World of tank on tank kv 2. Learning to penetrate level VI heavy armor. Equipment, equipment and ammunition

KV-2 - the fans' favorite heavy tank Games World of Tanks. No, it is not as powerful and effective, but it is excellent, simply excellent, suitable for entertainment and fun. This tank appeared in the game from the very beginning of the creation of the main game client and until now no one has removed it from the hangar, gradually rolling it out onto the battlefields. The tank is quite difficult to control, so in order to understand exactly how to play it, it is better to study the KV-2 guide, which will allow you to study not only the main characteristics of the tank, but also understand what its strengths and weaknesses are. But it’s worth understanding in advance main point- effectiveness in battle does not depend on your tank and its characteristics, but on your ability to correctly assess the situation and make the right decisions. After all, it is your own perception of the situation that allows you to find a way out even from the most difficult situation and at the same time win. To understand how to play the KV-2, you need to keep in mind all the indicators of the tank and at the same time remember to always focus on tactics and team game, only this approach allows you to achieve victory.

General information on the tank

The KV-2 tank is at level 6 of development Soviet branch tanks. This unit has the TT class (heavy tank) and serves mainly to suppress enemy forces. Regarding real prototype this tank existed and received Active participation in real combat battles. He was known as the "impenetrable giant" and struck fear into enemy forces. The tank is primarily known for its high-explosive gun and strong armor. It has a fairly wide application in the game, but at the fan level.

Tank characteristics

The KV-2 tank is a pumpable vehicle, which indicates its variability in relation to its characteristics. At first the tank doesn't perform very well due to its weak gun and engine. But if you upgrade it to the top component, then you can already try out all of it strengths. For the KV-2, the characteristics play important role c Knowing all the nuances and indicators of your steel machine, you can achieve incredibly high results in battles.

So, regarding the indicators themselves (top-end configuration):

  • strength - 860 units;
  • weight - 61 tons;
  • overview - 330 meters;
  • communication range - 440 meters;
  • maximum speed - 15 km/h;
  • turn - 18 0;

Booking figures:

  • hull mm (front/sides/stern): 75-75-50;
  • turret mm (front/sides/stern): 75/75/70;

Crew skills and equipment

After we reviewed the KV-2 in World of Tank, it is worth paying attention to an equally important part: the equipment and skills of the crew.

To complete the equipment it is best to use:

  • small repair kit;
  • fire extinguisher;
  • small first aid kit.

As additional equipment:

  • rammer;
  • stabilizer;
  • improved ventilation.

How to play the KV-2? It is this situation that will allow you to play effectively at medium distances and have a chance to come out alive after head-on collisions. Again, everything will depend on the weapons, which we will look at a little later.

In the meantime, it’s worth considering the set of skills for the crew (in order of learning them):

Commander: light bulb, repair, the Brotherhood of War, jack of all trades, eagle eye;

Gunner: repair, smooth rotation of the turret, military brotherhood, master gunsmith, vindictive;

Mechanic-driver: repair, king of off-road, military brotherhood, virtuoso, smooth ride.

Radio operator: repair, radio interception, military brotherhood, inventor, repeater.

Loader: repair, non-contact ammunition storage, combat brotherhood, camouflage, fire extinguishing.

Loader: repair, desperate, brotherhood, camouflage, firefighting.

Comparison with other models

Having carefully studied the guide for the KV-2, which is described above, we can immediately conclude that the tank is a clear favorite among all similar Tier 5 models. Neither the French ARL 44, nor the German VK 36.01 (H), nor other tanks will be able to surpass it in power and efficiency. Perhaps its Soviet counterpart, the KV-1S, is capable of competing, but even then, here the success of chance is at the forefront, and we evaluate the power. Therefore, if you plan to actively ride at level 6, then the KV-2 is perfect.

Weaknesses and strengths

Considering the model of the KV-2 tank, one can immediately note two of its weaknesses: the overall size and the right angles of the armor. This means that you will be hit frequently and in most cases will penetrate your armor, despite the impressive armor ratings. More to weaknesses This can be attributed to the tank's low speed and poor agility, which does not allow the use of an active play style.

But the strengths include: a high safety factor, powerful weapons and weapon accuracy. Yes, regarding guns, it’s time to update the data for the KV-2; the guide simply cannot do without data about the most important element of the tank.

