South Park: The Stick of Truth. Walkthrough

South Park- a cult provocative cartoon for adults, who always willingly and cheerfully talked about games, players and everything connected with it - simply could not be content with small-scale crafts, racing arcades and pinballs based on them. Multi-million dollar budget, legendary Obsidian Entertainment as developers and Active participation fathers of the franchise Trey Parker And Matt Stone - this is, damn it, our way! In three s more than a year grew up on such a foundation role-playing game, the theme of which could have been guessed in advance: naturally, it parodies and ridicules role-playing games!

Southern Skyrim

All The Stick of Truth - This is one big parody of role-playing fantasy. The plot revolves around the fact that the kids of South Park, including old friends Butters, Kenny, Stan and Cartman, play field role-playing game. They divided into two camps - elves and people - called themselves great magicians and bards of the tenth level (naturally, the stuttering Jimmy became the bard), dressed Kenny as a princess and started a war for the legendary artifact that grants power over the world - the Stick of Truth. Do I need to explain that the latter is really an ordinary wooden stick?

At this time, a new guy arrives in town - our hero. Just in time: the people, led by the sorcerer-king Cartman, are just attacked by elves who dream of capturing the Stick. Cartman, sensing the chosen one from the prophecies in the newcomer, teaches him the basics of battle and throws him into battle.

Well, then the typical heroic work awaits us: carry out the king’s orders, recruit or rescue allies from captivity, fight bosses and, of course, kill rats in the basement. True, there are almost no moral dilemmas that are fashionable these days, but in the end we will have the opportunity to go over to the side of the enemies - is this a role-playing game or not a role-playing game? And all this is wrapped in the signature obscurantism of “South Park”: in the process of fighting for the Stick, we will have to fight with local drug addicts, turn into an informal goth, kill the school guards (every single one of them is red-haired!) and even experience a very painful acquaintance with alien proctologists .

Song of the Ass and the Flame

The South Park frenzy, of course, is not limited to the plot. After choosing the name of the hero, no matter what you suggest, the asshole Cartman will still call you Schmuck (it’s like Shepard, only Douchebag), and for services to the fatherland they will add the respectful “sir” to the address. Among the classes, in addition to the thief, warrior and magician, there is also a Jew, and he will subsequently master the secret Jewish martial arts of Jujutsu and the unique attack “David’s Sling”.

It’s a shame for other classes to complain: for example, a thief (“This is the first time I’ve seen a white thief,” Cartman remarks) can throw enemies rotten eggs, rob them right during the attack and call on the entire thieves’ guild for help at once. In addition, each class can use “magic”, which contains the whole salt and soul of “South Park”: each of the four killer spells is a powerful gas-blowing technique available only to the true Dragonborn. Fuss!

The battles here are reminiscent of turn-based battles from a JRPG. The hero and his partners are on the left, the enemies are on the right. Each person on their turn can attack, use special skill(or "spell") or drink a potion. At the same time, during attack and defense, QTE mini-games are activated: in order for your attack to “pass” and the enemy’s to cause minimal damage, you need to click the mouse at the right time, and also quickly and in the correct order hold down the indicated keys. And this, oddly enough, is appropriate - it adds dynamism to the leisurely and thoughtful combat.

One of our partners of our choice participates in battles with us. Their skills are almost more colorful than our own: for example, the paladin Butters can turn into his beloved Professor Chaos, and Princess Kenny passionately kisses her enemies and shows them her lovely charms, causing them to experience attacks of nausea and poisoning. You can also, as in classic JRPGs, summon some spirit (demon, person...) to the battlefield: for example, the owner of a local sushi bar, liberated from the Mongol yoke.



They still kill Kenny here - this by-effect one of his terrifying skills. But then, according to tradition, it is quickly revived. One of the most striking moments is the battle with the entire Mongol horde.

THIS IS INTERESTING: After the battle, in addition to normal equipment, there are simply mountains of unnecessary rubbish. We take from the enemies some CDs with porn films, toys, “Brad Pitt survival kits,” pieces of glass and other garbage. From the chest of drawers in the bedroom of the first house you come across, you can take out a used condom or a purple Hammer dildo and then sell all this wealth to local merchants. Thus, the authors got to the bottom of another cliché: the manic collecting of everything and everyone, encouraged in role-playing games.

By the way, about “normal” equipment - the concept of “normal” in The Stick of Truth, you understand, is very relative. The hero, who began his journey in typical role-playing attire, after some time can run around in a Jewish kippah and beat up enemies with an alien phallus. In addition to the usual weapons and armor, you can attach different types glasses, you can do your hair and change your makeup - this doesn't give you any bonuses, but it's just fun.

Big and long potential

Behind all this extravagance lies a fully functional and varied game. These kids do everything like adults: we explore the city, communicate, fight, complete quests and develop a hero. The skills of each class can be improved with a new level, and equipment can be improved with the help of different stripes. In battles, at first you have to take into account the positive and negative effects imposed on you or the enemy (for example, bleeding or burning), the level of your opponent’s defense, his readiness to carry out a counterattack, and alternate simple and powerful blows in different situations.

Sometimes enemies can be eliminated even without a fight: selective interactivity of the environment allows in some cases accurate shot knock over some shelf on them or blow up a gas cylinder by blowing winds in a directed manner. In some places, The Stick of Truth generally manifests itself as a quest, in others you have to use the skills of your partners - so that, for example, Kenny lures him with his unearthly beauty bearer of an important key.

Well what can I say... We swear!

There are a lot of tasks - not only plot ones, but also side ones. At the same time, the game places a special emphasis on collecting: all the way we collect chinpokomon figurines, hunt bizarre animals, tear down some posters, place sensors in the right places on the orders of Al Gore. And we constantly lick our lips at chests with forbidden treasures, which are often very cunningly hidden. Here the quest pops up again.

Finally, The Stick of Truth perhaps the first game where typical modern technology is organically woven into the mechanics social network. The local analogue of “Facebook” is an in-game menu in which, in addition to characteristics, inventory and a map, messages from friends are displayed, often suggesting what to do next. And, by the way, looking for and making new friends throughout the city is one of the main quests. The more friends you have, the more perks available that increase health, increase damage from ranged weapons, and so on.

There's a flight there, there's a flight there

With the help of a chosen anal probe suppressed by the will, we will be able to move between special portals and get into previously inaccessible places.

