The strongest weapon in Skyrim id. The best Skyrim weapon mods. The most powerful weapon

Hello everyone, dear friends!

One of the main tasks of every RPG gamer is to find and create cool equipment. Finding a legendary sword in the next dungeon or getting a unique set for completing a quest is the peak of player enjoyment. Today we will talk about the best weapons that can be found in the open spaces.

I will say right away that the selection is based on the personal opinion and feedback of the players, so I hope there will not be angry comments like “Ugh, what a crap, but my sword is much cooler and easier to get”, people, be kinder. Well, we're starting!

Three stages

You won't be able to run in one set until the end of the game. From the very beginning, you will come across legendary items, but towards the end they will become useless and will happily be replaced with more promising items.

That is why, I divided today's top of the best weapons into three parts:

  1. For the early game.
  2. For middle game.
  3. For the late game.

Choose your stage and go in search of the best weapons in The Elder Scrolls 5: Skyrim.

Legendary entry level weapon

From the very start of the game, after receiving the first stars from the dragon, you can already understand that finding a good weapon is one of the main tasks in Skyrim.

The first worthy unique weapon that a player can encounter will be:

  • Nightingale blade. Obtained after completing the Thieves Guild quest line. In addition to good starting damage (10-14), the sword has a special effect that allows you to absorb 5-25 units of HP and stamina of the enemy.
  • Ghost Blade. After killing Lu'a Al-Skaven in the Ansilvund quest, this sword is given as a reward. With a weight of 1 unit and a starting damage of 8 units, this blade, ignoring armor, deals 3 units of damage, which makes it one of the best on early stages games
  • Okin and Eduzh. A dual weapon consisting of an Okin one-handed ax and an Eduj one-handed sword. Weapons are obtained in the ruins of Volundrud at the stage of passing the quest "Silence of tongues". Okin, at 12 damage, deals an additional 10 cold. Edouge, with 11 damage, also deals 10 cold damage.

Any of these weapons will be a great addition to a beginner in the first couple of games.

mid game

Over time, maples become obsolete, and enemies become stronger, which forces players to once again go in search of legendary swords, axes, maces and other weapons.

In the middle of the game, they will be able to show themselves effectively in battle:

  • Wuuthrad axe. According to the Companions storyline, this item will be one of the quest items, after which it will need to be left in the statue. After completing the quest "The Last Duty", the ax can be returned from the statue of Ysgramor in the tomb of the same name. It has a stock damage of 25 units and is considered one of the most powerful axes in Skyrim. Has a lethality effect when fighting elves.
  • Mehrunes Razor. The dagger appears in the mission "Shards of Past Glory". After completing the quest, the Prince gives us the Razor as a reward. The base damage is only 11 units, but with a weight of 3 units, the attack speed is very high, which goes well with the unique property of the weapon. At a 1.2% chance, an instant kill effect is triggered that can even kill a dragon. The chance, although low, is triggered often enough to make this dagger one of the best in the game.

While Wuthrad's Ax is only good in the mid game, Razor will last until the very end thanks to its unique instant kill effect.

Deep late

By the end of the game, it is rare to find enemies that are able to offer decent resistance, but if you find them, you will need Dragon weapons. This gear has the highest base damage, but it takes some work to craft. In addition to the required blacksmith skill 90+, you will need a bunch of resources.

And with that I say goodbye to you. Subscribe to the channel and share information with friends. See you soon, dear readers!

Weapons in the world of Skyrim are divided into three classes: two-handed weapons, one-handed weapons and small arms. One-handed weapons hit quickly and deal medium damage, two-handed weapons are slower, but the damage from them is greater. The bow is a ranged weapon that shoots arrows.
One-handed weapons include:
. Elven, Steel, Orc, Glass, Ebony, Daedric, Dragonbone, and Iron swords .

Orc, Steel, Elven, Ebony, Daedric, Dwemer, Dragonbone, Glass maces A .

