Walkthrough of side quests in Deus Ex: Mankind Divided. Quests "The Reaper" and "The Last Harvest" in Deus Ex: Mankind Devided

Even though the storyline Deus Ex: Mankind Divided is quite short, the game contains quite a lot of interesting side quests. We recommend that you do not miss them, since most of them will not only allow you to gain experience and valuable items for leveling up your character, but will also provide valuable information about the in-game universe.

Where can I find side quests in Deus Ex: Mankind Divided?

Side Quest 00 – Neon Nights

You will have to complete this task at the very beginning of the game. To get it, go down to the bottom floor of the house where Adam lives. Then go to the map, highlighted on the map with a green marker. To get there, you have to break the door, or use the ventilation. Explore the area, then check the computer.

Side Quest 01 – Golden Ticket

Follow the Chapek Fountain area northeast to the checkpoint. To receive the task, go to the policeman and tell him that you need a pass. The police officer will then direct you to the fake pass seller.

Side Quest 02 – Cult of Personality

Not far from Adam's house there is a sewer - go down there, then turn right and then left. As a result, you should come to a tunnel, at the end of which a character will be waiting for you. Talk to him.

Side Quest 03 – Mysterious Augmentations

After Koller finds out about your implants, go home and dial Sharif using the remote control. The quest will only be active after you arrive back home from Golem City.

Side Quest 04 – Calibrator

Not far from the Palisade subway there is a courtyard with a sewer - go down there and turn left until you reach the casino. Then talk to Otar (casino owner), choosing the most positive answers.

Side quest 05 – Samizdat

This quest will be given to you by an NPC named Peter Chang when you are in the Squad 29 office.

Side quest 06 – 01011000

The mission is given randomly at the moment when you return home from Golem City. Try to find a non-working billboard, which should direct you to a shop near the Capek metro station. Having arrived at the place, go inside the room and go down the stairs. Check your computer.

Side Quest 07 – Fade into the Shadows

This task will open for you only after studying the network at Miller’s workplace. Just talk to the squad 29 doc and offer her your help.

Side quest 08 – Fix

The mission will open after the fourth task, when you return to Prague for the second time. Answer Koller's call and follow his instructions.

Side Quest 09 – All in the Family

After completing the fourth mission and calming Luis, Otar will call you. After talking with him, head to Masa, who is located in the Red Queen.

Side Quest 10 – Reaper

Returning home from Golem City, a person will be killed near your apartment. Go south until you see a murder. After that, tell everything to the detective and the eyewitness.

Side Quest 11 – The Final Harvest

Having completed the previous task, you will understand that a certain “copycat” is behind the murder. Talk to the detective and tell him the whole truth, that the one they detained is innocent.

Side Quest 12 – K is for Kazdi

When you complete the fifth task and return home for the third time from Golem City, you will be able to see that a marker will appear in the sewer area. Follow there and help K in her case.

Publication date: 09/03/2016 11:30:06

Deus Ex: Mankind Divided- This is not a shooter. On the contrary, it is role-playing game, in which you can shoot. It allows for a surprisingly deep experience: you have countless options, from how to play the game (loud, quiet, or just talking) to your individual decisions during playthrough.

In this cyberpunk world, Adam Jensen can find, study and manipulate various objects. In this guide you will see some tips that will make your adventure as enjoyable as possible.



Buy it now

IN Deus Ex main feature There was always freedom of action for the player. You can play through the game the way you want, but the list of available options is very limited. Sometimes it’s completely discouraging to see a ventilation grill that you can’t reach just because you upgraded the wrong skill a couple of moments ago. If you buy the following augmentations, you will save yourself a lot of nerve cells.

Remote hacking – one of the most important improvements in the game. With it, you only have to look at the device to hack it for a small fee in energy (and by pressing a button at the right time). Leveling up this skill to the end will allow you to hack robots, turrets and security cameras, which is perfect for both a quiet killer and an aggressive fighter. And considering that this ability will cost only 3 Praxis points, we can safely say that this good deal. And don’t be afraid to cut off your path to leveling up - if you complete all the side tasks (and this is worth doing!), you will always have experience, and therefore leveling up.

High jump – Without the ability to jump high, you won't be able to reach the roof or do a cool trick. Access to ventilation and roofs will be closed, and therefore some methods of entry will not be available to you.

Social corrector – with its help, any NPC with whom you can talk will highlight the “correct” answer options in the dialogue. By choosing the right answer, you will recognize their character, which means it will be easier to convince them of something. You won't need this very often, but when you do, you can turn the situation on its head.

Optimized Muscle – in most cases, the hole in the ventilation will be covered by a well-placed vending machine, and without muscle improvements you will only have to burn through the ventilation grille with your eyes from a distance.

Place objects on top of each other

The street environment is filled with various physical objects that are great for distracting security guards. But the best among them was the trash container. On one of the missions you need to get into the cult headquarters from the first floor to the top. Or you can go outside and build a tower that will take you to your destination. Don't forget to stop by the fourth floor along the way to complete a side quest and gain some experience.