It's all fun and engaging, especially since The Stick of Truth looks and sounds exactly like the original series and occasionally bombards you with its trademark social satire and mockery of specific social groups. After all, what other game lets you find Jesus between the pews in a church?

The script was written by Trey Parker and Matt Stone themselves - it’s hard to imagine that something like this could come from the pens of Obsidian Entertainment employees who once wrote the texts for Planescape: Torment. Probably, Parker and Stone wanted to set a new record in vulgarity and raise their own anti-sanctimonious bar even higher, because in some places The Stick of Truth allows itself even more than the series. I would like to add more sophisticated satire to this, but the entire satirical-parody potential of the script, by and large, does not go beyond ridicule of role-players and the aforementioned jokes about Jesus and the Mongol horde. Therefore, this potential dries up a little faster than we would like.

As soon as you receive good weapon, you can forget about the enemies’ tricks until the end of the game.

In addition, the game mechanics are sometimes painfully glitchy. If at first it’s really difficult to survive here, then after about two or three hours there’s simply nowhere to put your money, your inventory is full of unnecessary equipment, and the use of magic and special skills fades into the background: it’s much easier to quickly shoot everyone with a bow! Add here not the most convenient controls (the hero constantly gets stuck in surrounding objects), crooked navigation on the map (often your position on it is displayed incorrectly)... in general, South Park is far from a heavenly place.

If you are having problems with Walkthrough of the game Stick of Truth, you can always use our advice and information to take action. We describe in detail the steps that need to be taken to completely complete the game. Stick of Truth. In the most difficult places we add pictures that can help you. Walkthrough The Stick of Truth read on our website.

Create your character, watch a few introductory videos.

To make friends

Your parents want you to make new friends. Explore the house, collect items. Go outside. Go right. A block away you will notice a fight between Butters and Elf. Hit the last one, talk to the Paladin. He will take you to Cartman's house, where you will be taught your first fighting techniques. You can chat with all the children and add them as friends (if Kenny gives you a task about a flower, you can pick it on the left side of the lawn). After training, go into the tent with the Master and study the Stick of Truth. The elves appear. Kill them all. The stick was stolen, in order to return it you need to gather your army.

Chapter 1: Calling the Best

The squad needs to be replenished with three fighters. Open the map. Your closest option is Craig. Walk down the street to his house. The boy's dad will say that a level 14 Thief was left at school for obscene gesture. Next on your list is Jimbo, he lives in the northwest of South Park. Go to his mansion.

Uninvited guest

The security guard doesn't want to let you into the boy's house and sprays a gas canister in your face. Go left to the military store, buy a gas mask and put it on. Return to the guard, he will not be able to blind you, defeat him in battle. Examine the body, go into the alley of the house. Knock on the door, give Jimbo the letter. He agrees to join.

Flammable coffee

Only Tweek remains on your list. He is in a coffee shop. Go to her. Talk to the boy's parents, go to the warehouse. Tweek will give the bag and ask Kenny's parents to take it to him. Go to the house of the famous suicide bomber, knock on the door. Kenny's mom gives you the key to the garage so you can give the package to their tenants. They turned out to be methamphetamine addicts. They will think you are a policeman. Kill the drug addicts. Break everything in the garage, go along the beam, there is a package on the shelf at the top left. Take it and take it to Tweek. Now Tweek’s parents can easily replace the sugar in their coffee with methane phetamines and let the boy go for a walk. Return to Cartman.

After lessons

Craig needs to be saved anyway, go to school. In the hall a redhead without a soul will try to stop you, beat him up. Go right and use the Dragon's Roar to break the barrier. Continue to the next obstacles. Put Kenny in the group and ask him to show his tits to the guards, they will open the gate. After defeating all the redheads, you will receive the key. If you have examined the doors, you will understand which one is needed. Open the door, you can use small objects to kill the saffron milk cap without a fight. Include Butters in the team, heal the guy and get another key. Go into the director's room, hit the golden key with arrows. Go back to the dining room, open the door. The chief duty officer appears. You need to defeat him and two guards. Try to hit the main target with a bat and gas attacks. Try to do everything quickly so that the boss doesn’t call your parents. After winning, say goodbye to Mackey, take Craig and go to Cartman.

Chapter 2: Bard

The Stick of Truth is in the possession of the Bard, who is hiding in the tavern. Go to your goal, talk to the bartender and go down to the basement. It's very dark everywhere, go through the various debris to the southwest, shine the light on Bard. He stutters very badly, so skip the scene with his dialogue. Kill the elves. Next you need to get out of the basement, you can kill several elves with a fart, and distract others with a broken socket. Shoot Craig who is sitting in the window. Heal him and go upstairs. Go to the kitchen, talk to Cartman, heal him.

Go into the hall, eliminate a new batch of elves and go upstairs. The bard is cheating and does not want to open the door. There's a guy sitting on top, call him with Kenny's tits. Go up to the attic, kill everyone there. Break the floor in the far right corner. Go downstairs. You need to defeat the Bard. His songs can deafen you, so be careful. Try to use attacks with the highest possible damage yourself. After victory, take the Stick of Truth.

Go home

It's very simple, after the meeting - go home and go to bed.

Alien abduction

The aliens love to study people, so you will have to flee from them. First, fight off anal attacks with your butt. Now you have a probe and with its help you can navigate through locations where there are special indicators. Leave the room, go to the hall. Kill aliens and use the probe to move to different corners of the map. Collect bonuses and weaken your defense. At the end you will find yourself at the main mechanism.

You need to save Randy from anal punishment, press the necessary music buttons. Return to Randy, take the crystal from his cage and insert it into the elevator on the left, which is located in the next room. Go up, kill the two alien pilots and land the ship. The US government noticed the crash and is sending a reconnaissance team to you.

Chapter 3: New Allies

Cartman wants to join the ranks of the human race, so new warriors are needed. Go to the school, go into the backyard.

Recruit ready

Talk to the Goths, they will tell you their conditions that must be met for their entry. Next, you will be kidnapped by an elf. They'll tell you a few interesting facts about Cartman and will be given the right to choose - stay with the people or go to the elves.

Nonconformist

Go to a coffee shop, buy black coffee. Then follow the homeless man. Buy black clothes from him and wear them. Run to the military store. Beat up schoolchildren in an alley and take away cigarettes. Now go back to the Goths. Dance. They are ready to join the human race, but they need to complete one more task - carry a poster at a parent-teacher meeting. Go to the stadium.