Iron, Elven, Glass, Ebony, Daedric, Celestial Steel, Dragonbone, Dwemer War, Orc, Steel War and Nordic War axes

Dwemer, Orc, Ebony, Steel, Daedric, Glass, Elven, Dragonbone, Celestial Bone, Iron daggers .

Two-handed weapons include:

Dragonbone, Daedric, Ebony, Nordic, Celestial, Orc, Steel, Iron, Dwemer, Elven, Glass two-handed swords.

Draconic Bone, Ebony Bone, Iron Bone, Dwemer Bone, Elven Bone, Orc Bone, Glass Bone, Daedric Bone, Steel Bone war hammers .

Iron, Dragonbone, Daedric, Steel, Orc, Ebony, Dwemer, Celestial Steel, Nordic, Glass axes .

Bows include:

Long, Ebony, Daedric, Draconic Bone, Hunter, Elven, Orc, Nordic, Glass, and Dwemerian bows .

In addition, one of the types of weapons are magic staves .

So how to find good weapon the game is quite difficult, you can make this process easier for yourself by using the following cheats:

Obtaining the necessary weapons:

player.additem [weapon_id] [number]

Example: player.additem 000139A3 1 - get 1 glass one-handed ax

Imperial weapon set:

00013841 - bow
. 000135B8 - sword
. 000139A5 - Bow

Elven weapon set

0001399E - dagger
. 0001399C - battle ax
. 000139A0 - mace
. 000139A1 - sword
. 000139A2 - war hammer
. 0001399F- big sword
. 0001399D - bow

Glass weapon set

000139A7 - Two-handed sword
. 000139AA - Two-handed war hammer
. 000139A9 - One-handed sword
. 000139A3 - One-Handed Ax
. 000139A8 - Mace
. 000139A4- Two-Handed Ax
. 000139A6 - Dagger

Daedric Weapon Set:

0001DFEF - Bow of Petrification - Chance to paralyze the target +6 sec.
. 0001DFCB - ax of thunderstorms - +30 pts. electrical damage; takes 15 units. of magic.
. 0001DFE9 - bow of winter - cold damage +30 pts. and to the stock of forces -30 units.
. 0001DDFB - inferno ax - fire damage +30 pts. sets fire to the enemy. 0001DFF2 - bow of thunderstorms - electricity damage +30 units; - 15 units enemy's magic.
. 000139B5 - bow
. 000139B6 - dagger
. 000139B4 - ax
. 000139B7- two-handed sword
. 000139B3 - battle ax
. 000139B9 - sword
. 0001DFE6 - inferno bow -. +30 fire damage and sets the target on fire.
. 000139B8 - mace
. 000139BA - war hammer
. 0001DFFC - Sacred Bow - Undead level 40 and below falls into flight for 30 sec.

Dwemer weapon set:

00013995 - bow
. 00013993 - battle ax
. 00013996 - dagger
. 00013998 - mace
. 00013997 - two-handed sword
. 00013999 - sword
. 00013994 - ax

Orc weapons

0001398D - bow
. 0001398F - two-handed sword
. 00013990 - mace
. 0001398E - dagger
. 0001399A - war hammer
. 0001398C - ax
. 00013991 - sword
. 0001398B - battle ax

Ebony Weapon Set

000139AF - two-handed sword
. 000139AC - battle ax
. 000139AE - dagger
. 000139B1 - sword
. 000139B2 - war hammer 000139B0 - mace
. 000139AB - ax
. 000139AD - bow

Forsworn Weapon Pack

000CADE9 - sword
. 000CEE9B - bow
. 000SS829 - ax
. 00013992 - war hammer

Ancient nordic weapons

0001C864 - hammer
. 0002C66F - sword
. 000AE087 - heather geis
. 000236A5 - two-handed sword
. 0002C672 - ax

Nightingale weapon set

000F6527 - blade
. 000F652C - bow

Blade Weapon Pack

0003AEB9 - sword

Set Unique weapons with bonuses

000AB704 - Staff "Staff of the Holdir" - calms opponents for 60 seconds or captures their souls after death, if they are weaker.