Tank gun - 122 mm U-11:

  • penetration - from 61 to 140 mm (on average);
  • damage - from 370 to 450 (on average);
  • rate of fire - 5.5 rounds per minute;
  • mixing - 3 seconds.

Tank gun - 152 mm M-10:

  • penetration - from 86 to 136 (on average);
  • damage - from 700 to 910 (on average);
  • rate of fire - 2.5 rounds per minute;
  • mixing - 4 seconds.

Gun - 107 mm ZiS-6:

  • penetration - from 54 to 219 (on average);
  • damage - from 300 to 360 (on average);
  • rate of fire - 6.2 shots per second;
  • mixing - 3.4 shots.

For level 5, these are quite powerful weapons that can be effectively used against higher levels. This is what the KV-2 is famous for compared to other Tier 5 tanks.

Tactical Application

Now it’s time to finish the guide for the KV-2. This means it's time to consider the tactical use of the tank. Considering that the KV-2 is a heavy tank with heavy armor and a powerful gun, it is worth concluding that it is perfect for defending areas and suppressing enemy forces through support. That is, you can choose a direction, take cover and defend, or you can go on the attack in the second row and support your allies, firing at enemies who are trying to surround or come in from the stern. It is this approach to battle that will allow the tank’s potential to be realized as effectively as possible, which will allow one to achieve high results in battle. In addition, it is worth noting that the KV-2 is often thrown into battle with high levels, but don't worry. If you are thrown into such a battle, then you should immediately change your tactics to exclusively supporting your allies. You will have to take maximum cover in battle and fire at the enemy as much as possible. The weapon will allow you to penetrate their armor and cause damage.

KV-2 - grandiose fighting machine Level 5, which will appeal to any player. Yes, it is difficult to master and not very convenient in battle, but it is enough to play 20 battles - and you will already have the skills to get used to this tank, and this is already a success. After 100 battles you will notice how good this tank is, and after 300 battles you will already be able to master it perfectly. So there is something to strive for. Happy fighting!

The huge Soviet KV-2 is perhaps one of the most recognizable tanks in the game. This car is unique in many ways; it is not similar to its predecessors not only in appearance, but also in other respects.

Firstly the KV-2 can be equipped with two competitive guns, which radically change his behavior on the field.

Secondly, despite its class, the KV-2 is often busy with defense, and finding itself at the bottom of the list, it still remains useful.

KV-2 guns are capable of causing problems even for heavy enemy tanks. There is a choice of 152 mm M10 gun, And effective 107 mm ZIS 6 gun.

Let's take a closer look at the characteristics of a 152 mm high explosive - it is formidable weapon, which is capable of inflicting colossal damage to weakly armored tanks - up to 900 units of damage, which is fatal for many vehicles. It is practically useless to fire armor-piercing shells from such a weapon - there is a high probability of non-penetration or ricochet. But a high-explosive shell from a 152 mm gun is a formidable force for the enemy.

This weapon takes a long time to reload - 20.7 seconds, its accuracy is not great, and the projectile flies for a long time. Therefore, it will be difficult to hit from a long distance, and doubly difficult to hit a moving target.

By shooting land mines you can inflict different damage. To know what it depends on, you need to understand how land mines work in the game.

KV-2 with 152 mm M-10 gun

Player actions on KV-2 in World of tanks should depend on which company this tank fell into. If the KV-2 is located at the top of the list and there are many vehicles with weak armor against it, then you can act more confidently and brazenly, even at the entrance to the collision site you can select the most dangerous targets and vulnerable to a landmine. Shots from a high explosive should be carried out carefully, slowly, from a medium distance.

When there are no opponents left on the horizon, you need to decide further actions: either defend the base or attack. The KV-2 is quite slow, so you won’t be able to do everything at once. It is more advisable to stay close to your allies, they will help you finish off enemy vehicles and provide cover during your long reload. You shouldn’t rush forward headlong without reconnaissance and support, because after one shot the KV-2 is helpless for 20 seconds.


Tactics on the KV-2 with a high explosive in WoT

Tactics on the KV-2 The use of a high-explosive weapon is based on systematically and accurately shooting down opponents. The KV-2 is very dangerous in urban conditions, where it can roll out of cover and attack at short range, but this situation is also dangerous for itself. heavy tank, because he could be hit by the tracks. Therefore, in urban conditions it is better to enlist the support of allies.