Problems of the parent committee

Randy is ready to help with the photo, but first he needs to go to the crash site of the flying saucer and find out the truth about the government. Randy will teach you the magic fart - a distraction. Go into a crowd of people, watch how cleverly the soldiers try to stop everything and kill a person. Distract the guards and run through the main gate.

Distract another guard and climb onto the roof using the probe. Next, crawl into the ventilation. Government agents are about to blow up South Park. Go downstairs, steal the tape and kill the Nazi zombie. Return to Randy. Take a photo and take it to the Goths. Next you will have to choose which side you are on - people or elves. After making your decision, watch the video.

School attack

The mission is very long, but simple. Enter the school through the backyard (where the goths hang out). Next, you need to go through familiar locations and kill enemies and Nazi zombies that appeared from the basement. Get to your office. You need to choose who to kill Cartman or Kyle. Fight and win. It turns out that Clyde has the Stick of Truth. He created his own squad of zombie Nazis. The boy's goal is to take over the world. Come home, go to bed.

Linen gnomes

Tricky little men from Belgium want to steal your panties. Fight them. After victory, you will become a gnome. You need to return to your previous appearance. Go through the walls to Mom and Dad's room. They have crazy sex and a Shaman sits next to their bodies. Challenge him to a fight. Fight and dodge genitals. After victory, return to your appearance and gain the ability to shrink in the future.

Chapter 4: New Alliance

Kyle and Cartman decided that they needed to join forces for a great battle.

Recruit girls

Head towards the courthouse. Girl Emmy is beaten by high school girls, beat the latter. Emmy will take you to the secret base of all the girls in South Park. They will agree to help you if you find a two-faced bitch.

Pretend to be Bebe's boyfriend

Go to the park to meet a potential traitor. It turns out that she is not the one starting the rumors. Beat up the girl's boyfriend.

Unplanned Parenthood

To find out who the two-faced bitch is, dress up as a girl and go to the hospital to have an abortion. Go to the doctor, resist him on the table. When the doctor leaves, change into his clothes. Go to the central door, go through it. You will find yourself in the archive, study the documents. Randy and the soldiers appear. It turns out that Nazi zombies are attacking. Turn into a little gnome and try to leave the hospital.

You will end up in the operating room in a normal state. To prevent the soldiers from killing you, deprive Randy of the fetus. Continue on your way after killing the embryos. Dr. Faginophile appears and says that Kim Kardashian's baby is going to kill everyone. Fight him back and after winning, return to the girls. They will agree to join your squad if you help translate the letter. Talk to Kyle.

On North

Before traveling to Canada, you need a passport. Go to a photo salon, take some photos. Listen to the photographer. A little later it turns out that he is a pedophile. Kill him.

Oh Canada

Go north to the farms. Scare away rats with a fart. Run along the path to the north all the time. You will find yourself in Canada. Pass the border. This country According to the creators of the game, it is similar to a 2D game for Dendy. Go to the first city. Talk to the prince. He will send you to his advisor. Chat with him, and then run to the prince again. He will ask you to kill the Bishop and cut off his balls. Run northwest. Do as you are asked and bring the trophy to the prince. He will refuse to help you, go to Vancouver. Give the letter to its leader. He will help you, but first you have to learn the new kind pukomagii. Go south. Swim across the water. Show Terence and Philip what you can do. They will teach you a new ability. Follow the caves and free the French Canadian. In response, the former prisoner will translate the letter. Return to the girls.

Beating Clyde

You need to clear 4 floors of Clyde's Tower. Once you reach the very top, kill Craig. First, break the levers so that the Nazi cows do not help him. Then you will have to deal with the boss who returned from the other world.

Betrayal

Buy maximum amount elixir to replenish health and strength. You will have to kill Kenny. Thanks to Morgan Freeman, it turned out that your friend is a former orc and the true heir to the Stick of Fate. To defeat Kenny, hit him with a bat and with the help of Mr. Chaos. No matter how funny it may sound, you need to kill Kenny 6 times, and then fart on his balls after the cutscene. Once you complete the assigned tasks, throw away the Stick of Fate. Send all your friends. Credits and game completed. But don't stop, you can collect all the Chinkpocoms and do a lot of cool things in the town of South Park.

Far in the lands of Zaron, the inhabitants of the Kupa fortress fought for their existence under pressure from the evil, blinding elves of Larnion. When darkness fell over the kingdom, the people begged their king, the Grand Master, to deliver them. The elves attacked again and again, never stopping their attempts to take possession of the most valuable artifact of people - the Stick of Truth. And whoever owns the Stick of Truth reigns over the entire Universe. The mysterious “newcomer” was destined to put an end to the immortal confrontation between people and elves.
Nothing is known about the former newcomer. However, he himself is also not passionate about sharing details from his life. The parents welcomed the decision to move to the wonderful town of South Park, freeing their child from past problems.
New kid in town

Having created a character to our liking, we look around in the upper room. The chest adjacent to the bed is intended for storing objects. If you have an unused discipline in your inventory that will probably be needed in the future, then fearlessly leave it in the chest. All interior objects that can be interacted with are painted gold. We open the closet and take out everything that is lying in it from the backpack. A large proportion of what is found does not see value in battle and moves to the exposed “Basket” in the inventory. Merchants can make good money from selling garbage. We leave the upper room and go left. We go into the bathroom, sit on the toilet and defecate, briskly and steadily pressing on the button shown. Poop is absolutely free and very effective weapon in battle, making enemies feel faint and reducing their attack capabilities. We go down to the ground floor and go outside.
Butters. Open the quest log and familiarize yourself with the “Tasks” and “Map” sections. Main tasks are marked with a stick on a turquoise background. The first person we meet is Butters the Merciful, a paladin. We help him break away from the offender by getting close and throwing a punch. On our way we will meet many characters. With most of them, one interaction is enough for them to become our friends. Some individuals will have to be supported first. The number of friends affects the receipt of special benefits (subsection “Special” in the “Abilities” section), allowing you to achieve advantages in battle. Butters leads us to the Grand Master. In the backyard of the Cartmans, the Koopa stronghold is rolled out - the main and single point of deployment of people. We meet Clyde, a level 14 fighter and part-time manager of a weapons store, Scott Malkinson, a level 9 ranger and the magnificent princess Kenny. We approach Cartman and continue the conversation. We introduce ourselves as if at will, because they will still call us simply and laconically – Schmuck. Next, select one of the classes. In this case it is "Warrior". We purchase our first weapon from Clyde. Only found weapon images are available for each class. In this case, it is naturally a fighter’s blade, that is, a wooden sword. We open the inventory - melee weapons and arm ourselves with the taken object. The king wants us to fight against Clyde. The fighting takes place in step by step: first one attacks the Palestinians, then the other. In this case, the left of the first move goes to the one who is the first to gasp at the enemy before the beginning of the battle. Select the act - the fighter’s blade and click on the enemy. To inflict maximum damage, you need to press the strike button every time the weapon lights up. An attack is considered ideal if all strikes were made on time. Having successfully completed the combination, we move on to a deep attack. We deliver one powerful blow according to the same principle as with simple blows.
You also need to defend yourself with intelligence: click on the simple strike button every time the icon shows under your feet. Ideal protection will minimize the damage received from the enemy’s blow(s), and in close combat it will also allow you to launch a counterattack.
It's time to use the ability. We approach Clyde: the first one is to press the button of a simple strike in order to throw the ball, the other one is to hit the ball when it lands at chest level and stun the enemy with it. The use of abilities is limited by points to the powers displayed in the form of a scale in the wrong upper corner. Using the knowledge we have gained, we finish off Clyde. For every victory, an experiment is awarded, which is used to increase the character’s level.

