Full text walkthrough Resident Evil HD REMASTER. Walkthrough Resident Evil Resident evil 7 where the shotgun

in frightening locations resident evil 7: Biohazard is much more enjoyable to travel with something heavy in your hands. Of course, a regular adjustable wrench will do, but a shotgun will definitely help Ethan survive in more difficult situations. Where to find it? Now we'll tell you.

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It is much more pleasant to travel through the frightening locations of Resident Evil 7: Biohazard with something weighty in your hands. Of course, a regular adjustable wrench will do, but a shotgun will definitely help Ethan survive in more difficult situations. Where to find it? Now we'll tell you.

Where to find a shotgun in Resident Evil 7: Biohazard

First you need to find the key of the Scorpion - it opens a characteristic door leading to the Grandmother's room. You will find the key in the basement of the house - it is hidden in one of the pieces of meat behind the blue door.

Did you find the key? Great. Go upstairs, open the door with the scorpion and look to the left - there is a broken shotgun on the table next to the door. Half the job is done. And don't forget to look around the whole room - there are some ammo and other useful things here.

It remains to get a working shotgun. Remember the shiny soldier statue on the ground floor? Go to her and exchange shotguns: put the broken shotgun from Grandma's bedroom into the statue's hands, and take the statue's shotgun for yourself.

That's it - now you're ready to face the Bakers.

By the way, you can get two shotguns at once. If you get the Serpent's key and make your way to the attic, then there is a wooden shotgun, which can also be put into the hands of the statue. What to do with the faulty shotgun from Granny's room? It can be repaired with a repair kit.

The BSAA Bioterrorism Unit is a model of professionalism, resilience and dedication. It is made up of highly qualified personnel the latest samples weapons, advanced technologies that help fight emerging threats and safeguard the future of humanity. Each of the four active characters available during the passage has its own specialization and weapon preferences. the main role relegated to Resident Evil: Revelations. It is she who will be able to take advantage of the fullness of choice when the entire arsenal is open. This will happen only after certain conditions are met, for example, passing an episode or scanning. Weapons in Resident Evil: Revelations are divided into categories: pistols, submachine guns, shotguns, rifles, and grenade launchers. All available weapons are stored in weapon boxes, marked on the ship map with a pistol icon. Here it can also be changed or improved due to details that affect the characteristics, as well as add unique features. Ammo for weapons in Resident Evil: Revelations is not sold, they can be found using Genesis (key [C]), scanning the surrounding objects for caches. Unlock Messages secret weapon appear at the end of the task on the statistics screen.

Conditions for obtaining additional weapons in Resident Evil: Revelations:

  • Pistols:
    • M92F (firepower: 150; rate of fire: 1.58; capacity: 10; slots for parts: 3) - initial weapons.
    • Ruler/ Government (firepower: 200; rate of fire: 1.37; capacity: 7; slots for parts: 3) - after an unexpected parting with Parker in chapter 10-2 and the appearance of a timer, you need to turn back and look at the edge of the collapsed bridge.
    • PC356(firepower: 130; rate of fire: 1.58; capacity: 8; slots for parts: 5) - appears after killing 150 mutants in the "Campaign" mode.
    • G18(firepower: 120; rate of fire: 1.80; capacity: 16; slots for parts: 3) - appears after scanning 30 handprints throughout the game.
  • Magnums:
    • Python/ Python (firepower: 1500; rate of fire: 0.94; capacity: 6; slots for parts: 3) - in the room with the Veltro card check in the cabins on the lower deck (chapter 7-1).
    • L. hawk(firepower: 1200; rate of fire: 1.25; capacity: 6; slots for parts: 2) - at the terminal on the right side of the elevator in the room with the aquarium after the disinfection chambers at the entrance to the laboratory (chapter 8-3).
  • Shotguns:
    • Wyndham(firepower: 160x6; rate of fire: 0.74; capacity: 4; slots for parts: 2) - located on the wall in cabin 302 on the upper deck. To get the shotgun, you need to take the plate called "Comb" from the bookshelf in the captain's cabin on the bridge, behind the door with the image of the steering wheel. The key to the door is on the windowsill in the conference room, in the room opposite (chapter 3-2).
    • M3(firepower: 130x6; rate of fire: 0.94; capacity: 6; slots for parts: 4) - appears when meeting with Chris (chapter 8-3).
    • Hydra/ Hydra (firepower: 130x9; rate of fire: 0.91; capacity: 5; slots for parts: 2) - appears after completing Resident Evil: Revelations at the "Normal" level or higher.
  • Assault rifles and submachine guns:
    • MP5(firepower: 110; rate of fire: 7.50; capacity: 50; slots for parts: 3) - in a room with a weapon box behind the door with an anchor in the crew compartment on the way to Rachel, Raymond's murdered partner. The key to the room is given by Raymond at the exit from the radio room (chapter 4-1).
    • AUG(firepower: 120; rate of fire: 7.50; capacity: 42; slots for parts: 3) - on the table in the half-flooded boiler room in the zygomatic compartment, immediately after descending the ladder behind the "clockwork" with the restart key inside, where the gear is missing ( chapter 5-2).
    • G36(firepower: 140; rate of fire: 5.00; capacity: 30; slots for parts: 4) - appears when meeting with Chris (chapter 8-3).
    • P-90(firepower: 90; rate of fire: 10.00; capacity: 60; slots for parts: 4) - on the bar counter on the opposite side of the pool in the solarium in the "Hell" game mode. To purify the water in the pool, you need to activate the shield in the technical room of the solarium in chapter 3-2. The entrance to the solarium is located on the third tier of an oval hall with a huge clock up to the ceiling (chapter 4-1).
  • Sniper rifles:
    • M40A1(firepower: 1100; rate of fire: 0.61; capacity: 8; slots for parts: 4) - in the technical room of the solarium (chapter 3-2).
    • PSG1(firepower: 700; rate of fire: 1.43; capacity: 5; slots for parts: 4) - appears after scanning 15 handprints throughout the game.
  • heavy weapons:
    • grenade launcher/ Rocket Launcher (firepower: 30000; rate of fire: 1.00; capacity: 1) - spawns on the platform with containers on the way to the control room (chapter 7-2).
    • Infinite Grenade Launcher- Appears after completing Resident Evil: Revelations on the Underworld level.

There are weapons in Resident Evil 7, but they are not always in working order and you will need a repair kit to get the weapon to fire again. Skipping repair kits is quite easy, since they do not lie next to the items needed in the walkthrough, so we have prepared a small guide.

Location of the first repair kit

The first repair kit is located in the first half of the game, it lies almost under your nose, but it can still be missed. After escaping from Jack and destroying the dining table, you will have to go through a trapdoor that leads under the house to a safe room. You can spot the boxes, but you won't be able to reach them from this side.

After exiting the trailer, go across the yard towards the Mansion and look for a metal panel covering something. Remove it and enter the hole. Repair kit in a box at the end of the tunnel.

Location of the second repair kit

The repair kit is located in the third large house. You will realize that you are approaching it when you collect two keys. These keys are needed in order to get through the locked door of the house.

Gaining access to a locked house is only half the job. Return to the Mansion, on the second floor there is a bedroom, as well as a storage room. Inside the pantry, on the left, there is a photo. Grab it if you haven't already.

Now you need to return to the third house and get into the Lucas testing area. Head to the second floor of the testing area. Find the mannequin head and activate it.

How to fix a broken weapon

There are two broken firearms that you will find while playing through Resident Evil 7. The first one you will find is a broken shotgun which you will use in the main hall to get the M37 shotgun. Second, a broken gun.

How to fix a broken gun


Repairing a pistol is easy. Once you're in the trailer, you just need to combine the repair kit with the broken weapon through your inventory.

How to fix a broken shotgun


The process is exactly the same as with the pistol. The broken shotgun is located on the second floor of the mansion, in the grandmother's room. You will need the Scorpio Key to enter this room.

