The most penetrating gun in World of Tanks (WoT). Shooting and armor penetration What is the biggest penetration in wot

Shooting and armor penetration- the most important elements of game mechanics. This article contains information about game parameters such as accuracy, armor penetration and damage.

Accuracy

Accuracy- a parameter of a weapon that characterizes its ability to send projectiles accurately to the target.

There are two aspects to the game related to accuracy:

Scatter shells when firing at 100 meters. Measured in meters. The spread depends on the skill of the gunner. An untrained gunner (50% of the main skill) shoots 25% less accurately than a 100% trained gunner. Mixing time- aiming time, measured in seconds. This is a conditional parameter that was introduced for balance needs. That is, pointing the gun itself at the target is not enough; it is important to wait until the aiming circle finishes shrinking. Otherwise, the probability of a miss increases sharply. When the tank moves and the turret and barrel rotate, as well as after a shot, the sight “diverges,” that is, the aiming circle increases sharply and it is necessary to wait for the aim again. The convergence time is the time during which the convergence circle decreases by ~2.5 times, to be precise, by e times (e is a mathematical constant, the base of the natural logarithm is ~2.71).

It is also important to understand that in the game (without installing extraneous modifications) the convergence circle is displayed, and not the scatter circle - these two circles have completely different diameters and, with very rare exceptions, do not coincide with each other. In fact, the dispersion circle is smaller than the aiming circle (by several times) and the task of the aiming circle in the game is not to display the dispersion of shells, but to visualize the state of the gun and its gunner, whole, damaged, whether the gunner is reduced or reduced, whether he is healthy or shell-shocked, etc. .

How to increase gun accuracy

  • Install equipment Improved ventilation
  • The Brotherhood of War(approximately +2.5% to accuracy).
  • Use equipment that gives +10% to all crew parameters for one battle, including about 5% to accuracy - Extra ration, Chocolate, Cola box, Strong coffee, Pudding with tea, Improved diet, Onigiri.

How to speed up aiming

  • Install the gun with the highest aiming speed.
  • Upgrade the gunner's main specialty to 100%.
  • Install equipment Reinforced aiming drives(+10% to convergence speed).
  • Install equipment Vertical stabilizer(-20% to dispersion when moving the tank and turning the turret).
  • Install equipment Improved ventilation(approximately +2.5% convergence speed)
  • Upgrade your gunner's skill Smooth rotation of the tower(-7.5% to dispersion when rotating the turret).
  • Upgrade your driver mechanic's skills Smooth ride(-4% to dispersion when the tank moves).
  • Upgrade the skill of all crew members The Brotherhood of War(approximately +2.5% convergence speed).
  • Use equipment that gives +10% to all crew parameters for one battle, including about 5% to the aiming speed Extra ration, Chocolate, Cola box, Strong coffee, Pudding with tea, Improved diet, Onigiri.

Auto-targeting

When you press the right mouse button with the sight aimed at the enemy, auto-targeting is activated. It fixes the tank's barrel on the center of the enemy vehicle. This allows you to avoid aiming by eye, but at the same time it has a number of significant disadvantages. The fact is that the auto-aiming always aims at the center of the silhouette of the enemy tank, ignoring obstacles in the firing path, as well as the vector and speed of the enemy’s movement. In cases where only part of the enemy vehicle is visible in the sight or when the target is moving and anticipation is necessary, auto-aiming will not only not be useful, but moreover, it will guarantee a miss. Automatic aiming does not allow you to target the weak points of the enemy tank, therefore it is relatively of little use at high levels of battles with precision guns and large well-armored tanks.

Automatic aiming is usually used in close combat during active maneuvers and when shooting at long distances at a stationary enemy.

Auto-targeting can be canceled by pressing E (by default) or by pressing the right mouse button again.

Detailed analysis of shooting mechanics

Armor penetration

Armor penetration- a weapon parameter characterizing its ability to penetrate the armor of enemy tanks. It is measured in millimeters and has a spread of ±25% relative to the average value. It is important to remember that the armor penetration indicated in the technical specifications is indicated for an armor plate located at an angle of 90 degrees to the direction of movement of the projectile. That is, the slope of the armor is not taken into account, while most tanks have sloped armor, which is much more difficult to penetrate. Also, the armor penetration indicated in the technical specifications is indicated at a distance of 100 m, and with increasing distance it decreases (relevant for sub-caliber and armor-piercing shells and not applicable for high-explosive/HESH and cumulative).

Armor

Each tank has armor. However, the thickness of the armor is not the same everywhere. In front it is as thick as possible. On the contrary, the back is thinnest. The roof and bottom of the tank are also very lightly armored. The armor is indicated in this format: frontal armor thickness/side armor thickness/stern armor thickness. And if the armor, for example, is 38/28/28, then a gun with a penetration capacity of 30 mm will generally be able to penetrate the stern and side, but not the forehead. Due to the 25% dispersion, the actual penetration of this weapon from shot to shot will vary from 22.5 to 37.5 mm.

It should be remembered that when specifying armor, its inclination is not taken into account. For example, the armor of the T-54 is 120 mm, the angle of inclination is 60°, and the normalization of the projectile is 4-5°. With such an inclination, the reduced armor thickness will be approximately 210 mm. However, even the thickest armor has its vulnerabilities. These include various hatches, machine gun nests, wheelhouses, joints, etc.

Non-penetration and ricochet

Each projectile has its own penetration threshold. And if it is smaller than the armor of the enemy tank, then the shell will not penetrate it. To do this, you need to aim at the most vulnerable places of the tank: the rear, sides and various protrusions and crevices. If this does not help, you can use high-explosive shells.