Having proven our suitability to participate in the game, we go into the tent and examine the sacred Stick of Truth. Suddenly the alarm sounds - the elves have attacked! We go outside, hit any enemy and thereby enter into a battle. We block the ranged attack of the elf archer. We receive a life-giving elixir from Cartman, select it from the list of objects and use it on ourselves. In one single move, you can perform two actions: use discipline and launch an attack. The move will end with an attack, so we use discipline first. We block both enemy attacks separately and carry out a counterattack, launching a retaliatory strike. Having won, we collect healthy objects from the bodies.
We open the inventory and arm ourselves with a bow. We enter into the ensuing battle. The elf defender covers the elf shooter, which is why it is impossible to reach the final one with such a volley. We block the archer's attack and try to land a blow on the fighter. It didn't work out, as if he had risen into position for a retaliatory strike. Against such enemies, only long-range attacks and abilities are effective. We use the bow to stun the elven shooter. The elf defender will change position, and now he will be able to reproduce the distant attack. We use the fighter’s ability or blade.
Stick of Truth. In the remaining battle, the elven defender will use the “Reliable Defense” ability and put up a shield, which will allow him to ignore one single blow without harm to health. The number of hits the shield can withstand is shown on the shield icon to the left of the health bar. The shield is broken through by any attack: three arrows or three simple blows or three powerful blows in this case are equivalent. We deal with the remaining elven sentry with the support of a powerful attack, as if he has a shell that levels damage less than 25 (the helmet icon with horns above the health scale indicates a stronghold of armor).
The elves retreated, but they quietly took the Stick of Truth with them. Clyde did not check his task of protecting Stick, which is why Cartman decided on his membership in the Kingdom. It was decided to concentrate the army and return the lost artifact. The best fighters– Token, Tweek and Craig – must be recruited as quickly as possible.
Call the best

A little to the left of the weapons shop there was a flag of brisk movement. Finding the same flags throughout South Park, we will be able to instantly move between them.
Open the exposed “Abilities” in the quest log and improve one of the abilities. Through the house we get out onto the main street and show the map. A flashing arrow indicates our location; Question marks are tasks. We go left along the sidewalk, pass by our house and destroy the snag. After discovering the second flag of brisk movement, we are subjected to an unexpected attack by elves from an ambush. We try to perfectly reproduce the double attacks of the elves on the first line and carry out counterattacks. For the partner, the same conditions operate as for the main character, i.e. after the attack the turn ends. We use life-giving touch and stimulate the health of Schmuck. Butters' main weapon allows him to unleash one powerful blow. Abilities: hammer of justice - spin up and, after a flash, throw the hammer at the enemy, thereby demanding rage from him; Storm Hammer – redirect lightning in a volley at several enemies in one line. In addition to standard damage, arrows cause bleeding, which takes away a small portion of health with every move. The healing elixir will allow you to get rid of any negative effect. We break through the shields of the elf protector with an ideal artless attack from a bow: three arrows - minus three shields. We finish him off with our main weapon or ability. Having won the victory, we collect the loot and continue moving towards the wrong side of Palestine.
Some battles can be avoided; to do this, it is enough to run away from enemies. It is highly not recommended to do this, because with every victory an experiment is added that increases the character’s level. Using the map as a guide, we get to Craig’s house and find out from his parent that Craig was punished for an indecent gesture to the principal’s address and was thrown out of school after school.
We go to the Tweek Brothers Cafe on another outpost of the city. You can move between streets at intersections. Tweek works part-time as a courier delivering a special ingredient at his parent's establishment. We acquire an elixir of speed, which allows us to make two attacks in battle in one move. We go into the back room through the door on the left side and give the message to Tweek. In order for him to join the game, he needs to be supported with his work.
The number of friends affects the receipt of special benefits that allow you to achieve advantages in battle. Hot coffee

Using the map as our guide, we get to Kenny’s house. Mrs. McCormick will meet us and give us the key to the garage. We unlock the garage door and fall into the basement. Meth addicts will greet us as a law enforcement officer. We drink the elixir of speed and deal with the enemy on the first line. We use Butters' Storm Hammer ability and deal damage with a volley to two enemies on the other line. We collect loot, climb the stairs and strike the vertical board. We go to the left to the coffin and pick up a bag of methamphetamine. We return to Tweek and recall the product to him.
Call the best

At the main gate of the Dark Meadows estate we will encounter a hostile guard. Of course, he won’t be willing to let us through, and besides, he’ll spray pepper gas in our faces.
Uninvited guest

Let's visit Jimbo's gun shop, which will be on the other side of the street. We buy a gas mask, put it on ourselves and return to the guard. Pepper gas will no longer affect us - let's move on to battle. The enemy has a good shell, which is why we make remarkably powerful attacks.
Call the best

Having recruited a second ally, Token, we return to the kingdom. The team is still struggling with Level 6 robber Craig. It's up to us to rescue him from school. Before such a dangerous task, you need to thoroughly prepare. Let's follow Cartman to the training field and learn how to use the Dragon's Roar fart spell. We hold down the wrong mouse button (we move the right stick down), use the movement buttons to find and fix the longest amplitude of oscillation and click on the left mouse button (we move the right stick up). We perform “Dragon’s Roar” again on the opponent. Kenny will become our second partner. You can switch between Butters and Kenny both while walking around the city and during battle. In the second case, it will be considered a full move.
Detention after school

We buy everything we need at the merchant's shop. Weapons on belts and patches for costumes are wedged into weapon slots and clothing objects, respectively. We go to school, which will be in the western part of the lower street. In the wrong upper corner there is a third scale - mana. It is necessary to use fart spells during combat. We strive to replenish the mana reserve even before the beginning of the battle, so that later we do not have to waste an invaluable move on this matter. To simple and large blows, a blow enhanced by a fart has been added, causing even more significant damage.

