieves guild, Mercy Frey. The easiest way to access it is to find it in Frey's house during the thieves guild quest "The Purist". It is proudly displayed in its case and has an expert lock that you can pick to gain access to it. Keep in mind that this weapon is level dependent, so how good it is will be determined by your level.


Curse of the Dragon

Do you spend an awful lot of time in Skyrim fighting dragons? Curse of the Dragon means it deals extra damage to dragons. This sword is level dependent, so its performance will be partially determined by your level when you first pick it up.

The Dragon's Curse is found in the Sky Temple during the Walls of Alduin quest, it is an important step in main story games. In order to take it you need to find a room next to the main chamber of the temple.


Strangler and Bloody Scythe

Two more weapons that were added to the Dragonborn DLC. These two swords were designed to be double-bladed. When activated, the player gains a powerful enchantment to absorb magic and health, reducing the target's defenses from further physical and magical attacks.

You will need to reach the Dragonborn quest line to get to Solstheim. Once you reach level 36 or higher, you will find a copy of the book, Deathbrand, inside Tel Mithryn or Raven's Rock Temple. You will receive both of these weapons through the quest.


Black Blade of Gauldur

Gauldur's Black Blade is another level-dependent weapon, meaning its effectiveness will be determined by your level when you first find it. Best version it is used at level 36. As a weapon of the ancient Nord, the Dwarven Blacksmith's Fist will help you make it even more deadly.

The sword can be picked up during the quest “Forbidden Legend”. You can start this quest by reading the book Lost Legends - this will begin the search for the legend of Galdur. You can find one of the books naturally; you will find it on the body of a dead adventurer in the Reachwater cliff. Later in the quest you will find yourself in the ruins of Golguntur - upon completion, this sword will be your reward.


Best Skyrim Battle Axes

Battle axes are a less popular weapon than the sword. We've selected a couple of axes to show you.

Okin

Okin is a cool Nordic battle axe. It contains a frost enchantment, and is dangerous for the enemy's stamina, health, and also has a stable base damage of 12. It can be upgraded and leveled up with a forged piece of steel.

To enjoy Okin, you need to do the quest Silence of Tongues. You can find it in the rubble of Volundrud by exploring around - you will find notes that will start pushing you towards the quest. Eventually you will receive this weapon as a reward.


Dawnguard Rune Ax

As the name of this weapon suggests, it can be found in the Dawnguard DLC pack. It uses solar damage against undead, and the amount of damage increases with each undead enemy you have killed with an ax since the last sunrise - this is its unique effect.

To get this weapon, simply purchase the Dawnguard DLC. Eventually you'll come across the Lost Relic quest. These are quests that will send you on a quest to find a random artifact, but if you keep doing these quests, you will eventually receive that item.


Battle axes and hammers, Greatswords

For players who like to play with two-handed weapons, Skyrim has quite a few unique types of axes, hammers and swords. So we grouped them together.

Wuuthrad

If you don't like elves, this weapon is definitely for you. It deals even more damage to elves, and that's on top of its base damage set at 25. It also looks pretty bloody, to be honest.

In order to become the owner of this weapon, you need to complete the “Final Duty” task, and for this you will have to join the “Companions” faction. The Last Duty is the final quest for this faction. You can take Wuuthrad's ax on the statue by activating it.


Ax of Sorrow

It is described as a very powerful weapon - it has a base damage of 22. It can be upgraded at the forge.

The ax can be found in the Daedra search. Once you reach level 10 or higher, you will want to find Lod near the entrance to Falkreath. When given the chance, kill Barbas with the axe. You must use an ax to kill him. You can save it as a reward.


Bloodthirsty Blade

Originally added in the Dragonborn DLC, this greatsword releases an energy blast when you make an attack. The energy blast also deals 30 damage.

You need to start the Dragonborn main quest and then head to Raven Rock Mine. Chat with Cresius at the entrance to the mine and begin the quest “The Last Descent”. You will find the blade near the remains of Gratian Kaerellius later in the quest, in the Bloody Swamp.


Volendrung

This massive hammer has a slightly vicious appearance and an absolutely ridiculous base damage of 47. It also absorbs stamina, very useful for a weapon of this size of this deadly nature.