When shooting at a tank standing at an angle, there is a high probability of a ricochet. The boundary between penetration and rebound lies at an angle of 70°. If the caliber of the projectile exceeds the thickness of the armor more than 3 times, no ricochet occurs, but if it is doubled, the normalization of the projectile increases in proportion to the excess of the caliber of the gun over the thickness of the armor - and the projectile tries to penetrate the armor at any angle. So, for example, when firing from a 100mm gun with armor penetration 170, at an armor plate 30mm thick at an angle of 89.99 degrees, the normalization will increase to 23.33 degrees, and the reduced armor will be 30/cos(89.99-23.33) = 75.75mm of armor.

Detailed analysis of the mechanics of armor penetration

Attention! Update 0.8.6 introduces new penetration rules for cumulative projectiles:

The cumulative projectile can now ricochet when the projectile hits armor at an angle of 85 degrees or more. When a ricochet occurs, the penetration of tanks in World of Tanks by a ricocheted cumulative projectile does not decrease.

After the first penetration of the armor, the projectile begins to lose armor penetration at the following rate: 5% of the armor penetration remaining after penetration - per 10 cm of space traversed by the projectile (50% - per 1 meter of free space from the screen to the armor).

Also in update 0.8.6, the normalization of sub-caliber shells was reduced to 2°.

With update 0.9.3, ricocheting into another tank has become possible. After the second ricochet, the projectile disappears. You can find out the combat characteristics of any vehicle, for example, damage, armor, and identify penetration zones based on this, in the “Tanking” section in the World of Tanks Assistant application.

Damage

Damage- a weapon parameter characterizing its ability to cause damage to enemy tanks. Measured in units. It is important to remember that the damage indicated in the weapon’s performance characteristics is average and in fact varies within 25%, both up and down.

Location of weak points

The location of the various modules in the game is not indicated, but it completely corresponds to the real prototypes. Therefore, if in life the ammunition stowage was in the left corner of the rear of the tank, then in the game it will be there. But still, the weakest points of the tanks are located in approximately the same place:

  • The engine and fuel tank are usually located in the aft (rear) part of the tank.
  • The ammunition rack is located in the center of the hull or in the aft (rear) part of the turret.
  • To shoot down a tank's track, you need to shoot at the front or last roller.
  • The gun and triplexes are visible to the naked eye.
  • The commander, as a rule, is located in the turret and can be incapacitated by a hit on the commander's turret.
  • The mechanical drive sits in the front of the machine body.
  • The loader and gunner are located in the front or center of the turret.

Damage by modules

Shooting at modules has its own characteristics. Often when modules are hit, damage goes to them, but not to the tank itself. Each module has its own strength points (health units). If they are completely removed (critical damage), the module stops working and it will take some time to restore it. The module's health units are not fully restored, but only up to 50%. It remains damaged and may not perform as well. Accordingly, it will be easier to break the same module in the future. If new damage is caused to the module during repair, health points are removed and repairs continue up to 50%. That is, if a tank with a removed track continues to be hit by the same track, then it will be repaired constantly (or until the tank is destroyed).

The repair kit restores the health points of the damaged module to 100%.

Engine If the module is damaged or after repair, the maximum speed is reduced. If the damage is critical, movement is impossible. Each engine damage can cause a fire with the probability specified in the engine description (10-40%). Chance of damage: 45% Caterpillar When the module is damaged, the chance of rupture increases. If the damage is critical, movement is impossible. Ammunition stowage If the module is damaged, the reload time increases. If the damage is critical, the tank is destroyed. At the same time, the number of shells in the ammunition rack does not affect the chance of its explosion. Only empty ammunition racks do not explode. Chance of damage: 27% Tank If the module is damaged, no penalties are imposed. When the tank is critically damaged, a fire starts. Chance of damage: 45% Triplex If the module is damaged or after restoration, no penalties are imposed. When critically damaged, visibility range is reduced by 50%. Chance of damage: 45% Radio station If the module is damaged, the communication radius is halved. Chance of damage: 45% Gun When the module is damaged or after restoration, firing accuracy decreases. If the damage is critical, firing the gun and changing its declination are impossible. Chance of damage: 33% Turret rotation mechanism When the module is damaged or after restoration, the rotation speed of the turret is reduced. If the damage is critical, the turret cannot rotate. Chance of Damage: 45%

Crew damage

Unlike tank modules, the crew does not have health points. The tanker can be either healthy or shell-shocked. A knocked out tanker can be returned to duty by using a first aid kit. Concussion of all crew members is equivalent to the destruction of the tank. When one of the crew members is disabled, all effects from additional skills and abilities learned by him disappear. For example, when the commander is concussed, the “Sixth Sense” light stops working. In addition, in cases where:

The commander is shell-shocked - visibility is reduced by half, and the commander's bonus ceases to apply. The mechanical drive is shell-shocked - the speed of movement and turns is reduced by half. The gunner is shell-shocked - the spread doubles, the turret traverse speed is halved. The loader is shell-shocked - the reload speed is halved. The radio operator is shell-shocked - the communication radius is halved. Chance of crew member being concussed: 33%

Detailed analysis of the mechanics of module damage

Tanking Basics

The article will talk about the five most inconspicuous and bending tanks from the game World of Tanks. By upgrading them, you will be able to play very effectively from disguise and shoot a lot of damage in each battle. Let's begin!

Fifth place

Chinese tanks have always been famous for their camouflage. 121 is no exception: the tank has an excellent camouflage coefficient and a very powerful 122 mm gun. Due to its large caliber, the 121 glows a little better than others when fired, but in a stationary position the tank can be invisible for a long time, and only after a powerful shot at the enemy will it perhaps light up. But the “Chinese” is nimble and can always leave on time.