Teacher Mr. Mackie did a three-hour marathon of extra work for his students. Entering the house, we meet a red-haired orderly. We hit him or start a conversation. The enemy is easy, so it won’t be difficult to deal with him on the first move. We pass further through the doors on the left side. The guards barricaded the corridor. We stand close to the fire and use the “Dragon’s Roar” to destroy the obstacle and nearby enemies. Mr. Mackie locked himself in the dining room. You need a golden key to unlock the lock. We collect healthy objects from lockers and from bodies and move to another cover of the building.
Cartman. We fire an arrow at the phone and, as if the orderly were the only one to come to it, we hit the chairs. The second option is to shoot at the lamp on the far left when the enemy finds himself under it. We pass to the left to the coffin and stand in front of the metal fence in the foreground. We change Butters to Kenny through the “Group” tab in the task log. We switch from “Shooting” to “Partner Control” and, holding down the button responsible for aiming, direct the arrow at the shortest orderly. Kenny is an artist at attracting young girls to himself, because it’s not for nothing that he chose the role of a princess for himself. Without attracting attention, we approach the chairs, switch to firing and knock out the emerald stand when both orderlies are near it. We deal with the final enemy in battle and get a brass key. We search the body and select a worthy alternative to the bow - a ball for playing “dodgeball” (3rd degree).

We return to the penultimate door (Faculty Only), open it with the obtained key and go inside. We shoot into the ashtray on the table and watch the fireworks. After the explosions, we shoot at the stack of books on the tabletop from the wrong side. We stand close to the flaming box of fireworks and use the “Dragon Roar” spell. We destroy the barrier and get to the frightened boy. We switch to “Partner Control” and, with the support of Butters, heal him. Having received the silver key, we go into the corridor and go to the right to the coffin. We unlock the door to teacher Maki's office (Counselor) and go inside. We hit the golden key located on the top shelf with an arrow, pick it up and move to the dining room. After interacting with the door, the main orderly will appear, so we prepare in advance as if it follows - we replenish the mana reserve and test the availability of the elixir of speed in the inventory.
After the first move, the curator will begin preparing for a crushing spell - he will ring the bell for the parents. This is absolutely impossible to allow, as if the game would end in our defeat. Also, the battle will end after we deal with the curator. We use Butters’ “Hammer of Storms” on the first turn and hit the opponents on the first line. Against the main enemy on the second turn we use the “Dragon’s Roar” spell - this will take him out of order for three turns. If necessary, drink the elixir of speed, which will allow you to launch two attacks in one go. Having won, we collect healthy objects from the bodies. Using the received key, we unlock another locker on top and grab from it the melee weapon “Mace of Regeneration” (4th degree).
Boss "Chief Duty Officer". Call the best

We free the punished schoolchildren and follow Craig to the Fortress. For our courage and successful recruitment of allies, Cartman promotes us and rewards us with the title “Sir.” The Stick of Truth has not yet reached the Elven Forest and will be in the hands of the Bard, a blind elf of the tenth level. Hearing his name, the inhabitants are horrified: the Bard enchants the enemies with music, and then calmly destroys them. We learn the newly created spell “Stink-Enchantment” and, according to tradition, feel it on the opponent.
Bard

The bard hid in the Neighing Donkey tavern. We leave the Kingdom and move there. Having gone down to the cellar, we go to the left to the coffin, then down and to the right to the coffin. Thus, moving along the path fenced with all sorts of rubbish, we get to Bard. He will not take part in the battle, but with his melodies he will in every possible way strengthen the fighting spirit of the fighters. The elves are stuck in three rows, which makes it difficult to access two archers, who could seriously harm us, especially if the blocks are not exposed in time. We launch all our forces at the fighter with the sword and, having dealt with him, we finish off the archers. The bard escaped, locking us in the basement. We approach the barricade, switch to the “Stink Charm” spell and perform a fart on the lamp. We enter into battle with another group of elves. Before this, we use the “Stink-Charm” on the shortest enemy and, thereby stunning him, we smartly strike.
We continue playing the game South Park: The Stick of Truth.

We shoot at the latch of the window above the shelf and let Craig in. Trying to adjust the operation of the shield, he gets shocked. We switch to “Partner Control” and, with the support of Butters, heal Craig. Having got out of the basement, we go to the kitchen and help Cartman. We heal him with the support of Butters and find out that the elves have kidnapped Princess Kenny and are holding her on the second floor. Returning to the living room, we shoot at the lighting fixture suspended on the ceiling, and thereby eliminate one of the enemies. We also shoot at the shield on the sofa, walk over it and use the “Stink-Enchantment” on the lamp in front of the door, having previously stunned it with a ranged weapon. We destroy the obstacle and enter the battle. We are trying to interrupt the powerful spell of the elven witch hunter with a stunning ability. Otherwise, the enemy will launch a signature attack, replenishing his health with every blow. If there is nothing to oppose the hunter, then first we deal with the sentry as quickly as possible. The Forest Elf Armor trophy will serve as an excellent alternative, unusually in combination with a bow.
We go up to another floor and go into the back room. Using a long-range weapon, we knock out the left wall shelf and the multi-colored interior element to the left of the shelf. We hit the table, lift it and the interior element. We shoot at the chandelier above the bed, go to the right to the coffin and, having broken the snag, grab the rope above the closet. We roll straight onto the bed and free Kenny. We go out into the corridor and, together with our allies, try to fly into Bard’s room. The Stick of Truth gives you the ability to cheat, including when holding door handles. The elf's mocking remarks come from the attic. Kenny will support smoking the enemy. We switch to “Partner Control” and, holding down the shot button, aim at the gaping hatch. We go up the stairs, destroy the box under the multi-colored snowboard and, having fired at the lamp, hit it with the Stink-Enchantment spell. Similarly, we undermine the second lamp, thereby neutralizing the enemy. The second one doesn’t want to fight, so we simply hit it and collect loot. We shoot the chest on the rack, located at the very edge on the left side. We jump down through the gap that has formed and find ourselves in the upper room.
Jimmy Bard. Bard has excellent health, but in terms of attacks he does not stand out in anything remarkable. We strive to quickly destroy the rats he summons with abilities with a large affected area. During the lullaby performed by the Bard, we quickly and rapidly press the button shown so as not to fall asleep. We spend mana to the maximum, including using it during attacks from long-range and melee weapons. We interrupt the enemy’s powerful spell with a perfectly executed “Soft-boiled” ability. If the Bard manages to perform a spell, then with every blow he will fill our mana scale. This is not so bad if the mana scale is almost zero, but if it is more than half, then an excessive increase will inevitably lead to defecation.