000F1AC1 - "Scourge of dragons" - damage to dragons +40 units. ; . electricity damage +10 pts.

000A4DCE - Staff "Bloody Thorn" - fills the soul gem when the enemy dies within 3 seconds.

0001C4E6 - "Ax of Sorrow" - takes 20 units. the enemy's reserve of forces.

0010076D - Staff "Staff of Hevnorak" - Within 30 seconds. deals 50 damage. damage per second with lightning and is also applied to the surface.

000F8317 - Staff "Cooler" - +30 pts. cold damage; chance to paralyze the target for 2 sec.

0009FD50 - "Fury of the Red Eagle" -. fire damage +5 units and setting fire to the enemy.

00035369 - Staff "Staff of Magnus" - - 20 pcs. magicka per second, if the enemy has no magic + absorbs his health.

000F5D2D - "Pale Blade" - cold damage +25 units; -50 stamina; makes you rout for 30 seconds.

00053379 - "Fierce" -. +15 Cold Damage and -15 Cold Damage to the power reserve.

00094A2B - Dagger "Phantom Blade" for additional damage +3 pts. ignoring enemy armor.

000B3DFA - Staff "Crayon's Eye" - a fiery explosion inflicts 40 damage. damage in a 4.5 m radius and sets the target on fire

000E5F43 - "Staff of Jurik Goldurson" - inflicts 25 damage. damage and -50 pts. of magic.

000AB703 - "Curse of the Red Eagle" - Sets undead level 13 and below on fire, and turns them to flight for 30 seconds.

000B994E - "Valdar's Lucky Dagger" - to the chance of a critical hit + 25%.

000956B5 - mace "Vutrad" - inflicts more damage elves.

0006A093 - staff "Staff of Tandil" - Creatures and people of level 12 and below will not fight with you for 60 seconds.

There was not much to do on holidays, I played Skyrim.

Furrowing open spaces game world, it was impossible not to philosophize about "what is the strength, brother." Which set me on a quest for the ultimate weapon. A weapon that makes battles fleeting and the philosopher's journeys serene and safe. :)

The path of the magician

I made my first entry into Skyrim as a magician. Destruction spells were my main weapon, and the main motto is “your weapon is your mind”, which is constantly voiced by one of the NPCs in the school of magic.

For those who want to follow the path of the magician, I can only advise you to create a set of items that reduce the mana cost of spells from the school of destruction. It is possible to enchant 4 items (ring, amulet, helmet and cuirass or robe, etc.). With a developed enchantment skill, without additional tricks, each of the enchanted items (on fortify destruction) gives a reduction in the cost of spells by 25%, which will be 100% in total. Finally shoot fireballs and throwing lightning will be completely free. Isn't this the perfect weapon for a mage?

Way of the Warrior

The path of the warrior is more thorny, which makes it more interesting. For myself, I chose the classics - heavy armor and a combination - shield + sword. Other combinations will find their followers, and I will share my own experience.

A weapon's damage is determined by its base, your skill and enchant. Further in detail.

Weapon base

In the game, you find different versions of the same swords (hammers, axes, etc.) that differ in the material from which they are made. It is clear that the more expensive the material, the better weapons. Of light materials for making weapons, Glass is the best, and of heavy materials, Daedric is the best. For crafting, you need the appropriate ingredients, the blacksmithing skill itself (for Glass - 70, for Daedric - 90) and a blacksmithing specialty for forging the right material. It is clear that the desired type of weapon can be found in wanderings and do not worry about searching for ingredients.

Skill

Each use of your weapon for its intended purpose improves the skill of using it. The skill doesn't grow very fast. You will notice, looking in the inventory, that with the growth of the skill, the damage of the corresponding weapon class will increase. Weapon wielding efficiency can be doubled with the appropriate perks. For one-handed it's the Armsmen perk, for two-handed it's Barbarian, and for the bow it's Overdraw.

sharpening

I have never found an already sharpened weapon in the game. And with even a minimum level of blacksmithing, you can sharpen and improve any weapon and armor (to sharpen enchanted equipment, you will need to take the appropriate perk). In addition, a blacksmithing specialty for forging a specific material will double the effect of sharpening weapons and armor made from that material.