The 121 has the largest alpha strike of any tier 10 medium tank, which is quite impressive. The gun is not as accurate as that of Soviet tanks, but it is always enough at any distance. In addition, this gun has good DPM and excellent penetration. We must not forget that the “Chinese” is a rather tough nut to crack for a medium tank. Its frontal hull is well armored, and its turret can be used to deal damage well.

The only thing that doesn't make me happy is the terrible UVN. The cannon goes down very poorly, and you have to get used to it. The rest of the tank is very good.

Fourth place

In fourth place is the stealth tank, Object 140. It is worth noting that the T-62 can be used instead. They are similar in style, although the T-62 has slightly poorer camouflage. Object 140 is a small tank with a low silhouette. With upgraded camouflage and purchased camouflage, a tank can often and for a long time disappear from enemy radars. At the same time, thanks to the small caliber of the gun, the 140th can shoot enemies without glowing.

The undoubted advantage of the tank is its high DPM, remarkable accuracy and good stabilization of the gun. In addition, the gun is quite punchy. The tank is very agile, nimble and fast, which allows it to be the first to occupy the most convenient bushes.

The tank attacks well with relatively weak armor. Although the turret sometimes reflects enemy shells, it is also often penetrated, and the hull is easily “sewn.” In any case, the Object 140 is a great tank and is perfect for most players who want to play carefully from camouflage.

Third place

Third place in the top of the best medium tanks in World of Tanks is Object 907. This is an auction tank, it’s difficult to get, but you can upgrade Object 430 instead, they are similar.

Object 907 has very good camouflage and is excellent for ambush tactics and reconnaissance. The Object 907 has the best dynamics among all Soviet medium tanks. It quickly picks up speed to 55 km/h. The tank is small in size, quirky in design, the shape of the turret may resemble a flying saucer to some. Due to this specific shape, the Object 907 is often punched into the turret, which is one of the disadvantages of the vehicle.

But the body is at a good angle and often reflects enemy shells. Like other Soviet medium tanks, this tank has a fast-firing, accurate, penetrating gun, allowing it to effectively shoot damage over long distances. In general, the emphasis in the Object 907 is on camouflage and driving performance, while playing it aggressively is not so easy, but possible.

Second place

In second place is the 8th level tank Object 416, essentially half-PT, half-ST. This vehicle has better camouflage than other medium tanks in this TOP. At level 8, many enemies have poor vision. Therefore, being in the first lines, Object 416 turns on invisibility and bombs enemies from the bush.

Incredible camouflage is not the only advantage of this tank. Object 416 has a level 9 weapon! This usually only happens on tank destroyers, but here on a medium tank. The gun is really impressive! Good penetration with the main type of projectiles and excellent penetration with gold. The gun has good accuracy and fast aiming, high DPM and decent alpha. The tank is very fast, agile and dynamic, but there is one drawback: the turret only partially rotates. Therefore, Object 416 does not perform well in attack.

But he is an excellent ambush fighter who can quickly change his positions to fire at the enemy.

First place

The best medium tank for the game World of Tanks from camouflage and ducking enemies is the French tank Bat.-Chatillon 25t. An excellent camouflage coefficient allows this tank to occupy the most risky positions on the map without being visible. High maximum speed and excellent dynamics will be useful in any battle, for example, for occupying key points on the map or for retreating to a safe place. “The Frenchman” has a drum for 5 shells, which is especially useful at the most critical moments of the battle, for example, when an ally needs help.

When the muzzle of these monsters looks at your tank, you can feel the goosebumps running through the steel armor, the tracks begin to give way, and the ammunition rack gradually gets wet. Few survived after being targeted by the heroes of this article.

Today we will look at the most powerful weapons in the game, and, of course, the equipment on which they are installed. We will not pay attention to rate of fire, accuracy and armor penetration. Identifying tanks with the maximum one-time damage is our goal today. At each level, from the first to the tenth, we will select the most lethal tank. We will also separately make a rating of the most powerful self-propelled guns.

Level 1

Vickers Medium Mk. I (maximum damage 71-119 units)

The only medium tank at the first level is radically different from its counterparts. The Briton is the most massive and almost the slowest among his classmates. He also has almost no armor... but what can we say that he has armor Vickers Medium Mk. I not at all. Shoot wherever you want, it’s hard not to hit such a big carcass, let alone penetrate it or ricochet it even harder.

But on the other hand, an English tank can give all its rivals a hard time in the sandbox with the help of a cannon QF 6- pdr 8 cwt Mk. II.

There are three types of shells to choose from: two armor-piercing and one high-explosive fragmentation.

It is land mines that have a record damage of 71-119 units, having only 29 mm of armor penetration, but at the first level this is not a problem. The most armored classmate (MS-1) has only 18 mm on the forehead.

Level 2

T18 (maximum damage 131-219 units)

Low-level American tank destroyer T18 does not have a large supply of health points, but it has the thickest frontal armor at the second level and good mobility.

Add to this a powerful gun 75 mm Howitzer M1 A1 - and you will receive a PT, which can brazenly attack the enemy, inflict huge damage on him, and only receive scratches.

High-explosive shells, as usual, have a record damage of 131-219 units. With such power, you can kill an enemy one level above you with one shot, but only if the projectile hits an unprotected part of the body. If the enemy is facing you, then feel free to load “golden” cumulative ammunition, their damage is a little less, but their armor penetration is much better.

ArtillerySturmpanzer I Bison (maximum damage 225-375 units)

This self-propelled gun rightfully takes the place of the “sand” queen. If the enemy team has such artillery, watch out for your heads. At first glance, this flimsy machine does not pose a danger, but if a shell comes from it, it will not seem like much.

The Bison has only one gun, so there is no choice. HEAT shells for it are very expensive, they can be purchased for 12 gold or 4800 silver coins per piece, but they are worth it. Thanks to the huge (for its level) damage of 225-375 units and excellent armor penetration of 171-285 mm, even heavy tanks of the fifth level can be seriously damaged by one small artillery shell.