Having won, we take the Stick of Truth, collect all the healthy objects in the upper room and return to the Fortress, addressing Cartman, where we will be welcomed into membership of the Koopa Fortress Kingdom.

Attack Clyde's fortress. Cross the moat using the Nagasaki ability. At the entrance to the fortress, use the Whisperer on the water to electrocute enemies.

South Park: The Stick of Truth Walkthrough Guide

South Park: The Stick of Truth Walkthrough Guide

Teleport to the generator and turn off the electricity. Come inside.

South Park: The Stick of Truth Walkthrough Guide

South Park: The Stick of Truth Walkthrough Guide

Break the barrier, defeat the enemies. Shoot at the stairs or at the shelf with the bowling ball (there is no difference, just two ways to get up). Neutralize the enemies and go upstairs. Approach the fence, wait until the Nazi who was raising the cow goes down to the cages.

South Park: The Stick of Truth Walkthrough Guide

South Park: The Stick of Truth Walkthrough Guide

Then shoot the tire from above, this will neutralize both that Nazi and the cat. The remaining cats will run up to the fence, use the Stink Charm on the lamp. Break the barrier and fight off the remaining Nazis. Break the wooden support and use Nagasaki on the crack. Go upstairs. Go to the right and beat the guys who offended the kids, and turn the “wheel”. Use the anal probe and teleport to the roof. Shoot the lamp, it will fall down and start a fire. Fart on this fire with the Stink Char.

South Park: The Stick of Truth Walkthrough Guide

South Park: The Stick of Truth Walkthrough Guide

Get down and turn the second “wheel”. Go through the gate. Stop Craig from releasing the Nazi cows.

Stan will ask for help (you will find him in the upper left corner), he will throw a lamp, shoot it, and then fart. Ike is waiting for you on the other side, use Nagasaki to help him enter and use the Stink Charm on the ignited mechanism.

South Park: The Stick of Truth Walkthrough Guide

South Park: The Stick of Truth Walkthrough Guide

Fight Clyde and the last cow. Go upstairs. We need to defuse the pussy bomb in Mr. Masochist's stomach. Use dwarven dust and go straight into his ass.

South Park: The Stick of Truth Walkthrough Guide


South Park: The Stick of Truth Walkthrough Guide

Walk through the rectum, bumping into the “white substance” in places. Once inside the condom, tear it, and then climb up the corn (I hate even to write about this). Choose Stan as your partner and use his help in overcoming the electrical barrier.

South Park: The Stick of Truth Walkthrough Guide


South Park: The Stick of Truth Walkthrough Guide

Shoot the red growth to kill the germ and teleport away.

South Park: The Stick of Truth Walkthrough Guide


South Park: The Stick of Truth Walkthrough Guide

Continue on and climb up Mister Hat. Break the billiard ball using Nagasaki. Get to the flashlight. Climb it and go down the small poop slide. Insert the battery and turn on the flashlight by pressing the yellow button. Make your way further until you meet Prince Sparrow. Prove to him that you are worthy to advance by defeating him. Break the animal's skeleton, use Nagasaki, climb up the pile of poop, teleport to the button and turn on the vibrator.

"South Park" ("South Park") is one of the most odious cartoons that have appeared in recent years. Even inveterate cynics can be confused by how and in what ways the heroes of this animated series point out the vices and shortcomings inherent in modern society. However, they manage it perfectly.

Not long ago the game "South Park" appeared. Its passage immediately surprised experienced gamers because the creators managed to perfectly recreate the atmosphere of light extravagance characteristic of the cartoon. However, it is better to talk about this in more detail, since many moments of the passage are not at all obvious, and therefore need clarification.

Newbie

According to the plot, your hero is a little boy, whose family recently moved to South Park. The passage should begin with the fact that you, on the advice of your parents, go to explore the city. We take the money and go look for new friends. We immediately meet Butters the Merciful. We follow him to the house of Cartman, who in the game calls himself “Grand Master.” We go into the house and take the garage key from the nightstand. The guys agree to play a magical game in which you will have to take an active part.

As you may already understand, “South Park” is a game, the passage of which often requires ingenuity and extremely non-standard solutions.

First blood

We are transported to the kingdom of Koopa. We look for a flower near the fence, give it to Kenny. We go to Clyde and buy weapons from him. We are conducting the first test battle with him. As soon as the “Power Points” achievement appears, use the “Assault” technique. So what does South Park have in store for us? Stick (passing the game is started for the sake of it) Fates - this is your main goal.

Stick of Fate

We look at the Stick of Truth (Fate in another translation) in Cartman's tent. You won’t be able to talk to him for a long time, since the elves treacherously attacked the fortress. You will get a warrior and an archer. The latter can be easily defeated with Assault. We take the “Bow of Suck” from the defeated enemy, and then continue to deal with the elves. We kill the warrior with a bow, and finish off the rest with assault. In general, “South Park” is a game, the passage of which often requires the use of brute physical force. Without it, you will not be able to complete any mission.

We finally deal with the enemy. After the battle, it is discovered that the legendary Stick of Fate is missing. So, the first thing you have to find in the game “South Park” is the stick of fate. The passage will not be so interesting if you do not make an effort to find it.