Complete all side missions

Completing the storyline takes approximately seven hours, while you can complete it in 30 if you do everything that is given. There are a lot of hidden, extra things in the game, and without extra experience your abilities will be greatly limited, unlike if you went through everything carefully. The side quests will give you the experience you need to buy any upgrades you find useful. In later levels, the game becomes a complex spy playground that tests every aspect of your cybernetic arsenal. There are also great stories behind these missions that add to the civil rights politics picture of the universe. Dig into your past (for which you will receive an invaluable reward) or help a scammer hack a billboard to show everyone the truth... or just for the sake of experience.

...Or ignore all missions and explore Prague

Prague is not Skyrim for you. This is a huge, densely populated center with a lot of interesting things to do. Almost every building has something hidden, from letters on a laptop that add to the storyline to a cache of weapons or upgrades. The sewer system is a whole labyrinth, exploring the smelly walls of which you can come across the entrance to the shelter, to which you could for a long time not understanding which side to approach. And of course, there, in Prague, it’s simply beautiful. Compared to any of the previous parts, here you can see that attention was paid to every detail.

Read all letters and pocket secretaries

Huge texts in small fonts can strain your eyes, but in Deus Ex: Mankind Divided reading emails and pocket secretaries is necessary for additional penetration opportunities. Some contain access codes and passwords for computers, while others may describe alternative routes. For example, you may find a letter that describes how the leaves ended up in storage. If you go outside and follow the trail of leaves, it will lead you to a secret entrance that you would never notice in real life.

Check if there is a button under the table

You have to find a secret door at least once in your life.

If you like stealth, don't buy disguises

It turns stealth into energy distribution, which isn't very interesting and you miss interesting methods penetrations (hacking, research, reconnaissance). With the “Cloaking System” ability, the entire gameplay boils down to moving from one cover to another and sitting there waiting for the perk to recharge. It’s better to adopt the “Icarus Dash” - a clumsy version of teleportation from, and then develop your hacking skills. Try to play the role of a secretive cyberpunk.

Don't throw all augmentations into a pile

By the end of the game you will have enough points to use as you wish, but at the beginning your abilities will be limited. Of course, the idea of ​​pouring all the points into the combat or hacking branch seems tempting, and fully developed specialization in the early stages would not be superfluous, but only in certain places. There are no missions in this game where you only need to use one augmentation, so hacking is, of course, good, but if you need to flank an enemy or move freely around the map, you will be stuck in a corner. At first, distribute your points so that you can always get out of difficult situation. Become an aspiring hacker with bunny hops and bulging biceps rather than just a badass hacker.

Personalize your game

Whatever one may say, the games in the series Deus Ex are famous for their non-linearity during passage. What's interesting is how you react to a situation and deal with it. Of course, you can constantly load and beat the game silently the first time, but to make the passage truly memorable, leave everything as is. Reason based on the situation and your skills, and try to try the most extraordinary option that comes to mind. Often it works, and the impressions stay with you for a long time.

Gaming news

9 o'clock 50 min. back 2 PlayStation Plus games in March 2019

Detective side quest "Reaper" in Deus Ex: Mankind Devided it is taken automatically: when Adam returns home, Aria calls him with a message that a bloody massacre of an Aug took place near his house. You can go behind the police fence and start a detective investigation.

From this guide you will learn how to complete the investigation into the murder of an augmented journalist, find and catch the killer, how “detective” Adam Jensen can avoid falling under police suspicion, and how you can get two achievements - “The Reaper” and “The Last Harvest.”

Collection of information

  1. Talk to the hooded man and the young neighbor and witness in the case, Daria Myshka. Accept her offer.
  2. Talk to bald Inspector Montag. Agree to help.
  3. Collect 7 clues: a fragment of an EM cartridge, an identification card, broken glasses, parts of augmentations (on a blood-stained wall), on the victim’s body - bruises on the neck (fingerprints), marks on the shoulder, a needle.
  4. Get testimony and a description of the killer from Daria.
  5. Discuss the evidence and testimony with Montag:
  • Suspect Johnny Gun, victim's husband (interrogate, find udiki)
  • Suspect Radko Perry, politician (interrogate, find evidence)
  • Someone repeatedly imitated the actions of someone who had already died serial killer Svobodki named Reaper. (check police record)

Impersonator's dossier

Go to Monument Station. To the right of the exit, find the police station. Your task is to quietly open the door inside the station (you will have a few seconds while the guard leaves, so it’s easier to use an electronic master key). Go down to the basement. Take the dossier from the cabinet marked "Smolinski". The killers' handwriting matches.

Johnny Gun

Select the task “Talk to Johnny Gun” and, having reached his courtyard, go up the stairs on the left to the second floor. His door is open. In the conversation, among other things, be sure to select "Belltower", and find out that during his service his hands were augmented to make an ideal killer without fingerprints. Ask permission to look around the room, and in the white chest of drawers near the bed, take the doctor's report. Tell Montag that Gan couldn't have left fingerprints on the victim's neck.