Those. to create an ultimate weapon, we need advanced blacksmithing and weapon skills + a number of perks. Go ahead.

Blacksmith to blacksmith strife

Once you forge or obtain a weapon, you can sharpen it. The same applies to armor. And the higher the effect, the better the blacksmith skill.

You will surely find that it is possible to enchant a set of items to improve your blacksmithing skill. This is again a 4-piece set (ring, amulet, gloves/bracers and armor or the like). Without additional tricks, with a developed enchantment skill, we will get a total of 100% increase in the abilities of a blacksmith (It is an increase and not a doubling, because all effects here add up to a common piggy bank, giving an increase to the base value). And if you resort to certain tricks (using alchemy when enchanting), then you can reach the total amount up to 120%.

Alchemy will also be useful - a developed skill of an alchemist allows you to create truly powerful potions. And the enchanter will help the alchemist, who will create a set of "young alchemist" again from 4 items (a ring, an amulet, a helmet or the like and gloves or the like), giving from 100 to 120% increase in the alchemist's skill.

Having dressed in the "young blacksmith" set, stocking up on the necessary ingredients and having a flask with the "blacksmith's elixir", we have 30 seconds to sharpen weapons and improve armor. That is how much the created elixir works.

Those. we will need advanced enchantment and alchemy skills.

Let's summarize

The path of the magician, as you can see, is much simpler. You just need to develop enchantment (create a set of "freeloader magician" :)) and delve into the study of the school of destruction magic.

A warrior is not looking for simple ways, we will need - alchemy, enchantment, blacksmithing and the weapon skill itself. Each time you create a set of items (for the alchemist and blacksmith), do not hesitate to drink the "enchantment elixir". The effect is not great, but everything is a plus. And before the final chord - sharpening - drink the blacksmith's elixir (you can achieve an effect of more than 120% with just one elixir).

The last step is to enchant the "everyday" item set to improve your primary weapon proficiency. With a developed skill, the enchanter will improve 4 items (ring, amulet, boots and gloves) by at least 40% each. And on the weapon itself, you can apply magic damage effects (I prefer cold and shock damage), but this is already a bonus, hardly comparable to the main damage.

As a result, I (and I'm a little too lazy to admit - sometimes I disdained alchemy, and I still don't have a one-handed weapon for 100) got such a Daedric sword.

I believe that the limit values ​​\u200b\u200bwill be about 500 units. physical damage and about 60 points of total magic damage. For two-handed weapons, physical damage can be taken even more, because. the base value is higher there.

Not enough bukuff? Read escho!

Comments on "Ultimate weapons in Skyrim (TES 5 Skyrim)"

Many comments in “Ultimate weapons in Skyrim (TES 5 Skyrim)”

    As a result, I made myself an improved Dwemer crossbow that ignores 50% of armor - damage at 100 skill skill and with 4 things that I enchanted myself turned out to be around 650. And this is not the limit because I still haven’t finished the bone armor dragon lung sharpened by bows and stealth. I’m going through a Solstheim island because there is Azidal armor that gives a 10% bonus to enchantment (the only item that gives a bonus to enchantment) with which it will be possible to make a set of a young alchemist and then a blacksmith even stronger and, accordingly, sharpen the bow even more and cast stronger enchantments to increase damage from small arms. The crossbow hits around 648 right now, and the dragon bow is 638 something like that, plus magic damage, but I don’t count it - I rarely load the crossbow with soul stones - I’m too lazy to go into inventory. And do not think that I bend everyone with this crossbow. I set the difficulty level to legendary and all the creatures and NPCs began to bend me and I kill them once from 5 shots, and I need to shoot 20 arrows at dragons and lurkers before it dies and at the same time they extinguish me the first time like ordinary NPC magicians Two lightning strikes and you're ashes. So the game balances your weapon anyway. The only thing wildly helps is triple damage from stealth attacks - I crawl through caves and ruins on my haunches and extinguish everything from afar - they die from the first or second time with a stealth attack. So this is not the limit. I made such a crossbow without any bugs. If you use a bug with a recovery potion that gives an exponential infinite increase in all enchantments on clothes, if it is drunk in a naked state - then I made a bow with damage "-200 ..." - that is, there the damage was with a minus sign and did not fit into the window. And I made potions with a cost of 200000 and with the effect of increasing the enchantment of 123000000 - if you make the potion stronger - that is, the number moves over a billion, then the game crashes - because such a figure cannot be stored in this variable. Yes, and it’s not interesting to play - you knock out everyone with one blow - the only cool thing is probably to make gloves and a ring with an increase in melee damage and extinguish everyone with your fists))