We are gathering an army

We go to Craig's house. Don’t forget that along the way you will be constantly attacked by scattered groups of half-dead elves. At Craig's house, we're in for a setback: his father says his son stayed in school for a long time as punishment for giving the principal the middle finger.

Coffee

Let's go look for Tweek, who should be in the Tweek Cafe. We find him completely exhausted and hand over the letter. Since he doesn’t have time to complete all his work, you will have to help him by going to get the parcel. We go to Kenny's house, where his mother will take the receipt and give him the key to the garage, where the desired item is located.

There are drug addicts in the garage. They are used to giving packages to Tweek, and therefore behave aggressively when they see you. Let's accept the fight. Having defeated the antisocial element, we take the package. We go to the cafe, recruit Tweek into the ranks of our invincible army.

Do you still not understand some points in the game "South Park"? Walking through with Frost will help you: after looking at this option, you will definitely resolve all the questions that most interest you.

Uninvited guest

First we go to Jimbo and buy a gas mask from him. Then the path will lead to Token's house. There the guard will spray you in the face, but the gas mask will protect you from major troubles. We fight with the guard. We give the letter to Token, after which we return to Cartman and study “Dragon Roar”.

Detention after school

Let's go to school to save Craig. Looking out the window, we see that he is serving his sentence with Mr. Maki. Beating up the red-haired attendants, we make our way to the classroom door. We find that it is closed and go in search of the key. Alas, the passage leading into the jungle of the school is tightly sealed with bars. Kenny, dressed as a princess, will charm the red-haired attendant from the other side, after which he himself will open the passage.

How is South Park different? Playing through this game always leaves you with a choice. So in this case: carefully inspect the area next to the duty officers. There are almost always ashtrays and other items near them that can be thrown off. This will distract the guards, and you will not interfere in another fight.

However, you will have to beat up the last batch of people on duty in any case. We take the key from them. We free Craig and go to the dining room. The first Boss will be waiting for you there - the main Red-haired man on duty, who keeps the entire “South Park” in fear. The passage (school) will not be completed without a complete and unconditional victory over this vile type.

Chief duty officer

To not give him time to prepare for an attack, we use “Dragon’s Roar”. However, you can use any powerful ability that your character has. By the way, if you throw feces at someone annoying, you can deal with him even faster. Arriving at Cartman's house, we receive the proud title of "Sir Schmuck", after which we get acquainted with a new type of magic - "Stink-Charms".

Bard

We go to the Neighing Donkey bar, where Jimmy Bard is impatiently waiting for you. The elves will attack, and you will fight them, listening to Jimmy's songs. To destroy the barricades as quickly as possible, aim the Stink Charm at the fire. We open the window for Craig, and when he gets hurt in the fall, we heal him with Butters’ abilities. We do the same with Cartman, who will suffer in a skirmish with the elves.

We open the door to our allies and go up to the second floor, where there will be a lot of elves. Since one of them will be wearing a gas mask (the stench will not affect him), you will have to use “Bleeding”. We rescue Kenny from the clutches of the elf, after which we fight the Bard.

Alien abduction

After a stormy day we go home and go to bed. Think you're almost done with South Park? Aliens are your next problem. The evil aliens who kidnap our hero and insert their probe into him will not allow him to have a normal rest. However, every cloud has a silver lining - alien technology allows you to master teleportation and the ability to bypass force fields. We leave the laboratory in which inhumane experiments were performed on us.

Let's go to the aliens: they constantly set fields that can be easily bypassed with the help of a probe. In addition, their power shields can be easily penetrated by a bow. After the battle, we go to the elevator, and Randy Marsh, on which the aliens are also testing their technology, will show you the way. To climb onto the platforms in the next room, we use teleportation.

Having gone downstairs, we enter into battle with an ordinary alien and a Guardian. The latter is excellent at dodging the bow, so you will have to use any of your abilities. Go ahead.

We see Randy on the monitor near the elevator. You need to click on the buttons located here in the correct order (using the available tips). After that, we go up to another room with red elevators. We remind you once again that in difficult cases Frost will help you. Passing the game "South Park" with his tips is much easier. In any case, you probably won't get lost.

We knock down the oncoming aliens on the spot, using the “Stink-Enchantment”. We go into the room with the head of security, defeat him in battle and turn off the alarm on the entire spaceship. We go to Randy Marsh and free him. Along the way we pick up a white energy crystal. We insert it into the mechanism of the next elevator, activating it. We go up to the control room, defeat the pilots and their guards. The plate will fall and your mission will be completed.

Alliance with the Goths

What else will you have to do to complete the game "South Park" (walkthrough)? The Goths are the next allies whose favor will have to be won. They won’t just want to take your side: first, the Goths will demand that you start being like them. Let us immediately warn you that it is impossible to completely complete the game “South Park” in one pass, since there are several storylines in it that do not fit together. So, you can completely do without goths, but in some cases (if you go against Cartman) you won’t be able to complete missions without them.

Nonconformist

At the Tweeks cafe you need to buy “Heavy Roast”. When you leave the cafe, the ubiquitous elves will attack you, take you to their camp and invite you to join them. The solution is your choice. After leaving the elf camp, we go to the Store It Yourself store, where you can inexpensively buy a Goth outfit from a local homeless person. We go to Jimbo's shop and look for a trash heap. There will be sneaky scumbags that you need to fight. For defeating them you will receive cigarettes.

Let's go to the Goths again. We receive a new task from them: when a parent meeting is held in the city, you must attach a cheeky poster to the common table. When you approach the table, Randy Marsh will find you. In gratitude for saving you from the clutches of aliens, he will teach you a new technique - “Whisper”.

The next stage

We go to the Taco Bell construction site. We distract the guards with the “Whisper” technique we just learned. The military man will have to be brought to a live pool. Using an alien probe, we move into the ventilation. There we meet a German zombie, defeat him, and take the recorder. We return to the Goths and dance a victory dance with them. That's it, you've got new allies.

After this, you will have to make a final choice: whether you stay with Cartman or go over to the elf side. In any case, you should still not forget about the main goal of the South Park game. The stick (passage is impossible without it) is your main goal, you have to pick it up in any case.

School attack

Let's go to school. We turn to Butters or Bard (depending on the chosen side) so that they open a passage for us. We get to the ventilation passage in the wall. The latter is broken through by the “Stink-Enchantment” ability.