Radko Perry

Select the task "Talk to Radko Perry" and discuss his alibi. Move it to the left trash can and climb through the ventilation. In the room, hack the computer and, on behalf of Radko, talk to the prostitute who is blackmailing him. Be careful: a guard may enter at any moment. Return and tell Montag that Radko cannot be the killer because he was having fun with “girls” at that time.

The investigation has temporarily stalled. The continuation awaits you when you complete mission 14, provided that you have removed suspicion from Gan and Perry.

1. Daria will call you. Go to her apartment and talk to Montag. After the conversation, pick the lock and inspect the apartment. Find clues:

  • part of a frame from broken glasses
  • book by Dr. Nicholas Cypra
  • Daria's hairpin (on the white chest of drawers behind the door to the left of where Cyprus' book lies)
  • needles on the shelf in the bathroom
  • diary with numbers 698843 (medical number of the Svobodka maniac) on the bed
  • Doctor Cypra's message on the computer
  • (optional) fur from the skin on the floor
  • (optional) cat collar

2. Go to Doctor Kipra and interrogate him.

Not verified: if you choose the line “Another way” when Cyprus offers to kill Daria, and press the button suggested by the game in time, the doctor will tell you the password with which you can reprogram Daria’s chip. Later in the dialogue with Daria, you can use the password and force her to confess to Montag.

3. Near Adam's house, go down into the sewer hatch, in front of which you will find a bloody piece of fabric, and follow the trail of blood. Talk to Daria.

4. If you fight in stealth and do not kill, but stun Daria, you will receive additional points. Search the body and get the chip. Give the chip to Montag when he accuses Adam.

Now you know, how to find the killer and get achievements in assignments "Reaper" And "The Last Harvest" in Game Deus Ex: Mankind Devided

Dubai, 2029

– Cut off access to the atrium.
– (Optional) Turn off the signal amplifier.

Select difficulty level and run new game. The briefing will begin. The commander will tell you about the mission. In short, a meeting between Sheppard and Singh is to take place at the unfinished Gem of the Desert Hotel in Dubai. Sheppard is an arms dealer (terrorist), while Singh is an undercover agent. Jensen's task is to prevent the Djinn, militants from Sheppard's group, from getting from the penthouse to the atrium.

Briefing from Miller.

Passage option:

- Not fatal.
– Tranquilizer Rifle (Long Range).

Go forward and right. Jump down and look in the opposite direction. There is a ventilation grill here. Open it, bend down by pressing the C key, and follow inside. Search the corpse and also pick up the triangular code lying nearby. By downloading the Deus Ex Universe application for Android or iOS, you can use it to scan the found code. What will it give? You can watch exclusive developer videos!

Keep moving forward. Open another ventilation, move through the shaft on the right, breaking down the grate along the way. Go up the stairs. Do not hurry! Jump down to the tier below where the corpse is lying. Search the corpse. You will find a pocket secretary - Quasim Mir, “Everyone has gone crazy!”. Read the information and find out that the code for the roof vault is 4801.

Climb up and onto the ledge ahead. To reach a higher ledge, simply hold down the Spacebar. Go down to the room with the corpse. Press F3 (or whatever key you have assigned to this function) to activate super vision. In this mode, you see which objects you can interact with. In this case, you need to pay attention to weakness walls. Approach and interact with it to destroy it.

Go into the room. The game tells you to open the door on the right. But don't rush! A little further, against the left wall there is a corpse pressed metal structure. Search the construction worker's corpse to find a pocket secretary - Conner Banks, "Shall We Meet?", by Vares Nouri. There is no code here, just a collectible entry.

Approach the panel by the door.

Target. Restore power to the panel.

Follow to where the builder's corpse is located, pinned down by a metal structure. There is a small opening to the next room. Climb up there and look to the right. There is a switch on the transformer. Lower it to apply power to the panel. At the same time, in the passage through which you came here, there is water and exposed wires. You need to climb onto the transformer, and from there - even higher. This way you can get out of the room without getting hurt.

Hacking panels

Approach the panel. You can enter the code if you know it. But since we don't have the code, press the Q key. Briefly about the hack: you start from the blue I/O device. Click on the nearest block to start hacking (either press the C key while it is highlighted, or click on the “Hack” icon again). Follow the closest path to the registry - green icon. Once the registry is captured, the hack will succeed. If you don't have enough time, the best thing to do is switch off.

Next, you can agree to learn secrecy. When one enemy leaves, sneak up on the other and attack by pressing the Q key. This will disable him. If you hold down the Q key and hold it, you will kill a person. Drag your body back. You don't have to go straight: on the right side there is a room with the corpse of a builder. There is also a staircase there. Using this ladder you can climb onto the concrete floors under the roof and be above the two enemies. Try to neutralize them - attack one when the other is not looking.

Remember that code 4801? So here there is a metal fence with a door and a panel. Open the panel and enter this code to access the vault without hacking. Once inside, search all the cabinets and the corpse. There is a weak part of the wall behind the wooden box to the right. Destroy it, climb over and jump down the shaft from the elevator. The “Fall of Icarus” skill is triggered every time you land, so you don’t lose health points.