If the KV-2 is at the bottom of the list, then the rational solution would be to act as a support, consistently dealing damage. Of course, in such a situation we need to act carefully, because high-level opponents can destroy our tank in 2-3 shots. It is important to catch the moment when the enemy is busy fighting with a more serious opponent, and will not be distracted by you. You will be able to aim at a vulnerable spot and make an effective shot.


KV with ZIS-6 gun in World of tanks

On the KV-2 in WoT you can also install a 107 mm ZIS 6 gun, it is somewhat easier to play with it, because it reloads much faster and has better accuracy than a high explosive.

The armor penetration of the ZIS 6 gun is 167 mm. With this weapon, you will feel more confident in confrontations with low-level opponents, 2 but when meeting with high-level opponents and tanks, you will encounter some problems; now you will have to look for weak spots, and you will not be able to deal damage with every shot.


How to play the KV-2 with the ZIS-6 gun

Let's see what to do in battle on KV-2 with ZIS-6 gun. The tactics are slightly different from what we saw earlier; in the top we still systematically shoot enemies, and we can act at medium and long range. With the ZIS 6 KV-2 gun, it becomes more dangerous when surrounded by several enemies, since it can shoot more often and finish off the enemies itself. This does not mean that on the KV-2 with the ZIS-6 you need to act alone; it is better to stay in the company of allies.

Finding itself at the bottom of the list, the KV-2 with the ZIS-6 performs well as a defensive interceptor for light and medium tanks. After successful defense, you can begin attacking actions.

On the KV-2 you should be wary of artillery, because a slow and large tank is an easy target for enemy self-propelled guns.

Modules

For a comfortable game on the KV-2 it is worth installing rammer, which will increase the gun’s rate of fire, it is also advisable to install aiming drives, which will speed up the speed of mixing, choose the third module at your discretion stereoscopic telescope good for low-level battles, you will see your opponent, he is not there, you can install coated optics, although the review bonus will not be so significant, ventilation one of the most versatile options for strengthening Klim Voroshilov.

Crew skills

First of all, for crew members it is worth upgrading repair, and for the commander - sixth Sense. Then select repair for the commander, smooth rotation of the turret for the gunner (this will slightly reduce the aiming time), off-road king for the driver, radio interception for the radio operator, non-contact ammunition rack or with all his might for the charger follows.

The KV-2 in World of tanks is an unusual tank that is not easy to play. However, having learned to skillfully use its strengths, you will be able to show good results, regardless of which opponents you find yourself in battle with.

5 years and 9 months ago Comments: 0

The KV-2 has a choice of two alternative guns: the M-10 with a caliber of 152 mm and the ZiS-6 with a caliber of 107 mm. Do not look at the difference in levels, they are a formality and do not reflect real characteristics. Rather, this is a tribute to the division of tanks into tiers, which has little effect on anything. It's important to note that these two weapons offer completely different gameplay, so a lot depends on the choice here.

Introduction and Characteristics

Most players choose M-10. Some people look at the high damage rates, while others like the unique gameplay that this weapon offers. This is a truly unusual gun, on which the main ones need to use shells with a penetration of 86 mm and damage as many as 910 units, in fact, this is a landmine from a self-propelled gun. The penetration of 110 mm shells (136 mm for premium ones) is not enough to hit even tanks of the same tier, so they are used extremely rarely.

We can say that with the M-10, the Soviet KV-2 turns into a kind of self-propelled gun with armor. This is supported not only by penetration and damage, but also by simply terrible accuracy (0.6), as well as extremely long convergence (4 seconds, and a full 8 seconds). If you shoot immediately after stopping, then you can miss even point-blank. But if you hit the thin stern of some level eight tank, you can inflict 800-1000 damage on it. But the M-10 fires, to put it mildly, infrequently: the rate of fire is only 2.5 rounds per minute. Indeed, like a self-propelled gun.

The ZiS-6 is the standard weapon for a tier 6 heavy tank. A penetration of 167 mm with a conventional projectile is enough to defeat same-level enemies head-on. For sevens and eights, you can use sabots with a penetration of 219 mm. One-time damage 300 units is a good indicator for its level. Accuracy (0.45) and aiming (3.4 seconds) are poor, but this is practically standard for heavy Soviet tanks of this level. The rate of fire is 6.67 rounds per minute with the top turret.
Overall, ZiS-6 is a good tool for a heavy tank of the sixth level. It is worth saying that it is top-end for the T-150, which is also heavy Soviet tank, which is on the sixth level.