Level 3

Cruiser Mk. II (maximum damage 278-463 units)

And again British. This light British tank boasts maximum damage, which is enough to “one-shot” an enemy a level or even two higher than itself. In principle, that’s all, he has nothing more to boast about. The speed is disgusting, the armor is weak, reloading is so-so, and I’m generally silent about accuracy. The projectile flies very slowly, and go figure out when it will overtake the target, and whether it will overtake it at all. It happens that you come across a standing enemy, fire a volley with anticipation, and watch how your projectile flies over the enemy in a mocking arc.

But despite all this, I personally kept the Cruiser Mk. II in his hangar. Do you know why? This is a very fun tank! He may be slow, clumsy and oblique, but when you remove all the health points of a high-level enemy with one shot, you become imbued with genuine love for Cruiser Mk. II.

To achieve maximum lethality, you need to install a weapon 3.7- inch Howitzer. This gun is supplied with only two types of ammunition - “golden” cumulative and conventional high-explosive fragmentation. Premium HEAT shells have excellent armor penetration, but land mines deal enormous damage (if you shoot at weak points), as much as 278-463 units.

ArtilleryLorraine39 L A.M.

Miniature, dynamic and long-range artillery with a long reload time, but enormous damage for its level. Thanks to the projectile's hinged flight path, the small French self-propelled gun is able to reach enemies hiding behind low covers.

He has two weapons in his arsenal: levels four and five. Despite the same damage, the “stock” gun takes longer to reload, and the shells from it fly somehow slowly.

High-explosive fragmentation ammunition has the highest damage (308-513 units), but against heavy tanks of the fifth and sixth levels it is better to use “golden” cumulative shells.

They have the same damageM 37 AndWespe .

Level 4

Hetzer (maximum damage 308-513 units)

The German tank destroyer in the “top” configuration instills fear and terror in its opponents. Not only that Hetzer has a low body, ricocheting armor angles and good mobility, it also has remarkable damage.

One of his "top" guns 10,5 cm StuH 42 L/28 can fire armor-piercing, cumulative and high-explosive fragmentation shells. Land mines deal 308-513 units of damage, but are only suitable for weakly armored enemies. It is best to use “golden” cumulative ammunition against heavy tanks and tank destroyers.

Has the same damageSomua SAu -40 And T40 .

ArtilleryGrille (maximum damage 510-850 units)

The most popular self-propelled gun in medium companies and, perhaps, the best artillery at its level. But don’t think that by purchasing “Grill” you will immediately start killing enemies in batches. This machine requires a special approach and getting used to. Firstly, it has very poor windage angles, which means that as soon as you move the scope slightly to the right or left, you will have to wait for full alignment again. Fortunately, with a maximally pumped-up crew and “reinforced aiming drives” Grille It comes down to the target quite quickly, so don’t shoot offhand, be a little patient.

Another positive feature of the Grill is its good projectile range. Unlike its Soviet counterpart, small German artillery in almost any location can send a shell from one end of the map to the other.

And, of course, the highest damage is at the fourth level (510-850 units), which more than pays for the long reload. There are two types of shells in the arsenal: high-explosive fragmentation and cumulative. Both types of ammunition have the same damage, but HEATs penetrate thicker armor, sacrificing fragmentation damage. Considering the poor accuracy of this artillery, choosing the type of shells is not an easy task.

Level 5

KV-1(maximum damage 338-563 units)

After the division of the legendary HF for two tanks ( KV-1 And KV-2) both new vehicles took first place at levels 5 and 6 of the ranking of the most lethal vehicles in World of Tanks.

KV-1 in the “top” configuration it has a well-armored compact turret, which allows it to fire with impunity from behind cover and folds of terrain.

This tank has a wide selection of weapons of the fifth and sixth levels, but only the high explosive has the maximum damage (338-563 units) 122 mm U-11. Such a gun can be loaded with land mines or cumulative “golden” shells.

High-explosive fragmentation ammunition, despite the high stated damage, will bring little benefit if you shoot at the strong forehead of tank destroyers and heavy tanks of your level, but light tanks and artillery literally explode almost from the first hit.

Has the same damage SU-85.

ArtilleryM41

The American fifth-tier self-propelled gun is famous for the fact that, in addition to excellent damage, it has excellent horizontal aiming angles and a good rate of fire.

Also M41 can accelerate to 56 km/h, but due to the weak engine it takes a lot of time.

"Top" gun 155 mm Gun M1918 M1 can fire two types of high-explosive fragmentation shells - regular and premium. Both types of ammunition have the same damage (713-1188 units), but “golden” shells penetrate armor a little better and scatter their fragments further when they explode.

They have the same damageHummel AndAMX 13 F 3 A.M. .

Level 6

KV-2

A very dangerous tank in battles at the sixth and seventh levels. Thanks to the gun 152 mm M-10, which was popularly nicknamed “Shaitan-pipe”, KV-2 can inflict 683-1138 units of damage, but only if the landmine penetrates the armor. If you are up against a thick-skinned tank, then it makes sense to try armor-piercing or cumulative shells.

Unlike its predecessor, KV-2 has an impressive hull and a massive turret, which means that it is quite difficult to hide on it. Try to avoid open areas and stay close to city buildings, where you can catch enemies in narrow streets. The reason is obvious: this tank is in trouble with accuracy; shooting at distant targets is just a waste of shells. City buildings are also useful for retreating to reload, which lasts about a quarter of a minute.

Artillery S-51(maximum damage 1388-2313 units)

S-51 or “Pinocchio” is almost always welcome artillery in champion companies. Although the rate of fire of this self-propelled gun is the lowest at the sixth level, but with a “top” gun 203 mm B-4 it deals 1388-2313 units of damage with landmines upon a successful hit.