But it’s better to return to the elevator, open it with the green button and select the “Penthouses” direction. Defuse the nearest enemy. You can do the same with the distant ones, since they are turned away from you. Go into the room on the right. You see a dangling grate at the top. When you get close, it will fall off. Approach the wall and hold Spacebar to jump into the ventilation. Climb to the very end and climb out through the opening on the left.

Move along the hill. Defuse the nearest enemy. The next enemy will enter the room on the right, opening the door. He's there alone - deal with him. Go down the steps (from this room) and deal with two opponents. On the table in this room, find a pocket secretary - Bark Demian, “This Place Belongs to the Dead,” by Faiz Baddour.

Return upstairs to the penthouse. Find the passage to the technical room. There are still clouds of poisonous gas below. Jump down and immediately climb into the ventilation hole. Climb through it. Once in new part premises, deal with the nearest Genies. Climb the stairs to neutralize the terrorist looking down on everyone from above. Before reaching it, go right. Locate the vent. Get there and go right. Along the way you will need to break the grate. Soon you will see the second part of the penthouse. This is where the Djinn signal amplifier is hidden. You will see two people guarding it. Once they're separated, deal with them and interact with the amplifier to turn it off.

Use the nearby computer to get the information - two email entries. Go further, use the ventilation to avoid enemies. Be careful: there are two enemies next to the doors. You can bypass them through the ventilation, but one of them will enter the very room where you need to hack the panel. Deal with him, and then hack the access panel. Open the door and watch the cutscene.

After the appearance of an unknown group, the task will be updated.

- Don't let the helicopter get away.
– (Optional) Protect Singh.

Jump down. The most important thing to understand here is that Singh, as such, does not need to be protected. You just have to ensure that the helicopter doesn’t fly anywhere as quickly as possible. And to do this you need to approach the helicopter and open the hatch on its side, rear part. Remove the battery and a cutscene will play.

Prague, a week later

Watch the long cutscene.

Mission 2. Morning came too early

Prague, 30 hours after the explosion at the station

- Prepare before leaving.

As soon as you regain control, look at your feet. There is a hiding place in the floor (can be seen with super vision). Open it, take out the pocket secretary - anon74@hackernet, “No topic”, from no1@hackernet. There is also a triangular code and an e-book “How to prevent yourself from being killed.”

Go into the hall and pick up another e-book about the Juggernauts team from the table. Go outside through front door. Adam will automatically talk to the commander, and then to Dr. Vaclav Koller.

Mission 4. Checking OG29

Goals:

– Go to the Chista area.

Go outside from a multi-story building. By the way, you can jump out of some window.

Mission 3. Get in better shape

Target:

– Find Koller in the bookstore.

Go to the place where the marker points. The guy with the machine gun will refuse to let you through.

Side Mission 00. Neon Nights

A new drug called Neon has appeared in Prague. As it turns out, it is already well known on the black market. There are many places where you may hear about the drug for the first time. You can take the quest under different circumstances, depending on what you heard.

The quest, as far as I remember, began in a small courtyard northeast of the apartment complex where Adam Jensen lives. In this shady area, you should hear two homeless people talking about a drug called Neon. If you go higher, you will see a dealer named Bonbon and an Auga looking for Neuropozyne. The cache is located behind her, in a restricted area with security. There is an electric field on the right side. Here you can jump onto the windowsill above the gate and jump down on the other side. Sneak past the guard when his back is turned to you. You will find a locked safe containing money, neuropozyne and a pocket secretary. You will find out the door access code - 0310.

If you have the appropriate upgrade that allows you to break walls, then you can find a weak wall near the safe. It will lead you to the maintenance area with a dead body and a disturbing note in the pocket secretary. You will learn why Neon is not intended for augmented people.

Flower trade

Go up to the second floor of the Zelen residential complex, to apartment 22. On the map you will see that this is a place with limited access. The person inside will attack you as soon as he sees you. However, you can get inside through the bars in the entrance. Overhear a conversation about selling neon drugs and collaborating with the Dvali gang. On a small table outside the kitchen you can find a pocket secretary with an access code to a laptop located in the kitchen. Research the information to get your first objective.

Duncan MacReady.

Target. Find out who is distributing drugs.

Behind our backs

The emails referred to an apartment complex known as Neon Nights, located in apartment 202 of the Main Apartments. When entering the courtyard, look in left side, on the second floor. There is a window here that you must go through. Either use the experimental remote hacking augmentation and open the terminal of the second level of difficulty, or go into the next room and find the grate above the main room. The ventilation will take you to another room.

As it turns out, a Smart Home system is installed here, which recognizes that you do not have access to the apartment. There won't be much time left before the police will be called. You can hack the first level system on a laptop and re-set up a Smart Home that recognizes you.

The clue (clue) you need is on the edge of the bathroom. There will be a pocket secretary that mentions another location. Go up the stairs to an apparent overdose victim who will have another pocket secretary.