The Daedric Prince will give it to you as part of the “Cursed Tribe” quest. To accept this quest, you need to go to the Orca fortress in Largashbur. Try to save the life of the orc Ugor, who will then help you in this quest.


Best Skyrim Bows

Bows are useful for players who like to stay at a distance and shoot enemies with a hail of arrows. Here is our selection of long range bows.

Nightingale onion

The Nightingale Bow is actually owned by Karliah, a member of the thieves' guild and a temporary follower of Dragonborn for some of that guild's quests. His spell allows him to freeze and shock the target, which is very convenient. This is a level dependent weapon, so its strength will depend on your level when you get it. The best version is at level 46 and above.

To become the owner of the Nightingale Bow, you will have to join the Thieves Guild and follow your quest line. By the end of this quest series you will receive the Blindsighted quest. This bow is a reward for completing this quest. He also gives you a bone key, so this is a really useful quest.

Glass Bow of the Deer King

This bow has a charm that blesses you for every 20 animals you kill with a bow, ideal for hunting. Blessing does the most, but it also provides a significant boost to health and stamina while the bow is equipped.

You can get the bow from Falas Selvane at the old trading post. It's on the island of Solstheim, so it's part of the Dragonborn DLC. The bow can be taken by stealing it or simply buying it.


Gauldur's Black Bow

This item has priority based on your level, that is, its effectiveness will be determined by your level when you first equip it. The best version is at level 36.

The bow can be picked up during the quest “Forbidden Legend”. You can start this quest by reading the book Lost Legends - it will start with finding the legend of Galdur. If you don't find one of the books naturally, you can take it from the dead adventurer in Reachwater Cliff. The quest will eventually lead you to Geirmund's Hall, where you will fight Sigdis Galdurson. The bow will be your reward.

Weapon Damage Weight DPS Upgrade Effect
Improved Dwarven Crossbow 22 21 N/A Dwarven Blacksmith Ignores 50% armor
Dragon Bow 20 20 15 Dragon bone, dragon armor No
Auriel's Bow 13 11 13 Refined Moonstone, Elven Blacksmith 20 sun damage tripled if target is Undead.
Marshmallow 12 10 12 Dwarven Blacksmith Arrows are 30% faster than a standard bow
Daedric Bow 19 18 9,5 Ebony Ingot, Daedric Smith No
Nightingale onion 19 18 9,5 Ebony Ingot 30 units Frost Damage

One-handed weapon

One-handed weapon(orig. - "One-handed").
Swords, daggers, battle axes and maces will work much more effectively with upgraded perks of this skill. You can use one-handed weapons in both hands with any combination. The higher the skill level, the more damage with this type of weapon.
However, one-handed weapons are more profitable to use with a spell. This combination creates big damage to the enemy.

Also very effective on high level Difficulty using only one weapon or a shield and sword. The ability to block enemy blows and strike flatly greatly prolongs life.

Also, the One-Handed Weapon skill and the perks of this branch increase the damage that the Werewolf inflicts with his claws.

The following races have a bonus to the One-Handed Weapon skill:
+10 bonus: Redguard
+5 bonus: Imperial, Khajiit, Nord, Orc

Perks

Strong hand
(No requirements) One-handed weapons deal 20% more damage.
(Skill=20) One-handed weapons deal 40% more damage.
(Skill=40) One-handed weapons deal 60% more damage.
(Skill=60) One-handed weapons deal 80% more damage.
(Skill=80) One-handed weapons deal double damage.
Fighting stance
(Skill=20, Strong Arm) Power attacks with one-handed weapons cost 25% less power.
Slasher
(Skill=30, Strong Arm) Attacks with a one-handed ax deal additional bleed damage.
(Skill=60) One-handed ax attacks deal more additional bleed damage.
(Skill=90) One-handed ax attacks deal even more bonus bleed damage.
Bonecrusher
(Skill=30, Strong Arm) Mace attacks ignore 25% armor.
(Skill=60) Mace attacks ignore 50% armor.
(Skill=90) Mace attacks ignore 75% armor.
Swordsman
(Skill=30, Strong Arm) Attacks with swords have a 10% chance of causing critical damage.
(Skill=60) Sword attacks have a 15% chance to deal more critical damage.
(Skill=90) Sword attacks have a 20% chance to deal even more critical damage.
Double vortex
(Skill=30, Strong Arm) Two-handed attacks are 20% faster.
(Skill=50) Two-handed attacks are 35% faster.
Double meat grinder
(Skill=70, Double Whirlwind) Two-handed power attacks deal 50% more damage.
Merciless Strike
(Skill=50, Fighting Stance) Standing power attacks deal 25% extra damage with some chance of cutting off the enemy's head.
Jerk
(Skill=50, Fighting Stance) You can perform a power attack with a one-handed weapon while sprinting, dealing double critical damage.
Paralyzing Strike
(Skill=100, Ruthless Strike OR Charge) A power attack when moving backwards paralyzes the enemy with a 25% chance.