Compared to your colleague SU-14, this artillery is much more mobile, which allows it to change position in time if there is a threat of detection.

Has the same damage SU-14.

Level 7

SU-152(maximum damage 683-1138 units)

At level seven, Soviet vehicles retain their leadership in damage. The most powerful weapon SU-152 practically no different from a high explosive on a heavy tank KV-2. A gun 152 mm ML-20 also fires armor-piercing, cumulative and high-explosive fragmentation shells, which cause the most damage to weakly armored targets - 683-1138 units.

Don't forget that with a high-explosive cannon you sacrifice accuracy and rate of fire. It will not allow you to sit in the bushes and accurately shoot enemies at long distances; the best option is to go behind the enemy’s rear and, seizing the moment when he is not in the mood for you, carry out an impressive alpha strike.

ArtilleryG.W. Tiger (maximum damage 1500-2500 units)

Massive and slow artillery with a long reload time, but with lethal high-explosive fragmentation shells that deal 1500-2500 damage. Even if the landmine does not penetrate armor, any enemy will still feel uneasy. Who knows, maybe next time an armor-piercing shell will arrive, which, with the favor of the FBR, can one-shot almost any vehicle in the game?

G.W. Tiger Great for team play in a platoon. With such huge damage, there is no need to chase “frags”. Leave the small change and the “leftovers” to your allies; your primary goal is high-level heavy tanks and tank destroyers.

Level 8

ISU-152(maximum damage 713-1188 units)

And again the USSR is in the lead. An improved model of the previous tank destroyer, ISU-152, has a level ten weapon 152 mm BL-10, which can deal 713-1188 damage with high-explosive shells. However, it is much more effective to shoot armor-piercing ones: their damage is slightly lower, but their armor penetration makes it easy to penetrate even the toughest level ten opponents. It doesn't make much sense to use "golden" shells with this gun. And without them you can easily break through any enemy.

The ISU-152 with a “top” gun has tolerable accuracy, which allows you not to rush into the thick of the battle, but to cover your allies from a safe distance.

Artillery T92(maximum damage 1688-2813 units)

The most lethal and most useless artillery of the eighth level. Premium high-explosive fragmentation shells deal 1688-2813 damage and have a huge fragment radius of more than 11 meters.

In all other respects T92 total cons.

Firstly, this is terribly oblique artillery. It would seem that with the huge radius of scattering of fragments, special precision is not required. Well, the shell landed not on the enemy’s head, but next to him, and the enemy would still be caught in shrapnel. What to do if enemy and allied tanks are locked in a battle in the same clearing? In this situation, you can kill both of them, and it remains to be seen who will be more attracted, and whether the team will be grateful to you after that.

Besides, T92 takes a very long time to recharge. While reloading is in progress, the enemy will have time not only to repair the broken tracks, but also to easily disappear from sight.

And finally, another big disadvantage of this artillery. It completely lacks a negative vertical aiming angle. Imagine that a light tank breaks into your base, drives up close to your forehead, and you can’t do anything about it. A gun T92 it simply does not fall below the zero line, which means that tanks with a low silhouette can calmly shoot you at point-blank range.

Level 9

T30(maximum damage 713-1188 units)

Main advantages T30- a strong freely rotating turret and maximum damage of 713-1188 units.

Disadvantages include weak hull armor, long reload times, and unpredictable accuracy.

High-explosive fragmentation shells cause the greatest damage, but it is most comfortable to play, of course, with armor-piercing or sub-caliber shells.

In Game T30 can behave like a heavy tank (initially it was one). If you're tired of sitting in the bushes, feel free to go to the battlefield. The main thing is not to get into trouble, cover your weak corps and show the enemies only your strong tower.

They have the same damage Object 704 And T95.

Level 10

F.V.215 b (183) (maximum damage 1313-2188 units)

There's nothing scarier than coming face to face with a charged F.V.215 b (183) . At the mention of this tank destroyer, even “Mouses” hide in their holes, because with one successful salvo the British monster is able to halve his health. Can you imagine what will happen to the rest of the tanks if they are hit by a shell from F.V.215 b (183) ?

“Premium” shells give out crazy damage (1313-2188 units), but if usually landmines have very low armor penetration, then special British HESH landmines penetrate from 206 to 344 mm of armor. You have to pay for this with disgusting accuracy and enormous reload time.

Generally, FV215b (183) is very different from its classmates not only in damage, but also in appearance. This tank destroyer has a “slipper” shape, that is, the turret is located at the rear of the hull, and in order to carefully look around the corner, you will have to show the enemy your entire huge bulk. The so-called “Reverse Diamond” will not help much here, on the sides FV215b (183) only 50 mm of armor.

You need to get used to this PT and learn not only to competently drive around the corner, but also roll back in time for a long reload. Try not to ride alone; it is best to take a thick-skinned and rebounding partner into your platoon, who can distract opponents while you reload.

At the moment, more than 290 military vehicles of the past are available in World of Tanks. Each tank has its own strengths and weaknesses, but there are some vehicles that are extremely comfortable to play on; these tanks really bend over backwards. We have selected for you the best tanks at each level so that you know what exactly to buy in order to have the greatest influence on the outcome of the battle. In general, if you want to bend over, read the material!

Before we start, let me tell you about how the tanks for the material were selected. Server-wide statistics for each tank were taken as a basis. The highest win percentage was counted. However, some corrections were made, because there were situations when the equipment was new and only experienced players upgraded it, which is why the percentage of victories on the tank was much higher without any reason. In addition, the material did not include such vehicles as, for example, the KV-220, the statistics of which are very high, but the tank is now impossible to get.