Party

Move into Louis's courtyard and find a low wall to jump over into a small park area. The door in the corner leads to the party, but you'll need a key card. If you have several augmentations and a lot of painkillers, you can go around the door, look to the left and see heavy garbage containers. Behind them there is a weak wall that can be destroyed with the appropriate skill. Behind the wall there will be a channel with electricity.

If you do not have the necessary augmentations, then use another method. Some letters and notes refer to "cleaners." Use the laptop in the apartment again and call the cleaning staff. On email There should be confirmation about when the cleaners will show up. Leave the house, go to the subway. When you return, the apartment will be clean. There will be no body, and on the bed you can find the key card you need.

At the party you will find drug addicts dancing. If you go left, you will overhear a conversation between two people at a locked door. They will talk about dead person. Apparently, all augmented people who took Neon die. When they leave, break the door to the first level and you will find the body. Read the Pocket Secretary of the Deceased for information on the sellers. You should visit the laundromat next to Pilgrim Station.

Door of Perception

Move to the Pilgrim Station area and enter Libushe's apartment, the door to which is on the second floor. The same symbol will be here. You can get inside in different ways. Either hack the second level door or use remote hacking to open the window shutters. Or move through the ventilation shaft through an open cabinet.

Unlock your laptop and examine the data. Examine the pocket secretary in the bedroom. Continue exploring the area until you see a fake wall in the kitchen. Check the spray bottle on the right to open a secret cabinet (or move through the grate for the memory block below). There will be a safe of the fourth difficulty level. Hack it or use the multi-tool to open it. Inside there will be money, a multitool and another pocket secretary. The next cache is in the laboratory. It's somewhere in the sewers under Jensen's house.

Where all colors come from

Return to your area, leave the Zelen apartment complex and head south to find a sewer grate and go down into the sewers. Move forward into a large room. There is a locked door here on the right side that leads to a rotating turret on the other side. You can get above it by following the left side of the door and using augmentations to negate the effects of the electricity. You will rise to the second tier, to another locked door overlooking the turret. If you turn off the power downstairs, the door break panel will also turn off.

If you can, hack the third-level laptop that controls the turret. Or try to make a dash to the small safe on the couch, near the turret. Inside is a pocket secretary with an access code and money.

Climb up the stairs from the turret and you will find a terminal with the fifth level of access. Alternatively, you can go higher and jump from a height to get to another location (if you can move heavy containers).

There are six armed bandits in the underground laboratory. Two are outside the lab, three are inside and one is upstairs with a laptop in the corner disabling the security system. There are several scientists in the laboratory, one of them is in the far right corner. You can reach the security laptop from above using pipes. To hack a laptop you need the third level of skill. It can be disabled using the same security code as the turret. The laptop also disables the alarm and laser bars near the vat of mixture in the far corner.

If we talk about the far corner, then you can go down from the top floor and talk to the scientist. Counteract her by offering evidence you collected earlier. If you do this, the doctor will relent and open the door, allowing you to turn off the reactors and end the quest.

If she doesn't do this or you choose the wrong options, you'll have to act on your own. This could mean: either you turn off the laser tripwires and jump down from above, or use a remote hacking of the stairs, or hacking the third level security door (there is a multi-tool on the table behind the girl). Once inside, turn off the reactors yourself, using two cell batteries for each container. Then use the first level terminal to apply power.

You can also go through the main laboratory, but you will have to deal with all the guards and make sure that the scientists do not raise the alarm. Both entrances to the laboratory have switches.

Golden ticket

Target. Meet with the clerk.

A little to the left there is a police checkpoint with red lasers. Chat with a person who refuses to let you through. Play along with him and agree to visit the clerk.

There is a marker on the map where the clerk stands, of blue color. Follow the street there, it's not far. The clerk stands to the right of the security guard at the entrance. Talk to him about everything. Tell him that Dragomir promised a free pass. Finally, choose a bluff - no pass needed yet.

Target. Interrogate the forger.

Climb over the fence and jump across the roofs. Below, in the courtyard there are two guards - neutralize them. Enter the house and move past the lasers. There is a guard upstairs. Disarm him and search him to find a pocket secretary - Mikhail Trefil, "Konitzki's Legacy", from Franz Trefil. In the message you will learn the code from the security node - 1980.

Another pocket secretary can be obtained from the clerk. One way or another, inside the house you need to go upstairs. You can hack the laptop to disable all lasers and security cameras. Meet the girl and find out what's going on here.

As it turns out, Dragomir is to blame for everything. Go to him and talk. There's no way to deal with him like that. If you threaten, he will attack you. Give change and the rest of the cops will attack. Dilemma.

For now, you need to give two passes to Irenka and Edward. Follow the nearest marker. The girl is in the basement, inside the house. As for Edward, inside his store you will need to neutralize a bandit with a machine gun using the Q key. After giving the passes to both, go to the station.