Conclusion

Which weapon to choose? It all depends on personal preference. If you want to play the KV-2 like a regular heavy tank, then the ZiS-6 is worth choosing. If you want unusual gameplay with a landmine, then you should choose the M-10. It is worth repeating once again that most players he rides the KV-2 with the M-10 152 mm caliber. Still, it’s better to play with the ZiS-6 on the T-150: it has a little better armor, which is important for a heavy tank. And the M-10 makes the KV-2 special and unique.

Review of video guide tank KV-2 World of Tanks

The KV-2 is a unique tank in the game, level 6. But besides the game, in history this combat monster was considered the most terrible weapon of the USSR. This model was designed according to, only the tower was changed. Despite its low armor and low speed, it has excellent weapons. After upgrading this combat unit, you will be presented with the choice to move forward in development to the T-150 or, since the S-51 is artillery, and after playing on the TT it is quite difficult to switch to the , it is recommended to switch to the .

The KV-2 is a tank that fits perfectly into the game. Despite the fact that it is a Tier 6 representative, the KV-2’s firepower instills fear in . Huge firepower This tank is equipped with a 152 mm gun with a penetration of 110 mm and damage of 700 HP (more than high). But very low rate rate of fire, only 3 rounds per minute. So if you are an amateur high damage, then this tool is suitable for you. But this weapon is not as effective as it seems at first glance; it is worth using if you have a well-chosen platoon. The most effective solution would be to install a 107 mm gun with 167 mm penetration and 300 HP damage. Although the power of this weapon is less, it has an excellent armor penetration rate, especially since the rate of fire is 6 rounds per minute.

But the speed and visibility of the KV-2 are its weakness. The main speed of the tank is 35 km/h, but this figure can only be achieved when descending a mountain, or driving on an asphalt surface; in other cases, the speed is much lower. The reverse reserve is 11 km/h, and in some cases this figure is significantly less. Engine with a power of 560 hp. copes very poorly with the weight of the KV-2 of 60 tons.

The armor of the tank is:

  • Body: forehead - 75 mm, sides - 75 mm, pocket - 70 mm.
  • Turret: front - 75 mm, side - 75 mm, rear of the turret - 70 mm.

Every steel monster needs additional modules, no matter how powerful it is:

  • Rammer - significantly increases the gun's rate of fire;
  • Reinforced aiming drives are vital, since the KV-2 has a rather slow gun aiming;
  • Improved ventilation - Allows you to improve crew skills (recommended if a 152 mm gun is installed);
  • Stereo tube - increases the viewing range, which allows you to fire from a long distance (recommended if a 107 mm gun is installed).
  • repair kit;
  • fire extinguisher;
  • first aid kit

KV-2 crew.

Considering the well-trained crew, this tank can show excellent combat effectiveness in battles.

  • Commander: light bulb, repair, military brotherhood, jack of all trades;
  • Gunner: repair, smooth turret rotation, combat brotherhood, master gunsmith
  • Driver mechanic: repair, off-road king, fighting brotherhood, smooth ride;
  • Loader: repair, non-contact ammo rack, combat fraternity, intuition;
  • Loader: repair, desperate, martial brotherhood, intuition;
  • Radio operator: repair, inventor, bb, radio interception.

Weaknesses of the KV-2.

As for weak points, the KV-2 has more than enough of them, so armor indicators for this tank do not play such an important role. If you meet him head-on, it is recommended to first open fire on the front panel, on which the driver's window, machine gun mask and headlight are located. These places are very well penetrated and with a high probability the crew can be shell-shocked. It’s also worth shooting at the gun mantlet; if you don’t do any damage, you’ll break the gun. Plus, on the turret of the tank there are clearly visible visibility “horns”, you should only shoot at them high explosive shells, since armor-piercing ones do not always penetrate this area. In addition to everything, in the frontal projection weak point is the bottom of the tank, but you need to shoot there only when the tank is at a right angle to you.

Guide KV-2 World of Tanks

The side projection of the tank is quite well protected, so the side of the turret becomes the main area for attack. It is recommended to attack the turret in the area where the ladder is located (successfully breaking through the shell shock of both the commander and the gunner), and it is also worth attacking the rear part of the turret (the probability of exploding the ammunition rack). Also, do not forget about the front track rollers, if you knock them down, you will doom this combat unit for destruction.