Some levels housed several tanks, because it was very difficult to choose the best one.

First level - MS-1 (49.08% wins on the server)

The undisputed leader comes from the USSR - MS-1. Thanks to its complex of characteristics, Moska mercilessly oppresses newcomers and faggots who have just entered the game and have tens of thousands of battles behind them.

The MS-1 does not have armor (at the first level no one has it), amazing dynamics or accuracy... But a 45mm gun can deprive the enemy of 47 HP, which is quite a lot. In addition, the tank is small in size, which reduces the likelihood of being hit.

Watch video about MS-1

Second level - PzKpfw 38H735 (f) (56.53% wins on the server)

Although I promised not to include in the article tanks that are impossible to obtain, I simply cannot help but talk about the Minimouse, since this unusually protected tank can simply brutally destroy random battles thanks to its luxurious armor.

Pay attention to the win percentage on the server - 56.53% is very, very high. And all because the PzKpfw 38H735 (f) has absolutely amazing 40mm thick all-round armor. Classmates by level break through Minimouse with great difficulty, and first-level machines may not even try to do this (unless the same MS-1 can try and it is unlikely to succeed).

In addition, this 40mm armor is located not only in the forehead and sides but also, attention, in the stern. Among the disadvantages of the PzKpfw 38H735 (f) it should be noted its low speed and not very high penetration. However, these shortcomings are easily compensated by the luxurious advantages of the car.

But enough choking on your saliva, let's move on to the machines that you can buy and on which you can bend no worse than the PzKpfw 38H735 (f).

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T18 (50.43% wins on the server)

Do you want to bend at the second level? Please, there is nothing complicated about this, for this you will need straight arms and a small accessory in the form of an American T18 tank destroyer. Why is T18 better than its classmates? It's simple - thanks to the huge one-time damage, a tank destroyer can literally one-shot enemies, and thanks to its excellent speed, you can quickly react to the situation on the battlefield, which changes at lightning speed in the sandbox. It is also worth mentioning the good 51mm armor of the tank destroyer, which can save you from shots in difficult times.

Of course, it was not without its drawbacks. You should always remember that you are a tank destroyer, not a tank - the T18 does not have a turret, so an enemy that gets behind the lines can cause you a lot of problems. And the enemy can get used to the board, which is also not very pleasant.

And one more thing - to guarantee high damage, carry Serbogold with you, if, of course, you have enough silver.

View about T18

T2 Light Tank (53.95% win rate on server)

If T18 is created for those who like to one-shot the enemy, then T2 Light Tank will appeal to players who love fast rides. This is one of the fastest tanks in the game, so you can always hope that the tank's engine will help you out in difficult times. For example, when a base is captured, you can quickly return and knock down the capture.

In addition, in addition to speed, the T2 Light Tank boasts an unusual weapon - a machine gun that destroys 12 units of HP in one hit. If you know how to use these weapons correctly, you can work real miracles.

The tank also has disadvantages, for example, a complete lack of armor and not very high maneuverability, which will play a cruel joke on you more than once.

T2 Light Tank in all its glory, watch video

As you can see, at the second level you can choose between two tanks. Consider what style of play you like.

Third level - FCM36 Pak40 (59.02%)

A phenomenally high percentage of victories on this French tank destroyer FCM36 Pak40! This is not surprising - powerful weapons and good armor (machine guns are not scary) allow you to work real miracles.

In addition, the PT unit boasts phenomenal visibility at its level - as much as 400 meters! You see the enemy when the enemy does not even suspect that he is glowing like a Christmas tree. Properly using the visibility and power of the FCM36 Pak40 gun, it can carry through the toughest battles. And don’t be scared by the fact that the FCM36 Pak40 costs real money, the price is not very high, only 850 gold coins. Believe me, this is a small price to pay for bending.

The disadvantages include low speed and not very large horizontal aiming angles. The disadvantages are not very significant; the advantages outweigh them several times.

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Level four - Hetzer (49.45% win rate on the server)

At the fourth level, it was quite difficult to choose the most bending tank, since almost all the vehicles are quite average in their characteristics. However, an interesting tank destroyer at this level is also called “Hetzer”. True, for comfortable and effective bending you will need a lot of silver. Thick frontal armor and an excellent land mine, capable of depriving an enemy of 350 HP, make Hetzer a real monster. Of course, for a comfortable game you need to shoot with serbogold in order to maximize your chances of inflicting those same 350 units of damage.

The vehicle is quite unique and in inept hands the Hetzer will infuriate the tank driver with its low speed.

Video clip under spoiler

Fifth level

KV-1 (49.1% win rate)

Don’t look at the fact that the KV-1 has such a low win rate on the server. This is due to the fact that the tank is extremely popular, and the statistics on it correspond most closely to the concept of “balance”. Excellent protection at its level, excellent weapons, but poor mobility and visibility - these are the key features of this tank. Getting into the TOP, the KV-1 drags the battle and is the main combat unit of the team.

View about KV-1

S-35 CA (52.21% win rate on the server)

The second machine for bending at the fifth level is the S-35 CA, which has absolutely lethal weapons - a 105mm gun can upset the enemy by as many as 300 hit points, which is a record among its classmates. Huge number! If an evil VBR throws you to the top of the list, then you can be punished mercilessly.

The machine's disadvantages are standard - lack of armor, low speed and low strength. But believe me, these shortcomings are compensated by crazy damage. And the visibility of the S-35 CA is excellent - we can see as much as 400 meters. If you install an enlightenment and a pipe... Soviet blind tanks will suffer, suffer a lot;).

Open spoiler

AT 2 (52.23% win rate)

This tank destroyer is suitable only for those players who adore the sound of shells bouncing off them. Thanks to the record thickness of the armor, AT 2 survives where the rest of the team would have already merged. Just imagine, at the fifth level we have access to as much as 203mm of frontal armor! Damn, this is so cool that you can’t even ask for anything better.