Going down the metro, choose the direction - Monument station. Having arrived at the place, rise from the subway to the surface and turn the corner to the left. Go to the registration desk. You can't just enter here - it's a restricted area. Wait for the guard to move away and squat down inside. Move through the doors. The next door will need to be opened by entering the access code on the terminal. Go further and you will find yourself in a room with a computer.

Hack your computer. Disable both cameras, but enable the checkpoint. Quickly go to one of the two working terminals and interact with it. Next, you will need to decide whose pass to activate – Irenka’s or Edward’s. The decision is yours! Take the metro back to Fountain Čapek station.

Go to Dragomir. There are three police officers to the left of the checkpoint. Talk to the woman (officer), tell about Dragomir. Select:

- Surrender Dragomir.

– Extortion and forgery.

Wait until the police kill all the enemies. Also be sure to wait for the alarm to go away (the percentages in the upper right corner of the screen). Mission completed!

The game offers 13 side quests, several of which are interconnected. Some tasks affect the main plot.

SM00: Neon Nights

Apartment number 22 in Zilin is used as a cache. It's two floors down from Jensen's apartment. You can get inside through the front door (code 0310) or climb through the ventilation. Considering that there is an armed guard in the apartment better than the second one option.

We need a computer, but it has third-level protection. If you haven't leveled up your hacking skills, pick up a Pocket Secretary with a password. We get new address, so we go there by metro.

Behind our backs

We arrive at an elite residential complex and go up to the apartment. The door on the ground floor is secured combination lock second level. We hack or sneak through windows (you need a remote hacking device). The apartment is a mess, there is a body on the second floor. You can search everything for supplies. The necessary pocket secretary is in the restroom, which is to the right of the entrance, on the bathtub, which is all littered with bags.

Party

The next place to search is a closed party for neon lovers. To enter you need a special card (not found yet) or you can get through the ventilation (if your hands are not pumped up, we shoot or explode). Also, the current on the floor will be an obstacle, but you can quickly get past it.

Once inside, go to the door with a lock, wait until the guests leave (or kill everyone, these are ordinary drug addicts). In the room we take the pocket secretary and go to the next address.

Door of Perception

We go to another residential complex, to another apartment. You can enter through ventilation or a secure door. Click on the spray bottle and open the secret room. If desired, we break the safe (fourth level) and take the secretary with the following address.

Where all colors come from

Entrance to the sewer near Jensen's house. We pass through the corridor and go down to the very bottom, to the secure door (to the right of the electric floor). Door code 0311. Turret inside! Behind it is another door with the same code.

Now we find ourselves in a complex where this very drug is being prepared. For stealth, it is best to go along the pipe to the left of the entrance, knock out the guard at the monitor (if the hacking level is third, you can turn off the cameras and the turret). We go further along the canopy and find ourselves in a room with a chemist. If you pumped up KASI, you can convince her to blow everything up or ruin production. Threats are also suitable. However, if talking doesn’t solve the problem, you’ll have to go to the tanks yourself and turn it off.

The quest is over, the consequences will be told in Elisa Kassan's final monologue.

SM01: Golden Ticket

The quest is available for completion upon your first visit to Prague.

While walking around Prekazka, in one of the places, Dragomir Konicki will stop you, sort of like a policeman. He will tell you that this is a checkpoint through which you can only pass with a pass. He gives the address where you can get this card.

The place is right behind Jensen's house. From a conversation with the manufacturer, it becomes clear that the pass can only be obtained for 35 thousand credits. Even if you agree, you will never have that kind of money. We refuse and move on to the next point.

Question the manufacturer


You need to get into the guarded yard and search the toy factory. Everyone knows how to walk straight ahead with music and noise, but to walk quietly you need to step back a little, to the scaffolding, climb onto it, and then get into the yard through the cornices and balconies. Two patrolmen are waiting for us.

If you have upgraded remote hacking, open the shutters of the distant building and climb through to the forger.

If not, then it is best to climb through the ventilation. The entrance is in one of the vaults in the blue annex, next to the building right at the entrance.

We speak with Milena and receive new tasks. If you agree, she will give you the code for the safe in the vault - 2489.

Deal with Dragomir

Dragomir can be removed in two ways: by yourself or by transferring the work to others. The name of the first option speaks for itself, so let’s move straight to the second. Not far from Konietzki's post there will be a policewoman who has been digging for a corrupt colleague for a long time. We talk to her and then watch the fight.

Talk to Edward and Irenka

Milena asked to take the passes to two people. Edward is in the market, not far from the metro. A bandit is just threatening him, so don’t hesitate on the spot. Irenka will be in an abandoned art gallery, not far from Jensen's house.

Activate passes



Cards must be launched from the State Registration Office (next to the Monument metro station). The main entrance is under security, so it is best to climb through the ventilation on the other side of the building.

Use your computer to enable the registration console. Now there is a choice to be made.

Quest completed. The consequences will be presented on the third visit to Prague.

SM02: Cult of Personality

The quest is available for completion upon your first visit to Prague.

While exploring the Capek area, you may hear about a mysterious sect in the sewers. To start the walkthrough you need to talk to Viznik in the canals, under Jensen’s house.