Teachers

Specialist Amren Whiterun
Expert Athis Whiterun, Jorrvaskr
Master Chief Burguk Dushnik-Yal

Textbooks

2920, Month of the Morning Star (vol. 1) (2920, Morning Star, v1)
Driftshade - Shelter. On the dining table in the room where the bolt rises.
Northern watch fortress. On the shelves behind the bar.
Lost Echo Cave.
The rogue's lair.

Fire and Darkness
Folguntur. On the ground next to the dead adventurer.
Riften. Rat hole. Look for Esben in the room.
Dawnstar Shelter. On the table next to the map.

Mace Etiquette
Talking hills. On a shelf in the leader's room.
Volundrud. On a throne under a ceremonial ax hanging on the wall.
Fort Greenwall. In the captain's quarters.
Orotheim.

Night Falls on Sentinel
Volundrud-Cairn elders. In the box after Quesnel.
Bandit camp northwest of Helgen.

The Importance of Where
Gallows Rock. Companions, after turning into a Werewolf.
Farm "Cold Furrow", in the house. Near Whiterun.
Markart. Watchtower, on the table in the room to the right of the entrance.
Hanging Rock. There is a boss in front of the room.

Path of the Warrior in The Elder Scrolls 5: Skyrim | Character Planning Guide

Necessary clarifications

As is known, in The Elder Scrolls 5: Skyrim There are no rigidly defined classes. However, this does not mean that you cannot play as a Warrior in the game, or. Thanks to new system character leveling game mechanics Skyrim will vary from class to class. So, who is the Warrior suitable for? If you like hot combat and are suspicious of all sorts of magic-shmag, Warrior is definitely your choice.

In Game The Elder Scrolls 5: Skyrim You can choose several options for leveling up your weapon handling skills. The first is the use of a one-handed weapon with a shield. The advantages of this option are a good balance between damage and speed, combined with excellent protection. Shields allow you to block attacks, but a separate branch of skills is responsible for pumping them up - Blocking. The perks in this branch are extremely tasty, definitely worth taking. So when playing with a shield, you will have to level up two skill branches at once, spending valuable perks on leveling up.

Another option is to give up defense altogether, pumping up your two-handed attack skills. The disadvantage of this option is the inability to block blows at all. Personal experience the game showed that this option is not an option at all. Although, of course, you can move the difficulty slider to minimum and play without any problems.

The branch with leveling up Two-Handed Weapons is very interesting. With a two-handed weapon you can block blows (albeit not as effectively as with a shield), so you won’t be left completely without protection. The main advantage is the saving of perks on leveling up the Blocking skill. The disadvantages are that the defense is worse, the speed with which the character swings the sword is lower (which offsets the high damage caused by two-handed weapons).

Next, the armor. In Game The Elder Scrolls 5: Skyrim There are two types of armor - Light and Heavy. I don’t see much point in taking light armor for a warrior. Light armor is intended for Thieves and Mages, while it is advisable for Warriors to download Heavy. And don’t worry, Heavy Armor won’t give you super protection either!

And finally, magic. Of all the schools of magic, I recommend choosing the School of Restoration. The remaining schools may not be developed at all, and it makes sense to pump up the Restoration school just a little bit, as will be discussed below.