The rear projection is the weakest in the tank, so it can be attacked at any point; it is especially worth noting that shots at the turret will not explode the ammunition rack, but will only concuss the commander. Therefore, the priority for shooting should be the bottom of the tank, this will cause the engine to catch fire.

Combat tactics on the KV-2.

Since this tank is a rather formidable weapon in terms of gun power, it should be used exclusively to support the main forces of the team. But only on condition that they will cover you from enemy shots, since the KV-2 is a priority tank for destruction. This method must be used if you are in the top team, or are somewhere in the middle.

KV2 video World of Tanks

If you are at the very bottom of the list, then it is recommended to occupy advantageous points on the map from which you can fire at the enemy at a good distance. This is a pretty good tactic for a 107mm gun. For a 152 mm gun, the first method remains the main one for use, since the 152 mm gun is very weak in terms of accuracy.

For KV-2, World of Tanks has become a native game, not in any other project, this representative was not fully implemented. But in order to fully experience all the power and unlock the full potential of the steel monster, you need to learn to play it. Therefore, for the KV-2, the guide described above should become the basis for your combat effectiveness on the battlefield.

See also guides for other tanks.

5 years and 9 months ago Comments: 7


Hello tankers! Today I want to tell you about the KV-2 tank. This tank is the child of the once mighty KV! Moreover: this tank is the KV, only at level 6!

A little history...

KV-2 is an assault version of the tank. On the Mannerheim Line, the tank performed excellently; it knocked out enemy vehicles and at the same time remained invulnerable. However, its 76mm gun was too weak to fight reinforced concrete bunkers, and it was decided to install a weapon capable of destroying bunkers. And this weapon was the 152mm M-10 cannon. The design bureau under the leadership of Joseph Yakovlevich Kotin worked in intensive mode. In a very short time, a project for a new tank was prepared... The gun was installed on a movable turret, and in the old hull! The tank almost did not participate in operations on the Mannerheim Line, but there is information that one tank destroyed about 5 bunkers and remained unharmed! In battle, he could destroy dozens of German tanks! But not everything was so rosy: along with the advantages, the KV-2 also carried over the disadvantages of its predecessor, such as the unreliability of some components and assemblies. Also, the tank could not fire while moving, as this would lead to the entire tank breaking down (of course!), although this is not implemented in the game. Another problem was poor supplies. Most of the KV-2s, like the KV-1s, were abandoned by the crew during a breakdown. And the most interesting thing: due to poor supplies, the Klimas often entered battles without anything at all, and brought mortal terror to the enemy only with their appearance!

KV-2 in the game

As you know, the developers are trying to bring the game as close to reality as possible, and therefore they made the M-10 cannon simply colossal, but everything has its time.

TTX

Modules

Basically, everything is clear here: we install the best from the radio, engine and chassis, but we need to understand the turret and gun in more detail.

Guns


KV-2 with a cannon U-11

We are given a choice of 3 weapons: U-11, M-10, ZIS-6. And if everything is clear with the U-11 (it needs to be replaced as soon as possible), then the last two need to be dealt with in more detail.

M-10
YES... The legendary “Shaitan-pipe”, “Log thrower” - whatever they called it, he got this gun from the legendary KV. Here are its performance characteristics


KV-2 with a cannon M-10

What I want to say about this gun: it has disgusting accuracy, long reloading and aiming, but many (me among them) love this gun. Why? Average damage 910 units! If you shot at the side or the stern it will no longer be there! You will start looking at others as one-shots! Same with 1 shot. With this gun the tank has a unique gameplay and I guarantee the feeling as if you are playing on a heavily armored artillery with a rotating turret...

ZiS-6
The gun is unremarkable, there are many of them... Performance characteristics


KV-2 with a cannon ZiS – 6(it doesn’t even look good to me)

With this gun, the KV-2 becomes an ordinary tank and unremarkable... It’s like a T-150 with less armor, worse dynamics and a taller silhouette (By the way, about the silhouette of the KV-2 - one of the tallest tanks in the game, see Fig. 1 and Fig. 2(it will help you verify its size))
Choose for yourself what you like, but in this guide I will consider the KV-2 with a gun M-10


Fig.1


Fig.2

Towers

Towers are a separate issue. Most people think that the top tower is better in all aspects, but let's take a closer look. First tower more ricocheting and shooting at it from the front and back will make it more difficult to penetrate, however I chose top the tower, due to the increase in the turning speed of 2 degrees, may seem small, however, when turning either 14 degrees/s, or 16 degrees/s, I will choose 16; besides, it gives an increase in visibility (which is frankly bad in general) from the front it also ricochets, however it must be constantly turned in different directions since the cannon mask is weak and penetrates levels 7 and 8 without problems, otherwise we can at least hope for a rebound. From behind... well, if someone came to our backside, we can immediately go out to the hangar, since the turning speed of the turret is simply not enough and we will simply be shot from both sides.