Using his card we go through the door. In this room, Jensen's augmentations do not work properly, as shown by a yellow glow along the edges of the screen. Then a conversation with the person on the screen begins. He somehow influences Adam's mind, so the conversation will not end the way he wants.

Find a way to reveal Richard



After the end of the dialogue, we search the premises. The posters on the walls are valuable. Near one of these (in the room under the screen) there will be a crumpled sign. We select it and go to the specified address.

Find Libero

There will be a store near the Palisade metro station, the owner of which is what we need. Libero talks about Richard and how to stop him. We return to the channels.

Install mufflers




It is necessary to block the signal that allows Richard to control the augmented ones in his church. All three transmitters are located in the restricted area. We climb up there along the stairs on the right side of the entrance, hide from the camera and install the first jammer. It is best to climb to the remaining ones from the other side, through the canopy, since the camera (first screen) constantly covers the corridor.

When all three are installed, go to the center of the room and use the microphone. For a peaceful solution, choose “Pity” or “Mitigation”. Now the door to Richard's room will be open, there is a lot of useful stuff there.

The quest is over.

SM03: Mysterious Augmentations

This quest becomes available upon your first visit to Prague, immediately after the quest, and will be supplemented throughout the game.

Talk to Sharif - Prague, first visit

We go home and use the TV remote to talk to our ex-boss.

Explore a scientist's apartment - Prague, second visit

When you return from Golem City, Sharif will contact you via communicator and give you a tip.

There are several ways to get into the apartment. The first is through the Rose Garden cafe - you need to go into the cafe, go out onto the roof and continue your way through the cornices and balconies.

If your hands are pumped up, you can simply come to the courtyard of your house and place the machines and containers near the windows.

In the apartment we search the corpse, take the key card, and break into the safe on the wall (3608).

Contact Sharif - Prague, third visit

We go to Jensen’s house for the final conversation with the ex-boss.

The quest is completed.

SM04: Calibrator

The quest starts immediately after.

Get Calibrator


To correct Jensen's augmentations, you need a calibrator, which is located at Otar Botkoveli. He will be in his casino, in the sewers. The entrance is through the courtyard between two shops (white mark).

Talking to Otar is optional, but then you won't get several achievements and a side quest in Golem City.

If you haven’t unlocked KASI, then choose:

  1. Honest
  2. Honest
  3. Honest
  4. Agree

If successful, Otar will offer a deal, a calibrator in exchange for a service in the future.

Steal the calibrator

If you refuse, you will have to steal the calibrator, but the achievement "We are united by honor" will be open. It is best to leave the casino and climb through the ventilation into the upper rooms. The calibrator will be in Batkoveli's office.

The calibrator will be used in.

The quest is over.

SM05: Samizdat

The quest is available for completion upon your first visit to Prague.

To start the quest you need to talk to Peter Chen. You can find him on the second floor of the OG-29 headquarters or he will approach you after the first meeting with Dr. Ozen, during.

Find the source of the hack

Chen says that someone tried to hack the servers of the front company OG-29. We go to the residential complex, which is not far from the headquarters. The door is protected by a lock; if the level of burglary is low, you can climb through the window. The target is a laptop in one of the rooms. Launch and go to the messenger. A person under the name K immediately writes to us. We talk to him and try to avoid direct mentions of Prague Davos; we need the interlocutor to come up with this topic himself. As a result, he will give the address and door code 5431.

Find Samizdat



The lair of truth lovers and conspiracy theories is located underground, in the sewers. The descent there is located not far from the huge wall in the middle of the map. We go down and go through the grated passage. Then the road itself will lead us.

When you reach a large room, in order to go further you need to move the boxes against the wall (in the center of the screenshot). Next there will be a door with a combination lock, which we open with the combination given by K.

Talk to K

We remember that the purpose of the visit is to prevent Samizdat from publishing an article about Prague Davos. To prevent this from happening, you can simply interrupt everyone or talk to K. Don’t threaten him, and in the end he will offer a deal. If you open KASI, you can immediately convince him not to publish the article. But he will still ask for a favor, now with a different reward.

Go to Polyseid

This bank is very interesting place, I advise you to study it in detail. But we need to get into the offices on the third floor, and this is a closed area. First, we go down to the bottom floor and go to the elevator. Nearby there will be a closed office, in which, on the table, there will be a pass. Now we call the elevator, use the pass, and get to the third floor. Be careful, someone may notice you immediately after opening the doors, so take cover behind the wall.

We need to get into the upper office. From the elevator we turn left and wait in the shelter until the guards disperse (one completely, and the other on patrol). We make our way through the post, making sure that the camera doesn’t spot us. Next, the door is locked. The code can be found on the lower floors, but hacking is not a problem. Although there is a possibility of getting caught by the camera, so it is better to use an electronic master key.

Search the office



There will be two desks in the office. You need one with two computers. We approach, and under it, on the shelf, we take the document. This is enough, but there is also compromising evidence.