In the school lobby, we turn off the ventilation, break the fire alarm, and then set the room on fire using the Stink Charm. Next we will go down to the basement, where we will have to fight the red-haired guards on duty. We take out the medallion from the locker, simultaneously poisoning all the enemies we come across on the way with stinking spells. To blow up the doors and let your allies into the school, you need to direct the Whisperer into the fire. To defeat the Wall, use Nausea or Bleeding.

How is the game “South Park” (walkthrough) different? Hide and seek - no The best way completing missions. You won't be able to complete the levels in stealth mode, so you have to prepare for fierce battles in advance!

We rise to the second floor, make our way through the orderly ranks of opponents. Once again, the game will give you a choice. At the end of the battle, you will have to use the full power of intestinal gases, since both supposed opponents are incredibly strong. If you fight Kyle, he uses a fan, and if you fight Cartman, he also likes to use stinking charms. We remind you once again that it is impossible to complete South Park for both factions at once, since in any case you will have to make a fateful choice.

Defeating the laundry gnomes

We go home after the fight and calmly go to bed. Just like last time, we won’t be allowed to rest. This time the interference will be caused by linen gnomes, with whom you will have to fight again. They will shrink you so that your hero can easily follow the gnomes to his parents' bedroom. There, under their bed, you will meet a gnome sorcerer who will need to be defeated. It is recommended to use “Bleeding” and “Fire” against him. For a successful victory over the gnomes we get the ability to shrink.

We create alliances

Let's go to Kyle (to his house). From him we receive an assignment to recruit girls into our ranks.

Let's go to Annie. She will take you to the girls' meeting. There you will present your proposal. The girls will set a condition: they don’t mind joining the boys’ game, but for this they need to complete their task. You will have to pretend to be Bebe's boyfriend and go with her to Monica. There you will be set up, after which you will need to fight with her boyfriend.

Germs and more

After this, the girls have to complete a new task. Dressed as a girl, we go to the abortion clinic. The doctor’s machine breaks down, after which he leaves the office. We put on his clothes and go to the city archive. Immediately after this, a bunch of agents with security will arrive at the clinic. You have to shrink down (dwarven skill) and crawl through the hole in the wall. If you want to avoid a massacre, just use a stinking spell to shoot the pipes above your opponents' heads. We crawl out of the ventilation in the operating room, where Randy Marsh lies. We perform surgery on him.

Leaving the room, we discover that the agents were attacked by mutated embryos. We shrink again and crawl into the ventilation. Through the bars we watch how the military fights the mutants. We make our way to the place where the machine gun stands, after which we bring down the ceiling on it. The “Stink Charm” will help you break it completely. After this you have to fight with a huge embryo.

Let's go north

We head to the boys. There you will receive an assignment to go to the “Photo Dojo”, since you need a high-quality photo for a foreign passport. Having fought with the impostor photographer, we finally get our photo. Now we are heading to Canada. You can get there either by walking around Stark's pond, or by going through the farm. Once in Canada, we go straight to Ottawa and go to the prince.

Canada

We get pictures from him and go to the Count of Winnipeg. We get a new task from him. There is an angry bear in the area that needs to be killed. Since the animal roams right in the city, you won’t have to go far. For defeating the bear you will get its skin. Let's go to the prince again. A powerful person asks you to eliminate the harmful Bishop of Banff.

We go to him, take away the eggs. What other challenges await you in the South Park game? Passing (Canada especially confirms this) at all stages will require the ability to think outside the box, since otherwise you will probably not be able to complete all the missions provided for by the plot.

Having reported to the prince, we go to the next count, Vancouvers. From him we go to the monks, who need to demonstrate all your skills regarding the masterful management of intestinal gases. In gratitude, the clergy will show you the “Nagasaki” technique, with which you can break even the strongest wall. We go to the indicated cave. There, using our newfound skill, we break the wall and open a passage for the Minister of Montreal. All! You have completely completed your task, and therefore you can head to the girls.

This is what South Park (walkthrough) suggests at this stage. Canada differs from other stages in that it is drawn in two dimensions. This gives the area a special flavor.

Finish off Clyde

To destroy the gate, we use Nagasaki. In order to de-energize the installation that supplies current to the puddle, you should use your alien probe. However, you can simply go around it, find a gap in the wall, then shrink down and go through the crack. A bunch of opponents await you there, through whose squad you will again have to fight your way. To reach the stairs, it is preferable to use the powerful Nagasaki.

To raise the gate, use the same “Nagasaki” and smelly charms. Use them to destroy houses that have hidden mechanisms for raising gates inside. To let our allies in, we destroy the windows. As a rule, you can get by with stinking charms, but in difficult cases use Nagasaki. After successfully completing the task, you will have a battle with Craig.

The battle with him is difficult because the scoundrel can reproduce his doubles. To avoid this, you will have to use your entire deadly arsenal, eliminating the real Craig as quickly as possible. After the victory we go up the stairs.

Gut bomb

The most interesting thing remains. We shrink and penetrate the rectum. We bypass the electric fields, shoot at the bubble and make our way through the sewage. The largest ball can be moved out of the way using Nagasaki. will meet you bat, which can easily be scared away using a flashlight. We go further and meet the ghost of a sparrow. Since it is a ghost, it is not sensitive to nausea or bleeding. You will have to use all your magical talents.

We rock the ball using Nagasaki, and then use the alien probe, which can take you to the button. We meet two guards, we deal with them in any way possible. Finally we get to the section of the intestine in which the bomb is located. To open its mechanism, we use the Bard’s abilities. We neutralize the explosive mechanism. We go to Clyde, meet there with the Chief, who will again have to be defeated in battle. We watch the final dialogue with the participation of the legendary

Betrayal

It turns out that the evil Kenny is to blame for all the troubles. We go to the store and shop properly before the last battle with him. Kenny doesn't have as many lives as other bosses, but the problem is that he can revive four times in a row. We throw as many negative effects on him as possible, use all the powerful drugs we purchased. To finally defeat the enemy, use Dragon's Roar.

So, you have completed the main objective of the South Park game. The stick of fate (the walkthrough was almost entirely devoted to finding it) has been found. All enemies are defeated. If after the final credits you still have questions, it won’t hurt to start the game again: by choosing the other side of the confrontation, you will be able to learn a lot of new things.

You will probably remember the game "South Park". Passing often requires not only ingenuity and ingenuity, but also knowledge of the plot of the original animated series.



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