  1. I didn’t want to play as a magician, and I’m too lazy to improve perks for the war - I pumped only heavy armor and one / two-handed sticks, the solution was found suddenly.
    Crescius Karelia has a quest in Solstheim. Enter the mine near the city at Raven Rock and listen to him. He will need to get information about his father from the depths of the mines, which is hidden from him by the East Imperial Company. After passing it, you will stumble upon draugr-ghosts and other strong undead. Get to the corpse of the father. Take the diary from him, and most importantly, the Bloodstar sword. Use the sword to open the gate. Return to Cresius and get 500 gold for the diary. He won't take the sword from you.
    This sword deals only 19 base damage, but with a power attack, it releases a discharge flying to the average, with a damage of 30. And it has UNLIMITED such discharges, plus it (although it is not indicated in the properties) has a very high chance of a finishing blow (when there is a death roller enemy) - can overwhelm a lurker with one power attack if he has 40% hp.

    I will not go into all the subtleties, but I'm afraid that the article was written by a noob.
    For example, enchant weapons for cold and electricity damage to get a small bonus ...
    AUTHOR, WHAT ARE YOU?!
    The most delicious thing for a warrior is the ABSORPTION of the reserve of strength and vitality!
    On the one side, strong blows now they fly in hail, on the other hand, health almost does not fly away at all!
    Here he is, a real warrior!
    And then "cold / electricity" ... At the beginning of the game, it would still decide whether.

  2. The Elder Scrolls 5.Skyrim.v 1.9.32.0.8 + 4 DLC without other mods can be improved even more than described here. Blacksmithing Efficiency Equipment+Potion (137% increased blacksmithing effect). To do this, you need to develop the skills of alchemy + blacksmithing + enchantment. Each skill has an individual approach. in other words, you need to increase the effectiveness of the three components (alchemy potion + enchantment skill + blacksmithing + the book of Hermaeus Mora on Solstheim (give a bonus to enchantment) + a set of armor, putting on a full set of them, they give another 10% to enchantment) after collecting all this, you will have to work hard re-enchanting a set of armor to create the most effective potion, after you create a potion, re-enchant the armor for alchemy, blacksmithing until you reach the maximum effect. Ahzidal's armor set, which gives a bonus, can be obtained from the Soltime quest.

Preparation

The most obvious thing you'll need is the enchanting, potioning, and forging locations scattered throughout Skyrim.
The second is skills developed up to 100 Enchantments , Alchemy And blacksmith craft . In branch Enchantments Perks "Enchanter (5\5)" and "Enchant skills" were taken. IN Alchemy- "Alchemist (5\5)" and "Pharmacist". IN Blacksmithing - "dragon armor"(you need most powerful weapons, right?).
The following are the learned effects of enchantments on skill enhancements Alchemy, Blacksmithing, shooting, One-handed weapons And Two-handed weapon.
Last but not least - a lot of raw materials. For the manufacture of weapons and armor, potions and, in fact, for enchantment. Suitable as ingredients for potions glowing mushroom And fierce mushroom(for blacksmithing); blue butterfly wing And snow berries(for enchantment). And we need soul stones only those in which he sits great soul (Great And Black stones). Pieces 40.