Study

I will divide this usual section into 2 parts. Why? I'll explain now. If you switched to this tank from the KV-1 or Kvass, and the second one before this tank you drove to the T-150 (Kirovets). Let's start with the part that you drove the T-150 before.
So we boarded it from the elite T-150. We can:
1: Install the “Top” engine as it was researched on the “Kirovets”
2: Install the ZiS-6 Cannon (which will greatly simplify the game)
3: Install a top-end radio.
Let's explore further in this order:
1: M-10 cannon (it’s clear why), it is placed in the top turret, which means that it needs to be used.
2: Chassis (Allows you to install a top turret, and some modules, For example: anti-fragmentation lining).
3: Top turret MT-2, after that you can start researching the S-51 artillery.
If you haven’t played the T-150 before, it will be more difficult, but you shouldn’t be upset, everyone was worried, is worried, and will worry (how to do this is easier to do in the article on this site)
1:Exploring the M-10 gun
2: Chassis
3:Tower
4:Motor
5: Walkie Talkie
6: ZiS-6 (if you want to choose this gun as your main one, then research it first)
Next is artu or T-150, or both.

Equipment and equipment

Standard equipment repair set, first aid kit, fire extinguisher(I advise you not to change the fire extinguisher as the tanks are very vulnerable)
I advise you to supply the following equipment:
1: Rammer(If you have a 25 second cooldown, no questions arise)
2:Reinforced aiming drives(they will speed up a very long mixing in 4 seconds (by the way, now during the promotion you can win it and save 500 thousand silver, hurry!))
3: Ventilation(“A little bit of everything” is how this equipment can be characterized; it will speed up aiming, reloading, speed, etc.).

Crew

It is trained in the same way as on the KV-1 (option: transplant) But I repeat: to the entire crew(except for the commander) the first perk is learning repairs, and commander"Sixth Sense. The second perk I advise you to take is “ The Brotherhood of War"(until then you will already be driving an “Elite” tank, so for uniform and more fast learning crew, you can enable “Accelerated crew training”. The third and fourth perk for the Commander can be learned “Eagle Eye” and “Jack of All Trades”, To the gunner“Smooth turn of the tower” and “Sniper”, Mechanical driver necessarily “King of Off-Road” and “Virtuoso”, To the radio operator“Radio interception” and “With all his might” (although to tell the truth he is very often shell-shocked) and To the loader“Non-contact ammo rack” and “Intuition”. Further (if you upgrade, of course!!!) it’s your choice.

Booking

I will not consider the hull armor since it is the same as the KV-1 (Guides for this tank can also be found on the website), but we will consider the turret in detail. 75\75\70 - yes... It would be better if it was 90\60\90, but we will play with what the developer gave. The turret is coming from everywhere, I and I even pierce the KV-2 in my mask... it’s sad, but this can be avoided if you make sharp movements of the turret to the sides, so the chance of a rebound increases significantly, but you shouldn’t hope for it and if there is a chance to hide behind a building - hide.

Tactics

The KV-2 tank is clearly not for... It can either push through the defense for a long time but confidently with one shot, taking someone’s life, or sit on the defensive, but in the first and second cases it needs the support of the ST (otherwise I’ll use the KV-2 on the KV-1 twisted), if he stayed on his own against the heavy weights, half the trouble, but if against the ST, or even worse, LT - at least you’re going to drown! I do not consider this tank at the top and bottom of the list since it can be penetrated even when it is in the top, and thanks to its cannon it can cause damage even to 10 levels (Especially Bat. Chat. 25t. CHECKED!) Also, its tall silhouette allows you to fire from behind corpses of any tanks and most obstacles inaccessible to “ordinary” tanks.

With this I say goodbye to you, good luck on all fronts, not just virtual ones). I was with you DavydenkoNikita, see you again!



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