The stern and sides, of course, are less armored, but 101mm is also very helpful.

What characteristics of the AT 2 were sacrificed for the Serb? Weapons and speed. We move with the speed of a turtle and bite the enemy with the strength of a mosquito. Which, however, does not prevent this tank destroyer from bending brutally, especially on city maps where there are many narrow passages.

Playing on AT 2 became even more comfortable after update 0.8.6, since the evil SU-26 imba was nerfed. Feel free to buy if you like armored tanks. A lot of emotions are guaranteed.

Open video

Sixth level

KV-1S (49.06%)

A recognized imba in World of Tanks. The most brutal one-time damage of 390 units, enemy tanks burst in two shots. In addition to an excellent gun, Kvass has good mobility, which is quite unexpected for a tank that deals such wild damage.

The advantages are compensated by not very good armor (but there are ricochets, and quite often) and a high probability of fire (perks will help you).

The most popular tank in the game - it’s not for nothing that the “quaskaktank” meme is alive and well. "Kwaskaktank, can it take a hit?"

Look

M18 Hellcat (51.31% win rate)

High speed and excellent weapons are a deadly combination, especially in the realities of the World of Tanks. The Cat from Hell M18 is capable of not only dragging out battles, but also giving the tanker completely new emotions, because it is in this tank destroyer that you will find speed and a good gun. But a weak penetration is not a problem.

M18 Hellcat is a chic alternative to Kvass.

Open video

Level seven - PzKpfw VI Tiger (P) (50.19% win rate)

The seventh level, like the fourth, is also difficult to choose a bending technique. Many, of course, will prefer the Soviet IS, but I choose the German PzKpfw VI Tiger (P), which I advise you to do too, because if you use this wonderful machine correctly, you will enjoy every battle.

Excellent armor penetration and good 200mm armor make the tank truly interesting. Of course, low mobility and low one-time damage should be taken into account. But even despite these disadvantages, the PzKpfw VI Tiger (P) can bend. And if you place the tank in a diamond shape, enemy shells will regularly bounce off the vehicle.

Watch the video

Eighth level - IS-3 (48.69%)

And again we have an undisputed leader at our level. Quite a rare occurrence, but the IS-3 at level eight is the best tank. It has everything - a great weapon, good armor, mobility... The disadvantages are very insignificant - poor visibility and long aiming times are easily offset by its advantages.

Feel free to buy if you are looking for the most bending tank at the eighth level. The IS-3 is especially transformed after purchasing the 122 mm BL-9 gun, which increases armor penetration to 225 mm.

Look

Ninth level

T54E1 (51.83% win rate)

Despite its weak armor, the T54E1 is still capable of firing randomly, using its loading drum, which is capable of delivering 1560 damage. In addition, the T54E1 also has good dynamics, allowing it to quickly respond to a changing situation on the battlefield.

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T-54 (49.32% win rate)

Armament, armor, speed - the T-54 has no disadvantages, only advantages. An extremely nice tank in World of Tanks, which is capable of bending not only in straight hands.

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T57 Heavy Tank (51.66% win rate)

And again our guest is a relatively new American tank with a loading drum. Powerful weapons, good dynamics and very fast reloading of the drum are compensated by weak armor and a small margin of safety.

However, if you don’t expose yourself to enemy shots, you can hit record numbers in the “damage” column. One of the most enjoyable tanks at the moment.

Open video spoiler

AMX 50 Foch (155) (53.54% win rate)

How can we do without Focha, who after patch 0.8.6 became especially popular due to the almost complete absence of artillery in battles. It has excellent armor, a loading drum for three shells and excellent dynamics. The AMX 50 Foch (155) is a perfect example of how the most significant advantages can be present in one machine.

The disadvantages are insignificant - the lack of armor in the stern and sides, as well as the low margin of safety, practically does not play a role in random battles. Foch 155 is now bending like never before.

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Well, friends, that's all for me. Of course, not everyone will agree with this list of tanks, but I tried to collect the equipment taking into account all factors as much as possible - the percentage of wins on the server, player voting, as well as personal feelings and observations. But in the end I will say one thing - even the most disgusting tank can bend. It all depends on your hands, the characteristics of the car are in the background, they only complement your skill.

Good luck in your battles and quickly level up!

Surely, any “tanker”’s heart skips a beat when the barrel of such an enemy’s gun is turned in his direction. And more than once a chill ran down my spine at the sound of a shot from it. After all, each such salvo could be the last.

In previous articles, we compiled ratings and... This time will be presented rating of armor-piercing tanks in World of Tanks, as well as self-propelled guns from levels 1 to 10. Using the most powerful weapons for each model. The criterion for selection will be only the maximum damage from a shot (Alpha). All other characteristics will not be taken into account.

1st level.

Vickers Medium Mk I
This colossus stands out among its fellows due to its huge dimensions and amazing slowness. Despite this, he is almost devoid of adequate armor. It can be punched almost anywhere, especially since it is very difficult to miss.
The best weapon is the QF 6-pdr 8cwt Mk. II.
Shells - two types of armor-piercing and high-explosive fragmentation.
Maximum damage – 71-119 units.
Now and in the future, damage from high-explosive shells is indicated. Let this tank have only 29 mm penetration. Although at this level the MS-1 has the thickest armor – 18 mm.

2nd level.

T18
The safety margin of this tank destroyer is of course very small, but it has the best frontal armor. In addition, the machine is quite nimble.
The best weapon is the 75 mm Howitzer M1A1.
Projectiles - high-explosive and cumulative.
Maximum damage – 131-219 units.
This damage is enough to destroy a tank one level older, unless you shoot it head-on. HEAT shells have better penetration.