There is a three column puzzle against the wall. Solution: lift-turn-lift-turn-turn-lift. When the secret one we examine the right wall, where there will be two paintings. There will be a safe hidden under the right one, which you need to open and pick up another folder.

Return to K

We give one or both folders to the hacker, he is very happy, and promises not to publish an article about Prague Davos (or simply promises not to interfere with Jensen, if convinced earlier).

Spread the word

To sow the truth, you need to activate the transmitter on one of the antennas in Prague. We are looking for houses with red roofs and a store with a sign Autodily. Directly in front of him there will be a lift, which we activate with one KB and go to the top. We open the transmitter and pick it like a lock.

The quest is over. On your third visit to Prague will be available.

SM06: 01011000

SM07: Going dark

The quest is available to complete during your second visit to Prague.

During , after you finish with Miller's NPC, Dr. Delara Ozen will be in his office. She's worried about Agent Blake, who's working undercover and hasn't checked in on her in a while. The doctor asks to find out what happened to him.

Search Vincent Blake's office

The office is on the second floor, at the other end of the room where Peter Chen works. We sit down at the computer (the second level of hacking, if you haven’t leveled it up, the password can be found in the server room on the first floor).

Interrogate informant Blake

We go to the Red Queen, a strip club in the Red Light District. We go up the stairs to the very top and talk to the witness. You can play the role of Blake or tell her the whole truth. When she proposes, kiss her neck and arrange to meet somewhere else. Let's go to the subway.

Go to a meeting

Dobromila will be waiting in the backyard (where SM00 starts). If you didn't kiss her, then two bandits will come for her. We deal with them and talk.

The witness indicates the next place and 350 credits can be paid as payment.

Search Vlasta's warehouse

After the conversation, go to the inventory, to the plot items section, and study the Dobromila map (drawn on the back of the sales receipt). Let's go to the subway.



The warehouse is located in the northern part of the city. The door is protected by a combination lock, but you already have the code. Inside, on the left on the wall, behind the picture, there will be a switch. We turn and open the secret door. We enter the corridor and find ourselves in a warehouse.



There will be a girl named Olivi inside. We talk to her. Then the owner himself and two assistants come to the warehouse. To avoid the fight, you need to pretend to be Olivi's friend, and then, with the help of KASI, convince Vlasta. You can fight, and immediately after the conversation, knock out the smuggler with augmentations (kill or neutralize), and then take care of the assistants (if you have pumped up your reflexes and have a large supply of energy, you can simply run up and knock out like a boss). There will be two more outside, you can escape from them through the ventilation (behind Olivi). Or hide in a shelter and when everyone comes up, knock them out.

Find Vince's apartment

The agent lives near the Red Light District, in the basement of a building. We go down there and find Blake. Then Delara contacts us.

The quest is completed.

SM08: Fix

If you have completed this, Vaclav Koller will contact you during your second visit to Prague. He will offer to go to him and use the calibrator. As a result, all restrictions on the use of additional augmentations will be removed.

SM09: It's All in the Family

The quest is available if you agreed to a deal with Batkoveli

When you are in Golem City, Otar will contact you and demand that you fulfill your part of the deal. All you need is Louis Galois (you will meet him during). You don’t have to kill, but warn, then the merchant will lie low and Batkoveli will believe in completing the task. However, you can skip the meeting with Galois altogether.

Talk to Masa Kadlec


The actual start of the quest is just a conversation with the Red Queen's mistress. Kadlec will be on the second floor of his club, in the manager's office. We talk to her and take the task.

Kidnap Dominic

Dominic is in closed area Dvali, in another part of the city. The best way is to get into the yard and climb through the lift. There will be a lot of enemies inside and for greater convenience it is best to remove them. Kadler asked not to kill anyone (you are free not to listen to her), so we use a tranquilizer.

In the same courtyard where the lift is located, we take Dominic to an open storage room. We leave it inside and close the hinged door.

The quest is completed.

SM10: Reaper

The quest is available during your second visit to Prague.

When you are near your home in Prague (exit there or from Koller after SM08), Aria Agento will contact you and tell you about the murder, not far from the apartment.

The area will be cordoned off by police. We speak with the witness, Daria Myshka, and then with detective Karl Montag.

(Optional) Examine all clues







There are only seven pieces of evidence that are recommended to be examined before going to the suspect. "Marks", "bruises" and "game" on the victim's body, "augmentations" on the wall with bloody trail, "fragment of an EMP cartridge", "broken glasses" and "identification card" on the floor throughout the cordoned off area.

We talk with the detective again and get two tasks

Interrogate Johnny Gunn

We go to the main suspect for a conversation. If you have installed KASI, you can squeeze even more out of it, which will help in the investigation.

(Optional) Examine Smolinski's evidence

We go to the police station. The area is open, so we calmly enter the building. The archive is located in the basement, the entrance to which is protected by a lock. Hacking is prohibited, so we wait until the patrolman comes out. The lock is protected by the third level, and if your skill is not high enough, hack the computer first, it will contain the password.

In the archive, go to the name lockers and find the one with the surname Smolinski and hack it. In principle, others can also be opened.



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