Making potions

At this stage, we need to make potions of the highest possible strength. This process is time-consuming and not excluding the presence of errors. So save yourself so as not to lose resources.

  1. We enchant all possible clothes on Skill Upgrade: Alchemy. To do this, you can limit yourself to the basic set - ring, amulet, gloves And helmet.
    You can expand the list of items by installing modifications. I used a cape that is added by many mods. For example , or . And if you somehow play on older versions, then you can use a bug that allows you to put on as many as 2 items on your head. To do this, first put on Falmer helmet, and on top of it - any hoop.
  2. We mix one or two potions (depending on your quickness).
  3. We drink the potion and quickly enchant a new set of clothes on Skill Upgrade: Alchemy. Hurry, because the potion only lasts 30 seconds. With proper skill, this time is just enough to enchant 5 items.
  4. We repeat steps 1-3 even until blue in the face. But after 5 or 6 iterations it becomes useless. There is practically no difference between the new potion and the potion obtained in the previous step.
  5. Brew some more potions Skill Upgrade: Enchant and a few Skill Upgrades: Blacksmithing.
As a result, I got this result:

Damage maximization

First you need to make a kit that improves the skill Blacksmithing. To do this, we again drink a bottle of stocked potion that improves the skill enchantments. And enchant this time bib, gloves, ring And amulet.

Afterword

Now you can joyfully ride your trusty Tenegriv up to Sovngarde, and shouting "FUS-RO-DAH, flying chicken!" oneshot Alduin along with half the Tamriel pantheon.

Of course, no one bothers you in the same way to make your Dovakinsha an armored bra that can withstand direct hit atomic bomb, or (I can hardly believe it myself) the blow of the Giant. But why deprive yourself of the pleasure of flying in lower layers atmosphere, right?

As already mentioned, the repetition of the above actions kills almost all interest in the game. Use as a last resort, or for experimental purposes.

We present to your attention powerful, cool-looking weapons that will not only add power to you, but also give additional charisma to your appearance.

This is already our second list from the general series of reviews of various modifications on Skyrim. This time around, we're focusing on weapon mods that give you the strength and confidence of a Dragonborn.

Download

As with armor, we start with the fuller one. The Blade of Ancient Tongues is present with the symbol of Akatosh engraved and the inscription: "Dovahkiin - honor sworn to the fight against evil." As you can see, this one-handed sword looks better than any vanilla weapon in the game, and we think it fits the Dragonborn's hand perfectly.

Download

The Royal Armory adds about 20 lore weapons to Skyrim. Moreover, the pack fits perfectly into the concept of "exceptional weapons for exceptional people" - so, you will notice some of the blades from the modification on prominent personalities Skyrim like General Thulius and Ulfric.

Download

Ever thought vanilla Ebony Blade didn't look too impressive? Or that it doesn't go well with the ebony armor set? If it seemed, then this modification was created for you. As you can see from the screenshots, the detail and impressiveness of the blade has increased significantly. The weapon comes with a good enchantment and three variations available for crafting.

Download

A small combo of several bow mods. Firstly, a modification that adds scopes to bows. In addition to being able to look like a cool medieval sniper, the mod also eliminates the need to use the in-game scope, which is very useful for those who like to turn off the interface in the name of full immersion in the game.

Secondly, a modification that adds the bow of Epirus to the world of Skyrim. The weapon looks great, absorbs magic, launches enemies into the air, and has well-done effects and sound effects.

Download

Another combo - this time melee - includes the famous weapons from the world of Warcraft, namely Frostmourne and Darkmourne. The Ax of Darkmourne clearly wins in detail and elaboration, but the "frostmourne" does not lag behind in its splendor; both copies are perfect for the world of Skyrim, especially if your Dovakin is far from being a nice guy.