Since our character practically does not need Magic, it makes sense to spend an equal number of points on Health and Stamina. We will need stamina in order to carry out power attacks (dealing additional damage) and carry heavy armor. Mana is enough for a Warrior to heal between skirmishes or to capture a soul. Good health will help your character take more hits.

Now let's take a closer look at the skills.

Skills required for a Warrior in Skyrim

  • One-handed Weapon Skills

Actually, the Warrior's planning consists of choosing one of two branches (One-handed or Two-handed weapons). Personally, when passing games The Elder Scrolls 5: Skyrim relied on One-Handed Weapons.

One-Handed Weapon Skill

The one-handed weapon skill branch is truly huge - 21 skills. However, you don't have to download them all. So, by choosing a game with a sword and shield, you only need to upgrade 12 skills. The remaining skills are responsible for the ability to work with Axes and Maces, as well as attack with two hands. I don’t see much point in taking skills for different types of weapons at the same time.

  • Blocking Skills

There are only 13 skills in this branch. All skills are extremely useful and make combat in Skyrim much easier.

Skill "Blocking"

A skilled shield-bearer easily blocks blows, receiving virtually no damage, repels arrows fired at him, reduces the effect of enemy spells and knocks opponents down.

  • Heavy Armor Skills

There are only 12 skills in the Heavy Armor skill tree. Not all of them are equally useful: for example, the Hard Training skill (an absolutely useful skill, when leveled up, Heavy Armor will be weightless and will no longer hamper your movements) is hidden behind two completely useless skills (Steel Fists and Soft Padding).

Skill "Heavy Armor"

Most of the skills in this tree increase your armor class, making your defense even more reliable.

  • Blacksmithing Skills

This is perhaps the most popular skill line, regardless of character class. And Warrior is no exception. IN Blacksmithing There are only 10 skills, and you don’t have to download them all. It is enough to upgrade the right branch of skills plus the Blacksmith-Wizard skill, which allows you to improve enchanted armor (and this is a total of 7 skills).

Blacksmithing skill

To level up your skills, simply buy iron ingots, leather and strips of leather from blacksmiths, and make iron daggers and rawhide bracers. And you will have Dragon armor by level 30 without much hassle. Or even earlier.

  • Recovery School Skills

In the Restoration school, we are interested in three skills: Restoration School Beginner, Double Restoration and, over time, the Regeneration skill.

Skill "Recovery"

This is more than enough to restore your character's life between skirmishes. Well, for everything else there are miraculous Potions.

  • Enchanting Skills

The Enchantment skill is very useful. Personally, I really like enchanting items, adding extra magic damage to weapons, and adding extra magic to armor and jewelry. beneficial features and protection.

Enchantment skill

And Enchanting progresses in the same way as Blacksmithing. Know, enchant and sell all your junk. In total, 13 valuable skills are hidden in the Enchanting branch.

Total for leveling up a Warrior in The Elder Scrolls 5: Skyrim

Total for leveling up a Warrior in game Skyrim you will need 60 skills. You can safely ignore the rest of the branches. Plus, you can save a lot on Enchanting (for example, by leveling up only the Enchanter skills, Fire Spells, Skill Enchantments, Life Spells and Additional Effect), and choose the Two-Handed Weapon skill branch instead of the One-Handed Weapon + Blocking combo. In this case, you will only need to upgrade 44 skills!

Alternatively, you can add Shooting skills to this scheme. However, you have to be careful with Shooting, it is a very effective skill. If you shoot all enemies from a respectful distance, then neither one-handed / two-handed weapons, nor your shield, nor your armor will level up normally.

Whether or not to download Hacking is also up to you to decide. Although high-level locks are ubiquitous in Skyrim, I personally find them quite easy to open without a single level of skill. But if you are experiencing difficulties, and you are constantly in short supply of master keys, it makes sense to pump up this branch as well. Just to make the game more comfortable.

The situation is similar with Alchemy. Alchemical skills are useful in themselves, but the advisability of leveling up Alchemy is a big question.

Do you like to tank using brute force? Obviously your path in The Elder Scrolls 5: Skyrim is the Path of the Warrior! Are you going to level up a Warrior, but don’t know which branches of skills to develop? In the Path of the Warrior guide, I will reveal the secrets of properly leveling up skills and distributing perks.


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