Sturmpanzer I Bison
Even though this self-propelled gun does not have a frightening appearance, it has a stern disposition.
The best weapon is also the only one.
Projectiles - regular and cumulative.
Maximum damage – 225-375 units.
The penetration of its cumulative projectile is 171-285 mm. With this indicator, even a level 5 tank will suffer, but they are really very expensive.

3rd level.

Cruiser MK II
The tank cannot boast of practically anything. The protection is weak, even on the frontal part, maneuverability and mobility are also zero, the gun takes a long time to bring down and does not hit accurately. It also has a very long projectile flight time. But it does the most damage.
The best gun is the 3.7-inch Howitzer.
Maximum damage – 278-463 units.
Cumulative ones penetrate armor better, but they take down less and he needs to buy them for gold.

Lorraine 39 Lam
The self-propelled gun takes a long time to reload the gun and takes a long time to close down, but the player’s patience will be rewarded. In addition, its shells are already flying overhead. The enemy will no longer be able to sit quietly behind cover.
The best weapon is level 5.
The projectiles are cumulative and high-explosive fragmentation.
The M37 and Wespe have the same damage.

4th level.

Hetzer
The tank destroyer moves quite quickly, although it has good armor. Successful angles of inclination cause projectiles to ricochet.
The best gun is the 10.5 cm StuH 42 L/28.
Maximum damage – 308-513 units.
Somua SAu-40 and T40 have the same damage.

Grille
It is not for nothing that German artillery enjoys well-deserved popularity. It has the longest shot range at its level. Although of course the impression is spoiled by the horizontal aiming angles. Do not move the mouse at this moment and do not rush to shoot.
The best weapon is the standard one.
The projectiles are high-explosive and cumulative.
Maximum damage – 510-850 units.
For some reason, this self-propelled gun has the same damage from different shells, but the purpose of the shells is different.

Level 5.

KV-1
It rightfully takes first place at its level. The remarkable turret armor has made the tank a favorite of many gamers.
The best gun is the 122 mm U-11.
Shells – Only high-explosive and cumulative shells are suitable for this weapon.
Maximum damage – 338-563 units.
When hit by this cannon, light tanks will shatter into pieces the first time.
The SU-85 has the same damage.

M41
Arta boasts excellent horizontal aiming angles and a high maximum speed (56 km/h). True, it takes her a long time to type it. Very good reload time.
The best weapon is the 155 mm Gun M1918M1.
Shells – two types of high-explosive fragmentation shells (gold ones have better penetration and a greater dispersion of fragments).
The Hummel and AMX 13 F3 AM have the same damage.

Level 6.

KV-2
The tank became slightly larger than its younger brother, and the accuracy of the gun began to limp. It is recommended to fight in urban environments, as there will be an opportunity to hide the tank after firing for reloading.
The best gun is the 152 mm M-10.
Shells - high-explosive, armor-piercing and cumulative.

S-51
This self-propelled gun is jokingly called “Pinocchio”. Unlike its counterpart SU-14, which has the same damage, the S-51 has greater mobility. Therefore, she can quickly change position in battle.
The best gun is the 203 mm B-4.
The shells are high explosive.
Maximum damage – 1388-2313 units.

Level 7.

SU-152
As in the case of the KV-2, when choosing high-explosive shells, the gun sags in accuracy. For this reason, the tank will have to go to meet the enemy. And it’s best to come from the stern - that’s when the damage will happen!
The best gun is the 152 mm ML-20.
Shells - armor-piercing, cumulative and high-explosive fragmentation.
Maximum damage – 683-1138 units.

GW Tiger
Since this self-propelled gun has a long gun reload time and almost no mobility, it would be wise not to be distracted by small equipment. You need to hunt first of all for “fat” very heavy tanks. And if one shell doesn’t penetrate, another one will arrive.
The best weapon is the standard one.
The shells are high-explosive and armor-piercing.
Maximum damage – 1500-2500 units.

Level 8.

ISU-152
This Soviet tank destroyer may no longer use shells purchased for gold. Ordinary ammunition will penetrate any enemy without them. The tolerable accuracy of the gun will allow the tank not to get close and support the brothers with fire from a longer distance.
The shells are high-explosive and armor-piercing.
Maximum damage – 713-1188 units.

T92
Self-propelled guns are disliked for several reasons. Let's start with the fact that by the time it recharges, the battle will end. In addition, its elevation angles do not have negative values. It must be said that the damage and radius of scattering of fragments is, of course, the largest, but fragments can catch allies (11 meters).
The best weapon is the standard one.
Shells - regular and premium high-explosive fragmentation.
Maximum damage – 1688-2813 units.

Level 9.

T30
It has a very solid turret, but the hull armor is a bit let down, so it’s not really worth the risk. Although you can go closer to the battle site. By the way, the turret turns perfectly, although the gun takes a long time to reload. It’s more pleasant to play when you have armor-piercing shells in your arsenal.
The best gun is the 152 mm BL-10.
Shells - armor-piercing, sub-caliber and high-explosive.
Maximum damage – 713-1188 units.

Level 10.

FV215b(183)
This English monster is a tank destroyer. When using special land mines, armor penetration increases to 206-344 mm of armor. But it has poor accuracy and reloads very slowly. In appearance, the car is similar to a “slipper” - the turret is located at the rear. It is recommended not to ride alone, but to take someone with you as a distraction. The armor on the sides of the tank destroyer is only 50 mm.
The best weapon is the standard one.
Shells - regular and premium.
The maximum damage from a HESH landmine is 1313-2188 units.

Now, top 10 most armor-piercing tanks in World of Tanks, compiled, but based on changes in the balance from patch to patch, some tanks may lose their positions or more worthy competitors will appear.



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