Download

In our top armor mods, we managed to recommend armor from TERA - now it is quite logical to recommend weapons from TERA. Most of the blades are low loric, but some are a little more versatile than others and might well fit into the Tamriel universe. However, we can say with confidence that all weapons look great, and if you want to play a powerful fantasy character that stands out from the crowd, this mod is for you.

Download

A modification that adds three rather unique, lore weapons of war to the world of Skyrim: a Dwemer lightning bident, a chitinous recurve bow, and a chitinous two-handed sword called Venomous Malice. Each weapon has its own enchantment and effects, and all of them are beautifully detailed.

Download

Well you just look at them. If one of them is not enough, then know that although they are called Divine swords, their power is only slightly higher than that of Daedric weapons. However, each blade is equipped with its own enchantment, which makes the name a little more appropriate. The swords are also somewhat oversized, potentially calling into question their lore. The set is inspired by the Runescape game and, as you can see from the pictures, has an incredible level of detail.

Download

Another guest from Warcraft. Quel'Delar is made in three variations - one-handed, two-handed and dagger. Meticulously recreated weapons from WoW with high detail and cool looks. Ideal for Dovahkiin warrior.

Download

This modification lands on the first place of our top - if only because these 12 unique blades with a lot of variations and a harsh look are incredibly detailed and look just great. Add to that their curvaceous design, which gives them a Hammerfell touch and high lorness, and you'll immediately see why this mod is at the top of our list.

Download

As usual, we start with something fuller, namely, with the weapons of the Vikings. With this modification, you will get access to six items - two axes, two swords and two shields. The entire arsenal is lore and fits perfectly into the cold northern aesthetics of Skyrim - plus, high detail and ease of use.

Download

Do you want to stand out? Want to dazzle your enemies with the glow of your blade? The Final Fantasy-inspired sword comes to your rescue. There is nothing more eye-catching than a golden sword in one-handed and two-handed variations, shining with a special blue power. Final Fantasy in Skyrim? Why not?

Download

A mod that adds exactly what is promised in its name - the Blade of Intrigue. A one-handed rapier, not rich in powerful stats, but nice to look at and stand out favorably in Skyrim's vanilla arsenal.

Download

Another Excalibur. A more fantasy version of the blade, but slightly more in line with the look of the real Excalibur. The sword is equipped with a beautiful guard with luminous runes, gradually turning into the blade itself. The mod is equipped with one-handed and two-handed variations.

Download

Thunderaxe? What about Scythe Stormcloak? It's like someone imagined how Thor and Hela came together and created this magnificent weapon of impressive appearance, high detail and unprecedented power - all for your entertainment.

Download

When it comes to weapon mods, daggers are usually bypassed. This modification corrects the trouble, bringing to the game perhaps the most luxurious dagger in the whole wide world. From the hilt to the blade, the weapons are highly detailed and seem to be built to play the role of a powerful and stylish assassin.

Download

If you've ever played Diablo, you know how impressive the angels look with their golden armor and powerful weapons. This modification will add to Skyrim a sword inspired by El'druin, the blade of Tyrael, the archangel of justice and wisdom. Just look at it and you will immediately understand that you will never need any other sword again.

Download

Another weapon charged with the power of lightning. Thunderfury is an epic weapon straight out of World of Warcraft that will destroy any enemy standing in your way. If by some miracle someone survives and tries to counterattack, don't worry - the mod also grants you Asinoth's Bulwark, a spiked shield that will become an impenetrable fortress wall between you and your opponent.

Download

World Of Warcaft is a treasure trove of great, cult weaponry that begs for the world of Skyrim. Chalameyn is by no means an exception. general rule. Finally, we have the opportunity to experience all the greatness of the blade in the lands of Tamriel - both in one-handed and two-handed variations.

Download

Whether you want to be WoW's Orgrim or Thor, you'll love this hammer. Without a doubt, one of the best weapon mods for Skyrim, which has a 4K version. There is no need to talk much about it - just look at it and immediately start downloading.

If you find an error, please select a piece of text and press Ctrl+Enter.