In this guide, we will help you find all the weapons available in Resident Evil 7: biohazard, including pistols, grenade launchers, assault rifles, shotguns, and so on. Not to say that the gameplay of the new part is based on gunfights, but this does not mean that you cannot use different firearms to destroy enemies. In addition to a variety of knives, here you can find many varieties of pistols.

Weapon Locations in Resident Evil 7

Finding some weapons will be quite difficult, as they may be related to solving some puzzles or hidden behind closed doors. However, if you carefully explore all the nooks and crannies, then you can find most of the guns and knives on your own. If you do not want to waste time on this, then you can simply read our guide.

Launchers

Grenade Launcher - To get this ultimate weapon, you'll need the Crow Key. When you get it, head to the main house 1F and go to the living room. Once there, go to the storage room. Inside you will find the weapon you need.

The burner is improvised weapon, which you will not have to find, but create with your own hands. To craft it, you only need two parts, which can be found in the old house 1F. The handle is in an urn on the terrace and the front is in the water station.


Axes

The ax is a melee weapon that is unmissable, as you get it in the 1F guesthouse during your first encounter with Mia.

Knives

Folding Knife - Once in the main house, head to the corridor next to the kitchen. There you will receive this melee weapon from the deputy sheriff.

Hunting knife - it is quite easy to find it. Once in the tanker, go to the elevator, as the knife is not far from it.

Shotguns

M37 Shotgun - The first thing you need to do is find the broken shotgun located in the main house room 2F. Then you should go to main hall mansion and replace this weapon with a cannon held by the statue.

M21 Shotgun - This weapon can be found in Granny's room in the main house 2F and is required to obtain the M37. However, a little later, you can find a wooden shotgun in the children's room and use it to get your hands on the M21 left by the statue. Then simply use a repair kit to fix the broken weapon.

Pistols

M19 Pistol - You can find this weapon in two places. First, this pistol can be picked up at the 2F Guest House. It is in the hallway leading to the attic. If you couldn't pick it up here, then we can find the second M19 in the courtyard of the main house. True, the second weapon will be broken, so you will first have to fix it with a repair kit, and only then use it for its intended purpose.

The G17 Pistol is also quite easy to find. To do this, you need to head to the garage of the main house 1F. The gun is on one of the shelves.

MPM Pistol - Go to the tanker and find the weapon inside safe room 1F.

The M44 Magnum is a high damage revolver. True, his rate of fire is not very high. Can be bought from the trailer in the yard for 9

Repair kits are special items in Resident Evil 7: biohazard that can be used to repair broken firearms. Until such a set is in your inventory, the name and description of the broken weapon will be hidden. One kit can only be used for one gun, so we advise you to carefully choose what to fix first.

Where can I find repair kits in Resident Evil 7?

One of the repair kits can be found inside the third large building. You will be able to access this location somewhere in the middle of the game. You'll know it's time to visit this facility when you can collect two keycards. It is with the help of these keys that the door is opened with electronic lock, leading to the test zone.

However, gaining access to a locked home is only half the job. To find the true location of the repair kit, you will need a certain photo of the treasure (without it, the item simply will not appear).


To find the picture, enter the main house and go up to the second floor, where the master bedroom and storage room are located. You should have already visited these rooms when looking for the red key card. Going into the pantry, turn left and go to the red chair - on it lies the photo card you need.

Now you should go directly for the repair kit itself. Go to the third house called the test area and open the locked door using the red and blue keycards.


The photo shows a place located in the fourth room in the second right corner. Interact with the mannequin head to see the exact location of the repair kit.

The second repair kit can be found near the main house. Exit the trailer and head towards the main mansion. Between the two stairs you will see a metal panel hiding a strange object. Remove it and enter the hole. The item you need is at the end of the tunnel.


How to use the repair kit?

Place the repair kit and the broken firearms into inventory. Combine these two items to see the weapon's stats. After completing this process, you will get your hands on a new cannon.



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